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post Mar 28 2012, 04:15
Post #13461
HaliZorat



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QUOTE(skillchip @ Mar 27 2012, 20:18) *

How long has it been since you faced him? His factor has in recent patches


Both times within these last 7 days. I started keeping track of FSM's HP, along with Poison damage, prof, and other stuff at or up to a week before this post.

This post has been edited by HaliZorat: Mar 28 2012, 04:16
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post Mar 28 2012, 06:46
Post #13462
wrinty



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QUOTE(buktore @ Mar 27 2012, 17:57) *


I installed this on Firefox and can't seem to use it. Does it only work on Chrome?
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post Mar 28 2012, 08:11
Post #13463
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QUOTE(Kaosumx @ Mar 27 2012, 11:59) *

And Ten mentioned that we might soon have archery, once range is made relevant ^.^

Also, once again I have some questions about maging. What should the spell/attack order in battle be? It can't be blasty blasty non-stop, that would burn mana too quick, even for teir 2/1 spells. And mixing in some magic missile + staff hits for et greatly increases the amount of time it takes to clear a round, to the point where it's much slower than melee. And this is on normal difficulty, while I usually play on nightmare with melee now. I think I have a workable set of mage items too (mostly elementalist gossamer and a exquisite redwood destruction staff). Even if they aren't good, I shouldn't have struggled so much with mage to the point of clearing only a dozen rounds on normal.


Link please.

As for mage-ing, basically what it comes down to using EDB phase equip and a corresponding ebony staff. Later on (IE after 150) you have the option to go holy/dark. What I do is use level 2 lightning, which wipes out most enemies. Then attack with level 1 AoE fire, anyone left alive (like a zombie) is usually weak to fire and since lightning pops when fire is added.....

A few things that can help with mana drain.
1. Max mana tanks
2. Put points into wisdom/intel
3. use phase/staff with same name, does more dmg thus you don't fire as often
4. If enemy is weak either blast with MM or bash on noggin
4A. If you bash think about spirit stance, lowers dmg (I think) but also lowers mana cost.

One of the main problems with mage is that that they are glass cannons tied down to a supply center. IE you can get hurt very quickly and it is REALLY hard to do arenas past 20 since your mana dries out by then. Except if you use a pot of course. Upside is that you can cause mass death to mooks.

This post has been edited by DSpooky: Mar 28 2012, 08:12
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post Mar 28 2012, 09:13
Post #13464
Kaosumx



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QUOTE(Tenboro @ Mar 19 2012, 12:29) *

Ranged weapons might be added whenever range becomes relevant. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Mar 28 2012, 09:14
Post #13465
ChosenUno



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QUOTE(DSpooky @ Mar 28 2012, 13:11) *

Link please.

As for mage-ing, basically what it comes down to using EDB phase equip and a corresponding ebony staff. Later on (IE after 150) you have the option to go holy/dark. What I do is use level 2 lightning, which wipes out most enemies. Then attack with level 1 AoE fire, anyone left alive (like a zombie) is usually weak to fire and since lightning pops when fire is added.....

A few things that can help with mana drain.
1. Max mana tanks
2. Put points into wisdom/intel
3. use phase/staff with same name, does more dmg thus you don't fire as often
4. If enemy is weak either blast with MM or bash on noggin
4A. If you bash think about spirit stance, lowers dmg (I think) but also lowers mana cost.

One of the main problems with mage is that that they are glass cannons tied down to a supply center. IE you can get hurt very quickly and it is REALLY hard to do arenas past 20 since your mana dries out by then. Except if you use a pot of course. Upside is that you can cause mass death to mooks.


If you pay attention to ET and spirit stance to refresh your supportive spells, you can go very far. I can do 40-50 rounds of normal arena before popping a pot, usually.
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post Mar 28 2012, 09:55
Post #13466
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I Forgot ET, it can be a double edged blade because the enemy will be hitting you while you try to cause the proc.

I use IA2 for haste and SV, 2+ mana a turn is not too bad, Spirit stance would probably be best for ONLY doing support spells, the damage reduction is enough to offset the damage bonus of Arcane. Huh, does SS negatively impact support spells like it lowers the damage of attack spells?

Recently with a focus staff I manage a 30 round with a little over 200 mana left.
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post Mar 28 2012, 10:25
Post #13467
Mi-Ala Starbreeze



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QUOTE(wrinty @ Mar 28 2012, 06:46) *

I installed this on Firefox and can't seem to use it. Does it only work on Chrome?

And I fail to understand how to install it on FF
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post Mar 28 2012, 10:46
Post #13468
etothex



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QUOTE(Mi-Ala Starbreeze @ Mar 28 2012, 01:25) *

And I fail to understand how to install it on FF

need to install grease monkey. it allows you to run scripts on ff.
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post Mar 28 2012, 11:01
Post #13469
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How important is SS to a pure mage? I never even noticed that ability till just now. I never hit monsters with my staff, and my staff proc is barely over 50. I've also never put any ability points into boosting my spirit and overcharge.
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post Mar 28 2012, 11:10
Post #13470
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SS helps melees more than mages. The mana conservation bonus is more useful on melees, who have lower mana upkeep per round but without a way to replenish mana.

I'm not going to say that SS is useless for mages, but that shouldn't be at the top of your priority list when choosing which abilities to pick.

Edit: I'm talking about spirit stance while 4everlost talked about spirit shield. (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by varst: Mar 28 2012, 11:19
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post Mar 28 2012, 11:10
Post #13471
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thanks to people who lend me thrice-blessed and high damage clubs, just finished Invisible Pink Unicorn.

now only Real Life remain uncleared. i looked ehwiki, seems there is no soul-resist armor, is soul count as magic damage?

i can borrow ethereal weapon, how should i choose the armors?
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post Mar 28 2012, 11:11
Post #13472
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I read the description of "void damage" on wiki, but I don't quite get it. Does it ignore "resist" as in it is 100% armor penetration? Or does it only apply to attacks with elements?
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post Mar 28 2012, 11:11
Post #13473
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QUOTE(eqwer @ Mar 28 2012, 17:10) *

thanks to people who lend me thrice-blessed and high damage clubs, just finished Invisible Pink Unicorn.

now only Real Life remain uncleared. i looked ehwiki, seems there is no soul-resist armor, is soul count as magic damage?

i can borrow ethereal weapon, how should i choose the armors?


Use your usual armor. Those soul-resist armor are obsolete and won't offer much protection.

QUOTE(Trolljain @ Mar 28 2012, 17:11) *

I read the description of "void damage" on wiki, but I don't quite get it. Does it ignore "resist" as in it is 100% armor penetration? Or does it only apply to attacks with elements?


Basically void damage ignores specific damage mitigation (piercing, slashing, crushing). It has nothing to do with the monster's physical mitigation or elemental damage mitigation.

This post has been edited by varst: Mar 28 2012, 11:15
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post Mar 28 2012, 11:15
Post #13474
4EverLost



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QUOTE(Bloodmare @ Mar 28 2012, 09:01) *

How important is SS to a pure mage? I never even noticed that ability till just now. I never hit monsters with my staff, and my staff proc is barely over 50. I've also never put any ability points into boosting my spirit and overcharge.


SS:Spirit Shield?

It is and isn't. It depends on how much life you have, how much spirit points you have, how often you get hit and how much damage you take (evade, parry, mitigation) I don't use it most of the time (mage or melee) until very late in a run.

For most it will help but if you don't have that many spirit points and you also use spark of life you'll need to have spirit pots. Since it will be used a lot. I think it works best if you have maxed spirit tanks and you use it along with all the other spells most mages have already.
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post Mar 28 2012, 11:18
Post #13475
eqwer



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@varst

so that means no armor can reduce it's damage?

and i guess power armor is good to wear?
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post Mar 28 2012, 11:25
Post #13476
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Question, I use a "superior axe of slaughter" (Don't know how to link an item on the forums), it has a pretty high "weapon damage" number, but is the weapon damage including the bleed proc? It just doesn't seem to do a lot of damage to monsters in the nintendo difficulty, and far less in IWTBH.
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post Mar 28 2012, 11:27
Post #13477
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QUOTE(eqwer @ Mar 28 2012, 17:18) *

@varst

so that means no armor can reduce it's damage?

and i guess power armor is good to wear?


Almost correct. There are armors which can reduce soul damage, but its efficiency is so low that you're better off without them.

As long as you can shut down RL's skills and magic attack (through silence or scrolls) and retain a good amount of HP, even power armor should be okay. That won't be a long fight anyway (RL is weakest among three gods)

QUOTE(Trolljain @ Mar 28 2012, 17:25) *

Question, I use a "superior axe of slaughter" (Don't know how to link an item on the forums), it has a pretty high "weapon damage" number, but is the weapon damage including the bleed proc? It just doesn't seem to do a lot of damage to monsters in the nintendo difficulty, and far less in IWTBH.


You can get the link by pointing to the equip and press 'c'.
Weapon damage doesn't include bleed proc, and considering the fact that monsters in higher difficulty has more HP, you should expect less % of damage compared to total HP of the monsters.

This post has been edited by varst: Mar 28 2012, 11:30
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post Mar 28 2012, 11:43
Post #13478
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Talking about non eth 2H Mace.

What are the benefits of using...

Kevlar?
Shield?
Power?
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post Mar 28 2012, 11:52
Post #13479
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Thanks again varst, you're an angel.
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post Mar 28 2012, 12:26
Post #13480
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QUOTE(Muramasa777 @ Mar 28 2012, 16:43) *

Talking about non eth 2H Mace.

What are the benefits of using...

Kevlar?
Shield?
Power?


Kevlar: Low interference and burden, meaning some evade + high(er) action speed.
Shield: Best defense amongst the 3. You basically get around 20-30% block chance as defense + heavy mitigation.
Power: Highest damage amongst the 3. You don't get the block chance, so basically you're relying purely on mitigation.

I say go for shield armor. As the mace is non-eth, you want to minimize the incoming damage via block as much as possible.

If you have shade though, go for shade. With a 3/4t mace, you can get around 5-8 turns before the monsters wake up + you get high evade. And the mitigation isn't that bad, and you can always add some kevlar for a good mix.

This post has been edited by ChosenUno: Mar 28 2012, 12:27
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