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post Feb 21 2012, 03:14
Post #11961
wrinty



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The first thing Snowflake ever gave me was 100 Crystals, but at least it was primary stat instead of element crystals. Now, wish me luck!

EDIT: Dexterity increased by 1. Not bad at all. =D

This post has been edited by wrinty: Feb 21 2012, 03:14
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post Feb 21 2012, 12:16
Post #11962
altereggo



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Higher level spellcasters: I finally have first level soul, and wonder if it will ever replace elemental spells as my basic "kill everything in 2 turns" spell.
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post Feb 21 2012, 12:21
Post #11963
zhen0n



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QUOTE(altereggo @ Feb 21 2012, 18:16) *

Higher level spellcasters: I finally have first level soul, and wonder if it will ever replace elemental spells as my basic "kill everything in 2 turns" spell.


probably..if you maxed your forbidden proficiency (IMG:[invalid] style_emoticons/default/biggrin.gif)

my "kill everything in 2 turns" spells are pestilence + banish

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post Feb 21 2012, 12:36
Post #11964
varst



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QUOTE(altereggo @ Feb 21 2012, 18:16) *

Higher level spellcasters: I finally have first level soul, and wonder if it will ever replace elemental spells as my basic "kill everything in 2 turns" spell.


Probably not. Soul spells would cost you too much mana to cast.
Not to mention that it has the same damage output as tier 2 elemental spells without any chance of proc explosion.

Soul reaper/harvest is now mainly used to replenish your SP.
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post Feb 21 2012, 21:28
Post #11965
etothex



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QUOTE(varst @ Feb 21 2012, 02:36) *

Soul reaper/harvest is now mainly used to replenish your SP.


How exactly does it replenish your SP? Abilities page on wiki doesn't say much. (IMG:[invalid] style_emoticons/default/unsure.gif)

One other question, seeing as how there is only 1other way to get soul resistance (violet aura), (unless you find some old shielding aura pieces) should I put AP into searing radiance?
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post Feb 21 2012, 21:35
Post #11966
4EverLost



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QUOTE(etothex @ Feb 21 2012, 19:28) *

How exactly does it replenish your SP? Abilities page on wiki doesn't say much. (IMG:[invalid] style_emoticons/default/unsure.gif)

One other question, seeing as how there is only 1other way to get soul resistance (violet aura), (unless you find some old shielding aura pieces) should I put AP into searing radiance?


you cast the soul spell, monster gains ripened soul, you hit them (melee) "You drain ## SP from monster"

all the resistance abilities are a joke, don't waste your AP in them. They all use to add to spell damage.
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post Feb 21 2012, 21:39
Post #11967
varst



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QUOTE(etothex @ Feb 22 2012, 03:28) *

How exactly does it replenish your SP? Abilities page on wiki doesn't say much. (IMG:[invalid] style_emoticons/default/unsure.gif)

One other question, seeing as how there is only 1other way to get soul resistance (violet aura), (unless you find some old shielding aura pieces) should I put AP into searing radiance?


Basically it goes:

1. Cast soul reaper/soul harvest. There's a chance that ripened soul procs.
2. Use your weapon to hit the monster with ripened soul. It successful, you'll replenish some SP.

Note that ripened soul will disappear after you successfully replenish SP.

And no, at your level you can save your AP on other meaningful abilities.
Get resistance when you're high-level enough to stop worrying about APs.
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post Feb 21 2012, 21:55
Post #11968
GeForce310



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I'm just started transitioning from melee to mage. For the spells, I've re-invested my APs into the T2 Elementals. Should I invest in the T1 Condemn/purge as well?
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post Feb 21 2012, 22:15
Post #11969
etothex



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QUOTE(4EverLost @ Feb 21 2012, 11:35) *

you cast the soul spell, monster gains ripened soul, you hit them (melee) "You drain ## SP from monster"

all the resistance abilities are a joke, don't waste your AP in them. They all use to add to spell damage.


QUOTE(varst @ Feb 21 2012, 11:39) *

Basically it goes:

1. Cast soul reaper/soul harvest. There's a chance that ripened soul procs.
2. Use your weapon to hit the monster with ripened soul. It successful, you'll replenish some SP.

Note that ripened soul will disappear after you successfully replenish SP.

And no, at your level you can save your AP on other meaningful abilities.
Get resistance when you're high-level enough to stop worrying about APs.

Got it, thanks; forgot I'll have spark of life by then as well.

This post has been edited by etothex: Feb 21 2012, 22:20
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post Feb 21 2012, 22:45
Post #11970
wrinty



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Can warriors also use Soul Reaper/Harvest to restore Mana or do they need to rely on potions?
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post Feb 21 2012, 22:52
Post #11971
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QUOTE(wrinty @ Feb 21 2012, 15:45) *

Can warriors also use Soul Reaper/Harvest to restore Mana or do they need to rely on potions?


You mean restore Spirit? Yeah, but it comes at a cost of MP per cast.
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post Feb 21 2012, 23:55
Post #11972
wrinty



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Hmm... Do Warriors have any reliable ways to restore mana then? I can't really see how people would be able to go 100 rounds with warriors with just a few pots unless they were really lucky with Gem drops.

I can kind of see Ether Theft would help Mages survive, but I'm not really seeing how a Warrior can go at it for so long.
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post Feb 22 2012, 00:08
Post #11973
4EverLost



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QUOTE(wrinty @ Feb 21 2012, 21:55) *

Hmm... Do Warriors have any reliable ways to restore mana then? I can't really see how people would be able to go 100 rounds with warriors with just a few pots unless they were really lucky with Gem drops.

I can kind of see Ether Theft would help Mages survive, but I'm not really seeing how a Warrior can go at it for so long.


100 rounds of melee on normal shouldn't be hard. But what helps is how many potions you can take into battle, if you use godly mana and how many Magic points you have.
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post Feb 22 2012, 00:16
Post #11974
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Your level is another big limitant, Not long ago I thought it was impossible for a mage to go through more than 40 rounds of arena. Nowadays 100 rounds is a breeze.

And Ether theft for mages is not as good as it sounds, at least not in low difficulties, you get a few points of MP at the cost of missing a few turns and even taking a good chunk of damage from mobs , and you might find yourself spending more MP on healing than what you got from ET. For RoB and gods ET is fairly useful though.
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post Feb 22 2012, 09:56
Post #11975
wrinty



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Yeah, at the very beginning, I was having trouble clearing 7 rounds without using up all my potions and now I'm trying to clear it without using any consumables.

What are the best ways to get better equipment other than selling them? I know when someone gets a really good equipment, they usually keep it rather than sell it so that rarely ends up on the market.

From what I can gather, Arena and Item World seem to be the best? Is there anything about Item World that makes it better than Grindfest and what should the difficulty and the item quality be for me to take advantage of IW drops?
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post Feb 22 2012, 11:57
Post #11976
etothex



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Hey guys, some advice on Scythe Damage, what's more important, higher weapon damage or higher bleed damage? For reference, been using a slaughter scythe, but just had a new drop, and the bleed ticks were hitting harder on arthropods than my attacks. (IMG:[invalid] style_emoticons/default/blink.gif)

Bleeder
Physical attack
585.1 base damage
88.2 % hit chance
14.4 % crit chance

Bleeding wound
18 % on mainhand hit
389 dmg for 4 turns

Slaughter
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702.4 base damage
85.7 % hit chance
10.8 % crit chance

Bleeding wound
23 % on mainhand hit
297 dmg for 4 turns
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post Feb 22 2012, 12:07
Post #11977
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QUOTE(etothex @ Feb 22 2012, 11:57) *

Hey guys, some advice on Scythe Damage, what's more important, higher weapon damage or higher bleed damage? For reference, been using a slaughter scythe, but just had a new drop, and the bleed ticks were hitting harder on arthropods than my attacks. (IMG:[invalid] style_emoticons/default/blink.gif)



IMO, If it was a ethereal prefix high weapon damage (or slaughter suffix) is preferred, For non-ethereal high Bleed Damage and proc chance is better.

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post Feb 22 2012, 12:20
Post #11978
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QUOTE(etothex @ Feb 22 2012, 16:57) *

what's more important, higher weapon damage or higher bleed damage?


Since nothing prevent me to care both of them at once, that's what I did. Not so sure about the other though...

In your case, however, it depends on how you play the game... (in additional to purng advice)

Higher damage means ...
- Higher Shatter Strike Dmg.
- Gains better advantage of Great status & Spirit Stance.

Higher bleed damage means ...
- More consistent damage to all type of monster.
- Better suits at playing in just Good status.
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post Feb 22 2012, 12:30
Post #11979
etothex



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thanks purng, buktore; that was just what I needed to know. Of course if i could have both high damage + high bleed, i'd be happiest (IMG:[invalid] style_emoticons/default/wink.gif)

sonofa someone just dropped a lvl 92 slaughter scythe (63.92 base) /29 bleed base into the bazaar. what a waste

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post Feb 22 2012, 17:07
Post #11980
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Just wondered: what's generally better - upgrading a weapon or level it up through IW? I know that level it up may increase many stats at once but what about on each specific stat? Does upgrading increase it more?
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