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post Feb 16 2012, 16:49
Post #11821
varst



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@xdgfsdf

Should be about the same. Bleeding should be better for heavy armor players, while stunning should be good for both light/heavy melees.

I've suggested some AP ideas in my last post.



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post Feb 16 2012, 19:58
Post #11822
Hoheneim



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QUOTE(Aspire4740 @ Feb 16 2012, 15:27) *

What's the best way to improve my 1H (5.82) & DW (11.95) proficiency?
Difficulty level / Battle Zone / Weapons?

I switched over from heavy to light (shade, mixed negation/fleet) for a couple weeks now, & was mainly using 2H (54.57) mace throughout.


I'd say a Crude Item World on IWBTH.

In a crude Item the enemies are just cannon fodder, on IWBTH difficulty they've got so many HP you can bash away to farm proficiency to your heart's content.

Don't use pots, flee when you're out of HP and MP and rest.

If you want to speed up the process, just restore yourself using the lesser/average pots once you're out.

Wash, rinse, repeat.
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post Feb 16 2012, 20:16
Post #11823
Aspire4740



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QUOTE(Hoheneim @ Feb 17 2012, 01:58) *

I'd say a Crude Item World on IWBTH.

In a crude Item the enemies are just cannon fodder, on IWBTH difficulty they've got so many HP you can bash away to farm proficiency to your heart's content.

Don't use pots, flee when you're out of HP and MP and rest.

If you want to speed up the process, just restore yourself using the lesser/average pots once you're out.

Wash, rinse, repeat.


I'll try it out later, but first to get a Crude to farm first. Thanks.

This post has been edited by Aspire4740: Feb 16 2012, 20:17
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post Feb 17 2012, 00:54
Post #11824
wrinty



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Welp, my connection's too slow to run H@H and I can't really donate any money. It looks like the only way for me to learn credits/hath outside Hentaiverse is to learn Japanese and Photoshop and start translating. TT.TT
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post Feb 17 2012, 02:11
Post #11825
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I've maintained a fairly balanced build so far but I'm considering shifting my stats a bit. Here's what I have:
Strength: 334 + 33 = 367
Dexterity: 312 + 55 = 367
Agility: 285 + 82 = 367
Endurance: 351 + 16 = 367
Intelligence: 322 + 25 = 347
Wisdom: 349 + 18 = 367

My main strategy is using the two-handed weapon skill whenever Overcharge hits 280% and keeping Regen II and Heartseeker turned on. I also have Haste, Protection, Shadow Veil, and Spirit Shield in autocast. I never use Spirit Mode because Spirit Shield uses a lot of SP on IWBTH mode. I'm happy with my strategy as it's fairly easy to maintain, but it can be a bit mana-hungry which is why I keep my wisdom so high.

Should I tone a few stats down so I can maximize more important stats?

This post has been edited by aeridus: Feb 17 2012, 02:25
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post Feb 17 2012, 03:10
Post #11826
wrinty



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How exactly do bleed builds work? Does bleed eventually do enough damage that it's worth building a whole strategy around it?
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post Feb 17 2012, 03:36
Post #11827
DSpooky



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QUOTE(wrinty @ Feb 16 2012, 18:10) *

How exactly do bleed builds work? Does bleed eventually do enough damage that it's worth building a whole strategy around it?


I highly doubt it. I suppose I am unsure as to what you mean, but the bleed stat on most weapons is something I really don't even bother with. The time it takes for the enemy to bleed, they can still attack you, even kill you with a special attack if you are unlucky.
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post Feb 17 2012, 04:04
Post #11828
wrinty



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It's just that some people recommended scythes for their high damage and Bleed damage and I believe I heard something about a bleed build for melee.

It seems my defense is way too low for my level. I tried to do the Crude IWBTH thing for some proficiency, but just ended up dying pretty early. I guess I should get a Kevlar set specialized in soaking up the damage when I have enough money to throw around.
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post Feb 17 2012, 04:49
Post #11829
etothex



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QUOTE(wrinty @ Feb 16 2012, 18:04) *

It's just that some people recommended scythes for their high damage and Bleed damage and I believe I heard something about a bleed build for melee.

It seems my defense is way too low for my level. I tried to do the Crude IWBTH thing for some proficiency, but just ended up dying pretty early. I guess I should get a Kevlar set specialized in soaking up the damage when I have enough money to throw around.


I went from light to heavy in my 60s and 70s. Kevlar's pretty expensive, and hard to find choice pieces that don't break the bank. I ended up using plate more, and it was a good decision. Now i have 10+ more absorb/mitigation and like 200 more hp. Just gotta get use to managing your casting a bit better due to high interference. Safe while i level up my evade and parry some more before trying to find some more good light armor. Also when you hit 70 and get regen i think it will make grinding a lot easier.
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post Feb 17 2012, 05:06
Post #11830
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Scythes are good weapons, and bleed can be a semi-important stat, but IMHO Mace is better because while the creep bleed they can still attack, stun them and they cannot fight back. Besides bleed does too little damage per tick IMO.
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post Feb 17 2012, 05:30
Post #11831
eqwer



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so Scythes are good for quick clearing of normal arena, right?
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post Feb 17 2012, 05:49
Post #11832
Notsayin



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OK. I've played this for a while, and I seem to have come up with a decent build. I'm pretty sure, though, that I have room for improvement, and I'd like a bit of advice.

I've gone for a heavy-armor build with a one-handed weapon and shield. I'd like to keep that build if possible, but I'd also like to know what I could do to improve it. Meanwhile, a few questions:
* How are my stats? (The current balance of stats is based off their costs, so over time they'll get more balanced relative to each other.)
* What abilities could/should I be using that I haven't yet?
* Should I be training my proficiencies more, and if so, which ones?
* What about my equipment? It's doing OK for now, but could it be better (for a reasonable cost)?

Incidentally, my title of "Lord" is likely going to change soon, once I finish the next Arena challenge. I have managed to finish all the Arena and Ring of Blood challenges up to L90, but haven't yet had the chance to do the L100 ones yet. Here are my stat sheets:

(IMG:[img812.imageshack.us] http://img812.imageshack.us/img812/5944/hv1stats.png)
(IMG:[img853.imageshack.us] http://img853.imageshack.us/img853/7116/hv2equipment.png)
(IMG:[img824.imageshack.us] http://img824.imageshack.us/img824/238/hv3abilities.png)
(IMG:[img403.imageshack.us] http://img403.imageshack.us/img403/280/hv4auras.png)
(IMG:[img256.imageshack.us] http://img256.imageshack.us/img256/856/hv5training.png)

Thanks in advance!

EDIT: Well, the results are in, and I passed the first L100 Arena challenge. Not too hard, either; the White Bunneh went down a lot faster than I expected.

This post has been edited by Notsayin: Feb 17 2012, 06:14
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post Feb 17 2012, 06:38
Post #11833
wrinty



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0 Deprecating? You don't use Silence, Nerf, Weaken, or Poison at all?
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post Feb 17 2012, 06:43
Post #11834
Notsayin



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Silence and Nerf aren't available to me yet. I'm 10 levels too low for Silence, and 50 levels too low for Nerf.

As for Weaken and Poison, no, I don't use those.
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post Feb 17 2012, 06:50
Post #11835
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QUOTE(Notsayin @ Feb 17 2012, 11:43) *

Silence and Nerf aren't available to me yet. I'm 10 levels too low for Silence, and 50 levels too low for Nerf.

As for Weaken and Poison, no, I don't use those.


You should! Weaken and Poison are extremely useful against bosses.

I have a question. I have 3 TOB now, and was thinking about trying RL. I'm a mage right now, but don't have a soul spell yet. Should I pick up 1 point in soul reaper and use it? Or should I switch to meleeing it with infusions of Gaia?

I should note that I'm an elemental mage.

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post Feb 17 2012, 07:59
Post #11836
wrinty



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I remembered that there was some way to be able to tell how good your equipment is relative to other equipment of the same level. Can anyone help me with that? When I go to the auctions, I have no idea which of the items are good >.<.

My only criteria is if
A) Is it ethereal? If so buy
(IMG:[invalid] style_emoticons/default/cool.gif) Is it Shade? If so buy

So yeah, I need a way to find out how I should decide on my purchases.
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post Feb 17 2012, 08:12
Post #11837
smilejb



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QUOTE(aeridus @ Feb 16 2012, 17:11) *

I've maintained a fairly balanced build so far but I'm considering shifting my stats a bit. Here's what I have:
Strength: 334 + 33 = 367
Dexterity: 312 + 55 = 367
Agility: 285 + 82 = 367
Endurance: 351 + 16 = 367
Intelligence: 322 + 25 = 347
Wisdom: 349 + 18 = 367

My main strategy is using the two-handed weapon skill whenever Overcharge hits 280% and keeping Regen II and Heartseeker turned on. I also have Haste, Protection, Shadow Veil, and Spirit Shield in autocast. I never use Spirit Mode because Spirit Shield uses a lot of SP on IWBTH mode. I'm happy with my strategy as it's fairly easy to maintain, but it can be a bit mana-hungry which is why I keep my wisdom so high.

Should I tone a few stats down so I can maximize more important stats?

I know I'm a low level but I thought I would try to help out. Those are really nice stats btw. an extra 82 in agility? wow. Arer you doing light armor then?

Anyway, if you are going to have a dump stat, it should be intelligence. I say its cost should be about 25% of the cost for wisdom. (wisdom is the one with the better magic mitigation and mp anyway). That doesn't look like it would give too much extra exp though. If you want some more exp to move around, do the same with dexterity and put it in str.

Otherwise you are doing just fine.
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post Feb 17 2012, 08:13
Post #11838
varst



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@wrinty
@DSpooky
@eqwer

Basically I heard how scythe works from my friend, and he's lv. 300.
Though I've also seen some guys (~lv. 50 - 150) trying that and said it's as good as maces.
(And all those who use this strategy are heavy melees, so I don't think it works quite well with light melee)

Basically it's how it works:
1. High-damage scythe for lower-difficulty clearing.
It has better damage output than maces.
While you may say that mace can stun monsters are deal more damage, the chance to proc stunning on all enemies before they die is too low.

2. High bleeding scythe for higher-difficulty clearing, mainly for powerleveling.
Bascially the opposite position. The monsters have high mitigation, so monsters won't die in a few turns.
Bleeding may be the most efficient way to deal constant damage.
Besides, you may need more hits to kill monsters at A and E position with a mace, while with scythe you can just leave them to death.
The better way is, of course, casting weaken on them first. Now they're 50% less powerful.

So....it's not a comparison between mace and scythe. I'm just stating how you can better use your scythe.

@wrinty

That's HV scripts, which shows the base data of equipments.

@aeridus

I think your problem's on man consumption?
Not a melee, just my casual view:

1. I guess you can drop Protection in auto-cast?
Though you have slots for the spell, keeping it on will cause you tons of mana.
And protection's doing almost nothing with shade armor IMO, especially on IWBTH, since you're going to be hit by trucks anyway.

2. Even though SP mode causes you tons of mana, you should use them when you cast/recast regen2 and heartseeker. At your level, even the first cast will save you ~130 mana for less than 10 SP.

3. Related with point 2:
You can use the mana saved to cast Soul Reaper and hit monsters to regain SP.
It will cause you ~30 mana, but you can gain your SP back.

@ChosenUno

Not sure, 90% of the time melees can perform better than mages when killing gods at around lv.100.
Especially when they get silence at lv.110 and mages have to wait till lv.150 to get the first dark spell against IPU.

Or, you can temporary pick soul spells (6 APs) , use it against RL, then reset it.
The clothes (demon-fiend) are not expansive, and you can re-use them later against IPU.

This post has been edited by varst: Feb 17 2012, 10:02
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post Feb 17 2012, 10:08
Post #11839
wrinty



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Alright, I got the script to work. Is there a database on the ranges that a certain weapon can have though? Those numbers don't really mean anything if I don't know what the ranges are >.<.

Does the base stat shown take into account quality and suffixes?

Also, I created a monster for two days and noticed it hasn't gotten any kills even after I boosted its strength by two and increased its resistances until it got a PL of 20. I created a Mechanoid, by the way. Would other monsters have more success than a mechanoid and when does it start becoming capable of winning regularly?
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post Feb 17 2012, 10:09
Post #11840
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QUOTE(smilejb @ Feb 17 2012, 01:12) *

I know I'm a low level but I thought I would try to help out. Those are really nice stats btw. an extra 82 in agility? wow. Are you doing light armor then?

Anyway, if you are going to have a dump stat, it should be intelligence. I say its cost should be about 25% of the cost for wisdom. (wisdom is the one with the better magic mitigation and mp anyway). That doesn't look like it would give too much extra exp though. If you want some more exp to move around, do the same with dexterity and put it in str.

Otherwise you are doing just fine.

Yep, as you can see in my sig. (IMG:[invalid] style_emoticons/default/smile.gif) I'm currently experimenting with lowering endurance a tad because it's an expensive stat to maintain for me. And keeping intelligence about 50 levels behind everything else, which I had been doing for a while, didn't make any sense anymore because I could easily up it 10 or more levels with the amount of exp it would take to up another stat one point. This is what I'm currently adjusting towards, since wisdom is still fairly important:
Strength: 377
Dexterity: 377
Agility: 377
Endurance: 357
Intelligence: 347
Wisdom: 367

@varst
I did try removing each individual thing from autocast to see what impact it had, and no matter what I chose I could definitely feel a difference based on how fast SP drained. That was back when I wore Kevlar though, so it's worth re-testing. I do have all the soul spells, mainly because I wanted the passive soul resistance.

I was unaware of how exactly Spirit Stance worked, I'll have to try temporarily turning it on and off for casting the spells I use (when I don't have Channeling, that is).

This post has been edited by aeridus: Feb 17 2012, 17:04
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