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post Feb 25 2012, 10:22
Post #12061
skillchip



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You won't be giving up just the extra damage, but evade from burden.

Unless I see the gear and get your stats to plug into my spreadsheet for comparison I won't be able to answer that. My guess is you will take less damage in the LR with your shade then kevlar. You will just feel the hits more.
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post Feb 25 2012, 17:17
Post #12062
determinazione



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Main hand
Fine axe of the vampire
Off hand
Average axe of the vampire
Helmet
Fine leather helmet of warding
Body
Fine leather breastplate of warding
Hands
Crude leather gauntlets of warding
Legs
Fine leather leggings of the spirit-ward
Feet
Average leather boots of the fire-eater

Fighting style
Dualwield
Mainhand damage type
Slashing
Offhand damage type
Slashing
Physical attack
224.5 base damage
84.9 % hit chance
12 % crit chance
Magical attack
50 base damage
80.8 % hit chance
0.3 % crit chance
124 % mana cost
Physical defense
7.4 points absorbed
21.4 % mitigation
Magical defense
18.6 points absorbed
27.2 % mitigation
Avoidance
2.5 % evade
0 % block
1.6 % parry
24.9 % resist
Compromise
48 interference
52 burden

Strength

38

Dexterity

33


Agility

38


Endurance

38


Intelligence

22


Wisdom

30

Equipment proficiency
One-handed

1.50
Two-handed

0.00
Dual wielding

13.44
Staff

0.00
Cloth armor

0.66
Light armor

9.20
Heavy armor

0.66
Magic proficiency
Elemental

0.59
Divine

0.00
Forbidden

0.00
Deprecating

0.23
Supportive

0.00
Curative

14.62
Derived attributes
Health points

595.7

Health regen

27.6
Magic points

103.4

Magic regen

6.2
Spirit points

33.8

Spirit regen

1.4
Action speed

113.7

Overcharge

100.0

these are my stats etc. why i get my ass brutally kicked everytime i enter arena/ grindfest/ lol?
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post Feb 25 2012, 17:36
Post #12063
varst



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Probably because you're using the wrong armors/weapons.

For DW it's better to use a slaughter club in MH.
And if you want to start as a melee, you better choose to get kevlar (light) or plate (heavy). Don't mix them though; stick with one style.

Pick a few more points in WIS.

That's all I can say from the information given.
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post Feb 25 2012, 18:13
Post #12064
HDMI009



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Is there a preferred/recommended type of staff/suffix just for the purpose of grinding OR improving it's proficiency?

I'm trying to build up my staff proficiency, but I've only been getting an (average) 0.5-0.65 improvement / 100 rounds (normal arena/grindfest).

The average improves only slightly when I do IW (easy/crude), but the time expended is just too long.

I'm currently using this staff only.

Are there any other factors that I need to take note of? STATS?
[attachmentid=12041]

Thanks.
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post Feb 25 2012, 18:37
Post #12065
LangTuTaiHoa



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QUOTE(HDMI009 @ Feb 25 2012, 23:13) *

Is there a preferred/recommended type of staff/suffix just for the purpose of grinding OR improving it's proficiency?

I'm trying to build up my staff proficiency, but I've only been getting an (average) 0.5-0.65 improvement / 100 rounds (normal arena/grindfest).

The average improves only slightly when I do IW (easy/crude), but the time expended is just too long.

I'm currently using this staff only.

Are there any other factors that I need to take note of? STATS?
[attachmentid=12041]

Thanks.


Just a little note: you will only get staff prof when physically attack a single mob (crushing), or by using magic missile. Using other spells won't get you any.
I could be wrong, but I see no point in increasing staff proficiency anyway. You may want to focus on elemental/supportive/curative prof, and later maybe divine/forbidden...
By popular recommendations, you may want a set that focus on one kind of spell to have maximum effect.
For example staff of mjolnir + full phase set of mjolnir to get your electric spells stronger, or heimdall set for holy spells,...

This post has been edited by LangTuTaiHoa: Feb 25 2012, 18:46
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post Feb 25 2012, 18:38
Post #12066
determinazione



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@varst:

well i got leather- only equip, i mean not to mix equip so i can get the bonus prof.

as for the weapons they're too expansive for me so i'm keeping what i have <,<

my current abilities list is:

lvl 39, 4 ability sets unlocked and i have 1 point on cure, 1 on poison, one on item slot, 2 on aura slot, 12 points in exp bonus (supposed to be 36% more exp right?), 12 health tanks, 12 magic tanks, 3 spirit tanks.
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post Feb 25 2012, 18:46
Post #12067
varst



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You should buy equipments from WTS instead of bazaar as far as I can tell.
Things are inexpansive there.
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post Feb 25 2012, 18:51
Post #12068
determinazione



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credits earned will be more in harder difficulty or as the level raises?
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post Feb 25 2012, 18:59
Post #12069
bakabombdood



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QUOTE(determinazione @ Feb 25 2012, 18:38) *

@varst:

well i got leather- only equip, i mean not to mix equip so i can get the bonus prof.

as for the weapons they're too expansive for me so i'm keeping what i have <,<

my current abilities list is:

lvl 39, 4 ability sets unlocked and i have 1 point on cure, 1 on poison, one on item slot, 2 on aura slot, 12 points in exp bonus (supposed to be 36% more exp right?), 12 health tanks, 12 magic tanks, 3 spirit tanks.

Sent some so-so weapons to you, and thus my good deed for the day is complete (I need to stop giving shit away).
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post Feb 25 2012, 19:34
Post #12070
HDMI009



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QUOTE(LangTuTaiHoa @ Feb 26 2012, 00:37) *

Just a little note: you will only get staff prof when physically attack a single mob (crushing), or by using magic missile. Using other spells won't get you any.
I could be wrong, but I see no point in increasing staff proficiency anyway. You may want to focus on elemental/supportive/curative prof, and later maybe divine/forbidden...
By popular recommendations, you may want a set that focus on one kind of spell to have maximum effect.
For example staff of mjolnir + full phase set of mjolnir to get your electric spells stronger, or heimdall set for holy spells,...


I do understand that to improve the staff prof, it needs to physically hit the mob. But what puzzles me is why the prof rate is so low (please correct me if I'm wrong). When doing IW (easy/crude), I'll be lucky to get prof increase for 1 out of 10 physical hits on the mobs (strictly physical grinding) using my staff. I get better prof increases for 1H/2H/DW. Thus, the reason for asking on how to better improve my staff prof rate.

Using varst's wiki help page as my guide, I'm focusing on the elementals. I'm still in the process of outfitting my armour from gossamer elementalist/fox mix to full elementalist. (I can't afford phase ATM).
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post Feb 25 2012, 19:58
Post #12071
hitokiri84



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QUOTE(LangTuTaiHoa @ Feb 25 2012, 10:37) *
I could be wrong, but I see no point in increasing staff proficiency anyway.


QUOTE(Tenboro @ Sep 3 2011, 03:54) *

Proficiency bonuses are now as follows:

...
- Staff: +1.0 Physical Base Damage per point, +0.5 Magical Base Damage per point

Proficiency should increase naturally from using MM to proc Coalesced Mana when using Ether Theft.
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post Feb 25 2012, 20:01
Post #12072
4EverLost



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QUOTE(hitokiri84 @ Feb 25 2012, 17:58) *

Proficiency should increase naturally from using MM to proc Coalesced Mana when using Ether Theft.


ya, but it seems most newer mages don't use ET, or maybe they just don't use it the same way i do.
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post Feb 25 2012, 20:12
Post #12073
varst



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QUOTE(4EverLost @ Feb 26 2012, 02:01) *

ya, but it seems most newer mages don't use ET, or maybe they just don't use it the same way i do.


Detaching channeling from ET means I don't need to use MM to proc ET.

However, I would also suggest using more MM so staff prof. can grow naturally.
MM can be useful when there're 2-3 monsters left, which means you can save you mana casting the second/third spells.

And don't forget that their leveling rate is faster than us.

This post has been edited by varst: Feb 25 2012, 20:13
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post Feb 25 2012, 20:20
Post #12074
HDMI009



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QUOTE(hitokiri84 @ Feb 26 2012, 01:58) *

Proficiency should increase naturally from using MM to proc Coalesced Mana when using Ether Theft.

QUOTE(4EverLost @ Feb 26 2012, 02:01) *

ya, but it seems most newer mages don't use ET, or maybe they just don't use it the same way i do.


Could you enlighten us (mage apprentices), please? I/We could really need all the help to improve our game-play.

Whenever Coalesced Mana occurs, I always try to cast my next spell on it to conserve my mana, but not magic missile. Am I doing this correctly?


Edit: After reading varst's post above mine, I do have a better grip on the game-play.

This post has been edited by HDMI009: Feb 25 2012, 20:35
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post Feb 25 2012, 20:32
Post #12075
Amaduyu Mitsumi



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I have a few questions that I hope someone could answer:

1. Does Adept learner increase the amount of exp points to be spent in stats independently?

2. My fighting style of choice is 1H with shield. Can I get into late game with 1H style and light armors? Which stat should I focus then? Which spell should I get?

3. At which point should I train Scavenger / Luck of the draw / Quartermaster / Archaeologist?


[attachmentid=12043]
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post Feb 25 2012, 20:38
Post #12076
LangTuTaiHoa



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QUOTE(Kagoromo @ Feb 26 2012, 01:32) *

I have a few questions that I hope someone could answer:

1. Does Adept learner increase the amount of exp points to be spent in stats independently?

2. My fighting style of choice is 1H with shield. Can I get into late game with 1H style and light armors? Which stat should I focus then? Which spell should I get?

3. At which point should I train Scavenger / Luck of the draw / Quartermaster / Archaeologist?
[attachmentid=12043]


1. Adept learner increases both the exp you get to level up and the ones to be spent in stats, if I'm not mistaken.

2. Don't know much about melee

3. When you have enough money to spare (like 100k+). Those can be costly.

QUOTE(HDMI009 @ Feb 26 2012, 01:20) *

Could you enlighten us (mage apprentices), please? I/We could really need all the help to improve our game-play.

Whenever Coalesced Mana occurs, I always try to cast my next spell on it to conserve my mana, but not magic missile. Am I doing this correctly?


I think what he meant is this:
1. Casting magic missiles from the beginning, maybe more than 1 turn, to finally get Coalesced mana. You get staff prof in the process.

2. When coalesced mana already occured, 2 choices:

a. Physically hit it to get Ether theft, which regains some mana.
b. Cast offensive spells on it, to get 50% spell mana discount.

On side note: pack rat lv5 took my last 100k. I'm broke now (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)

This post has been edited by LangTuTaiHoa: Feb 25 2012, 20:42
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post Feb 25 2012, 20:45
Post #12077
varst



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QUOTE(HDMI009 @ Feb 26 2012, 02:20) *

Could you enlighten us (mage apprentices), please? I/We could really need all the help to improve our game-play.

Whenever Coalesced Mana occurs, I always try to cast my next spell on it to conserve my mana, but not magic missile. Am I doing this correctly?
Edit: After reading varst's post above mine, I do have a better grip on the game-play.


My usual way is to take a look at what's left after the first spell.
If there's a need to cast a second spell (3 monsters, a miss causing monster to have full HP, monsters left are dragons, monsters have 50% MP), I would cast my second spell.
Otherwise I would just cast MM to finish off the enemies.
(Though most of the time I would only MM when there's only 1 monster left to speed up (IMG:[invalid] style_emoticons/default/tongue.gif))

Also, if you want to MM/ET in CF/IW/GF, try to do that in the first few rounds, as the monsters are much weaker and won't cause that much damage to you.

QUOTE(Kagoromo @ Feb 26 2012, 02:32) *

I have a few questions that I hope someone could answer:

1. Does Adept learner increase the amount of exp points to be spent in stats independently?

2. My fighting style of choice is 1H with shield. Can I get into late game with 1H style and light armors? Which stat should I focus then? Which spell should I get?

3. At which point should I train Scavenger / Luck of the draw / Quartermaster / Archaeologist?
[attachmentid=12043]


1. Take a look at the wiki on EXP. It's more systematic.
http://ehwiki.org/wiki/Experience_Points

2. You can stay with 1H, though it will be quite slow. 1H's mainly used against bosses and above IMO.
If you want to level a bit faster, try DW/2H.
At your level staying everything balanced should be good enough. You can adjust later when you have a better idea what every stat do.
As for spells, get 1 point in poison and full weaken first. Protection and cure are also a must.

3. When you have too much credits to spend/feel that you're using your consumables faster than you can get them

This post has been edited by varst: Feb 25 2012, 20:56
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post Feb 25 2012, 20:54
Post #12078
HDMI009



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QUOTE(varst @ Feb 26 2012, 02:45) *

Also, if you want to MM/ET in CF/IW/GF, try to do that in the few few rounds, as the monsters are much weaker and won't cause that much damage to you.


?? (IMG:[invalid] style_emoticons/default/unsure.gif) ??


edit:
QUOTE(LangTuTaiHoa @ Feb 26 2012, 02:38) *

On side note: pack rat lv5 took my last 100k. I'm broke now (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)


(IMG:[invalid] style_emoticons/default/tongue.gif) Just bought an item from you, so at least you still have some bus-fare left. (IMG:[invalid] style_emoticons/default/duck.gif)

This post has been edited by HDMI009: Feb 25 2012, 20:59
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post Feb 25 2012, 20:56
Post #12079
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QUOTE(HDMI009 @ Feb 26 2012, 02:54) *


First few, that's a secret (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 25 2012, 20:56
Post #12080
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QUOTE(HDMI009 @ Feb 25 2012, 12:20) *

Could you enlighten us (mage apprentices), please? I/We could really need all the help to improve our game-play.

Whenever Coalesced Mana occurs, I always try to cast my next spell on it to conserve my mana, but not magic missile. Am I doing this correctly?
Edit: After reading varst's post above mine, I do have a better grip on the game-play.

You should be using Magic Missile with 1-2 monsters left to trigger Coalesced Mana and then using melee on CM to trigger Ether Theft. This will take style will take a little longer than simply using a potion, but it will both increase your Staff proficiency and reduce your reliance on potions. Presumably you'll have the same type of monsters constantly surviving on most rounds, no matter what magic type you use, so you should try to find a style that leaves monsters that are both strong against piercing but don't do much damage to you. That will allow you to gain back more mana when using this technique, rather than killing the monster(s) outright with Magic Missile.

When you're a much higher level and can easily generate or buy a lot of potions (and max your staff proficiency,) you can rely more on spamming potions to restore your MP under most circumstances.

And don't be afraid to train a few levels of Assimilator as well, if you can save your cash. It really expedites proficiency farming, especially for Staff.
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