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post Feb 28 2012, 09:10
Post #12201
Toru Ikeda



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to experts:

Does int increase you def with magic?
Does the item weapon shop changes items everyday?
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post Feb 28 2012, 09:12
Post #12202
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QUOTE(Toru Ikeda @ Feb 28 2012, 01:10) *

to experts:

Does int increase you def with magic?
Does the item weapon shop changes items everyday?

1. Nope
2. Changes all the time
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post Feb 28 2012, 10:03
Post #12203
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QUOTE(n125 @ Feb 27 2012, 23:52) *

Yay, I managed to do EoD 1-49 on IWBTH. But it took forever; I had to Weaken everything (and in some cases, Blind), and ET like mad. I'm not sure I understand what I'm supposed to be doing on this difficulty yet. Either I need a better strategy or I'm beyond the limits of Freyr.


When I did EoD 1-49 I weakened everything. Usually I went in with 13 godly manas in case I wanted to do it "faster". You need to make sure you have your usual high difficulty buffs (in my case, Haste/SV/S Shield/Regen 2/Arc Focus. I normally started with a tier1 AoE to trigger coalesced. After that I spammed tier3 AoE on the coalesced target and occasinoally mixed in the complimenting element's tier3 to cause explosion.

With wind, you don't really need blind thanks to the currents but if you plan on mana batterying a monster, use blind on the thing to make your batterying smoother. Elementals I saved for last (good mana batteries). Undeads I blasted with condemn when they were the last ones left. (purge if it was 2 left)
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post Feb 28 2012, 10:09
Post #12204
Amaduyu Mitsumi



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My current MH rapier: Superior rapier of balance

I'm thinking about switching to a club, because recently hit chance hasn't bothered me as much as me doing not enough damage. The wiki's advice page is against using club, but I think it's pretty much obsolete to suggest so because the Stun effect boosts damage rather well (+50% damage). So experts, what do you think? Should I keep the current rapier or opting for a new club? (My budget is about 50kC for now)

Sample of a good club in my opinion: Superior club of slaughter

Edit: "Monster damage starts at 50% base and increases by 1% per round." Does this mean monster damage will keep increase as I advance in Grindfest?

This post has been edited by Kagoromo: Feb 28 2012, 11:07
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post Feb 28 2012, 11:53
Post #12205
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QUOTE(Kagoromo @ Feb 28 2012, 09:09) *

My current MH rapier: Superior rapier of balance

I'm thinking about switching to a club, because recently hit chance hasn't bothered me as much as me doing not enough damage. The wiki's advice page is against using club, but I think it's pretty much obsolete to suggest so because the Stun effect boosts damage rather well (+50% damage). So experts, what do you think? Should I keep the current rapier or opting for a new club? (My budget is about 50kC for now)

Sample of a good club in my opinion: Superior club of slaughter
Can't help you here.
QUOTE(Kagoromo @ Feb 28 2012, 09:09) *

Edit: "Monster damage starts at 50% base and increases by 1% per round." Does this mean monster damage will keep increase as I advance in Grindfest?
Yes, but I'm not sure if it stops increasing after round 50 (100% damage)

I have a small question as well. Does Weaken and/or Bewilder affect custom monsters special attacks? Those often get me.
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post Feb 28 2012, 12:05
Post #12206
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QUOTE(Mitch Connor @ Feb 28 2012, 16:53) *

Can't help you here.


(IMG:[invalid] style_emoticons/default/sad.gif) I'm still waiting for someone's expertise to clear my doubt...

QUOTE(Mitch Connor @ Feb 28 2012, 16:53) *

Yes, but I'm not sure if it stops increasing after round 50 (100% damage)


^This is what I should have included in my post. Sorry for being ambiguous about that.

This post has been edited by Kagoromo: Feb 28 2012, 12:14
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post Feb 28 2012, 12:08
Post #12207
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QUOTE(Kagoromo @ Feb 28 2012, 16:09) *

Should I keep the current rapier or opting for a new club? (My budget is about 50kC for now)
Edit: "Monster damage starts at 50% base and increases by 1% per round." Does this mean monster damage will keep increase as I advance in Grindfest?


1. Yes, go and grab a club of slaughter now. With DW you probably want to put your rapier of balance in OH instead of MH.
One nice thing about DW is that you have accuracy bonus from both MH and OH, so you probably don't need to worry about missing anything.
New axes may also be a viable choice if they have high bleeding damage, but that would be my preliminary guess without any concrete trials.

2. Yes, those monster damage will keep increasing. So at round 100 those monsters will be dealing 150% damage compared to arenas with the same difficulty.

QUOTE(Mitch Connor @ Feb 28 2012, 17:53) *

I have a small question as well. Does Weaken and/or Bewilder affect custom monsters special attacks? Those often get me.


Yes, but it depends on whether the special attack is physical (any monsters except elementals) or magical (elementals).

This post has been edited by varst: Feb 28 2012, 12:10
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post Feb 28 2012, 12:20
Post #12208
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QUOTE(varst @ Feb 28 2012, 11:08) *

Yes, but it depends on whether the special attack is physical (any monsters except elementals) or magical (elementals).

Thanks, I guess I should use scan more often now. Will send Karma as soon as my Power is recharged.
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post Feb 28 2012, 12:26
Post #12209
Amaduyu Mitsumi



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QUOTE(varst @ Feb 28 2012, 17:08) *

1. Yes, go and grab a club of slaughter now. With DW you probably want to put your rapier of balance in OH instead of MH.
One nice thing about DW is that you have accuracy bonus from both MH and OH, so you probably don't need to worry about missing anything.
New axes may also be a viable choice if they have high bleeding damage, but that would be my preliminary guess without any concrete trials.

Thanks for your fast answer. Now I know where to effectively invest my hard-earned credit.

QUOTE(varst @ Feb 28 2012, 17:08) *

2. Yes, those monster damage will keep increasing. So at round 100 those monsters will be dealing 150% damage compared to arenas with the same difficulty.
Yes, but it depends on whether the special attack is physical (any monsters except elementals) or magical (elementals).

(IMG:[invalid] style_emoticons/default/huh.gif)
I'm confused. I have seen people boasting them reaching stage 1000s of Grindfest in those how-to-earn-credit-in-HV thread. How is it even possible? Regen you can bring is limited and by stage 50, monsters would appear in pack of 6 or higher already. For so many monsters to hit you at the same time, it will hurt even in easy mode...

Edit: No. 69 post... not that it's relevance (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by Kagoromo: Feb 28 2012, 12:29
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post Feb 28 2012, 12:33
Post #12210
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QUOTE(Kagoromo @ Feb 28 2012, 18:26) *

I'm confused. I have seen people boasting them reaching stage 1000s of Grindfest in those how-to-earn-credit-in-HV thread. How is it even possible? Regen you can bring is limited and by stage 50, monsters would appear in pack of 6 or higher already. For so many monsters to hit you at the same time, it will hurt even in easy mode...


Most of those trials are from mages before the patch 0.6.4 monster hp buff.

If you kill everything before they can react, monster damage will never be a problem.
And mages can use staff to proc ET, so their MP can be regenerated.

Most of those who tried that are very high-leveled mages though; don't expect yourself to do that before lv.250.
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post Feb 28 2012, 12:37
Post #12211
Amaduyu Mitsumi



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I see now (IMG:[invalid] style_emoticons/default/smile.gif) Thank you very much for your answer!
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post Feb 28 2012, 12:58
Post #12212
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IMO It's very difficult to recommend a good DW pair for low level player since a large amount of weapon-combination that would be deem 'suck' by high level player are actually work just fine at low level.

For example: DW 2 clubs is a rather dumb idea at high level, but actually make sense for low level. (I'm not saying that it's good, but it make sense) ... Even a dagger will work at low level! (IMG:[invalid] style_emoticons/default/heh.gif)
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post Feb 28 2012, 13:08
Post #12213
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Tenboro should let us triple wield 3 longswords.
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post Feb 28 2012, 13:31
Post #12214
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@buktore

I couldn't decide if club+rapier works better than club+sword chuck (IMG:[invalid] style_emoticons/default/heh.gif)

Though there are many DW combinations, some did make more sense:

Main hand (MH):
-> High damage output
Therefore, the choice is among axe, club and rapier.
Only problem with rapier is that it doesn't have any good OH complements.

Off-hand (OH)
-> depends on what you want to focus

- axe
-> pro: high damage output
-> con: no parry bonus

- club:
-> pro: more stun chance
-> con: no parry bonus, at higher level you would like to have crit chance instead of stun chance

- rapier:
-> pro: PA gives even more damage
-> con: PA looks stupid if everything dies with 1-2 hits

- dagger:
-> pro: high parry
-> con: everything else looks quite rubbish

-shortsword:
-> pro: you get a bit of everything
-> con: you LOSE a bit of everything

- waki:
-> pro: you can use it with katana to form niten
-> con: otherwise it's only a rare version of dagger

-sword chuck:
-> pro: ridiculous crit bonus
-> con: no parry, obsolete, rare as hell

Give me some opinions (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 28 2012, 13:37
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QUOTE(dcherry @ Feb 28 2012, 00:03) *

When I did EoD 1-49 I weakened everything. Usually I went in with 13 godly manas in case I wanted to do it "faster". You need to make sure you have your usual high difficulty buffs (in my case, Haste/SV/S Shield/Regen 2/Arc Focus. I normally started with a tier1 AoE to trigger coalesced. After that I spammed tier3 AoE on the coalesced target and occasinoally mixed in the complimenting element's tier3 to cause explosion.

With wind, you don't really need blind thanks to the currents but if you plan on mana batterying a monster, use blind on the thing to make your batterying smoother. Elementals I saved for last (good mana batteries). Undeads I blasted with condemn when they were the last ones left. (purge if it was 2 left)


Yeah, that has been my strategy so far. It takes roughly 3-4 casts of Storm of Njord to kill most enemies, not resistant to Wind, that I target directly. I'm not sure if that's normal or indicative of my damage output being too low for IWBTH. EoD 1-49 is slow but manageable because you only face three enemies per round, but against more enemies (~5+) it becomes really difficult at keeping up with the damage I am taking because I'm not killing before being killed, like on lower difficulties.
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post Feb 28 2012, 13:56
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QUOTE(varst @ Feb 28 2012, 18:31) *

- rapier:
-> pro: PA gives even more damage
-> con: PA looks stupid if everything dies with 1-2 hits


If that rapier is a good "of the Nimble" or "of Balance" - therefore PA becomes a compliment stats only (an extremely nice one at that, still) - wouldn't the pro outweigh the con?
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post Feb 28 2012, 13:58
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High parry or crit + high bleed chance dagger can be use in OH with a good Axe in main to help boost bleed chance and give good amount of parry ... Will this parry worth the low raw damage? Don't know, depend on a lot of variable and how's thing is now for low level.

Although PA aren't work really well at low level, rapier can still be useful as OH for the sake of damage type (as a Giant killer when pair with club, for example).

A club+axe set (or vise versa), while unreliable, may still work well if you're not too unlucky.
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post Feb 28 2012, 14:53
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@Kagoromo

Well.....I'm just giving a general idea on how your can mix-and-match different one-handed weapons.
Your level/primary stats/equipments/difficulty you're playing/your strategy can all affect the result.
Therefore, it's quite difficult to claim that something didn't work, or some of them works better than the others.

@buktore
club+axe looks like a power house (bleeding while monsters are stunned is a definite plus).
However, without parry you may be quite vulnerable...
Hm....will that work with heavy-armor?
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post Feb 28 2012, 15:08
Post #12219
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QUOTE(varst @ Feb 28 2012, 19:53) *

@buktore
club+axe looks like a power house (bleeding while monsters are stunned is a definite plus).
However, without parry you may be quite vulnerable...


At low level, the chance of procing both bleed and stun is fairly remote (more so for OH proc), hence the 'unreliable' remark. And couple with, as you said, no parry, plus a low hit chance inherent in this set, might give user a headache...

QUOTE(varst @ Feb 28 2012, 19:53) *

Hm....will that work with heavy-armor?


If Heavy did work for them in the first place, I think so.
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post Feb 28 2012, 15:41
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Amaduyu Mitsumi



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@varst
The flexibility and maneuverability that DW style gives is the reason I'm following this path in the first place (IMG:[invalid] style_emoticons/default/smile.gif).
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