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post Feb 4 2012, 20:58
Post #11521
smilejb



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QUOTE((Cheater) Tiap @ Feb 4 2012, 11:47) *

And it gets better the more you'll level up~
Assuming maxed HP and SP tanks, you'll lose 1200HP+ at level 200, 1800HP+ at level 300, ~72SP+ at level 200, ~100SP+ at level 300, you'll have crap Parry that will lower your overall evasion, enemies will hit you a lot harder because of your horrible mitigation, and you'll have trouble hitting enemies for ET because of your abysmal hit chance.

The wiki says agi helps with the hit chance. The hp drop is a very convincing argument though. Mitigation and sp not so much. As a mage, I don't use that spirit stance so my points are only used for spark of life. So getting sp tanks is moot until I can get an extra 50% spirit.

Mages were never meant to have high mitigation either.

Sorry for the double post. Just wanted to reply to tiap before another post came up.

This post has been edited by smilejb: Feb 4 2012, 21:00
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post Feb 4 2012, 21:05
Post #11522
Hoheneim



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QUOTE(varst @ Feb 4 2012, 14:20) *

@Hoheneim
If you take a look at how prof. affects Niten Ichiryu, you would understand more.


You couldn't have put it in a more condescending way.

Is this how you like to play? Not my cup of tea, but I'm game:

QUOTE
Elemental Spells

Elemental spells corresponds to fire, cold, elec and wind spells. They all have 3 tiers of spells, with different status effects.

Advantages:

Mana-saving
Assessable at lower level

Disadvantages

Monsters with double resistance
Ineffective at higher difficulty

Holy/Dark spells

They have 2 tiers of spells.

Advantages:

They’re more powerful spells.

Disadvantages:

They are assessable at higher level
They’re mana-consuming.


"If you look into a dictionary you would understand the difference between [www.merriam-webster.com] assessable and [www.merriam-webster.com] accessible."

Not very nice when it's put that way. Uncalled for, condescending, just plain rude ain't it?

My thoughts exactly.

To paraphrase a nice saying here on the boards: don't do the wiseass if you can't handle the counter-wiseass.
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post Feb 4 2012, 21:12
Post #11523
smilejb



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hey hoheneim, are you the one who had the doctor doom avatar before? I'm pretty crappy with names so sometimes I just remember the pictures instead.

Like I know skillchip has a trash cat avatar. And cheater tiap changes their picture semi regularly. (I believe I've seen it change atleast 3 times now).
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post Feb 4 2012, 21:17
Post #11524
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Wow, that was pretty douchey.
Even if you thought he was being condescending (which I would disagree with, but whatever) he was still trying to help you...
It's not like he had to help in the first place.

Anyway, awhile back someone mentioned something about monster stats getting maxed out at a certain point (I believe the comment was that giants strength gets maxed after 11 upgrades). I haven't actually seen any collected information about max stats for monsters though. Does such a thing exist or did I misinterpret the original statement?
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post Feb 4 2012, 21:18
Post #11525
Jeric



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QUOTE(varst @ Feb 4 2012, 10:15) *

You may have a look at my informal HV advice on comparisons over different playing styles.

Generally changing from melee to mage can be easy; take equipments, train prof., adjust a bit on your primary attributes.
I should also ask the reason behind your switching.


I took a look at your HV advice. It's really helpful. The reason behind my switching is that with a two handed fighter i noticed that in Item world i end up facing four or five rounds with usually 8-9 enemies in each round. and because i take a lot of damage during the round i end up using two or three health potions and still not be able to finish the round. So my thought is that it is only going to get worse from here so why not switch to something that has AOE spell and always be able to hit more than one enemy.
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post Feb 4 2012, 21:29
Post #11527
Slobber



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QUOTE(Mr. Plow @ Feb 4 2012, 12:17) *

Wow, that was pretty douchey.
Even if you thought he was being condescending (which I would disagree with, but whatever) he was still trying to help you...
It's not like he had to help in the first place.

Anyway, awhile back someone mentioned something about monster stats getting maxed out at a certain point (I believe the comment was that giants strength gets maxed after 11 upgrades). I haven't actually seen any collected information about max stats for monsters though. Does such a thing exist or did I misinterpret the original statement?


I'm not too sure what happened there but I think it was basically a miscommunication. Varst probably didn't answer his question entirely the way he wanted and he misread Varst's opening statement immediately as a hostile gesture.

http://ehwiki.org/wiki/Monster_Lab#Upgrading Stats cap at 25 and resists cap at 75. I believe you can upgrade stats as much as you want until you hit 25 but resist wise I think you can only increase by up to 50 at most.

- Crystal Fusion has now been added. You can use Crystals to power up the monster's primary stats and elemental defenses in order to boost its effectiveness in battle.
-- The cost for fusing a stat increases both with fusing that particular stat and (to a lesser degree) with fusing other stats of the same type.
-- Primary Stats can be increased to a maximum of 25, if you ever get that many crystals.
-- Elemental Defense can be increased to a maximum of 75, but each stat can only be increased 50 times.
https://forums.e-hentai.org/index.php?s=&am...t&p=1010616

Release notes are very useful, esp with the search function =)
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post Feb 4 2012, 21:34
Post #11528
smilejb



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Looks like you got some nice equips. (some better than mine actually).

My advice, well obviously you said your still switching over so I'll ignore those stats for now. But the ability page. I would suggest you stick with 2 maybe 3 different aoe spells. I did 2 because usually if its not dead by the second one, I just magic missle it.

But there is another reason for this too. This way you can become specialist. Basically find equips that compliment your spells. I'm looking for some mjolner and sutr for my lightning and fire combinations.

Now I chose those specifically because lightning procs deep burns which lowers evade and resist. And casting fire on it makes it explode for extra damage.

Now if you choose this, than you'll have to do something with the extra ap. Go for exp. Maybe max poisen, I don't know. Its what you want. I got exp, mana, and health tanks maxed. Though I'm not really sure how useful hp tank will be if I just get rid of endurance and strength.
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post Feb 4 2012, 21:38
Post #11529
Slobber



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HP/Mana tanks are absolutely essential IMO. If I didn't have HP tanks a normal difficulty monster can kill me in 1 special. (this held true from when I was level 100 til now)

HP tanks account for a lot of your overall health.
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post Feb 4 2012, 21:41
Post #11530
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QUOTE(Jeric @ Feb 5 2012, 02:18) *

I took a look at your HV advice. It's really helpful. The reason behind my switching is that with a two handed fighter i noticed that in Item world i end up facing four or five rounds with usually 8-9 enemies in each round. and because i take a lot of damage during the round i end up using two or three health potions and still not be able to finish the round. So my thought is that it is only going to get worse from here so why not switch to something that has AOE spell and always be able to hit more than one enemy.


Try to find a good 2h mace with high stun. It'll mass stun everything and you'll survive a bit longer. Though that's not advised for arenas. I usually go with sword+board for arenas + bosses. Much more survivable. Also, at your level you should have access to Cure already. You should use it instead of health potions. Bring mana potions instead.

Other than that, well, you can always start by hitting the one with the most mana. Then take it from there. Maybe think about wearing heavy armor as well, because really, 2h sucks at defense, especially low levels. Mitigation and especially absorb is more important in lower levels, IMO.

If you want, you can have this mace of mine: http://hentaiverse.org/pages/showequip.php...;key=b0030f3202. Hopefully it'll serve you better than it does me.
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post Feb 4 2012, 21:45
Post #11531
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QUOTE(smilejb @ Feb 5 2012, 02:34) *

Looks like you got some nice equips. (some better than mine actually).

My advice, well obviously you said your still switching over so I'll ignore those stats for now. But the ability page. I would suggest you stick with 2 maybe 3 different aoe spells. I did 2 because usually if its not dead by the second one, I just magic missle it.

But there is another reason for this too. This way you can become specialist. Basically find equips that compliment your spells. I'm looking for some mjolner and sutr for my lightning and fire combinations.

Now I chose those specifically because lightning procs deep burns which lowers evade and resist. And casting fire on it makes it explode for extra damage.

Now if you choose this, than you'll have to do something with the extra ap. Go for exp. Maybe max poisen, I don't know. Its what you want. I got exp, mana, and health tanks maxed. Though I'm not really sure how useful hp tank will be if I just get rid of endurance and strength.


Hmm. I like being versatile. Although I do need many more ability points for my HP tanks, sigh... + I can't really afford another ability respec so soon after this one >"<.
Oh yeah. Do you ever try to get ET at all? Or just blast enemies away ASAP? Because ET returns a pathetic (IMO) amount of mana (6-7 a mob's turn), which is not nearly enough to cover for the expenses of curing the damage from that mob that turn. Is it only for bosses?

This post has been edited by ChosenUno: Feb 4 2012, 21:46
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post Feb 4 2012, 21:56
Post #11532
smilejb



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Yup, looks like health tanks are still worth it apparently. And I'm really just starting as mage but imo ET does seem only useful for the bosses. (not even the mini bosses, MBP and up). Half the time they die before I get to proc. And like you said, the damage they could do if they hit is far more than mp you get.

And Being versatile is good. I like having the extra ability points to use. Honestly, exp tanks are usually the last I fill up since they don't actually help you survive in any way. Oh, and some one said, jack of all trades, master of none. I'd rather be the master :-P.

quick edit. Forgot to say that I do like the halved mp cost of coalecesed (sp?) mana. Even if that critter has the least health, I always aim at them if I proc'ed coalecesed mana. That to me is more useful for now instead of ET.

Also how did you get your staff prof so high? Mine is at 5 >_>. Elemental prof is easy to get. I tried spamming magic missle for a while last night. Got like .5 prof more >_>. Thought it would be easy since it was so low and my level is so high.

This post has been edited by smilejb: Feb 4 2012, 22:00
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post Feb 4 2012, 21:57
Post #11533
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@smilejb

Well I'm just trying to analyze how your decision will affect your character.
If you know the consequence, then go ahead and try that.
I'm not here to tell what you shouldn't do; I'm just giving suggestions from my calculations how things may be better done.
So you may be correct, because I haven't tried that.

@Hoheneim
Er...I'm not sure what happened, but if you feel offended, sorry about that.
English's not my mother language, so some miscommunication is bound to happen.
When I said 'understand more', I just mean that literally.

And well, that's why I said it's some informal advice; it's not finished, not calibrated, and not proofread.
I'm trying my best to finish that, but it takes time to do so.

@Jeric
You're correct that mages can hit every monsters in the field.
However, every spells requires mana, and mages have low physical mitigation.
So you're going to get hit and requires 2-3 cures to clear a round when you go deeper into GF/CF.

@ChosenUno
Okay.
1. APs
As I've counted, you've 108 APs now, so I will assume you have 20+ levels in ability boost.
So...you should train some APs and put that into HP tanks.
HP tanks are essential for your survival. Besides, it can prevent hp overflow from cures/gems.

In your case, I noticed that you've high ability reset cost. So we've to be a bit cunning on that:
once you trained APs, put that into HP tanks. Don't reset until lv.110 when you get tier 3 fire spell.
You can also put points into useful spells (bewilder, spark), but hp tank is your first priority.

As for spells to use, I would suggest keeping the highest tier only for each type of spells.
That can spare you tons of APs.
Just leave 1-2 tier 1 AOE spells to clear the round.
Or you can use smilejb's idea and pick 2 spells, but that would be dangerous against bosses.

2. Equipments
Most of the armors are useless. You need to find armor with elementalist suffix, to increase your damage output.
Of course, you can go straightly to phases, though I think elementalist are cheaper and phases are not that useful if you don't have lv.130's arcane focus to increase your spell damage.

As for staff, try to find a ebony staff of focus with high base MDB (20+) and high accuracy (45+).
Or you can jump to get a ebony staff of destruction with base MDB > 32.

3. ET
Isn't that good unless you're facing bosses. For the time you spend on ETing, you can earn more credits to buy mana potions, or get more potion drops.


This post has been edited by varst: Feb 4 2012, 22:12
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post Feb 4 2012, 21:57
Post #11534
hzqr



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QUOTE(smilejb @ Feb 4 2012, 18:58) *
The wiki says agi helps with the hit chance. The hp drop is a very convincing argument though. Mitigation and sp not so much. As a mage, I don't use that spirit stance so my points are only used for spark of life. So getting sp tanks is moot until I can get an extra 50% spirit.

Mages were never meant to have high mitigation either.

One thing is having high mitigation, another is having no mitigation.

Also, yesterday DragonRanger was complaining about how he couldn't hit enemies without Heartseeker, and I believe he's a Shade user (which grants AGI/DEX bonuses).
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post Feb 4 2012, 22:24
Post #11535
Hoheneim



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QUOTE(smilejb @ Feb 4 2012, 20:12) *

hey hoheneim, are you the one who had the doctor doom avatar before? I'm pretty crappy with names so sometimes I just remember the pictures instead.

Like I know skillchip has a trash cat avatar. And cheater tiap changes their picture semi regularly. (I believe I've seen it change atleast 3 times now).


No, I've always had this avatar, though the previous version was a bit smaller and dimmer.

QUOTE
Wow, that was pretty douchey.
Even if you thought he was being condescending (which I would disagree with, but whatever) he was still trying to help you...


He helped me, in a way, 'cause I read that part wrong. He did it in a very rude way, though. And he still disregarded the rest of the post.

QUOTE
It's not like he had to help in the first place.


Believe what you want, but it's not like one has to be smart aleck while helping someone just because he's doing so.

QUOTE
I'm not too sure what happened there but I think it was basically a miscommunication. Varst probably didn't answer his question entirely the way he wanted and he misread Varst's opening statement immediately as a hostile gesture.


Not "hostile", maybe "impudent". It's not that people have to answer me the way I want or else. It's that I don't think people would like to be answered that way and I made a simple counter example of what would happen if everyone did the same. The result? An excalation along the lines of the mage-melee war with people shouting right past each other uselessly.

I don't like debating that way. Not in the least. If you (as a whole) find that what I wrote was inconsiderate or even insulting, then I'm sure I made my point very clear: show a modicum of respect for your interlocutor, otherwise expect him to treat you as you did.
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post Feb 4 2012, 22:26
Post #11536
smilejb



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Hey varst, I know that your just giving suggestions, thats why I emphasized appreciation. Whichever way works better in the long or short run doesn't matter too much. After all its just a game. As far as bosses go, didn't really think about that one. Mini bosses seem to die rather easily still but maybe I'll put a point into the other elementals. Basically the ones that don't have an aoe.

I can just keep using the recast button so I don't even need to put it on my quickbar. (another reason why I specialize in 2). But if I get bosses in a battle, I might be a bit screwed with the no aoe for their weakness. Other than that, I think its a sound strategy.

And btw, your english is pretty good. Typos do happen. Blah blah blah.

Oh and tiap, I was thinking about that. 10% mitigation from an attack that does 500 only saves me from 50 damage. This scales up and down depending on how much damage they actually do. In my case, I don't think I've seen one hit for 1k. So basically I'm missing out on protection from 100 damage per hit at most. I'd rather get the extra umphf to make sure they can't attack again saving me from 900 damage instead of the 100.

But thats just my view...

Edit: looked back in the posts and that was trikon apparently with the doctor doom avatar. Looks like he leveled up way more than I have. I had you 2 confused because when I was level 100, he was around 110. Your level being similar and me not seeing doctor doom for a while... yea. Anyway, just drop it. I think you may have taken something the wrong way. His english isn't his native language... blah blah blah, play nice.

This post has been edited by smilejb: Feb 4 2012, 22:31
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post Feb 4 2012, 22:35
Post #11537
hzqr



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QUOTE(smilejb @ Feb 4 2012, 20:26) *
Oh and tiap, I was thinking about that. 10% mitigation from an attack that does 500 only saves me from 50 damage. This scales up and down depending on how much damage they actually do. In my case, I don't think I've seen one hit for 1k. So basically I'm missing out on protection from 100 damage per hit at most. I'd rather get the extra umphf to make sure they can't attack again saving me from 900 damage instead of the 100.

That works fine and dandy until you hit level 200 and start meeting the high level monsters.
Liselotte and Eila can easily crit me for up to 5k-6k HP with their special attack and I have 43% mitigation on my main suit.

And on that note, you're already over level 100 which means you've switched over to the exponential PL cap; monsters are going to get a lot stronger a lot faster from now on.
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post Feb 4 2012, 22:42
Post #11538
Hoheneim



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QUOTE(varst @ Feb 4 2012, 20:57) *

@Hoheneim
Er...I'm not sure what happened, but if you feel offended, sorry about that.
English's not my mother language, so some miscommunication is bound to happen.
When I said 'understand more', I just mean that literally.

And well, that's why I said it's some informal advice; it's not finished, not calibrated, and not proofread.
I'm trying my best to finish that, but it takes time to do so.


I'm not waging war at you, Varst. You've helped me many times, but as I said this time I felt offended and I reacted accordingly.

I'm not bashing you for the wiki either, I already told you in the past that it's a great read and that I appreciate your efforts. If you remember, I encouraged you to keep up the good work when it looked like you were dissatisfied with it and erased the page.

BTW, English is not my mother language either, that's why I try and tread carefully.

Since what you said was unintentional, disregard my previous answer as a generic rant on forum interaction.

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post Feb 4 2012, 22:45
Post #11539
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QUOTE(Hoheneim @ Feb 5 2012, 04:24) *

And he still disregarded the rest of the post.


Er...well, I noted that typo.
Not going to correct that immediately, since there may be hundreds of misused words in my writings.
I'd correct that when I add/sort through the information.

And I'm still dissatisfied with it; probably I'll never get satisfied with that, but still I need to draw a finishing line.

This post has been edited by varst: Feb 4 2012, 22:48
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post Feb 4 2012, 22:49
Post #11540
Jeric



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QUOTE(ChosenUno @ Feb 4 2012, 13:41) *

Try to find a good 2h mace with high stun. It'll mass stun everything and you'll survive a bit longer. Though that's not advised for arenas. I usually go with sword+board for arenas + bosses. Much more survivable. Also, at your level you should have access to Cure already. You should use it instead of health potions. Bring mana potions instead.

Other than that, well, you can always start by hitting the one with the most mana. Then take it from there. Maybe think about wearing heavy armor as well, because really, 2h sucks at defense, especially low levels. Mitigation and especially absorb is more important in lower levels, IMO.

If you want, you can have this mace of mine: http://hentaiverse.org/pages/showequip.php...;key=b0030f3202. Hopefully it'll serve you better than it does me.


Okay. Ill have to work on having more than one set of equipment. Thank you. also with the offer of the mace, that raises another question: if i'm only level 35 can i use a weapon that states level 76 at the bottom. Is that level a min level or suggested level?

other thought just realized IMO ment in my opinion. i have a friend who says IMO, meaning International Mathematical Olympiad

QUOTE(varst @ Feb 4 2012, 13:57) *

@Jeric
You're correct that mages can hit every monsters in the field.
However, every spells requires mana, and mages have low physical mitigation.
So you're going to get hit and requires 2-3 cures to clear a round when you go deeper into GF/CF.


okay. thank you. (IMG:[invalid] style_emoticons/default/smile.gif)


and on a small side note
QUOTE(smilejb @ Feb 4 2012, 13:12) *

hey hoheneim, are you the one who had the doctor doom avatar before? I'm pretty crappy with names so sometimes I just remember the pictures instead.

Like I know skillchip has a trash cat avatar. And cheater tiap changes their picture semi regularly. (I believe I've seen it change atleast 3 times now).


is it bad to change avatars regularly? i have a folder of all my favorite avatars. ^.^'

This post has been edited by Jeric: Feb 4 2012, 22:50
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