@wrinty
@DSpooky
@eqwer
Basically I heard how scythe works from my friend, and he's lv. 300.
Though I've also seen some guys (~lv. 50 - 150) trying that and said it's as good as maces.
(And all those who use this strategy are heavy melees, so I don't think it works quite well with light melee)
Basically it's how it works:
1. High-damage scythe for lower-difficulty clearing.
It has better damage output than maces.
While you may say that mace can stun monsters are deal more damage, the chance to proc stunning on all enemies before they die is too low.
2. High bleeding scythe for higher-difficulty clearing, mainly for powerleveling.
Bascially the opposite position. The monsters have high mitigation, so monsters won't die in a few turns.
Bleeding may be the most efficient way to deal constant damage.
Besides, you may need more hits to kill monsters at A and E position with a mace, while with scythe you can just leave them to death.
The better way is, of course, casting weaken on them first. Now they're 50% less powerful.
So....it's not a comparison between mace and scythe. I'm just stating how you can better use your scythe.
@wrinty
That's
HV scripts, which shows the base data of equipments.
@aeridus
I think your problem's on man consumption?
Not a melee, just my casual view:
1. I guess you can drop Protection in auto-cast?
Though you have slots for the spell, keeping it on will cause you tons of mana.
And protection's doing almost nothing with shade armor IMO, especially on IWBTH, since you're going to be hit by trucks anyway.
2. Even though SP mode causes you tons of mana, you should use them when you cast/recast regen2 and heartseeker. At your level, even the first cast will save you ~130 mana for less than 10 SP.
3. Related with point 2:
You can use the mana saved to cast Soul Reaper and hit monsters to regain SP.
It will cause you ~30 mana, but you can gain your SP back.
@ChosenUno
Not sure, 90% of the time melees can perform better than mages when killing gods at around lv.100.
Especially when they get silence at lv.110 and mages have to wait till lv.150 to get the first dark spell against IPU.
Or, you can temporary pick soul spells (6 APs) , use it against RL, then reset it.
The clothes (demon-fiend) are not expansive, and you can re-use them later against IPU.
This post has been edited by varst: Feb 17 2012, 10:02