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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Mar 18 2012, 21:31
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Holy is more mana-efficient than Dark, but you can also get raped more easily with it. Blunted Attack can help shave off a lot of damage.
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Mar 18 2012, 21:34
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Well....I will give some more advices then. Note that these are not as mandatory as silence, and requires credits. But it will make your battle even more easier. 1. Armor: Pick some plate armor with appropriate mitigation suffix against IPU/FSM. Thrice-blessed for IPU, spirit-ward for FSM. 2. Weapon: void weapon is good enough against RL. Don't use infusion of gaia though, because RL has resistance against anything but void. As for FSM/IPU, some club of slaughter with high ADB and good stun proc will help your damage output (assuming you're using infusions, since both have resistance against crushing). For OH, it's better to use a rapier with high PA chance and long duration. Damage output isn't that important. QUOTE((Cheater) Tiap @ Mar 19 2012, 03:31)  Holy is more mana-efficient than Dark, but you can also get raped more easily with it. Blunted Attack can help shave off a lot of damage.
And you can do stupid things like purge all the things on normal IW This post has been edited by varst: Mar 18 2012, 21:36
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Mar 18 2012, 22:06
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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Hmmm ok well Real Life was...kinda easy...
2 Godly mana potions and that was it. Didn't even proc SoL once despite quite a few crits on me in the red zone >.>
150k hp was annoying though
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Mar 19 2012, 00:04
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rsx2xsr
Group: Members
Posts: 230
Joined: 22-March 09

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I use a 2H weapon and am currently using a mix of light and heavy armor and it's done okay so far. I'm thinking of spending some credits to get better armor but I don't know if I should go for all light armor or all heavy armor or keep using a mix. Can somebody give me some opinion on this?
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Mar 19 2012, 00:08
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qqaaqq
Group: Members
Posts: 464
Joined: 30-December 10

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you shouldn't mix and match armor because you dont get any bonus from it. i played light (shade armor) melee till 150, then switched to heavy, and i think heavy is a better choice. I suggest having one really nice shield piece with high block, then the rest would preferably be power if you could afford it, otherwise plates of protection.
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Mar 19 2012, 01:09
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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I find that using DW with 2 clubs is lolmode for ROBs. It's boring as hell, though.
The MH club has to be ethereal for this to work. You won't even need infusions. It'll just take a long, long, long while.
Oh yea, bring silence along too.
Now for my question: Is blind worth the points?
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Mar 19 2012, 01:36
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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QUOTE(rsx2xsr @ Mar 18 2012, 15:04)  I use a 2H weapon and am currently using a mix of light and heavy armor and it's done okay so far. I'm thinking of spending some credits to get better armor but I don't know if I should go for all light armor or all heavy armor or keep using a mix. Can somebody give me some opinion on this?
heavy is better (and cheaper) til you get your evade/parry up, due to proficiency boosts. Specific phys mitigation is way higher on plate (+0.7 for ever 10 pts prof) and a couple hundred HP. Also shield armor. Just learn to manage your mana, and shop for lowest burden/interf pieces you can find. But it also depends on wpn type. Mace = light cuz +agi means more actions to take advantage of stun. Bleed = plate, better damage soak. QUOTE(ChosenUno @ Mar 18 2012, 16:09)  Now for my question: Is blind worth the points?
No, weaken costs less, and is better. They land their crits/specials on me just as much. Maybe better for higher levels, where damage avoid stats help out more? 25% ain't enough cuz you can't raise it w/ more points. Put 1 pt in if you want though. Remember that it can't work w/ silence or bewilder.
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Mar 19 2012, 01:39
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HaliZorat
Group: Members
Posts: 1,258
Joined: 13-February 11

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DW users don't even need to put AP into Blind anyways. Iris Strike inflicts Blind and it lasts pretty long.
Even for others, I wouldn't recommend it. If you've got decent evade, Shadow Veil should work well enough for you to avoid plenty of attacks, and like stated, Blind cancels out Silence, so unless you have SS or SoL, it won't be much to your benefit. If you've got awful evade, then maybe a point in it could be useful, provided you can easily survive the odd Skill/Spirit Attack that actually hits you.
This post has been edited by HaliZorat: Mar 19 2012, 01:44
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Mar 19 2012, 04:06
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(HaliZorat @ Mar 19 2012, 06:39)  DW users don't even need to put AP into Blind anyways. Iris Strike inflicts Blind and it lasts pretty long.
Even for others, I wouldn't recommend it. If you've got decent evade, Shadow Veil should work well enough for you to avoid plenty of attacks, and like stated, Blind cancels out Silence, so unless you have SS or SoL, it won't be much to your benefit. If you've got awful evade, then maybe a point in it could be useful, provided you can easily survive the odd Skill/Spirit Attack that actually hits you.
I'm asking as a mage. Of course, for melees silence is no. 1. Iris Strike's blind still cancel silence though, right?
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Mar 19 2012, 04:21
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Mr. Plow
Group: Gold Star Club
Posts: 1,260
Joined: 28-June 10

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Actually, this may sound blasphemous but I rarely use silence. I'm a light melee and for normal arena runs/anything except the ROB I can generally finish things before I'm decimated by Skills and Spirit Attacks (even on hourly IWBH battles).
Iris Strike's blind does cancel silence, that is correct.
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Mar 19 2012, 04:27
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HaliZorat
Group: Members
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Joined: 13-February 11

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QUOTE(Mr. Plow @ Mar 18 2012, 22:21)  Actually, this may sound blasphemous but I rarely use silence. I'm a light melee and for normal arena runs/anything except the ROB I can generally finish things before I'm decimated by Skills and Spirit Attacks (even on hourly IWBH battles).
Iris Strike's blind does cancel silence, that is correct.
Well, RoB and the last round of Arenas are essentially the only places to use Silence anyways until you have access to the schoolgirl arenas. I don't think I've ever heard of a melee user that used Silence outside of those situations.
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Mar 19 2012, 06:43
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(HaliZorat @ Mar 19 2012, 13:27)  Well, RoB and the last round of Arenas are essentially the only places to use Silence anyways until you have access to the schoolgirl arenas. I don't think I've ever heard of a melee user that used Silence outside of those situations.
If you don't mind me being noob, what is schoolgirl arena? It seems to come up every now and then in convos
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Mar 19 2012, 06:57
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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QUOTE(holy_demon @ Mar 19 2012, 11:43)  If you don't mind me being noob, what is schoolgirl arena? It seems to come up every now and then in convos
http://ehwiki.org/wiki/arenaI think they are referring to arenas from EoD (lv 220), each has 52/100 rounds with a legendary (schoolgirl) each round.
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Mar 19 2012, 07:22
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(ChosenUno @ Mar 19 2012, 07:09)  Now for my question: Is blind worth the points?
As a mage, I would say blind is an okay spell. It's not on the 'must take' list, but it works like another SV against a particular monster. Blind works better if you have a long battle. So....if you want extra protection against FSM, you can take it. QUOTE(LangTuTaiHoa @ Mar 19 2012, 12:57)  http://ehwiki.org/wiki/arenaI think they are referring to arenas from EoD (lv 220), each has 52/100 rounds with a legendary (schoolgirl) each round. I would like to call them EOD arenas, since it's better to refer lv.180 and 190 arenas as schoolgirl arenas. Just a suggestion though.
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Mar 19 2012, 07:43
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(LangTuTaiHoa @ Mar 19 2012, 15:57)  http://ehwiki.org/wiki/arenaI think they are referring to arenas from EoD (lv 220), each has 52/100 rounds with a legendary (schoolgirl) each round. When I look at the chart, I was awestruck. Are we really supposed to be able to handle 100 rounds of bosses on higher levels? And how would mage's mana handle that much abuse?
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Mar 19 2012, 07:55
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(holy_demon @ Mar 19 2012, 13:43)  And how would mage's mana handle that much abuse?
We have ET.
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Mar 19 2012, 08:49
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smilejb
Group: Members
Posts: 558
Joined: 24-May 09

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I'm thinking a focus staff might help too with the mana conservation (always going to push it :-P). But I can't really try it yet.
Also, just for future reference, is it okay to keep 2 spirit potions and the rest mana? Probably going to go with godly just incase for all. And I'll have the scroll of swiftness on for the double haste thing just to make sure spark doesn't go off to often. (and if its going off more times than expected, scrolls of life probably will be my new best friend).
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Mar 19 2012, 09:33
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Nguoivohinh @ Mar 19 2012, 16:58)  ^Bad joke, varst. Bad joke! @holy_demon: like Obama said: Yes WE CAN! Because of this: http://ehwiki.org/wiki/Ether_Theft#StaffBut ET it's long and boring like hell though... QUOTE(varst @ Mar 19 2012, 16:55)  You meant to say that spell is actually usable? It uses up the ever valuable (and equally rare) Coalescent Mana it needs to connect with a physical hit (which misses easily), the success rate is not even 100%, it doesn't even regen all that much MP, and throughout the process, you've lost enough HP that your stolen mp can't even compensate for a cure How do you make it work? Yeah and bad joke (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by holy_demon: Mar 19 2012, 09:33
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Mar 19 2012, 09:42
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aiwotorimodose
Group: Members
Posts: 7,012
Joined: 23-December 11

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QUOTE(holy_demon @ Mar 19 2012, 14:33)  You meant to say that spell is actually usable? It uses up the ever valuable (and equally rare) Coalescent Mana it needs to connect with a physical hit (which misses easily), the success rate is not even 100%, it doesn't even regen all that much MP, and throughout the process, you've lost enough HP that your stolen mp can't even compensate for a cure How do you make it work? Yeah and bad joke (IMG:[ invalid] style_emoticons/default/rolleyes.gif) you won't believe until you tried it yourself, just like most of us do. Ignoring time wasted in process, I can only spent 2-3 sup mana pot on normal EoD (used it on first 50 rounds just because ET-ing normal monster is sucks). Still, spending more pots to save times is better. This post has been edited by aiwotorimodose: Mar 19 2012, 09:47
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