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post Feb 2 2012, 23:27
Post #11441
IMNEWB



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QUOTE(JamesCID @ Feb 2 2012, 23:16) *

Or you just had that second sword in your inventory and someone got the ethereal before you. Sometimes you get ninja'd when grabbing things from the bazaar.


Good to know the equipment shops are connected instead of everyone have a separate one. That will help me make choices in the future faster.
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post Feb 2 2012, 23:28
Post #11442
trikon000



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I thought all obsolete gear gets automatically converted into the equivalents when selling them to the bazaar, things like "of the hulk" gem items, chunks, etc; basically destroying what it was originally.

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post Feb 2 2012, 23:30
Post #11443
Hoheneim



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QUOTE(JamesCID @ Feb 2 2012, 22:16) *

Or you just had that second sword in your inventory and someone got the ethereal before you. Sometimes you get ninja'd when grabbing things from the bazaar.


It happened to me a few times. I'm sure that that's what happened to IMNEWB too.
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post Feb 2 2012, 23:59
Post #11444
grumpymal



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QUOTE(trikon000 @ Feb 2 2012, 16:28) *

I thought all obsolete gear gets automatically converted into the equivalents when selling them to the bazaar, things like "of the hulk" gem items, chunks, etc; basically destroying what it was originally.

The bazaar does nothing of the sort. All it does is poof them out of existence, not transmute them.
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post Feb 3 2012, 02:50
Post #11445
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QUOTE(trikon000 @ Feb 2 2012, 13:28) *

I thought all obsolete gear gets automatically converted into the equivalents when selling them to the bazaar, things like "of the hulk" gem items, chunks, etc; basically destroying what it was originally.



QUOTE(derpymal @ Feb 2 2012, 13:59) *

The bazaar does nothing of the sort. All it does is poof them out of existence, not transmute them.


Plus, even if it did alter the equipment by your equation, being converted into the equivalent wouldn't get rid of the ethereal prefix just the Diamond tip part.
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post Feb 3 2012, 03:49
Post #11446
eqwer



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QUOTE(Genoside @ Feb 2 2012, 18:34) *

Are there any real numbers around for the differences on Item Worlds in relation to the Item grade that you go into? The Wiki just says you'll face more powerful monsters in higher grade items, does this mean more Uncommon+ monsters or that they'll give more Exp? I'm trying to find the most efficient Exp/Time setup.


From what i saw, a lv5 crude quipment has greatly decreased the difficuty of Item World, even x25 mode became relatively very easy at first round
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post Feb 3 2012, 03:58
Post #11447
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QUOTE(eqwer @ Feb 3 2012, 03:49) *

From what i saw, a lv5 crude quipment has greatly decreased the difficuty of Item World, even x25 mode became relatively very easy at first round

so if you want to gain more EXP, Try enter and quit (flee or die) before the End of IW again and again. (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by purng: Feb 3 2012, 04:38
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post Feb 3 2012, 04:11
Post #11448
eqwer



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@ #11447

if someone with equipments that not excellent and do not have much scrolls, also at low level and proficiency is poor, like me, things will become hard at round 3/round 4

This post has been edited by eqwer: Feb 3 2012, 04:12
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post Feb 3 2012, 05:11
Post #11449
LangTuTaiHoa



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Just recently changed to melee, and still experimenting with playing styles:
_ Dual wield: This has good damage (I have a fine axe) and accuracy (I have a good dagger of balance). The drawback for me is the skill: Iris strike seems the most useless for me: it is just an attack with better damage deal and blind effect for one monster (really, one??), and the blinded monster still attack me somewhat frequently. The useful skill seems to be Frenzied Blows but it'll need 100 prof to get (a little long way there).
_ Two handed: Seems like the best for me, but lacks the damage (The best weapon I could afford is a katana with ~310 damage at my level) and accuracy (Maces' accuracy tends to be low while they have high damage). What I like best from this is the Shatter strke skill which put every enemy on stun AND penetrated AND lots of damage deal (each monster takes even more damage than Iris strike). AND domino strike is very useful for me too, offhand strike is a little bit "meh".
_ Niten: Seems to be the best in general: high damage from katana, high accuracy and parry from wakizashi, even the skill is nearly as useful as Shatter Strike. I said nearly because this is also the deadly disadvantage (at least for me): the Skyward sword deals (as I see) the same damage as Shatter strike, with penetrated and bleeding, BUT not stun. If the monster is dead right away or have more than 50% health remained, that's fine. But if it only has enough HP to get Agitated, then I'm screwed because they start to deal crazy amount of damage.

So any advice?
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post Feb 3 2012, 05:48
Post #11450
Genoside



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You should pretty much use a Mace while 2hing exclusively, Domino Strike hits can proc stun at the same rate as your normal hits. This is both a damage increase from the increased damage that mobs take while stunned, and a massive damage intake decrease because they cannot act and you can stun multiple mobs at the same time. For pure grinding I doubt anything comes close to the benefit of Stun. The biggest downside of using a mace are Giant and Dragonkin player pets, which have high crushing resistance, Giants also do a ton of damage, and have a ton of health (aka lololgettrolledmelee.)
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post Feb 3 2012, 05:57
Post #11451
eqwer



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"
The biggest downside of using a mace are Giant and Dragonkin player pets, which have high crushing resistance, Giants also do a ton of damage, and have a ton of health
"

-------------
so i thought rapier with club combat only first round at x25 is a ideal choice,

since mace accuracy is low, once you miss, you waste a turn, once mob hp drop to below 80% their attack damage will increase, so it sounds to me domino strike is rather a bad thing, and if you do two-handed, the stun skill(shatter) take too much time to meet requirement

with low level crude @IW, the mob's damage(even at x25) become very weak(sometimes only 1 hp), mace's value changed a lot

This post has been edited by eqwer: Feb 3 2012, 06:07
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post Feb 3 2012, 06:19
Post #11452
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#11449
for exp, i would suggest leveling up the level 10 minus crude equipments at x25

This post has been edited by eqwer: Feb 3 2012, 06:20
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post Feb 3 2012, 06:53
Post #11453
LangTuTaiHoa



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QUOTE(eqwer @ Feb 3 2012, 11:19) *

#11449
for exp, i would suggest leveling up the level 10 minus crude equipments at x25


The EXP is pretty decent (I get more from Hell-Nintendo at crysfest), but the battle took too long for each round. But it was a new experience though (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by LangTuTaiHoa: Feb 3 2012, 06:53
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post Feb 3 2012, 06:53
Post #11454
varst



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QUOTE(eqwer @ Feb 3 2012, 09:49) *

From what i saw, a lv5 crude quipment has greatly decreased the difficuty of Item World, even x25 mode became relatively very easy at first round


However, a crude item most likely would give you 50% of the experience you would get normally from GF/CF.
It may (or may not) be equal to playing in some x10 CFs; same damage from monsters, but they have less hp.
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post Feb 3 2012, 11:22
Post #11455
eqwer



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37 4 You gain 919 EXP!
37 3 You are Victorious!
37 2 Scary Ghost has been defeated.
37 1 You hit Scary Ghost for 538 crushing damage.
36 2 Scary Ghost hits you for 1 void damage.
36 1 Your attack misses its mark.
35 6 Scary Ghost is agitated!
35 5 Scary Ghost misses the attack against you.
35 4 Iris Strike hits Scary Ghost for 1359 crushing damage.
35 3 Scary Ghost gains the effect Blinded.
35 2 You gain the effect Chain 1.
35 1 You use Iris Strike.
34 4 Scary Ghost misses the attack against you.
34 3 You gain the effect Protection.
34 2 You cast Protection.
34 1 You gain 0.03 points of supportive magic proficiency.
33 6 The effect Protection has expired.
33 5 Scary Ghost misses the attack.
33 4 Scary Ghost casts Haunt
33 3 The effect Stunned on Scary Ghost has expired.
33 2 You hit Scary Ghost for 676 crushing damage.
33 1 You gain 0.03 points of dual wielding proficiency.
32 4 Cooldown expired for Iris Strike
32 3 The effect Chain 1 has expired.
32 2 Your offhand hits Scary Ghost for 362 piercing damage.
32 1 You hit Scary Ghost for 656 crushing damage.
31 4 The effect Hastened has expired.
31 3 Scary Ghost gains the effect Stunned.
31 2 You crit Scary Ghost for 533 crushing damage.
31 1 You gain 0.01 points of dual wielding proficiency.
30 2 Scary Ghost misses the attack against you.
30 1 You hit Scary Ghost for 565 crushing damage.
29 2 Your offhand hits Scary Ghost for 211 piercing damage.
29 1 You hit Scary Ghost for 360 crushing damage.
28 2 Scary Ghost misses the attack against you.
28 1 You hit Scary Ghost for 565 crushing damage.
27 5 Scary Ghost hits you for 1 void damage.
27 4 Iris Strike hits Scary Ghost for 1232 crushing damage.
27 3 Scary Ghost gains the effect Blinded.
27 2 You gain the effect Chain 1.
27 1 You use Iris Strike.
26 3 You parry the attack from Scary Ghost.
26 2 Chaos Wizard has been defeated.
26 1 You hit Chaos Wizard for 544 crushing damage.
25 2 Chaos Wizard hits you for 1 wind damage.
25 1 You hit Chaos Wizard for 769 crushing damage.
24 5 Chaos Wizard is agitated!
24 4 You parry the attack from Scary Ghost.
24 3 Chaos Wizard gains the effect Penetrated Armor.
24 2 Your offhand hits Chaos Wizard for 260 piercing damage.
24 1 You hit Chaos Wizard for 630 crushing damage.
23 4 You parry the attack from Chaos Wizard.
23 3 Scary Ghost hits you for 1 void damage.
23 2 Your offhand hits Chaos Wizard for 183 piercing damage.
23 1 You hit Chaos Wizard for 671 crushing damage.
22 4 You parry the attack from Chaos Wizard.
22 3 Haunt hits you for 16 dark damage.
22 2 Scary Ghost casts Haunt
22 1 Your attack misses its mark.
21 1 You hit Chaos Wizard for 729 crushing damage.
20 8 Cooldown expired for Iris Strike
20 7 The effect Chain 1 has expired.
20 6 Chaos Wizard hits you for 1 wind damage.
20 5 Haunt hits you for 14 dark damage.
20 4 Scary Ghost casts Haunt
20 3 You gain 0.03 points of heavy armor proficiency.
20 2 You gain the effect Hastened.
20 1 You cast Haste.
19 3 Chaos Wizard hits you for 1 wind damage.
19 2 Scary Ghost hits you for 1 void damage.
19 1 You hit Chaos Wizard for 677 crushing damage.
18 1 Your attack misses its mark.
17 5 Chaos Wizard misses the attack against you.
17 4 Scary Ghost hits you for 1 void damage.
17 3 You gain the effect Protection.
17 2 You cast Protection.
17 1 You gain 0.02 points of supportive magic proficiency.
16 4 Chaos Wizard misses the attack against you.
16 3 Scary Ghost hits you for 1 void damage.
16 2 You hit Chaos Wizard for 520 crushing damage.
16 1 You gain 0.02 points of dual wielding proficiency.
15 4 Iris Strike hits Chaos Wizard for 1124 crushing damage.
15 3 Chaos Wizard gains the effect Blinded.
15 2 You gain the effect Chain 1.
15 1 You use Iris Strike.
14 4 Chaos Wizard misses the attack against you.
14 3 Scary Ghost misses the attack against you.
14 2 Humanoidxd3 has been defeated.
14 1 You hit Humanoidxd3 for 805 crushing damage.
13 3 Chaos Wizard hits you for 1 wind damage.
13 2 Scary Ghost hits you for 1 void damage.
13 1 You hit Humanoidxd3 for 598 crushing damage.
12 5 Humanoidxd3 is agitated!
12 4 Chaos Wizard hits you for 1 wind damage.
12 3 Scary Ghost hits you for 1 void damage.
12 2 You hit Humanoidxd3 for 729 crushing damage.
12 1 You gain 0.03 points of dual wielding proficiency.
11 6 Horn of Heaven hits you for 64 wind damage.
11 5 Chaos Wizard casts Horn of Heaven
11 4 You gain 0.01 points of heavy armor proficiency.
11 3 You parry the attack from Scary Ghost.
11 2 Humanoidxd3 gains the effect Stunned.
11 1 You hit Humanoidxd3 for 367 crushing damage.


-------------------
this battle is x25, the mobs was weakened by a lv4 crude equipment

it is amazing how low their attack damage are, i would say cryfest can not be this safe

This post has been edited by eqwer: Feb 3 2012, 17:15
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post Feb 3 2012, 18:27
Post #11456
JamesCID



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While it might be safer the experience also gets affected by the item's quality, unlike crysfest where the exp does not get affected but the monsters' attack is nerfed.

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post Feb 4 2012, 01:18
Post #11457
Genoside



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Does playing at Easy effect proficiency gains at all?
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post Feb 4 2012, 01:24
Post #11458
trikon000



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QUOTE(Genoside @ Feb 3 2012, 18:18) *

Does playing at Easy effect proficiency gains at all?


Difficulty doesn't affect proficiency gain, though I do notice that using the keyboard hotkeys over the mouse clicking gives you less prof for some reason.
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post Feb 4 2012, 01:28
Post #11459
grumpymal



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QUOTE(trikon000 @ Feb 3 2012, 18:24) *

though I do notice that using the keyboard hotkeys over the mouse clicking gives you less prof for some reason.

QUOTE(Tenboro @ Sep 12 2011, 03:28)

No.
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post Feb 4 2012, 01:39
Post #11460
trikon000



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I can barely lelvel a staff prof with the hotkeys.
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