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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 25 2012, 10:22
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skillchip
Group: Catgirl Camarilla
Posts: 5,755
Joined: 31-December 06

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You won't be giving up just the extra damage, but evade from burden.
Unless I see the gear and get your stats to plug into my spreadsheet for comparison I won't be able to answer that. My guess is you will take less damage in the LR with your shade then kevlar. You will just feel the hits more.
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Feb 25 2012, 17:17
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determinazione
Newcomer
 Group: Members
Posts: 40
Joined: 27-August 10

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Main hand Fine axe of the vampire Off hand Average axe of the vampire Helmet Fine leather helmet of warding Body Fine leather breastplate of warding Hands Crude leather gauntlets of warding Legs Fine leather leggings of the spirit-ward Feet Average leather boots of the fire-eater
Fighting style Dualwield Mainhand damage type Slashing Offhand damage type Slashing Physical attack 224.5 base damage 84.9 % hit chance 12 % crit chance Magical attack 50 base damage 80.8 % hit chance 0.3 % crit chance 124 % mana cost Physical defense 7.4 points absorbed 21.4 % mitigation Magical defense 18.6 points absorbed 27.2 % mitigation Avoidance 2.5 % evade 0 % block 1.6 % parry 24.9 % resist Compromise 48 interference 52 burden
Strength 38 Dexterity 33
Agility 38
Endurance 38
Intelligence 22
Wisdom 30 Equipment proficiency One-handed 1.50 Two-handed 0.00 Dual wielding 13.44 Staff 0.00 Cloth armor 0.66 Light armor 9.20 Heavy armor 0.66 Magic proficiency Elemental 0.59 Divine 0.00 Forbidden 0.00 Deprecating 0.23 Supportive 0.00 Curative 14.62 Derived attributes Health points 595.7 Health regen 27.6 Magic points 103.4 Magic regen 6.2 Spirit points 33.8 Spirit regen 1.4 Action speed 113.7 Overcharge 100.0
these are my stats etc. why i get my ass brutally kicked everytime i enter arena/ grindfest/ lol?
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Feb 25 2012, 17:36
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Probably because you're using the wrong armors/weapons.
For DW it's better to use a slaughter club in MH. And if you want to start as a melee, you better choose to get kevlar (light) or plate (heavy). Don't mix them though; stick with one style.
Pick a few more points in WIS.
That's all I can say from the information given.
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Feb 25 2012, 18:13
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HDMI009
Group: Members
Posts: 4,450
Joined: 7-September 11

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Is there a preferred/recommended type of staff/suffix just for the purpose of grinding OR improving it's proficiency? I'm trying to build up my staff proficiency, but I've only been getting an (average) 0.5-0.65 improvement / 100 rounds (normal arena/grindfest). The average improves only slightly when I do IW (easy/crude), but the time expended is just too long. I'm currently using this staff only. Are there any other factors that I need to take note of? STATS? [attachmentid=12041] Thanks.
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Feb 25 2012, 18:37
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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QUOTE(HDMI009 @ Feb 25 2012, 23:13)  Is there a preferred/recommended type of staff/suffix just for the purpose of grinding OR improving it's proficiency? I'm trying to build up my staff proficiency, but I've only been getting an (average) 0.5-0.65 improvement / 100 rounds (normal arena/grindfest). The average improves only slightly when I do IW (easy/crude), but the time expended is just too long. I'm currently using this staff only. Are there any other factors that I need to take note of? STATS? [attachmentid=12041] Thanks. Just a little note: you will only get staff prof when physically attack a single mob (crushing), or by using magic missile. Using other spells won't get you any. I could be wrong, but I see no point in increasing staff proficiency anyway. You may want to focus on elemental/supportive/curative prof, and later maybe divine/forbidden... By popular recommendations, you may want a set that focus on one kind of spell to have maximum effect. For example staff of mjolnir + full phase set of mjolnir to get your electric spells stronger, or heimdall set for holy spells,... This post has been edited by LangTuTaiHoa: Feb 25 2012, 18:46
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Feb 25 2012, 18:38
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determinazione
Newcomer
 Group: Members
Posts: 40
Joined: 27-August 10

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@varst:
well i got leather- only equip, i mean not to mix equip so i can get the bonus prof.
as for the weapons they're too expansive for me so i'm keeping what i have <,<
my current abilities list is:
lvl 39, 4 ability sets unlocked and i have 1 point on cure, 1 on poison, one on item slot, 2 on aura slot, 12 points in exp bonus (supposed to be 36% more exp right?), 12 health tanks, 12 magic tanks, 3 spirit tanks.
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Feb 25 2012, 18:46
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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You should buy equipments from WTS instead of bazaar as far as I can tell. Things are inexpansive there.
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Feb 25 2012, 18:51
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determinazione
Newcomer
 Group: Members
Posts: 40
Joined: 27-August 10

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credits earned will be more in harder difficulty or as the level raises?
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Feb 25 2012, 18:59
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bakabombdood
Group: Members
Posts: 584
Joined: 10-March 11

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QUOTE(determinazione @ Feb 25 2012, 18:38)  @varst:
well i got leather- only equip, i mean not to mix equip so i can get the bonus prof.
as for the weapons they're too expansive for me so i'm keeping what i have <,<
my current abilities list is:
lvl 39, 4 ability sets unlocked and i have 1 point on cure, 1 on poison, one on item slot, 2 on aura slot, 12 points in exp bonus (supposed to be 36% more exp right?), 12 health tanks, 12 magic tanks, 3 spirit tanks.
Sent some so-so weapons to you, and thus my good deed for the day is complete (I need to stop giving shit away).
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Feb 25 2012, 19:34
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HDMI009
Group: Members
Posts: 4,450
Joined: 7-September 11

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QUOTE(LangTuTaiHoa @ Feb 26 2012, 00:37)  Just a little note: you will only get staff prof when physically attack a single mob (crushing), or by using magic missile. Using other spells won't get you any. I could be wrong, but I see no point in increasing staff proficiency anyway. You may want to focus on elemental/supportive/curative prof, and later maybe divine/forbidden... By popular recommendations, you may want a set that focus on one kind of spell to have maximum effect. For example staff of mjolnir + full phase set of mjolnir to get your electric spells stronger, or heimdall set for holy spells,...
I do understand that to improve the staff prof, it needs to physically hit the mob. But what puzzles me is why the prof rate is so low (please correct me if I'm wrong). When doing IW (easy/crude), I'll be lucky to get prof increase for 1 out of 10 physical hits on the mobs (strictly physical grinding) using my staff. I get better prof increases for 1H/2H/DW. Thus, the reason for asking on how to better improve my staff prof rate. Using varst's wiki help page as my guide, I'm focusing on the elementals. I'm still in the process of outfitting my armour from gossamer elementalist/fox mix to full elementalist. (I can't afford phase ATM).
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Feb 25 2012, 19:58
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(LangTuTaiHoa @ Feb 25 2012, 10:37)  I could be wrong, but I see no point in increasing staff proficiency anyway. QUOTE(Tenboro @ Sep 3 2011, 03:54)  Proficiency bonuses are now as follows:
... - Staff: +1.0 Physical Base Damage per point, +0.5 Magical Base Damage per point
Proficiency should increase naturally from using MM to proc Coalesced Mana when using Ether Theft.
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Feb 25 2012, 20:01
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(hitokiri84 @ Feb 25 2012, 17:58)  Proficiency should increase naturally from using MM to proc Coalesced Mana when using Ether Theft.
ya, but it seems most newer mages don't use ET, or maybe they just don't use it the same way i do.
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Feb 25 2012, 20:12
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(4EverLost @ Feb 26 2012, 02:01)  ya, but it seems most newer mages don't use ET, or maybe they just don't use it the same way i do.
Detaching channeling from ET means I don't need to use MM to proc ET. However, I would also suggest using more MM so staff prof. can grow naturally. MM can be useful when there're 2-3 monsters left, which means you can save you mana casting the second/third spells. And don't forget that their leveling rate is faster than us. This post has been edited by varst: Feb 25 2012, 20:13
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Feb 25 2012, 20:20
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HDMI009
Group: Members
Posts: 4,450
Joined: 7-September 11

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QUOTE(hitokiri84 @ Feb 26 2012, 01:58)  Proficiency should increase naturally from using MM to proc Coalesced Mana when using Ether Theft.
QUOTE(4EverLost @ Feb 26 2012, 02:01)  ya, but it seems most newer mages don't use ET, or maybe they just don't use it the same way i do.
Could you enlighten us (mage apprentices), please? I/We could really need all the help to improve our game-play. Whenever Coalesced Mana occurs, I always try to cast my next spell on it to conserve my mana, but not magic missile. Am I doing this correctly? Edit: After reading varst's post above mine, I do have a better grip on the game-play. This post has been edited by HDMI009: Feb 25 2012, 20:35
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Feb 25 2012, 20:32
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Amaduyu Mitsumi
Group: Gold Star Club
Posts: 1,609
Joined: 2-October 11

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I have a few questions that I hope someone could answer:
1. Does Adept learner increase the amount of exp points to be spent in stats independently?
2. My fighting style of choice is 1H with shield. Can I get into late game with 1H style and light armors? Which stat should I focus then? Which spell should I get?
3. At which point should I train Scavenger / Luck of the draw / Quartermaster / Archaeologist?
[attachmentid=12043]
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Feb 25 2012, 20:38
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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QUOTE(Kagoromo @ Feb 26 2012, 01:32)  I have a few questions that I hope someone could answer:
1. Does Adept learner increase the amount of exp points to be spent in stats independently?
2. My fighting style of choice is 1H with shield. Can I get into late game with 1H style and light armors? Which stat should I focus then? Which spell should I get?
3. At which point should I train Scavenger / Luck of the draw / Quartermaster / Archaeologist? [attachmentid=12043]
1. Adept learner increases both the exp you get to level up and the ones to be spent in stats, if I'm not mistaken. 2. Don't know much about melee 3. When you have enough money to spare (like 100k+). Those can be costly. QUOTE(HDMI009 @ Feb 26 2012, 01:20)  Could you enlighten us (mage apprentices), please? I/We could really need all the help to improve our game-play.
Whenever Coalesced Mana occurs, I always try to cast my next spell on it to conserve my mana, but not magic missile. Am I doing this correctly?
I think what he meant is this: 1. Casting magic missiles from the beginning, maybe more than 1 turn, to finally get Coalesced mana. You get staff prof in the process. 2. When coalesced mana already occured, 2 choices: a. Physically hit it to get Ether theft, which regains some mana. b. Cast offensive spells on it, to get 50% spell mana discount. On side note: pack rat lv5 took my last 100k. I'm broke now (IMG:[ invalid] style_emoticons/default/cry.gif) (IMG:[ invalid] style_emoticons/default/cry.gif) This post has been edited by LangTuTaiHoa: Feb 25 2012, 20:42
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Feb 25 2012, 20:45
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(HDMI009 @ Feb 26 2012, 02:20)  Could you enlighten us (mage apprentices), please? I/We could really need all the help to improve our game-play.
Whenever Coalesced Mana occurs, I always try to cast my next spell on it to conserve my mana, but not magic missile. Am I doing this correctly? Edit: After reading varst's post above mine, I do have a better grip on the game-play.
My usual way is to take a look at what's left after the first spell. If there's a need to cast a second spell (3 monsters, a miss causing monster to have full HP, monsters left are dragons, monsters have 50% MP), I would cast my second spell. Otherwise I would just cast MM to finish off the enemies. (Though most of the time I would only MM when there's only 1 monster left to speed up (IMG:[ invalid] style_emoticons/default/tongue.gif)) Also, if you want to MM/ET in CF/IW/GF, try to do that in the first few rounds, as the monsters are much weaker and won't cause that much damage to you. QUOTE(Kagoromo @ Feb 26 2012, 02:32)  I have a few questions that I hope someone could answer:
1. Does Adept learner increase the amount of exp points to be spent in stats independently?
2. My fighting style of choice is 1H with shield. Can I get into late game with 1H style and light armors? Which stat should I focus then? Which spell should I get?
3. At which point should I train Scavenger / Luck of the draw / Quartermaster / Archaeologist? [attachmentid=12043]
1. Take a look at the wiki on EXP. It's more systematic. http://ehwiki.org/wiki/Experience_Points2. You can stay with 1H, though it will be quite slow. 1H's mainly used against bosses and above IMO. If you want to level a bit faster, try DW/2H. At your level staying everything balanced should be good enough. You can adjust later when you have a better idea what every stat do. As for spells, get 1 point in poison and full weaken first. Protection and cure are also a must. 3. When you have too much credits to spend/feel that you're using your consumables faster than you can get them This post has been edited by varst: Feb 25 2012, 20:56
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Feb 25 2012, 20:56
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(HDMI009 @ Feb 25 2012, 12:20)  Could you enlighten us (mage apprentices), please? I/We could really need all the help to improve our game-play.
Whenever Coalesced Mana occurs, I always try to cast my next spell on it to conserve my mana, but not magic missile. Am I doing this correctly? Edit: After reading varst's post above mine, I do have a better grip on the game-play.
You should be using Magic Missile with 1-2 monsters left to trigger Coalesced Mana and then using melee on CM to trigger Ether Theft. This will take style will take a little longer than simply using a potion, but it will both increase your Staff proficiency and reduce your reliance on potions. Presumably you'll have the same type of monsters constantly surviving on most rounds, no matter what magic type you use, so you should try to find a style that leaves monsters that are both strong against piercing but don't do much damage to you. That will allow you to gain back more mana when using this technique, rather than killing the monster(s) outright with Magic Missile. When you're a much higher level and can easily generate or buy a lot of potions (and max your staff proficiency,) you can rely more on spamming potions to restore your MP under most circumstances. And don't be afraid to train a few levels of Assimilator as well, if you can save your cash. It really expedites proficiency farming, especially for Staff.
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