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post Apr 2 2012, 16:43
Post #13721
~Nanodesuyo



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QUOTE(Kaosumx @ Apr 2 2012, 11:19) *

This event lasts a week right?


Really, just a week ? =s I didn't read this x_x

Anyway...longtime since I posted here ;P wanted to check things out

character - [i1228.photobucket.com] http://i1228.photobucket.com/albums/ee447/Ryougami/121.png
abilities - [i1228.photobucket.com] http://i1228.photobucket.com/albums/ee447/Ryougami/122.png
equip - [i1228.photobucket.com] http://i1228.photobucket.com/albums/ee447/Ryougami/123.png
training - [i1228.photobucket.com] http://i1228.photobucket.com/albums/ee447/Ryougami/124.png

Just wondering how things are going my teachers...;P

usually I do some or all arenas for credits, use the stamina around 99 to 75, sometimes do ring...all in normal / hard.

Usually leave haste to the hath perk, cast shadow veil, regen 1, when Mystical procs I cast Heartseeker and Regen II if heartseeker is up.

Cast poison / silence when facing legendarys, weaken if mini-boss or im confident that will work out. Nerf too is casted

Keepin my ability points for the 190 tanks, focused aura, and the spirit shield. any tips ? (I think I should train more profs IMHO)
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post Apr 2 2012, 16:48
Post #13722
Kaosumx



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QUOTE(~Nanodesuyo @ Apr 2 2012, 10:43) *

Really, just a week ? =s I didn't read this x_x


I don't know, hence why I'm asking. I've heard anywhere from a week to a month.
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post Apr 2 2012, 21:06
Post #13723
rkinasz



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I killed RL a few days ago and I'd like to try FSM and then IPU soon for the credits.
I'm mostly wind/elec mage, but I've been picking up heaven-sent gossamer for FSM.

My main question is, do I need to get any spirit-ward gear? My effective divine prof is 75 with 2 pieces not benefiting it.
Also, I keep reading that melees should use silence, and mages should use weaken + bewilder, but I am not quite clear on why. Is it just that mages need weaken to deal with incoming physical damage, and weaken doesn't stack with silence?

Also, thanks for previous input, I'm back to (usually) clearing IWBTH hourlies again. =)
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post Apr 2 2012, 21:43
Post #13724
Coma



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QUOTE(pin101 @ Apr 2 2012, 21:06) *

I killed RL a few days ago and I'd like to try FSM and then IPU soon for the credits.
I'm mostly wind/elec mage, but I've been picking up heaven-sent gossamer for FSM.

My main question is, do I need to get any spirit-ward gear? My effective divine prof is 75 with 2 pieces not benefiting it.
Also, I keep reading that melees should use silence, and mages should use weaken + bewilder, but I am not quite clear on why. Is it just that mages need weaken to deal with incoming physical damage, and weaken doesn't stack with silence?

Also, thanks for previous input, I'm back to (usually) clearing IWBTH hourlies again. =)


Spirit-Ward gear is useful if you are fighting FSM, but not necessarily, I know many lvl 150+ mages who have downed FSM with full Heaven-Sent gear. So it is more of a choice between safety and speed: the higher Holy damage you inflict on FSM, the lesser chance of FSM will one-shot you and the faster the round will end. Try get your divine prof at least 200, since FSM's hp is so high that even the weakness wont affect it, and be prepared to bring alot of godly mana pots.

You are correct about mage casting weaken: without weaken, mage cannot take the physical punishment, especially the critical attacks. Another reason melee uses silence is because the mana cost and cast turn: the combination of weaken + bewilder is too much for melee, who have to keep protection + regen + Spark + haste + silence + heartseeker up. Besides, melee can take much more physical damage than the fragile mage, so casting weaken is kinda redundant.

This post has been edited by Coma: Apr 2 2012, 21:47
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post Apr 3 2012, 00:43
Post #13725
4EverLost



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Liselotte Werckmeister dropped [Berry Punch Figurine] ah what?

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post Apr 3 2012, 00:54
Post #13726
Coma



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QUOTE(4EverLost @ Apr 3 2012, 00:43) *

Liselotte Werckmeister dropped [Berry Punch Figurine] ah what?

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I checked the list, but Berry Punch isnt one of the 21 collectibles, so I assume it will be part of the new skill?

This post has been edited by Coma: Apr 3 2012, 00:56
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post Apr 3 2012, 01:05
Post #13727
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Not necessarily...
He could just require that you collect an entirely new set just to use the same one.
I don't think anyone with the figurines really cares about the skill (especially since apparently, it sucks) so there won't be a whole lot of complaining.
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post Apr 3 2012, 01:09
Post #13728
4EverLost



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QUOTE(Mr. Plow @ Apr 2 2012, 23:05) *

Not necessarily...
He could just require that you collect an entirely new set just to use the same one.
I don't think anyone with the figurines really cares about the skill (especially since apparently, it sucks) so there won't be a whole lot of complaining.


the skill doesn't suck
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post Apr 3 2012, 01:14
Post #13729
hzqr



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QUOTE(Tenboro @ Mar 19 2012, 18:37) *
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post Apr 3 2012, 01:15
Post #13730
Evil Scorpio



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QUOTE(Mr. Plow @ Apr 3 2012, 03:05) *

Not necessarily...
He could just require that you collect an entirely new set just to use the same one.
I don't think anyone with the figurines really cares about the skill (especially since apparently, it sucks) so there won't be a whole lot of complaining.

Nope. T-Bro just added more figurines, but you still need only 21 of them for the skill. So if now we have 42 figurines (for example, I dunno exact quantity) - you need to collect any 21 of them to enable the skill.
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post Apr 3 2012, 01:20
Post #13731
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QUOTE(4EverLost @ Apr 2 2012, 16:09) *

the skill doesn't suck


Oh, my mistake then.
I got that information from:
QUOTE(varst @ Apr 2 2012, 10:40) *

As from multiple sources, that skill sucks. And Tenb's not going to make it more powerful.


I should note that my reference for "sucking" is that it does little damage, not in the amount of ponies it incorporates (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(Evil Scorpio @ Apr 2 2012, 16:15) *

Nope. T-Bro just added more figurines, but you still need only 21 of them for the skill. So if now we have 42 figurines (for example, I dunno exact quantity) - you need to collect any 21 of them to enable the skill.


That's interesting. In theory that should make getting the skill slightly easier
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post Apr 3 2012, 01:22
Post #13732
4EverLost



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QUOTE(Evil Scorpio @ Apr 2 2012, 23:15) *

Nope. T-Bro just added more figurines, but you still need only 21 of them for the skill. So if now we have 42 figurines (for example, I dunno exact quantity) - you need to collect any 21 of them to enable the skill.


That is confirmed & correct. (about only needing any 21 ponies) (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Apr 3 2012, 02:46
Post #13733
sigo8



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Did Tenbro remember Spike this time?
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post Apr 3 2012, 06:33
Post #13734
Hakrei



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Was wondering, is setting fights on a harder difficulty wise? I seem to receive slightly more credits and much more xp when set to a difficulty such as heroic or hard.
But I've seen everyone instead on around normal. I can't tell much of a difference when I try it on the arena, but the EHWiki says higher difficulty grants better drops, but I haven't seen much except ocassional higher level potions.
So should I just leave the settings to norm?

This post has been edited by Hakrei: Apr 3 2012, 06:37
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post Apr 3 2012, 06:38
Post #13735
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QUOTE(Hakrei @ Apr 3 2012, 11:33) *

Was wondering, is setting fights on a harder difficulty wise? I seem to receive slightly more credits and much more xp when set to a difficulty such as heroic or hard.
But I've seen everyone instead on around normal. I can't tell much of a difference when I try it on the arena, but the EHWiki says higher difficulty grants better drops, but I haven't seen much except ocassional higher level potions.
So should I just leave the settings to norm?


At your level, just do normal arenas, then as high difficulty as you can for the hourlies.

Regarding feathers, are they using artefact drop rates?

This post has been edited by ChosenUno: Apr 3 2012, 06:38
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post Apr 3 2012, 06:39
Post #13736
wrinty



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Would have been cool if each additional figurine upgraded Orbital Friendship Cannon's power. After all, more friends = more power, right?
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post Apr 3 2012, 06:43
Post #13737
Bloodthirster18



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QUOTE(Hakrei @ Apr 2 2012, 20:33) *

Was wondering, is setting fights on a harder difficulty wise? I seem to receive slightly more credits and much more xp when set to a difficulty such as heroic or hard.
But I've seen everyone instead on around normal. I can't tell much of a difference when I try it on the arena, but the EHWiki says higher difficulty grants better drops, but I haven't seen much except ocassional higher level potions.
So should I just leave the settings to norm?


Yep. Your level is pretty low to handle the harder difficulties. Wait till you're over 100 at least before tackling some of the harder settings. If you take it slow leveling up, you'll build your proficiencies better. Leveling up too fast keeps your proficiencies low, which can bite you in the ass later.
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post Apr 3 2012, 06:46
Post #13738
qqaaqq



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would probably better to decrease oc by 10% and cooldown by 1turn(or more) per extra.

@chosen

i believe they are the same as artifacts except hath reward lowered 1-2 maybe 3.

@hakrei

i think they are currently playing normal to farm the feathers for the current event easier/quicker. i personally play hard everytime except hourlies i go IWBTH. hard automatically doubles ur crystal drops and is not too much harder than normal at least at my level. difficulty does affect drop quality, but it'll be more noticeable at higher difficulties.
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post Apr 3 2012, 06:50
Post #13739
Kaosumx



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QUOTE(Bloodmare @ Apr 3 2012, 00:43) *

Leveling up too fast keeps your proficiencies low, which can bite you in the ass later.


Tell me about it >.> I'm playing on normal just because of how bad my proficiencies are now.

When I get bored though, I'll still go back to IWBTH. If I level up, that means my proficiencies should technically increase faster.
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post Apr 3 2012, 07:12
Post #13740
4EverLost



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CODE
Physical Defense
0 points absorbed
67 % mitigation
Magical Defense
0 points absorbed
59.3 % mitigation
Avoidance
30 % evade
0 % block
31 % parry
16.4 % resist
Compromise
0 interference
-28.7 burden


LOL Power Armor with non-eth weapon
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