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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Mar 26 2012, 19:00
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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@aiwotorimodose lol genius QUOTE(Arch Lich @ Mar 26 2012, 04:15)  Thanks! this was extremely helpful, also i have to admit i love killing with a twohand because of the domino strike effect xD. As for my stats i focus only a little bit on strength and endurance but i always pour a couple into dex/agi/int/wisdom here and there since the mana becomes useful (Cure) and hit accuracy. Thanks again for all the help (IMG:[ invalid] style_emoticons/default/biggrin.gif)! Also wow... didn't know there was a trading system at all....Bazaar has been ripping me off D<! one more thing that may be of use some aren't aware of: scripts. http://ehwiki.org/wiki/HentaiVerse_Scripts_%26_ToolsHV stats is a must; adds some really useful features: highlight battle log, turn divider, tracks your drop and battle information, and allows you to save the information from scanning monsters, so you know their resistances/weaknesses after seeing em once.
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Mar 26 2012, 19:31
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TheGreyPanther
Group: Gold Star Club
Posts: 3,765
Joined: 8-April 11

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In addition there is a alternative to "Base Stat Display":[ userscripts.org] Hentaiverse Equipment ComparisonThat ethothex mentioned in his long post which is better in my opinion. I don't know if there is a point to Autoshrine anymore as that functionality was incorporated into Hentaiverse in the latest patch. If you are using custom fonts and things are stacking on top of each other there is also a solution to that using Stylish add-on. Someone really should add it to the wiki.
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Mar 26 2012, 20:04
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Ser6IjVolk
Group: Members
Posts: 933
Joined: 5-July 08

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I wondered if there's some sort of chart in existence that shows at which points and how strongly stats like parry, block, and mitigation are curved? I've done some experimentation by equipping and unequipping stuff and apparently penalties are introduced as early as after 20 points for block and they seem to rise as it reaches higher points.
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Mar 26 2012, 20:15
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Ser6IjVolk @ Mar 27 2012, 02:04)  I wondered if there's some sort of chart in existence that shows at which points and how strongly stats like parry, block, and mitigation are curved? I've done some experimentation by equipping and unequipping stuff and apparently penalties are introduced as early as after 20 points for block and they seem to rise as it reaches higher points.
It isn't called penalties, it is adding things in multiplicative way. For example, if you have 2 shield armors with block chances of 10% each, the final block chance won't be 20%. Instead it will be Blcok = 1 - (1 - 0.1) (1 - 0.1)= 19% However, burden and interference and simply added together. Unfortunately there's no graph because I can't draw 5-dimension pictures. This post has been edited by varst: Mar 26 2012, 20:19
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Mar 26 2012, 20:28
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Ser6IjVolk
Group: Members
Posts: 933
Joined: 5-July 08

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QUOTE(varst @ Mar 26 2012, 20:15)  It isn't called penalties, it is adding things in multiplicative way.
For example, if you have 2 shield armors with block chances of 10% each, the final block chance won't be 20%. Instead it will be
Blcok = 1 - (1 - 0.1) (1 - 0.1)= 19%
Uh, your example doesn't make sense...Can I have this as an equation with [first item's block = x] [second item's block = y] and such? I think I get it now, but I'm not sure. Currently I'm seeing it as [block = 100 - (0.1x - 0.01x) (0.1y - 0.01y)], is that correct?This post has been edited by Ser6IjVolk: Mar 26 2012, 21:01
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Mar 26 2012, 20:32
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Ser6IjVolk @ Mar 27 2012, 02:28)  Uh, your example doesn't make sense...
It may not make sense, but that should be the truth in HV. Edit: It's 'Block from equip'= 1 - (1 - x1) (1 - x2) (1 - x3) (1 - x4) (1 - x5), where x1 to x5 are the block chance in % for each equips separately. This post has been edited by varst: Mar 26 2012, 20:50
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Mar 26 2012, 20:43
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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QUOTE(Ser6IjVolk @ Mar 26 2012, 18:28)  Uh, your example doesn't make sense... It does make sense, each piece is counted separately.
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Mar 26 2012, 20:48
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Mr. Plow
Group: Gold Star Club
Posts: 1,260
Joined: 28-June 10

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The full evade equation is here http://ehwiki.org/wiki/Character_StatsThere are also a few other worth knowing equations on that page if you're curious.
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Mar 26 2012, 21:54
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE((Cheater) Tiap @ Mar 27 2012, 01:43)  It does make sense, each piece is counted separately.
I kinda wonder: Say... you use 5 Shield armor, each with 10% block, which in the character screen should be about ~41% block. Now, does the game actually calculate each block from each armor piece like how avoidance works (i.e. block chance = 10% x 5 rolls) or is it use the summed value of 41% and roll once? (IMG:[ invalid] style_emoticons/default/huh.gif) Just wondering, I don't really need an answer; such answer means nothing, anyway... (IMG:[ invalid] style_emoticons/default/ph34r.gif)
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Mar 26 2012, 22:06
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Probably the latter. Statistically you get the same results, and doing 5/6 separate rolls is just a waste of time/resources.
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Mar 26 2012, 23:21
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LoliLoliLoliAdverb
Newcomer
 Group: Recruits
Posts: 18
Joined: 21-March 12

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Ummm... Can someone tell me how 2h compares to DW?
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Mar 27 2012, 00:46
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sotonto
Lurker
Group: Recruits
Posts: 5
Joined: 24-March 12

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Edit2: im an idiot for not reading the previous page... Anyways, since magical mitigation is harder to get for melee, should i consider getting armor "of warding", or whats a better for full heavy/ DW melee?
This post has been edited by sotonto: Mar 27 2012, 05:39
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Mar 27 2012, 00:59
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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QUOTE(LoliLoliLoliAdverb @ Mar 26 2012, 14:21)  Ummm... Can someone tell me how 2h compares to DW?
For low levels, things to consider: 2h = aoe damage w/ domino strike. Usually worse accuracy, and little defense, save kill em faster. Shatterstrike will kill most things that round for the 100% OC. DW = best accuracy, parry boost to off-hand. Able to diversify procs. Does well versus few enemies but not large groups. DW axes for best damage, but no defense boost. Club in main hand for stun is another popular option. Good for 1 on 1s versus bosses/legendaries/gods/etc. Biggest con is can only kill 1 guy at a time. 1hand has weaker damage, but w/ counters can potentially get more than 1 attack a round. With DW, no matter how high your attack is, it will take you a minimum of 9 turns to kill 9 guys, and obviously that's unlikely. (not counting frenzied blows). Needs spirit stance + OC for the damage boost. From experience, in the end, Killing stuff faster is a better defense. In Item world of @100 lvls, when facing continous groups of 9, have no problem on hard w/ 2h, but barely eke out sometimes w/ dw on normal. I had an easier time DWing arenas til i got my 2hand prof up though, like in my lvl 80s, since you start off with only a few foes, and increase at set intervals. This post has been edited by etothex: Mar 27 2012, 10:10
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Mar 27 2012, 01:05
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dennyzz
Group: Members
Posts: 347
Joined: 3-June 07

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Is there anything that mitigates crits? I tend to lose to gods when I get randomly crit for all my life.
This post has been edited by dennyzz: Mar 27 2012, 01:06
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Mar 27 2012, 01:39
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(dennyzz @ Mar 27 2012, 06:05)  Is there anything that mitigates crits? I tend to lose to gods when I get randomly crit for all my life.
Weaken/Bewilder? Failing that, spirit shield/Spark of Life
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Mar 27 2012, 02:30
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Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

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Silence prevents enemy from using >any< abilities, not just "magic" spells. I doubt that you could get killed by a single melee crit so Silence might be the way to go, until you'll grab SoL/SS at higher levels.
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Mar 27 2012, 03:33
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rsx2xsr
Group: Members
Posts: 230
Joined: 22-March 09

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should I bother doing RL or IPU or just save my tokens of blood for FSM?
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Mar 27 2012, 03:45
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aiwotorimodose
Group: Members
Posts: 7,012
Joined: 23-December 11

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QUOTE(dennyzz @ Mar 27 2012, 06:05)  Is there anything that mitigates crits? I tend to lose to gods when I get randomly crit for all my life.
spirit shield and kept your HP over 50% QUOTE(rsx2xsr @ Mar 27 2012, 08:33)  should I bother doing RL or IPU or just save my tokens of blood for FSM?
well, at least get the clear bonus for total of 150k.
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Mar 27 2012, 03:49
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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I dunno but I'm doing them in order. You'll probably eventually want to do them just for the credits anyways. EDITEDITEDITEDITEDITEDITEDIT!!!
Also, just cleared IPU.
Took 276 rounds.
I somehow gained .03 DW proficiency in 276 rounds. And its only at 16.96.
Then I realized that I was so focused on keeping my buffs up and stuff that i didn't use a single dark infusion >.> Not that I really needed it though when IPU missed half its attacks and the other half CRITS for 150 damage.
This post has been edited by Kaosumx: Mar 27 2012, 04:29
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Mar 27 2012, 04:18
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qqaaqq
Group: Members
Posts: 464
Joined: 30-December 10

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any melees got a quicker way to melee IWBTH FSM? i'm taking 1000 turns and it gets annoying... (IMG:[ invalid] style_emoticons/default/faint.gif)
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