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post Mar 2 2012, 10:12
Post #12321
skillchip



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Most likely after you get Spark, Spirit Shield, AF/HS things will get easier for you, whatever level that is.
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post Mar 2 2012, 10:30
Post #12322
ShadowDragon999



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hello, I'm a noob here. (IMG:[invalid] style_emoticons/default/tongue.gif)

I been level up lately, so my equips get out of date. Now, I want to go to Item World and level them up. However, I keep wonder how many rounds would it take to complete them since they are lvl 100+.

At wiki, I saw the formula: round(log($level, 1.01)-363). I don't quite understand. I just know that the round mean round up, and log is log in graph in math but I don't know what the $ mean. So, I can't do figure it out. (IMG:[invalid] style_emoticons/default/blush.gif)

Can anyone explain to me please? (IMG:[invalid] style_emoticons/default/cry.gif)

Thank you.
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post Mar 2 2012, 10:40
Post #12323
trikon000



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It will definitely somewhere after you get Spirit Shield, Spark by itself will mean your going to be burning through ALOT of mana pots to recover and casting of soul harvest to recover any spirit points you lost triggering spark.


With Soul spells being an average of your divine and forbidden now, it will benificial if you have both maxed or very high to get some damage output from it while your recovering from a spark triggering.

This post has been edited by trikon000: Mar 2 2012, 10:44
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post Mar 2 2012, 11:09
Post #12324
varst



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QUOTE(ShadowDragon999 @ Mar 2 2012, 16:30) *

At wiki, I saw the formula: round(log($level, 1.01)-363). I don't quite understand. I just know that the round mean round up, and log is log in graph in math but I don't know what the $ mean. So, I can't do figure it out. (IMG:[invalid] style_emoticons/default/blush.gif)

Can anyone explain to me please? (IMG:[invalid] style_emoticons/default/cry.gif)

Thank you.


The formula is just round {[Log (level)/ Log (1.01)] - 363}
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post Mar 2 2012, 11:13
Post #12325
wrinty



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Should I invest in soul spells even if I'm a warrior then?
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post Mar 2 2012, 11:17
Post #12326
varst



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QUOTE(wrinty @ Mar 2 2012, 17:13) *

Should I invest in soul spells even if I'm a warrior then?


I don't think so till you have soul burst.
Soul harvest isn't a very good offensive spell to use.
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post Mar 2 2012, 11:20
Post #12327
trikon000



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I don't know how much spirit you get back from putting in only 1 AP into Soul Harvest. I did all 5 points. It is slightly cheaper, or was cheaper a few patches ago. Depending on your armor, it might not really matter all that much if you only put in 1 AP into SH. You only need it to proc the Ripened Soul, more monsters with Ripened Soul the better and faster it goes.
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post Mar 2 2012, 11:22
Post #12328
skillchip



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And you probably won't have need of using soul harvest for SP, or the ability to sustain it, for awhile
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post Mar 2 2012, 11:28
Post #12329
trikon000



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If you spam spirit mode alot, you will want to invest in soul harvest because your going to be draining your SP constantly.

I'll probably spend 1 or 2 rounds recovering the sp I lost over 10 or so rounds. I always try and keep my SP over half in case Spark triggers. This allows me to save a spirit pot when I get to the last round.

This post has been edited by trikon000: Mar 2 2012, 11:40
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post Mar 2 2012, 11:40
Post #12330
varst



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QUOTE(trikon000 @ Mar 2 2012, 17:28) *

If you spam spirit mode alot, you will want to invest in soul harvest because your going to be draining your SP constantly.


The difference between more MP potions and more SP potions.
Hm....unless you need to use up all your item slots, you won't miss soul harvest that much.
And I think it's difficult for warriors to use up all the slots.
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post Mar 2 2012, 11:50
Post #12331
trikon000



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Whatever really works for you. Just have the 1 AP in soul harvest, you can put more if you need it.

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post Mar 2 2012, 12:05
Post #12332
Aspire4740



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Out of curiosity, when battling the mobs (generally in the arenas/GF/CF/IW), which is better in terms of outfitting one's armour:
- to outfit all 5 pieces of the same type of suffix? or
- to mix/match different types?

What are the pros & cons if one chooses only 1 type or if one chooses to mix/match?


I'm currently outfitted with Shade (Fleet/Arcanist/Negation).
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post Mar 2 2012, 13:58
Post #12333
aiwotorimodose



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for suffixes it's up to you whether balancing stats or focusing on a certain stat. just like using all fleet/sd to max evasion, all arcanist to lower burden, or mixing whatever piece that has a great stat (that you need).

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post Mar 2 2012, 15:02
Post #12334
ChosenUno



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As a frost mage, how the hell should I survive hourly IWBTH? 9 mobs on IWBTH, with 8 of them resistant to cold??

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post Mar 2 2012, 16:17
Post #12335
LangTuTaiHoa



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QUOTE(ChosenUno @ Mar 2 2012, 20:02) *

As a frost mage, how the hell should I survive hourly IWBTH? 9 mobs on IWBTH, with 8 of them resistant to cold??


I'm currently an elec mage, and my strategy is like this:
_ Firstly cast Haste or scroll of swiftness (very important as it gives you a couple of more turns which means more chance of survival)
_ Cast SoL, or use scroll of life/god depend on your liking, scroll is better on spirit usage but more expensive
_ Shadow Veil or scroll of shadows
_ The mobs should take 1 turn now, either they kill you immediately (spark will trigger), or they leave you with minimal HP. If sparked, cast SoL or use a scroll again. If not, cure/cure 2.
_ Continue curing if HP <= 50%
_ Cast arcane focus (too bad you don't have this yet). You can use infusion of frost to boost damage a bit.
_ Start spamming your element on them (for me it's elec, cold for you then). I continue in a circle of elec->fire->cold->wind for the next element to explode the previous proc. Also, note this: IWBTH hourlies may not be the best place to fight mana-friendly, so some tactics may be different from normal battles. For example, casting spells on coalesced mana-ed monsters may not be that effective. I personally aim for the monster with least HP, coalesced mana or not. 2 reasons: 1. Finish it off quick = less enemies = less chance of getting hit/die. 2. Few HP = agitated = nasty hits. So it's up to you to decide, but think it through before each turn, as one wrong move can cost you a wasted hourly.
_ Continue like that, if spark trigger again and you don't have enough SP for the next trigger, use a spirit pot

It usually takes me ~10-15 turn to finish them, or 8-10 turn if I have some luck

This post has been edited by LangTuTaiHoa: Mar 2 2012, 18:38
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post Mar 2 2012, 16:59
Post #12336
Sillybeanz



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Hi, 1stly im pritty new here and have almost no idea on how to gear wise on hentaiverse or statsor anything so got a few questions (soryr if some are extremely noobly).

1) Reading a few posts i found out agility is acctually needed when you're aiming to be more of a ''wizard'' (chosen mainly for AoE damage for faster leveling, WoW player... heh). Is strength and dexterity useful for defence? (only chosen endurance, at a low level so only END:20 INT:26 WIS:26 keeping end around 5 behind INT & WIS).

2) Ability wise i choose Magic tank for obvious reasons but have left out experiance bonus and health tank because at my level i have barely any ability points. Maxed out one AoE ability for ''spamming'' taken cure and aura/slot increasers. My question is really will i always have such a limited amount of abiity points or is there a way to increase them?

3) I'm unsure of wether or not you gain the items to upgrade equipment from the store or is there other ways to obtain them? If so how do you go about obtianing them and even upgrading for that matter (possibly my worst question don't fully understand wiki)

4) The monster lab before i go any futher i just want to know what does it acctually do? I'v seen people talking about how many it's killed but is that in say Grindfest? does it attack automatically? does it pick up items... so many questions... and how do you go about making one (where do i get a chaos orb?)

5) lasty about equipment proficenys, As far as i can tell Katalox is the rarest type of staff (going to asume rare = best since i have no idea, also have Fine ratalox staff of the demon-fiend... waiting for holy and dark spells) and Phase cloth armour is the best also... just little clear up on wether thats right or wrong again.

I'v always been terrible at navigation through database sites and always prefered to see itfrom another plrayers ''personal'' view so any help would be great (IMG:[invalid] style_emoticons/default/smile.gif)
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post Mar 2 2012, 17:16
Post #12337
varst



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@Sillybeanz

1. STR and DEX will also improve a bit of your mitigation/physical accuracy respectively. They're not that much important for mages, but keeping them at about 80% of your level won't hurt.
(keeping them lower than 80% won't give you that much EXP to improve other stat significantly)

2. Even for mages, pick HP tanks first. Survival is more important.
You can increase your ability points (AP) through 'ability boost' training, though you should stop at about 40~50/100, since the cost will be too high.

3,4. You can upgrade your equipments through forging. You can obtain forging materials by making monsters, and you can make monsters from chaos tokens.
At your level you shouldn't care too much about upgrading though, as you won't get enough materials/have powerful equipments for forging.

5. At your level ebony staff of focus and gossamers of elementalist are almost the best to help you. You're going to get dark spell at lv.150, which is a long way to go.

This post has been edited by varst: Mar 2 2012, 17:17
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post Mar 2 2012, 19:06
Post #12338
Toru Ikeda



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To experts...what does interference and burden got to do with the game?
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post Mar 2 2012, 19:10
Post #12339
varst



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QUOTE(Toru Ikeda @ Mar 3 2012, 01:06) *

To experts...what does interference and burden got to do with the game?


http://ehwiki.org/wiki/Burden
http://ehwiki.org/wiki/Interference
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post Mar 2 2012, 19:22
Post #12340
LangTuTaiHoa



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QUOTE(Toru Ikeda @ Mar 3 2012, 00:06) *

To experts...what does interference and burden got to do with the game?


In short, more burden mostly means less evade and more interference mostly means more mana cost per spell.
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