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post Mar 23 2012, 06:50
Post #13161
n125



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QUOTE(aiwotorimodose @ Mar 22 2012, 21:41) *

yes, it won't pick another trophy/artifact.

ie: I had 20 voicebox, selecting it and choose one handed weapon. each time I press space after the result comes out will do the same until my voicebox is zero and it stops there.


Thanks for clearing that up. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Mar 23 2012, 06:53
Post #13162
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QUOTE(pin101 @ Mar 23 2012, 11:46) *

I'm keeping an eye out for wind/elec phases... should I mix up the set... like, a few pieces of one and a couple of the other? Or should I focus on one element?


The pros and cons of focusing on one element against mixing:
Pros: You are going to get a more powerful spell with your first hit.
It's important because mages have weak defense and can't take that many hits from monsters. Decreasing the number of monsters thus can greatly improve your survival chance at some situations.

Cons: If you are rotating two spells in fights, mixing will make both of them stronger.
Sometimes you simply can't kill everything (like x25 hourly). Sometimes it's a waste to have a powerful 1st spell when you can't kill those left with your second spell.
That's the time you can consider mixing.
Holy/dark mages will also mix their suits because of a practical reason: good heimdall/fenrir are darn expansive.
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post Mar 23 2012, 07:26
Post #13163
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Noob question, what's the difference between dual wielding or using a shield? Does the extra damage make it worth it? So far I haven't noticed substantial increases in damage taken from not equipping a shield.
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post Mar 23 2012, 07:40
Post #13164
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1. DW has 50% parry bonus for the off-hand weapon, while 1-handed has block chance from shield only.
2. You can get better proc chance/different procs for DW.

So the extra damage in only one of the several benefits of DW.
It's difficult to say which one's better though.
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post Mar 23 2012, 07:47
Post #13165
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Thanks for the quick response! +rep
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post Mar 23 2012, 09:43
Post #13166
chemistry



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I stopped play HV for like a year and started to play again like this week.
Then I heard that they neft elemental mage a lot and buffed heavy armor warrior even more. So right now heavy armor style is the best.
Do i understand right about the update lately?
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post Mar 23 2012, 09:48
Post #13167
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QUOTE(varst @ Mar 23 2012, 12:40) *

1. DW has 50% parry bonus for the off-hand weapon, while 1-handed has block chance from shield only.
2. You can get better proc chance/different procs for DW.

So the extra damage in only one of the several benefits of DW.
It's difficult to say which one's better though.


However, shield has a free counter + chance to stun. Plus, shield blocks everything while parry only blocks melee stuff.

And I'd argue that shield bash is much better compared to iris strike when you're just starting out.
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post Mar 23 2012, 09:49
Post #13168
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Yes and no.
Mages have been too OP (though most mages don't think so (IMG:[invalid] style_emoticons/default/tongue.gif)), while heavy melees sucks.
So now the balance is just right.
You can't really say melees is the best style now; while they can play in higher difficulty, they are still quite slow in clearing rounds. Mages can storm through rounds, but they can't play well in very high difficulty (don't refer to those players above lv.300)

QUOTE(ChosenUno @ Mar 23 2012, 15:48) *

However, shield has a free counter + chance to stun. Plus, shield blocks everything while parry only blocks melee stuff.

And I'd argue that shield bash is much better compared to iris strike when you're just starting out.


Well...if you look at the long-term survivability (in terms of level), DW will be better. So that evens out.

This post has been edited by varst: Mar 23 2012, 09:57
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post Mar 23 2012, 10:03
Post #13169
chemistry



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so in summary, at my current level (lv 95)
changing from heavy warrior to element mage is not that stupid right? or you recommend me to stick with heavy warrior for a while and change to mage when i have lv around lv 130 so i can use magic accuracy buff
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post Mar 23 2012, 10:21
Post #13170
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QUOTE(ChosenUno @ Mar 23 2012, 04:33) *
I don't think you can tank IWBTH hourlies, even at my level. Mobs simply hit too hard.


From experience, and my level is lower than yours, I can assure you can. Reliably. But it's a thrice-be-damned pain in the ass and costs way too much in consumables to make it worthy.

You have to spend the first turns buffing up, healing up, buffing up and so on. Then you have to proceed systematically: Godly mana pot, attack, Cure II, attack, CureII... Friggin' mana pot... Every so often restore spirit... Wash, rinse, repeat.

Sometimes you strike gold and manage to attack twice between rehab turns.

The Exp is nice but the monsters give you back a fraction of what you spent, so you go bankrupt in the blink of an eye.
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post Mar 23 2012, 10:29
Post #13171
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QUOTE(Trolljain @ Mar 23 2012, 06:26) *

Noob question, what's the difference between dual wielding or using a shield? Does the extra damage make it worth it? So far I haven't noticed substantial increases in damage taken from not equipping a shield.


The game is strongly gear-oriented. Evenmoreso at low-medium levels.

So when it comes down to it, the best style is always the one you have the best gear for.
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post Mar 23 2012, 10:44
Post #13172
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QUOTE(Hoheneim @ Mar 23 2012, 15:21) *

From experience, and my level is lower than yours, I can assure you can. Reliably. But it's a thrice-be-damned pain in the ass and costs way too much in consumables to make it worthy.

You have to spend the first turns buffing up, healing up, buffing up and so on. Then you have to proceed systematically: Godly mana pot, attack, Cure II, attack, CureII... Friggin' mana pot... Every so often restore spirit... Wash, rinse, repeat.

Sometimes you strike gold and manage to attack twice between rehab turns.

The Exp is nice but the monsters give you back a fraction of what you spent, so you go bankrupt in the blink of an eye.


That's why I like maging. At most every hourly IWBTH I use 1 greater spirit pot.

And in return, I get 4-5 godlies, maybe even an item worth selling in my shop (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Mar 23 2012, 10:55
Post #13173
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I do fine on IWBTH hourlies as 2h-melee. It certainly takes longer though. 10 is gut-wrenchingly difficult, but less than that not so bad. Basically, weaken everything, bewilder mages or silence them, poison ones you will target last, and then build up spirit and finish off with spirit stance boosted shatter strike. 1 mana potion and a couple heal potions. Won't try dw til i get my prof up to 100.

I stopped though as frankly too much xp, and had too many runs w/ bad drops to want to bother.

This post has been edited by etothex: Mar 23 2012, 11:05
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post Mar 23 2012, 11:00
Post #13174
eqwer



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QUOTE(varst @ Mar 20 2012, 15:05) *

Wait till lv.110 when you have silence. That's the spell you really need against gods; not bewilder, not weaken.

The easiest way is to find a full set of migiation HEAVY armor (not light armor).
You can either DW or 2-handed or 1-handed, as long as your MH has great power output. Then use appropriate infusion.
Ethereal is only needed against RL; against FSM and IPU it's better to use high ADB weapons with infusions.

(Well you may beat FSM at lv.100, but it's better to take a safe route, since you're wasting your items if you fail)

200 8 Your HP and MP have been fully restored!
200 7 Arena Token Bonus! [Token of Blood]
200 6 Arena Clear Bonus! [Superior Leather Breastplate of the Frost-born]
200 5 Flying Spaghetti Monster dropped [Noodly Appendage]
200 4 You are Victorious!
200 3 Regen restores 66 points of health.
200 2 Flying Spaghetti Monster has been defeated.
200 1 You hit Flying Spaghetti Monster for 3007 holy damage.
199 3 Regen restores 66 points of health.
199 2 Spreading Poison hits Flying Spaghetti Monster for 113 damage.
199 1 Your attack misses its mark.
198 4 Regen restores 66 points of health.
198 3 Spreading Poison hits Flying Spaghetti Monster for 113 damage.
198 2 Flying Spaghetti Monster gains the effect Stunned.
198 1 You hit Flying Spaghetti Monster for 1927 holy damage.


---------------------

turns out, FSM was easy to beat,

and i made several mistakes, that was made the battle this long.

i broght high stun clubs(25% x 2), not high damage slaughter

i broght, scrolls of life, not scrolls of swiftness

i used the spirit dance relatively late, and only broght 1 spirit potion


as @teeeen said bewilder + Absorption can neutralize the spirit overkill, spell silence is not necessary after all.


with 68% spirit-wards, and few absorb scrolls, the mp need is not high, i only consumed 1 mana potion
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post Mar 23 2012, 11:16
Post #13175
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QUOTE(HaliZorat @ Mar 23 2012, 07:49) *

I honestly still don't get how you do so much damage with that. (IMG:[invalid] style_emoticons/default/wacko.gif) I expect that you have much better equipment than me, but god, that's a lot.


QUOTE(buktore @ Aug 31 2011, 13:18) *

Hax.


....

QUOTE(eqwer @ Mar 23 2012, 16:00) *

turns out, FSM was easy to beat,


Since Oct 28 2010 (0.4.8) ... Gods are dead. Gods remains dead. And Tenb have killed Them. (IMG:[invalid] style_emoticons/default/mellow.gif)

This post has been edited by buktore: Mar 23 2012, 11:23
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post Mar 23 2012, 11:26
Post #13176
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QUOTE(buktore @ Mar 23 2012, 11:16) *

....
Since Oct 28 2010 (0.4.8) ... Gods are dead. Gods remains dead. And Tenb have killed Them. (IMG:[invalid] style_emoticons/default/mellow.gif)

seeing you still remember what he said, Nietzsche must be very gay (IMG:[invalid] style_emoticons/default/wink.gif)
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post Mar 23 2012, 11:29
Post #13177
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QUOTE(chemistry @ Mar 23 2012, 16:03) *

so in summary, at my current level (lv 95)
changing from heavy warrior to element mage is not that stupid right? or you recommend me to stick with heavy warrior for a while and change to mage when i have lv around lv 130 so i can use magic accuracy buff


Lv.130 give you a better chance, since you may need a focus staff to counter the accuracy loss. You can ignore that and use EDB phases and destruction staff directly at your level though.
Lv. 130 just makes things simpler and easier.
That's your choice.

QUOTE(eqwer @ Mar 23 2012, 17:00) *

turns out, FSM was easy to beat,


Well that's good. As I've said, silence is only the safe route; you may beat FSM without silence, providing you've enough preparation. But with silence you don't need to care when FSM has its SP/MP charged.
Besides you still need silence when you want to kill FSM regularly. You may try that when you reached lv.110.

QUOTE(buktore @ Mar 23 2012, 17:16) *

....
Since Oct 28 2010 (0.4.8) ... Gods are dead. Gods remains dead. And Tenb have killed Them. (IMG:[invalid] style_emoticons/default/mellow.gif)


Isn't that a good thing? (IMG:[invalid] style_emoticons/default/mellow.gif)
I don't wanna go back to the time when I need to poison them to death! (IMG:[invalid] style_emoticons/default/heh.gif)
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post Mar 23 2012, 11:39
Post #13178
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QUOTE(varst @ Mar 23 2012, 16:29) *

Isn't that a good thing? (IMG:[invalid] style_emoticons/default/mellow.gif)
I don't wanna go back to the time when I need to poison them to death! (IMG:[invalid] style_emoticons/default/heh.gif)


I believe you're referred to the practice of using curse weaver gear or something similar like Gum+Poison ... That plan doesn't work before 0.4.8. (IMG:[invalid] style_emoticons/default/ph34r.gif)

This post has been edited by buktore: Mar 23 2012, 11:43
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post Mar 23 2012, 11:45
Post #13179
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Not sure about 0.4.8, but 0.6.4 and 0.6.5 made the Gods a lot easier. Not that I'm complaining.
I used to do FSM on BT and it took like 400-500 turns to down him with Great status, now it takes around 200 turns to do the same on IWBTH with Normal status.
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post Mar 23 2012, 12:26
Post #13180
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QUOTE(etothex @ Mar 23 2012, 09:55) *
Won't try dw til i get my prof up to 100.


Don't bother trying it even after you burst through the 100 DW prof. By the time you're able to unleash Frenzied Blows in a random encounter the fight will be over, one way or the other.


And about the recent Gods' chit-chat, will you all ever learn to STHU? It's almost like you don't know what happens when people keep going on and on sayng such things. Heal tokens, anyone?
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