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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Mar 21 2012, 08:06
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(ChosenUno @ Mar 21 2012, 13:08)  The thing is that at lower levels you simply don't have enough APs to invest in HP, supportive AND elemental spells. That's the biggest barrier IMO
Let's see....assuming you put 3 points in HP tank and 6 points in elemental spells in every tier, that will be 9 points. 1st tier: poison x1, aura x1 2nd tier: item x1, cure x1 3re tier: weak3n x5, aura x1, scroll x1 4th tier: item x1 5th tier: haste x5, aura x1, infusion x1 6th tier: SV x5, item x1 7th tier: focused aura x1, scroll x1 8th tier: item x1, regen x1 9th tier: x-item x1 10th tier: x-attack x1 11th tier: SoL x5, focused aura x1, cure x1 So that's what mages need from lv.0 to level 100. That's in total 38 APs for supportive spells. You should see that it's still not that impossible. And I'm assuming you're picking up every offensive spells in those tiers; you can easily free 24-30 points in offensive spells if you choose to give up 3 tier-1 spells, holy 1 and soul 1. Besides, melees can't even fill all his SP and OC tanks at lv. 100 without an additional 22 APs. And they can't skip any tiers like mages, so the only chance for them is to train even more APs than mages. This post has been edited by varst: Mar 21 2012, 08:06
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Mar 21 2012, 09:46
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DSpooky
Group: Members
Posts: 334
Joined: 2-October 08

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Outa curiosity, what is the current viability of melee builds? Right now I am a mage but I still my old power armor set (missing a few pieces though) and I was wondering if not taking any points into overboost or spirit tank, how viable is a power armor melee character with perhaps a good mace or scythe?
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Mar 21 2012, 11:05
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(DSpooky @ Mar 21 2012, 14:46)  Outa curiosity, what is the current viability of melee builds? Right now I am a mage but I still my old power armor set (missing a few pieces though) and I was wondering if not taking any points into overboost or spirit tank, how viable is a power armor melee character with perhaps a good mace or scythe?
What do you aim to do? BTW, does anyone know why monster agitation was introduced? This post has been edited by ChosenUno: Mar 21 2012, 11:40
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Mar 21 2012, 12:01
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Apocalypse Horsemen
Group: Members
Posts: 8,028
Joined: 29-August 10

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I'm resetting my AP tree, so my query is: With Silence now available, do I still need the following: - Blind? - Bewilder?
Should I still invest my AP into them? or better invest them into SP/OC?
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Mar 21 2012, 12:20
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(ChosenUno @ Mar 21 2012, 17:05)  What do you aim to do?
BTW, does anyone know why monster agitation was introduced?
Offical reason: QUOTE(Tenboro @ Apr 25 2011, 16:46)  -- While mostly to make long battles less about settling into a routine, this is also a buff to classes that focus on one monster at a time.
QUOTE(cyberwaveIT @ Mar 21 2012, 18:01)  I'm resetting my AP tree, so my query is: With Silence now available, do I still need the following: - Blind? - Bewilder?
Should I still invest my AP into them? or better invest them into SP/OC?
It depends. Those two spells are never a must against legends/gods. You can use blind with SP shield later to further decrease average damage received though.
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Mar 21 2012, 12:36
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iota2000
Newcomer
 Group: Recruits
Posts: 10
Joined: 4-March 12

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Mind if I could get some advice on my melee character. My direction atm is two handing a mace and killing as quickly as possible while being able to take hits (which seems to be often) as well as I can (very much like dark souls). Here is my stats atm : also: the quick advice suggested points into INT for melee players. Would not WIS be a better stat since it provides mitigation, mana regen, and not needing magic accuracy for support and healing spells?
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Mar 21 2012, 13:18
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(iota2000 @ Mar 21 2012, 17:36)  Mind if I could get some advice on my melee character. My direction atm is two handing a mace and killing as quickly as possible while being able to take hits (which seems to be often) as well as I can (very much like dark souls). Here is my stats atm : also: the quick advice suggested points into INT for melee players. Would not WIS be a better stat since it provides mitigation, mana regen, and not needing magic accuracy for support and healing spells? I'd say max weaken if you plan on RoBing. Otherwise, max mana then spirit and OC. IMO mana is more important, even for a melee, but that's just me.
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Mar 21 2012, 13:49
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(varst @ Mar 21 2012, 16:01)  I think the problem isn't on his level, but his attitude towards equipments.
Elementalist is already the cheapest investment you can have. It's not essential to pay millions of credits for equips, but accept the fact that you at least need 5k investment for each slot to proceed.
And I couldn't decide the appropriate level to be a mage/melee. I just suggest them the appropriate equips and see how it works. So far nobody said they can't proceed with elementalists at lower levels. Or maybe they don't speak out.
Yeah but finding a burden-less Gossamer Elementalist is really hard. I suppose the drop rate must be really low or sth. Can I settle for Gossamer Fox? This post has been edited by holy_demon: Mar 21 2012, 13:49
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Mar 21 2012, 13:51
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iota2000
Newcomer
 Group: Recruits
Posts: 10
Joined: 4-March 12

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QUOTE(ChosenUno @ Mar 21 2012, 04:18)  I'd say max weaken if you plan on RoBing. Otherwise, max mana then spirit and OC. IMO mana is more important, even for a melee, but that's just me.
Hm.. well I actually do not cast Weaken other than when I bump into a "boss monster" during grindfest or when I go to ring of blood. "RoBing"? Bit of a newb with that term. And yeah... desperately coming up short on mana 40 to 60 rounds into Grindfest. Any ideas between WIS or INT for a melee char?
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Mar 21 2012, 13:56
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(iota2000 @ Mar 21 2012, 18:51)  Hm.. well I actually do not cast Weaken other than when I bump into a "boss monster" during grindfest or when I go to ring of blood. "RoBing"? Bit of a newb with that term. And yeah... desperately coming up short on mana 40 to 60 rounds into Grindfest. Any ideas between WIS or INT for a melee char?
RoBing = my way of saying Ring of Blood XD. Wis should be your level I think. Int you can afford to trail a bit. Check out Varst's advice page in his signature.
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Mar 21 2012, 13:56
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(holy_demon @ Mar 21 2012, 18:49)  Yeah but finding a burden-less Gossamer Elementalist is really hard. I suppose the drop rate must be really low or sth.
Can I settle for Gossamer Fox?
I do have some burdenless pieces in my shop. If you're interested, browse around and drop me a PM.
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Mar 21 2012, 14:06
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(iota2000 @ Mar 21 2012, 18:36)  Mind if I could get some advice on my melee character. My direction atm is two handing a mace and killing as quickly as possible while being able to take hits (which seems to be often) as well as I can (very much like dark souls). Here is my stats atm : also: the quick advice suggested points into INT for melee players. Would not WIS be a better stat since it provides mitigation, mana regen, and not needing magic accuracy for support and healing spells? The basic suggestion is to keep any stats above 80% of your current level. The reason is that EXP saved cannot be converted to a significant amount of other primary stats. And yes you should keep your WIS at least equal to your level. That's also important for melees. I don't suggest people to get that many MP tanks though. 6-9 would be enough at your level. MP tanks don't count in the base MP, so you're not going to recover more MP from MP potions. If you feel you need mana, it's better to bring some MP potions. Weaken will be essential against bosses. Putting more points into it can increase its duration and further decrease monster's power (10% per AP). So yeah, put more AP into weaken. How's your equips? 37.2% seems quite low unless you're wearing light armor. QUOTE(holy_demon @ Mar 21 2012, 19:49)  Yeah but finding a burden-less Gossamer Elementalist is really hard. I suppose the drop rate must be really low or sth.
Can I settle for Gossamer Fox?
Actually not. Unfortunately gossamer of elementalist seems to be the only viable solution. Problem with fox is that the damage increment is so low to worth the cost. You can settle for elementalist with burden. Not the best choice, but if you expect yourself to play beyond lv. 100, eventually you'll buy some EDB phases. That will solve the burden problem once and for all.
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Mar 21 2012, 14:20
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iota2000
Newcomer
 Group: Recruits
Posts: 10
Joined: 4-March 12

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QUOTE(ChosenUno @ Mar 21 2012, 04:56)  RoBing = my way of saying Ring of Blood XD.
Wis should be your level I think. Int you can afford to trail a bit. Check out Varst's advice page in his signature.
Oh sweet, it was updated. Been using the one from... can't remember. Probably from the EHwiki but not Usertalk
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Mar 21 2012, 14:30
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iota2000
Newcomer
 Group: Recruits
Posts: 10
Joined: 4-March 12

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QUOTE(varst @ Mar 21 2012, 05:06)  The basic suggestion is to keep any stats above 80% of your current level. The reason is that EXP saved cannot be converted to a significant amount of other primary stats. And yes you should keep your WIS at least equal to your level. That's also important for melees.
I don't suggest people to get that many MP tanks though. 6-9 would be enough at your level. MP tanks don't count in the base MP, so you're not going to recover more MP from MP potions. If you feel you need mana, it's better to bring some MP potions.
Weaken will be essential against bosses. Putting more points into it can increase its duration and further decrease monster's power (10% per AP). So yeah, put more AP into weaken.
How's your equips? 37.2% seems quite low unless you're wearing light armor.
Checked your updated advice EHWiki. Seems that my play/char build is reflecting to be much like the "ninja" melee build. I'm wearing a mix of Light and Heavy armor atm: I'm slowing changing my equipment to plate but was dealing with being low lvls and balancing out my burden and interferance (shopping for a helm next). So basically I should be aiming for a mix of Heavy Plate for mitigation and Power armor for damage to take hits(that according to Battlebuddy hits me 80% of the time, anyways >_<). Should I even keep my agility points if I'm not really dodging?
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Mar 21 2012, 14:34
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(iota2000 @ Mar 21 2012, 19:30)  Checked your updated advice EHWiki. Seems that my play/char build is reflecting to be much like the "ninja" melee build. I'm wearing a mix of Light and Heavy armor atm: I'm slowing changing my equipment to plate but was dealing with being low lvls and balancing out my burden and interferance (shopping for a helm next). So basically I should be aiming for a mix of Heavy Plate for mitigation and Power armor for damage to take hits(that according to Battlebuddy hits me 80% of the time, anyways >_<). Should I even keep my agility points if I'm not really dodging? Agility increases your action speed, so yes. You should change ASAP. Wear full plate, even if it's crappy plate. You're losing out on the set bonus. I have a lot of cheap, fast plate pieces. Check my shop. I can always give a discount for new players. Plate users will always have high burden and interference, especially at your level, so don't sweat it too much. Later on you'll have parry and block chance to offset your 0 evade.
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Mar 21 2012, 15:55
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(iota2000 @ Mar 21 2012, 17:36)  My direction atm is ...
1 - two handing a mace and killing as quickly as possible
2 - while being able to take hits (which seems to be often) as well as I can (very much like dark souls). What's your weapon? (IMG:[ invalid] style_emoticons/default/huh.gif) A high proc chance is very important at low level; it helps with the first objective, and if by ' being able to take hits' could be twisted a bit to mean ' I loss less hp on average per round', then it will also helps with your second objective, too. (IMG:[ invalid] style_emoticons/default/heh.gif) Another than this, I have no more suggestion to add apart from what other have already said, and it seem that you have a pretty good idea of what you're doing as well, so nothing left for me. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Mar 21 2012, 15:59
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iota2000
Newcomer
 Group: Recruits
Posts: 10
Joined: 4-March 12

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QUOTE(buktore @ Mar 21 2012, 06:55)  What's your weapon? (IMG:[ invalid] style_emoticons/default/huh.gif) A high proc chance is very important at low level; it helps with the first objective, and if by ' being able to take hits' could be twisted a bit to mean ' I loss less hp on average per round', then it will also helps with your second objective, too. (IMG:[ invalid] style_emoticons/default/heh.gif) Another than this, I have no more suggestion to add apart from what other have already said, and it seem that you have a pretty good idea of what you're doing as well, so nothing left for me. (IMG:[ invalid] style_emoticons/default/smile.gif) its a Fine Mace of Slaughter with 25% stun for 3 turns. It's been getting me by so far (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Mar 21 2012, 16:14
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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I've sent you a gift; it has terrible proc chance, but other stats should be fine. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Mar 21 2012, 16:47
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TheGreyPanther
Group: Gold Star Club
Posts: 3,765
Joined: 8-April 11

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I have been using my eth mace and the power armor shown below for a while. Due to the fact that I'm to lacy to level the mace, its damage is lagging behind. (IMG:[ invalid] style_emoticons/default/dry.gif) Should I switch to something with more damage such as the katana shown in my sig or this Scythe? Superior Scythe of the Banshee I know the fact that eth weapons deal void damage is a large advantage but at some point the decreased damage must outweigh the lack of void resistance. I'm also wondering which of the two sets of armor below is most suitable to use with respective weapon? Thank you for any and all advice! (IMG:[ invalid] style_emoticons/default/smile.gif)
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Mar 21 2012, 18:47
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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Scythe has a very different damage output characteristic and ' feel' when compared to Mace and Estoc (which are similar to each other, but Estoc only work at high lv) which is quite straightforward in comparison, and have a different playing style. Judging from what you use, my guess is that both the katana and scythe will most likely faster than your current mace, more so if you're playing mainly on lower difficulty. Also, as your level higher, Mace damage output effectiveness will began to diminish once you've reach lv.200; drastically if you do nothing to account for this fact. The 2 armor type (Heavy, Light) have different characteristics but are somewhat equaled in power, though Heavy have an edge at high lv. In your case, both armor set aren't particularly different; one use less mana while the other give more damage ... And both of them work fine with any weapon that you have, it's up to your preference. (IMG:[ invalid] style_emoticons/default/smile.gif) TL;DR: Just try both of them out. This post has been edited by buktore: Mar 21 2012, 18:54
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