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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Mar 13 2012, 21:52
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Stoiki2000
Group: Gold Star Club
Posts: 1,158
Joined: 5-October 09

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Is there a bug today,or its harder to kill mosters as you lvl up X(,i usualy kill with 1 hit now i have to hit 3 times X(
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Mar 13 2012, 22:19
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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That depends on the last time you played, you might be suffering from nerfed gear, monster hp increase, and more nerfed gear.
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Mar 13 2012, 23:02
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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Does stamina not recharge if you leave HV on in battle?
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Mar 13 2012, 23:03
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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QUOTE(Kaosumx @ Mar 14 2012, 00:02)  Does stamina not recharge if you leave HV on in battle?
No.
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Mar 13 2012, 23:06
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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QUOTE(danixxx @ Mar 13 2012, 17:03)  No.
Damn, thats like 6 hours of stamina >.>
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Mar 14 2012, 02:50
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smilejb
Group: Members
Posts: 558
Joined: 24-May 09

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QUOTE(varst @ Mar 12 2012, 23:14)  I would go for 'balance everything out there' method like 4everlost. Simply to raise everything evenly. My reasoning is that they are all credit sinks; large amount of credits invested but giving minimal effects. So there's no hurry to max anyone of them. If I get any drastic change I may just quit HV (IMG:[ invalid] style_emoticons/default/cool.gif) If there is a major change I wish you well and hope you stay. As far as the training goes, I'm all for balancing out the trainer. But if I just happen to have a bunch of credits for some reason, I'm going for the most expensive one. Such cases would be like when I sell my phazons or if my shop actually sold everything in one day. (seriously, some one want to buy something out of pity? Haven't sold jack yet).
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Mar 14 2012, 03:36
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(smilejb @ Mar 14 2012, 00:50)  If there is a major change I wish you well and hope you stay.
As far as the training goes, I'm all for balancing out the trainer. But if I just happen to have a bunch of credits for some reason, I'm going for the most expensive one.
Such cases would be like when I sell my phazons or if my shop actually sold everything in one day. (seriously, some one want to buy something out of pity? Haven't sold jack yet).
Higher level training in those goes up very fast as in millions. If I add +1 to those 4 items I need over 8 million credits. And I think the last level of LotD is 10 million.
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Mar 14 2012, 04:40
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aeridus
Group: Catgirl Camarilla
Posts: 1,268
Joined: 22-July 09

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Yeah, it probably would be better to just evenly distribute, I just thought Luck Of The Draw gave the most effective percentage increase per buck (a full 1% per level). Whereas the other three are sub-percentage increases (5% to 10% for Quartermaster, etc).
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Mar 14 2012, 12:25
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Amaduyu Mitsumi
Group: Gold Star Club
Posts: 1,609
Joined: 2-October 11

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I just noticed this on the wiki page: QUOTE The chance to receive a gift is calculated when you check on them via the Monster Lab screen:
Gift chance (%) = # of hours since last check * Battles won since last gift
Does this mean that if I wait for 100 hours (5 days) or more between Monster Lab visits, I will always get a gift from my monster?
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Mar 14 2012, 12:33
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Kagoromo @ Mar 14 2012, 18:25)  I just noticed this on the wiki page: Does this mean that if I wait for 100 hours (5 days) or more between Monster Lab visits, I will always get a gift from my monster?
Maybe, but I haven't seen anyone with THAT patience. Besides, theoretically you're going to get less materials if you check monsters infrequently.
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Mar 14 2012, 12:53
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Amaduyu Mitsumi
Group: Gold Star Club
Posts: 1,609
Joined: 2-October 11

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For one with a lower level monster like me, waiting for a longer period of time might indeed yield better chance to get stuff I think. My monster has yet to get a single battle win, despite being PW 60, that makes the "Battles won since last gift" modifier pretty much useless. But really, not that it will matter really much (IMG:[ invalid] style_emoticons/default/laugh.gif) Even if I were to get some material, they would all be crappy anyway. The purpose of my question was mainly to satisfy my curiosity; I'm not expecting actual benefit from this. Now here's a new question: Does anyone know how the random system of HV works? In DotA (great game btw), the chances for certain events to happen (proc) are calculated by [ www.playdota.com] Pseudo Random Distribution (PRD). With PRD, long strings of successful procs are unlikely to occur, but an entire game without procs is also impossible. I wonder if HV utilizes the same method. *Last edit, I swear!* I just realized how I blundered at elementary math. 100 hours doesn't amount to 5 days, only 4 days and 4 hours which amounts to one forth of a day's time. I'm so embarrassed right now... This post has been edited by Kagoromo: Mar 14 2012, 16:28
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Mar 14 2012, 16:52
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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So I've posted here about switching to mage before, and as I get closer to lvl 130 when arcane focus becomes available, I'm beginning to look into equipment in WTS.
I see that it's recommended to get a set of phase all with the same elemental damage bonus, but does it really matter which element I pick? Or should I just go straight for holy/dark since those seem to be the most expensive in WTS and work much better on monsters with resistance? Also, I see that destruction staffs are recommended, but are single element damage staffs or proficiency or focus staffs any good?
As for spells, I know I should get complements, but should they be both tier 3, or tier 3 and a lower tier (since I often see stuff like fire 3 + cold 2 or something).
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Mar 14 2012, 16:56
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Kagoromo @ Mar 14 2012, 17:53)  For one with a lower level monster like me, waiting for a longer period of time might indeed yield better chance to get stuff I think. My monster has yet to get a single battle win, despite being PW 60, that makes the "Battles won since last gift" modifier pretty much useless. But really, not that it will matter really much (IMG:[ invalid] style_emoticons/default/laugh.gif) Even if I were to get some material, they would all be crappy anyway. The purpose of my question was mainly to satisfy my curiosity; I'm not expecting actual benefit from this. Now here's a new question: Does anyone know how the random system of HV works? In DotA (great game btw), the chances for certain events to happen (proc) are calculated by [ www.playdota.com] Pseudo Random Distribution (PRD). With PRD, long strings of successful procs are unlikely to occur, but an entire game without procs is also impossible. I wonder if HV utilizes the same method. *Last edit, I swear!* I just realized how I blundered at elementary math. 100 hours doesn't amount to 5 days, only 4 days and 4 hours which amounts to one forth of a day's time. I'm so embarrassed right now... Just remember that 100*0 = 0 (IMG:[ invalid] style_emoticons/default/wink.gif)
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Mar 14 2012, 17:09
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Kaosumx @ Mar 14 2012, 21:52)  So I've posted here about switching to mage before, and as I get closer to lvl 130 when arcane focus becomes available, I'm beginning to look into equipment in WTS.
I see that it's recommended to get a set of phase all with the same elemental damage bonus, but does it really matter which element I pick? Or should I just go straight for holy/dark since those seem to be the most expensive in WTS and work much better on monsters with resistance? Also, I see that destruction staffs are recommended, but are single element damage staffs or proficiency or focus staffs any good?
As for spells, I know I should get complements, but should they be both tier 3, or tier 3 and a lower tier (since I often see stuff like fire 3 + cold 2 or something).
You can and should start with gossamer first to build up your proficiencies a little bit, not to mention they're much, much cheaper than phase. Holy/dark mages are not recommended simply because you won't get a dark spell until 150, and elemental spells are much more mana efficient. As for the element to use, I recommend either wind or elec. You can also use elec with wind or fire with elec. Fire or cold is not really recommended in my experience, although I'm doing quite okay with Cold + fire combo. As for spells, I think if you're just doing normal, then Tier 1 + Tier 2 will work just fine. Unless you're doing IWBTH hourlies, T3 is just overkill.
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Mar 14 2012, 17:17
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Kaosumx @ Mar 14 2012, 22:52)  So I've posted here about switching to mage before, and as I get closer to lvl 130 when arcane focus becomes available, I'm beginning to look into equipment in WTS.
I see that it's recommended to get a set of phase all with the same elemental damage bonus, but does it really matter which element I pick? Or should I just go straight for holy/dark since those seem to be the most expensive in WTS and work much better on monsters with resistance? Also, I see that destruction staffs are recommended, but are single element damage staffs or proficiency or focus staffs any good?
As for spells, I know I should get complements, but should they be both tier 3, or tier 3 and a lower tier (since I often see stuff like fire 3 + cold 2 or something).
Besieds ChosenUno's (very good) ideas For elementals... Fire: Easiest to access its tier 3 spell (at lv. 110), but more monsters have resistance against it at higher levels Ice; Not very useful, so it's the cheapest of 4 elements Elec: Tier 3 at lv. 170, a bit better than fire (in terms of resistance) Wind: Can easily kill those giants and dragons. Unfortunately it's the last elemental spell to get tier 3 (lv.190). Holy/dark... They're much more expansive, and use more mana, but they're more efficient in higher difficulty. Holy: more useful against FSM, more mana intensive/dangerous (since you'll need dark 1 as complement spell) Dark: less mana intensive than holy, blunted attack is a good proc. Unfortunately it still uses tons of mana Staffs: Destruction staff: Better if you use more than 1 elements. So most of the time it's better unless you have any specific plan. EDB staff: Gives better damage output if you use single element. Unfortunately the situation's rare if you try to play in higher difficulty. Prof. staff: Not a very good choice, but still if you can't get a destruction staff, that's a cheap alternative. Focus staff: No after you have arcane focus. As for spells, it really depends on your usage. Tier 3 -> tier 2/3: Good damage output, but sometimes you don't really need that much. Tier 3 -> tier 1: Conserves some mana without sacrificing much damage. You may need 1-2 tier 1 casts though. Tier 1/2 -> tier 3: Reverse spell sequence. Conserves even more mana, but you risk taking more damage. Tier 1/2 -> tier 1-2: Least mana-intensive. Good to use in IW, but you risk losing too much damage in other situations. This post has been edited by varst: Mar 14 2012, 17:20
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Mar 14 2012, 19:41
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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QUOTE(Kagoromo @ Mar 14 2012, 03:25)  I just noticed this on the wiki page: Does this mean that if I wait for 100 hours (5 days) or more between Monster Lab visits, I will always get a gift from my monster?
Assuming you get at least 1 win. From wiki: Monsters can bring gifts without getting any wins, but the odds are very low (1%). But really, if it gets 1 win, you wouldn't have to wait to 100% to get the gift. Obviously, kill rate is not always constant; dry spells followed by a bunch of kills, etc, but after you figure out some averages you could adjust your waiting time appropriately. (let's say you notice that monster gets 2 kills every 3 days; you could check every 2.5 days or so)
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Mar 14 2012, 20:21
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smilejb
Group: Members
Posts: 558
Joined: 24-May 09

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my monsters are in the 60 to 100 range. I usually check it every day and maybe 2 don't have anything for me. (sometimes three). I check it every 2 days and its usually only 1. But I have 9 monsters. So I still get more items by checking every day.
Also varst I think focus staffs would be better for item world on lower difficulties. (maybe heroic or hard the highest difficulty). The mana conservation would really help in all those rounds. And since its easier difficulties enemies aren't much of a problem.
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Mar 14 2012, 21:58
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hippossa
Newcomer
  Group: Members
Posts: 59
Joined: 9-April 10

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QUOTE(TheGreyPanther @ Mar 11 2012, 02:42)  Accuracy: 265/273 (97.07%), Crits: 100/265 (37.74%), Offhand: 0/265 (0.00%), Domino: 0/265 (0.00%), OverStrikes: 0/265 (0.00%), Coalesce: 0/23 (0.00%), Interference: 0/26 (0.00%), M. Accuracy: 23/26 (88.46%), Spell Crits: 0/0 (0%), Avg hit dmg: 2703.01|0, Avg crit dmg: 4274.30|0, Avg dmg: 3295.95|0
this was posted a couple pages back... and i was just wondering how there can be 0 procs whatsoever unless this person was using a 2h (not even niten, since that has OH) and since they were doing iwtbh fsm, thats seriously unlikely... are there any procs for fists? addendum: does domino "proc" if your fighting one person... as in, does it register (since theres obviously no one to cleave to)
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Mar 14 2012, 22:09
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hippossa
Newcomer
  Group: Members
Posts: 59
Joined: 9-April 10

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Try to just use numbers in your reply rather than massive chain link fence of text
1. Has anyone encountered a boss on a random? What are the chances of finding them in the wild? (are they equal for the types?)
2. Is there any benefit to doing the maze quickly?
3. Can someone explain what it means at the end of arena on this page (http://ehwiki.org/wiki/Experience_Points) where it says: Selectable out of battle, limit 1 of each per day
4. Is there a completion bonus/reward for finishing iw besides levels?
5. What (if anything) increases ripened soul's chance to proc? And can you "claim" multiples of them if youre using 2h?
6. Do gems drop in randoms?
7. Do monsters randomly cast their skills as long as theyre over 50% or as soon as?
8. How does defense work (im guessing dmg*(1-mit)-abs)... but the wiki just keeps bouncing me through spells so i cant see (maybe someone should make one of those bottom legends)
9. How broken or balanced would niten be if it was given the first tier of domino (the one u get at 100 2h prof) when your 2h gets to 200?
10. How does frenzied blows hits spread out if you have 10 mobs? and are the hits always evenly distributed?
11. Does backstab and poison stack? I know it says inflicts a second poison on the page so does that mean poison then BS stacks but not BS then poison?
12. What does merciful blows do if its not below 25%?
13. So you can apparently block with a 2h weapon such and shield armor, but should I actually invest in such a strat or is it likely to get nerfbatted?
14. How much bleed does vital strike deal? since I heard that it was fixed to be able to trigger for weapons that dont have bleeds
15. How much do I need to chain cast all dw skills? 50 + 50 +75 + 10 +10? or do i need more?
16. Is it worth it to use your dw chain in rob? since canceling silence is asking to eat a special atk with your face
17. Does stam recharge like .8 every hour on the hour? or some per minute? as in, will running the arena gauntlet make you miss a couple hour ticks if you jsut so happen to be in battle at the time or you simply miss the stam equivalent to the time spent in battle and not the big tick that only happens 24 times a day?
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Mar 14 2012, 22:10
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Oversoul
Group: Gold Star Club
Posts: 823
Joined: 13-August 10

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What to do with Ethereal staff? Is THIS anything worth at all?
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