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post Mar 6 2012, 18:31
Post #12541
razorbubble



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Hmm...on another note, it has occurred to me that I have not received a Dawn of New Day event for a very LONG time now. Any reason for this?
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post Mar 6 2012, 18:37
Post #12542
LangTuTaiHoa



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QUOTE(razorbubble @ Mar 6 2012, 23:31) *

Hmm...on another note, it has occurred to me that I have not received a Dawn of New Day event for a very LONG time now. Any reason for this?


How long is it? Have you checked the main page aka https://e-hentai.org/ ?

Regarding random encounters: If I open the main page and a random encounter is there, and then accidentally close it, it's gone. Would like to see it staying there for a little longer (not forever though).
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post Mar 6 2012, 18:56
Post #12543
razorbubble



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QUOTE(LangTuTaiHoa @ Mar 6 2012, 11:37) *

How long is it? Have you checked the main page aka https://e-hentai.org/ ?

Regarding random encounters: If I open the main page and a random encounter is there, and then accidentally close it, it's gone. Would like to see it staying there for a little longer (not forever though).


Been like 6 months?
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post Mar 6 2012, 18:58
Post #12544
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QUOTE(razorbubble @ Mar 7 2012, 00:56) *

Been like 6 months?


Don't use ANY ad-block on e-hentai then.
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post Mar 6 2012, 19:03
Post #12545
aiwotorimodose



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QUOTE(LangTuTaiHoa @ Mar 6 2012, 23:37) *

Regarding random encounters: If I open the main page and a random encounter is there, and then accidentally close it, it's gone. Would like to see it staying there for a little longer (not forever though).

Maybe to prevent some (dunno) bug.

btw has anyone tried kept opening a rand encounter battle for more than an hour? will the next rand enc triggered?
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post Mar 6 2012, 19:04
Post #12546
razorbubble



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Hmm..I'll give it a shot.
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post Mar 6 2012, 19:15
Post #12547
LangTuTaiHoa



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QUOTE(aiwotorimodose @ Mar 7 2012, 00:03) *

Maybe to prevent some (dunno) bug.

btw has anyone tried kept opening a rand encounter battle for more than an hour? will the next rand enc triggered?


I think not. The timer for the next RE only starts when the previous finishes (or in my case, vanishes), I think.
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post Mar 6 2012, 19:20
Post #12548
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I know mine was supposed to trigger about a half hour ago. Figured maybe I was off by 15 minutes so I decided to clean up some. And now nothing still (IMG:[invalid] style_emoticons/default/sad.gif).
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post Mar 6 2012, 19:24
Post #12549
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QUOTE(aiwotorimodose @ Mar 6 2012, 18:03) *

btw has anyone tried kept opening a rand encounter battle for more than an hour? will the next rand enc triggered?


I have started the random encounter and then forgotten to play it several times and then got a link to a new random encounter before finishing the first one.
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post Mar 6 2012, 19:33
Post #12550
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QUOTE(LangTuTaiHoa @ Mar 6 2012, 09:15) *

I think not. The timer for the next RE only starts when the previous finishes (or in my case, vanishes), I think.


i can confirm that the count to next random starts from end of previous. the above user also seems to confirm this. i sometimes get no dawn event which usually means no random encounter for hours and sometimes they just dissappear. not clicking for encounter sometimes makes it buggy. only working solution for me: don't do anything on ehentai for few hours.

i need to confirm: does posting here gives us bonus% exp for a day or time?

edit: double post

QUOTE(LangTuTaiHoa @ Mar 6 2012, 07:02) *

Just curious: If I do IWBTH IW on crude equip, the mobs will be much weaker and less EXP bonus, but equipment drops (if any) will still have the quality modifier of IWBTH right? And the same to other kinds of drops?


Sorry no-one answer this (and I'm not sure either (IMG:[invalid] style_emoticons/default/tongue.gif) ) but doing IWTH for item drops just doesn't work unless very strong and maxing scavenger/QM etc. drop seem less than normal apprently should be because normal rounds taking less time but i tried crysfest and item world to record drops and there are LESS drops in early rounds than normal (IMG:[invalid] style_emoticons/default/blink.gif)
maybe a coicidence but... here's your quote so somebody can get full answer for you

also, even thogh item quality is high (superior/godly), the few equip drops i see are really shit (fair/average cotton or leather) even with some LotD. never works for me.

This post has been edited by queriel: Mar 6 2012, 19:44
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post Mar 6 2012, 19:43
Post #12551
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edit: double post, sorry

This post has been edited by queriel: Mar 6 2012, 19:45
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post Mar 6 2012, 19:46
Post #12552
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QUOTE(queriel @ Mar 7 2012, 01:33) *

i need to confirm: does posting here gives us bonus% exp for a day or time?


http://ehwiki.org/wiki/Experience_Points

Refer to "Posting in the forums" listed in the table.

This post has been edited by Aspire4740: Mar 6 2012, 19:54
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post Mar 6 2012, 20:56
Post #12553
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QUOTE(Aspire4740 @ Mar 6 2012, 23:04) *

As a melee, are the spells "Soul Reaper" & "Soul Harvest" worth investing in?
I read from the wiki that it helps to recover some spirit points when "Ripened Soul" is proc.

QUOTE(aiwotorimodose @ Mar 7 2012, 00:12) *

yup it can proc rippened soul that can recover sp when you hit them (one time only per proc). use soul harvest instead soul reaper, you just need to put 1 ap on it anyway.

QUOTE
Offensive Magic

These spells are used to inflict direct damage on monsters. On each Ability tier, there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP and have slower Action Speed than their single target versions. Missing the primary target of an AoE spell does not prevent it from hitting other targets, each chance-to-hit is calculated independently. AoE spells do 100% more damage than their single-target counterparts towards their primary target. The remaining targets receive 66% splash damage if successfully hit.

Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (matching its single-target spell's when maxed), decreases it's MP cost (by 50% when maxed), and decreases the associated single-target spell's MP cost (by 25% when maxed). In the table below, the Base Cost column shows the original cost gto the left, and the Reduced Cost with the AoE spell maxed.

Each type of monster has different levels of resistance to each damage type, which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative status effects.


Wouldn't putting more points into soul harvest be more effective?

Playing now as a mage, I don't often build up enough OC to use spirit stance, so I'm not too sure. But I would want the spell at it's max damage & reduced mana cost, when I do cast it.

But when I was melee, I would often use spirit stance, so I would understand the need to recover back spirit points.

BTW, how much spirit points are recovered each time?

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post Mar 6 2012, 21:05
Post #12554
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QUOTE(GeForce310 @ Mar 7 2012, 02:56) *

Wouldn't putting more points into soul harvest be more effective?

Playing now as a mage, I don't often build up enough OC to use spirit stance, so I'm not too sure. But I would want the spell at it's max damage & reduced mana cost, when I do cast it.

But when I was melee, I would often use spirit stance, so I would understand the need to recover back spirit points.

BTW, how much spirit points are recovered each time?


Personally I would say max a spell (for offensive spells, max AOE but NOT resistance) or don't take it. The only exception is poison at lower levels.

As for soul harvest, I'm neither for nor against it. It's just like trading your MP with your SP.

SP recovered = ceiling(base_SP / 20). As always, you can't recover SP if the monster has none, though most of the time that won't be a problem.
(Monsters have SP even if the SP bar's not shown)

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post Mar 6 2012, 21:23
Post #12555
GeForce310



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QUOTE(varst @ Mar 7 2012, 03:05) *

Personally I would say max a spell (for offensive spells, max AOE but NOT resistance) or don't take it. The only exception is poison at lower levels.

As for soul harvest, I'm neither for nor against it. It's just like trading your MP with your SP.

SP recovered = ceiling(base_SP / 20). As always, you can't recover SP if the monster has none, though most of the time that won't be a problem.
(Monsters have SP even if the SP bar's not shown)

Thanks.

For a mage, would these "soul" spells be useful in everyday general play?
Looking through the HV Bestiary Wiki, only the Goddesses are weak against soul, & I haven't encounter that many other player mobs that are weak in soul as well.

When (at/near what level) should I invest in these soul spells?

This post has been edited by GeForce310: Mar 6 2012, 21:24
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post Mar 6 2012, 21:37
Post #12556
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QUOTE(GeForce310 @ Mar 7 2012, 03:23) *

Thanks.

For a mage, would these "soul" spells be useful in everyday general play?
Looking through the HV Bestiary Wiki, only the Goddesses are weak against soul, & I haven't encounter that many other player mobs that are weak in soul as well.

When (at/near what level) should I invest in these soul spells?


Well... soul harvest should be useful against RL, but that's it.
You can take your AP and invest in other areas till you really need to have some SP back.
For example, against x25 FSM and in EOD.

Soul burst is much more useful against bosses/Trio, that is the spell you should take. Unfortunately you can only get that at lv. 250.
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post Mar 6 2012, 21:57
Post #12557
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QUOTE(aiwotorimodose @ Mar 7 2012, 00:12) *

yup it can proc rippened soul that can recover sp when you hit them (one time only per proc). use soul harvest instead soul reaper, you just need to put 1 ap on it anyway.

Thanks.
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post Mar 7 2012, 02:13
Post #12558
LangTuTaiHoa



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QUOTE(queriel @ Mar 7 2012, 00:33) *


Sorry no-one answer this (and I'm not sure either (IMG:[invalid] style_emoticons/default/tongue.gif) ) but doing IWTH for item drops just doesn't work unless very strong and maxing scavenger/QM etc. drop seem less than normal apprently should be because normal rounds taking less time but i tried crysfest and item world to record drops and there are LESS drops in early rounds than normal (IMG:[invalid] style_emoticons/default/blink.gif)
maybe a coicidence but... here's your quote so somebody can get full answer for you

also, even thogh item quality is high (superior/godly), the few equip drops i see are really shit (fair/average cotton or leather) even with some LotD. never works for me.


Some +karma for you to bump my question (IMG:[invalid] style_emoticons/default/laugh.gif) I did some test yesterday and the results were pretty ok. The equipment drops were indeed very low, and I can't confirm much on quality since I just had 2 fine cottons and 1 fine plate. Other drops were fine though, with most being godly pots and the drop rate was high, about the same of arenas (about 1 drop every 2-3 rounds in average)

This post has been edited by LangTuTaiHoa: Mar 7 2012, 02:13
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post Mar 7 2012, 06:18
Post #12559
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QUOTE(TheGreyPanther @ Mar 7 2012, 00:24) *

I have started the random encounter and then forgotten to play it several times and then got a link to a new random encounter before finishing the first one.

thanks, gonna try that too and see the conjunction between random battles and also the dawn event (whether I can saves those battle for different stamina in effect) (IMG:[invalid] style_emoticons/default/laugh.gif)

edit:
ah, does this apply to all battle type? or just arena?
QUOTE('ehwiki')
...
Stamina does NOT regenerate while in a battle.
...


This post has been edited by aiwotorimodose: Mar 7 2012, 06:21
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post Mar 7 2012, 06:58
Post #12560
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QUOTE(aiwotorimodose @ Mar 7 2012, 11:18) *

edit:
ah, does this apply to all battle type? or just arena?


I think all
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