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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 27 2012, 08:01
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(LangTuTaiHoa @ Feb 27 2012, 13:24)  Damn. Got my ass kicked by FSM. AGAIN. Challenged it on Normal with ~380k HP. Each smite of mine blasted it for ~1500 HP. What did I do wrong??? Basically my strategy is: _ Keep FSM on weaken and poison at all times _ Keep spark, shadow, regen, arcane on me at all times _ Cure when HP <= 50% _ Spamming smite on FSM Wasted 6 life scrolls, 2 godly spirit, all 10 godly mana potions and just managed to take a little more than half of its HP. Dafuq??? (IMG:[ invalid] style_emoticons/default/ohmy.gif) (IMG:[ invalid] style_emoticons/default/ohmy.gif) (IMG:[ invalid] style_emoticons/default/cry.gif) (IMG:[ invalid] style_emoticons/default/cry.gif) 1. Why don't you use banish? At least it would make the whole battle much shorter. And remember, every spells you've casted can be counted similar to upkeep; if you can finish the whole thing in less turns, your total upkeep cost/scrolls required will also decrease. 2. Pick a oak staff of heimdall and some heaven-sent clothes. 3. Choose to use haste; it makes your debuffs last longer and your regen more useful. 4. Use some holy infusions to accelerate the whole process. As a mage, it's like a speed kill. Just use anything you can to accelerate the whole process.
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Feb 27 2012, 08:03
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JamesCID
Group: Catgirl Camarilla
Posts: 1,116
Joined: 15-October 07

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QUOTE I also didn't invest in blind and haste Uh, that's the worst you can do as a mage, get it ASAP
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Feb 27 2012, 08:07
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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QUOTE(varst @ Feb 27 2012, 13:01)  1. Why don't you use banish? At least it would make the whole battle much shorter. And remember, every spells you've casted can be counted similar to upkeep; if you can finish the whole thing in less turns, your total upkeep cost/scrolls required will also decrease.
2. Pick a oak staff of heimdall and some heaven-sent clothes.
3. Choose to use haste; it makes your debuffs last longer and your regen more useful.
4. Use some holy infusions to accelerate the whole process.
As a mage, it's like a speed kill. Just use anything you can to accelerate the whole process.
1. Silly me. I just wanted to save some MP each cast. Too bad. 2. Will Katalox staff do? I thought katalox is mainly for holy spells? 3. As said in previous post, too stupid of me not to use haste 4. I've wanted to ask this a while ago: what will infusions affect? I know physical/melee hit will be affected, but any other? Magic missile? Other offensive spells?
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Feb 27 2012, 08:11
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(LangTuTaiHoa @ Feb 27 2012, 14:07)  1. Silly me. I just wanted to save some MP each cast. Too bad. 2. Will Katalox staff do? I thought katalox is mainly for holy spells? 3. As said in previous post, too stupid of me not to use haste 4. I've wanted to ask this a while ago: what will infusions affect? I know physical/melee hit will be affected, but any other? Magic missile? Other offensive spells?
1. Katalox will also do well, though it's more expansive (in terms of similar quality) 2. infusion will give you 25% buff in respective offensive spells for 25 turns
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Feb 27 2012, 09:49
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aiwotorimodose
Group: Members
Posts: 7,012
Joined: 23-December 11

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stacking spell haste and scroll haste is always a good thing for RoB.
btw, I still spent 1 sup mana and 2 haste scroll (that means more than 30 turn) to beat normal FSM despite being a holy mage. Did I do something wrong here?
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Feb 27 2012, 10:57
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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I still don't get the tier thing for equipments. Wiki hasn't been updated. So what qualifies an equipment for a specific tier?
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Feb 27 2012, 11:02
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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QUOTE(LangTuTaiHoa @ Feb 27 2012, 11:57)  I still don't get the tier thing for equipments. Wiki hasn't been updated. So what qualifies an equipment for a specific tier?
It's just a question of rarity i guess T1-cloth, leather, plate T2-gossamer, kevlar, shield (?) T3-phase,shade,power for weapons i don't know but i feel like i drop slightly more scythes and katanas.
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Feb 27 2012, 11:13
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Toru Ikeda
Group: Members
Posts: 202
Joined: 14-April 11

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Hi, Im a noob when it comes to this. I mean never even knew of this game existed I always browse e galleries so anyway about skills I notice that there are alot of rows of health tank, Magic tank, spirit tank and overcharge will it all add up if I level them all rows? thanks...
also how to earn credits faster? thanks
This post has been edited by Toru Ikeda: Feb 27 2012, 11:14
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Feb 27 2012, 11:33
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aiwotorimodose
Group: Members
Posts: 7,012
Joined: 23-December 11

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yes, you get 3% boost for each AP you put on tank. so, if you put 3 on the first row and 3 on the second row you got 18% boost for that type. http://ehwiki.org/wiki/Abilitiesupload galleries (a good one) and grind. you can also run H@H or donate then sell the hath you acquire.
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Feb 27 2012, 13:44
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bakabombdood
Group: Members
Posts: 584
Joined: 10-March 11

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I've posted my stats (anything not mentioned is effectively 0) and I need a bit of advice. As you can see, I've gone the route of the survivalist (heavy melee, total Shield Armor) and I want to know what stats I would need to focus on if I wanted to run a Shade/Shadow dancer set (keeping to one-handed for the block) and still keep the ability to run my Shield set interchangeably. I think in this way I would be able to run a light armor set up that could be considered very survivable. Would this be unwise?
I would also like some advice regarding what abilities I should work on as a heavy/light melee user. As of now I have all my exp, health, and mana tanks maxed, and the only ability I have is Spark of Life (also maxed).
Strength 158 +40 +2
Dexterity 157 +7 +1
Agility 143 +4 +3
Endurance 157 +40 +2
Intelligence 60 +3
Wisdom 130
Equipment proficiency One-handed 128.89 Dual wielding 65.91 Light armor 11.64 Heavy armor 122.61 Magic proficiency Supportive 19.02 Curative 118.21
Derived attributes Health points 3823.5 Action speed 150.0 Overcharge 100.0
Statistics Fighting style One-handed Mainhand damage type Void Offhand damage type N/a
Physical attack 759.4 base damage 90.1 % hit chance 13.2 % crit chance
Magical attack 179.5 base damage 85.7 % hit chance 0 % crit chance 149.4 % mana cost
Physical defense 39.2 points absorbed 42.7 % mitigation
Magical defense 35.1 points absorbed 35.3 % mitigation
Avoidance 0 % evade 56.7 % block 6.6 % parry 14.1 % resist
Compromise 98.8 interference 95.1 burden
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Feb 27 2012, 14:00
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(bakabombdood @ Feb 27 2012, 19:44)  I've posted my stats (anything not mentioned is effectively 0) and I need a bit of advice. As you can see, I've gone the route of the survivalist (heavy melee, total Shield Armor) and I want to know what stats I would need to focus on if I wanted to run a Shade/Shadow dancer set (keeping to one-handed for the block) and still keep the ability to run my Shield set interchangeably. I think in this way I would be able to run a light armor set up that could be considered very survivable. Would this be unwise?
I would also like some advice regarding what abilities I should work on as a heavy/light melee user. As of now I have all my exp, health, and mana tanks maxed, and the only ability I have is Spark of Life (also maxed).
I don't know, it just didn't sound right to use 1H+shield with shade... The problem is that you've going to lose tons of HP if blocking/evade fails. And the inability of 1H against tons of enemies means that you're going to be hit hard sooner or later. Even if you have 25% blocking and 25% evade, the chance of getting hit is still around 50%. Right now shield armor/shield is working pretty much because you can concentrate on block/physical mitigation, which means with protection spell you're not going to get hit so hard. But with shield+shade, what supportive spell you're going to use? Haste is a must, then the choice is whether using protection or SV... I won't put too much faith on that combination even with a good club. How about DW+shade?
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Feb 27 2012, 14:03
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Kish
Newcomer
  Group: Gold Star Club
Posts: 97
Joined: 26-January 10

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Speaking of DW'ing, any changes in DW compositions? Is it still Wooden stick + Skewer? (Club and Rapier) due to the change on burden and such
This post has been edited by Kish: Feb 27 2012, 14:04
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Feb 27 2012, 14:20
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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In 1H ... More Evade = Less Counter. (IMG:[ invalid] style_emoticons/default/mellow.gif) Since block stats has huge diminishing return, it might be better to replace a few of your worst shield armor for a good normal plate (for mitigation) or power armor (for damage, less burden). ... Just my 2 cent. Light armor aren't that good nowadays. (though it still work just fine) ... So if you want to switch to it, have a really good reason beforehand...
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Feb 27 2012, 14:23
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bakabombdood
Group: Members
Posts: 584
Joined: 10-March 11

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QUOTE(varst @ Feb 27 2012, 14:00)  I don't know, it just didn't sound right to use 1H+shield with shade... The problem is that you've going to lose tons of HP if blocking/evade fails. And the inability of 1H against tons of enemies means that you're going to be hit hard sooner or later.
Even if you have 25% blocking and 25% evade, the chance of getting hit is still around 50%. Right now shield armor/shield is working pretty much because you can concentrate on block/physical mitigation, which means with protection spell you're not going to get hit so hard. But with shield+shade, what supportive spell you're going to use? Haste is a must, then the choice is whether using protection or SV... I won't put too much faith on that combination even with a good club.
How about DW+shade?
I'm hesitant to use DW+shade mostly because light armor doesn't really have the mitigation to survive a hit on simply raw evade (parry doesn't do much if I run into a boss and it uses a special). I might indeed do far more damage in a turn, but I had thought that a shield, bonus damage a shadow dancer set, and the stun from both a club and counterattack (as well as the chance for a monster to miss) would offset the low damage normally seen with 1H users. What you say makes sense though, the only other option would be to use 2H weapons, but that seems like more of a glass cannon than a survivalist build, and I've never used one against a boss/legendary monster so I don't know the how effective it is in that regard. I suppose I should collect a shadow dancer set first before I make any changes to my play style. Thank you for the help varst!
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Feb 27 2012, 14:36
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bakabombdood
Group: Members
Posts: 584
Joined: 10-March 11

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QUOTE(buktore @ Feb 27 2012, 14:20)  In 1H ... More Evade = Less Counter. (IMG:[ invalid] style_emoticons/default/mellow.gif) Since block stats has huge diminishing return, it might be better to replace a few of your worst shield armor for a good normal plate (for mitigation) or power armor (for damage, less burden). ... Just my 2 cent. Light armor aren't that good nowadays. (though it still work just fine) ... So if you want to switch to it, have a really good reason beforehand... It indeed has rather large diminishing returns, but with most of my armor having block chances exceeding 6% (my feet has the lowest at 5.5) and an armor piece with a block exceeding 11%, and with the assumption that I made the calculations correctly, I should exceed 62% block rate when my level catches up to my gear. That and I don't have any decent pieces of power armor to replace my shield armor (with regard to mitigation and burden/interference values). Crap, sorry for the double post, I could have sworn I hit the edit button. This post has been edited by bakabombdood: Feb 27 2012, 14:37
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Feb 27 2012, 14:52
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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Take my advice with a huge grain of salt, since it just an opinion. (IMG:[ invalid] style_emoticons/default/wink.gif) High block is good, like evade. But personally I don't really like evade that much given that I could go with the alternative since it still base on chance and dumb luck, and I always have shitty luck, so... (IMG:[ invalid] style_emoticons/default/heh.gif)
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Feb 27 2012, 17:20
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Toru Ikeda
Group: Members
Posts: 202
Joined: 14-April 11

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QUOTE(aiwotorimodose @ Feb 27 2012, 11:33)  yes, you get 3% boost for each AP you put on tank. so, if you put 3 on the first row and 3 on the second row you got 18% boost for that type. http://ehwiki.org/wiki/Abilitiesupload galleries (a good one) and grind. you can also run H@H or donate then sell the hath you acquire. NoooooOooooo i didn't know that (IMG:[ invalid] style_emoticons/default/sad.gif) wasted credits i thought i made a mistake (IMG:[ invalid] style_emoticons/default/sad.gif) thanks though
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Feb 27 2012, 17:22
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(Nguoivohinh @ Feb 27 2012, 21:20)  So basically you're in the heavy melee camp ?_?
Actually, No... (IMG:[ invalid] style_emoticons/default/heh.gif) ... But sooner or later, I might be. QUOTE(Nguoivohinh @ Feb 27 2012, 21:20)  Do you have any advice about what I should do?
Get Regen and X-Item! (IMG:[ invalid] style_emoticons/default/ph34r.gif) BTW, your item link are all wrong.
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Feb 27 2012, 17:25
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(buktore @ Feb 27 2012, 23:22)  BTW, your item link are all wrong.
I'm crying with laughter. A set of clothes pretending they're kevlars (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(buktore @ Feb 27 2012, 23:22)  Actually, No... (IMG:[ invalid] style_emoticons/default/heh.gif) ... But sooner or later, I might be. Why not? Heavy armors are much cheaper, and you can use them at any level with good results. If there's anything that should be nerfed.... (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by varst: Feb 27 2012, 17:30
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