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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 4 2012, 13:08
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE The following effects are for every 10 points in the respective proficiency. (...) Weapons
When using ONE-HANDED + 15 Physical Base Damage + 0.5% Attack Accuracy + 0.5% Block
When using TWO-HANDED + 20 Physical Base Damage + 0.5% Attack Accuracy + 0.5% Parry
When using DUAL-WIELD + 25 Physical Base Damage + 0.5% Attack Accuracy + 0.25% Attack Crit Chance
When using STAFF + 10 Physical Base Damage + 5 Magical Base Damage + 0.5% Attack Accuracy
I started off with Niten Ichiryu, and I got to about lvl 90 leaving my 2H and DW proficiencies below 20. When I hit my nineties I switched to DW, the damage output difference between NI and DW was about 60 points in favor of NI. Now I'm 112 and since then I raised my DW proficency up to about 70. According to the wiki I should have gained at least +100 points of physical base damage, but the damage difference with NI is still about 60 points in favor of NI. It didn't change one bit. I'm still wearing the same armor and the weapons I'm talking about are still the same. Since the damage of NI and DW level up consistently and since it seems it's only due to the raising bonuses of my shade gear as I level up, I'd say that you get that physical base damage bonus una tantum. Either that or there's a bug as the bonus doesn't apply "for every 10 points in the respective proficiency".
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Feb 4 2012, 14:36
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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QUOTE(varst @ Feb 4 2012, 18:03)  Any titles above ascended has to be manually selected.
You also need to beat one particular arena to unlock that. (In your case, it will be the arena 'endgame')
Thanks, I see it now. Finished that freaking End game on heroic, a little struggle I'd say. Then I see the Twisted plot. Now I'm going to do it on Normal for easy pleasure lol
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Feb 4 2012, 15:20
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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@Hoheneim If you take a look at how prof. affects Niten Ichiryu, you would understand more. From fighting styles: QUOTE Stat bonuses, bleeding wounds, and offhand strike chance work as they do with DW proficiency. Unlike DW, there is no parry bonus. The chance to proc domino strikes are the same as with Two-Handed proficiency. However, it does NOT have the bonus damage/range that being over 100/200 Two-Handed proficiency does. No weapon proficiencies are gained when using this style.
When stat bonus is concerned, DW prof. affects DW and Niten in the same way. It means that the stat bonus provided by DW and Niten should be the same. So unless your DW set and Niten set has huge difference in the weapon damage base, the gap between the two styles should be about the same. This post has been edited by varst: Feb 4 2012, 15:20
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Feb 4 2012, 16:55
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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I have some artifacts now. Should I shrine them now or wait until later levels? Will the equipments be better if I wait?
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Feb 4 2012, 17:42
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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How do mages keep themselves from dying? I have mostly fine clothes, 1 exquisite piece, level 78-81s. I have only 12% evade. My damage output is quite okay, but I get hit hard! I waste a lot of mana on cures/regen.
I never quite get to use Ether Theft either. Mobs die too fast. So what can I do to keep up with the mana use on self-healing?
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Feb 4 2012, 17:56
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Jeric
Newcomer
 Group: Members
Posts: 25
Joined: 28-August 11

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Hey, i'm currently a low level two handed fighter. Now im thinking of switching to a mage character. Is there a point at which it is an unreasonable idea to switch?
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Feb 4 2012, 18:03
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Jeric @ Feb 4 2012, 23:56)  Hey, i'm currently a low level two handed fighter. Now im thinking of switching to a mage character. Is there a point at which it is an unreasonable idea to switch?
Yes. You should only switch once are at least lvl 60-70 IMO. Why? Proficiency is one, but more importantly, you'll need a lot of ability points for maging. And IMO, Haste is mandatory for a mage, for survival purposes. You'll also need time to gain credits to do ability training. In short, be patient. (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Feb 4 2012, 18:11
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(LangTuTaiHoa @ Feb 4 2012, 22:55)  I have some artifacts now. Should I shrine them now or wait until later levels? Will the equipments be better if I wait?
You can always wait and wait. However, if you need an upgrade *right now*, then go ahead. Otherwise, I suggest you save them. I'm pretty sure that phase + ethereal stuff only drops when you're above a certain level.
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Feb 4 2012, 18:15
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(LangTuTaiHoa @ Feb 4 2012, 22:55)  I have some artifacts now. Should I shrine them now or wait until later levels? Will the equipments be better if I wait?
If you mean trophies (for equipments), you should shrine them later when you progress to at least lv.200. If yor mean artifacts, you can shrine them anytime for the haths/energy drinks/etc, though selling that to other players can also be a viable choice. Note that you'll never get those primary attributes bonus and ability points if you sell them, but in return you lose less when you get 100 crystals. QUOTE(ChosenUno @ Feb 4 2012, 23:42)  How do mages keep themselves from dying? I have mostly fine clothes, 1 exquisite piece, level 78-81s. I have only 12% evade. My damage output is quite okay, but I get hit hard! I waste a lot of mana on cures/regen.
I never quite get to use Ether Theft either. Mobs die too fast. So what can I do to keep up with the mana use on self-healing?
The prefix of clothes means nothing. It's the suffix and prof.bonus that matters. Mind showing more details on equipments/abilities/primary attributes? QUOTE(Jeric @ Feb 4 2012, 23:56)  Hey, i'm currently a low level two handed fighter. Now im thinking of switching to a mage character. Is there a point at which it is an unreasonable idea to switch?
You may have a look at my informal HV advice on comparisons over different playing styles. Generally changing from melee to mage can be easy; take equipments, train prof., adjust a bit on your primary attributes. I should also ask the reason behind your switching.
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Feb 4 2012, 19:01
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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QUOTE(varst @ Feb 4 2012, 23:15)  If you mean trophies (for equipments), you should shrine them later when you progress to at least lv.200. If yor mean artifacts, you can shrine them anytime for the haths/energy drinks/etc, though selling that to other players can also be a viable choice. Note that you'll never get those primary attributes bonus and ability points if you sell them, but in return you lose less when you get 100 crystals.
Yeah sorry I did mean trophies (IMG:[ invalid] style_emoticons/default/tongue.gif) . Guess I'm saving them now. Should I train some luck of the draw too? Also, is Cure 2 worth upgrading? How is the mana/hp ratio, is it better than Cure? For example, do I get double the hp cured for about 1.5x mana? Edit: tried it, it really doubles the cure hp but the mana is like 2.5x (IMG:[ invalid] style_emoticons/default/cry.gif) (IMG:[ invalid] style_emoticons/default/cry.gif) It used so much mana that 4/5 times I use it I immediately got an Channeling afterwards lol And usually one cure 2 is not enough in IWBHT so I use that Channeling for another free cure 2, it generally means 2 cure 2 for the price of 1 (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by LangTuTaiHoa: Feb 4 2012, 19:24
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Feb 4 2012, 19:33
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smilejb
Group: Members
Posts: 558
Joined: 24-May 09

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QUOTE((Cheater) Tiap @ Feb 4 2012, 03:36)  That's a bad idea if I've ever seen one~
I don't think its really a bad idea. I'll have plenty of spirit potions to keep me alive. And the spirit I get anything is probably worthless to me. (because I'm not going to use spirit mode and spark takes half no matter what). As far as the parry bonus, I will kind of miss that but then again it kind of goes against all the evade I want. If anything endurance will be the last to be taken down though. Until I get that mighty spell damage, going to need to survive a bit
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Feb 4 2012, 19:46
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JamesCID
Group: Catgirl Camarilla
Posts: 1,116
Joined: 15-October 07

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You'll lose more than you gain by getting dex to 0, unless you have full phase equipment your evade will be low, and even if that's the case have you taken into account you are getting less evade than parrying percent you are losing?
As well as physical accuracy, which is crucial when you are ETing.
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Feb 4 2012, 19:54
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smilejb
Group: Members
Posts: 558
Joined: 24-May 09

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My parry is at 4.2 pretty negligible to me. However what you say about the ether theft does hold water...
I can upgrade the aura more to get some more hit chance though. (won't be as much as dex though). But I think its more or less worth the trade for magic strength.
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Feb 4 2012, 19:59
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JamesCID
Group: Catgirl Camarilla
Posts: 1,116
Joined: 15-October 07

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It might be negligible, but certainly adds a higher chance of blocking physical attacks than the evade you'll get from those points.
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Feb 4 2012, 20:20
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(LangTuTaiHoa @ Feb 4 2012, 09:01)  How is the mana/hp ratio, is it better than Cure? For example, do I get double the hp cured for about 1.5x mana?
http://ehwiki.org/wiki/Spells#Curative_Magic
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Feb 4 2012, 20:25
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smilejb
Group: Members
Posts: 558
Joined: 24-May 09

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Well maybe I'll leave it around 10 or so. The exp I'll get from getting it down to zero from there won't be enough to level something that I want anyway. Maybe 25 is a little better. Either way, its going to take me a while to get the stats where I want them to be.
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Feb 4 2012, 20:26
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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I would suggest not to drop any primary stats lower than 80% of your current level.
Just played with character simulator, assuming lv. 110 character:
STR, END, DEX -> 88 (80%), 66(60%), 44(40%), 22 (20%), 0(0%)
AGI, INT, WIS -> 119, 123(+4), 125(+6), 125(+6), 125(+6)
Assuming you dropped STR/END/DEX to the respective %, the second line shows the maximum primary stats you can get.
As you can see, by lowering STR from 80% to 0%, you're going to get 6 more in INT. Let's compare what you lose and what you get from this process: You lose STR: 88 hp, 3.52% phy. miti DEX: 8.8% in attack accuracy, 3.52% in parry END: 352 hp, 6.16% phy. miti You gain AGI: 2 action speed, 0.24% in evade INT: 1-2 MP, 0.3% magic accuracy, 0.12% magic crit, 7.5 base magic damage WIS: 4-5 MP, 0.24 magic regen/min, 3.75 base magic damage, 0.24% magic miti, 0.6% magic acc, 0.24% resist, 0.24% magic crit chance
So in total, you lose 430 base hp, about 9% in phy miti, 3.5% in parry in exchange for about 6 MP, 11.25 base damage, 0.9% magic acc, 0.36% magic crit, 0.24% resist.
I'm not the one to make the decision, but the above data may help you to make a decision on what level you should keep your attributes.
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Feb 4 2012, 20:47
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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And it gets better the more you'll level up~ Assuming maxed HP and SP tanks, you'll lose 1200HP+ at level 200, 1800HP+ at level 300, ~72SP+ at level 200, ~100SP+ at level 300, you'll have crap Parry that will lower your overall evasion, enemies will hit you a lot harder because of your horrible mitigation, and you'll have trouble hitting enemies for ET because of your abysmal hit chance.
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Feb 4 2012, 20:54
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smilejb
Group: Members
Posts: 558
Joined: 24-May 09

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(IMG:[ fbcdn-sphotos-a.akamaihd.net] https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/s720x720/418490_2660429432318_1303391994_32188118_568904687_n.jpg) Those are my current stats. Reducing them by 10 a day takes forever. Btw, I really appreciate how you scaled all of that to my level. Pretty personal and yea, everyone likes to be appreciated. Anyway if I treat int anything like I did strength, for my level it would be around 141. Maybe even more since I'm ignoring so many other stats. While my wisdom and agility will be closer to my level. I know the difference would be greater but most of those stats aren't for me anyway. And while showing a difference in stats does show overall benefits of a massive stat dump, I believe the total of all the remaining stats far outweighs everything else. I'm not looking for hp or mitigation. And the point in evade for every 25 is just like the parry. I don't want anything counterproductive so parry is out too. Like I said, I appreciate it all. And I'm sure I'm just being stubborn.
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