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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 31 2012, 12:20
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(eqwer @ Jan 31 2012, 09:46)  I used to have a 2m fiber internet connection, which allowed me to ran hath for a short while, as resuilt it leave me 9 hath now, don't know is it enogh for buying a whole new set of armor and weapons. edit: if I can afford, is ethereal weapons going to help?
also on fighting style two handed stuner dual wielding 2 stuners dual wielding stuner with penetrater which style is more likely goiong to help me survive at first round?
9 hath is worth about 108k leveling up too fast isn't always the best thing. But if you want to max your EXP tanks, train Adept Learner, play on the highest level you can & grind in a Exquisite or Magnificent item. You wont get too far but the exp will be good.
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Jan 31 2012, 13:14
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eqwer
Group: Members
Posts: 2,467
Joined: 19-June 11

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For my current condition, level too low is a very bad thing, i can not swith to a mage, that is not effient, i don't have good internet connection now, so i can not try every playing style that might be fun, and i can not cast the regen, which makes my hv-life very hard
edit: for now, i am leveling up slow rather than fast, it take hours to get one up, at BT, 3 mobs give me around 600 exp, one mob give around 150 exp, for the IWBTH, i don't even dare to touch it
edit 2: tried IWBTH, 33 turns with 2 mob, recieved 701 exp in item world, thanks to the low level crude equipment and varst's armor advice that saved my ass
This post has been edited by eqwer: Jan 31 2012, 14:24
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Feb 1 2012, 02:20
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Genoside
Newcomer
 Group: Members
Posts: 24
Joined: 11-September 11

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At low levels stuns are your absolute best friend. Not only do they stop incoming damage but you also do 50% more damage to stunned mobs, so it's absolutely the best proc possible. If you're going into deeper rounds with more enemies 2h'ing is far better than DW because of Domino Strikes, as it can proc stuns on Dominos to both decrease your incoming damage and increase your outgoing. The biggest problems I've noticed around our levels are Giants, as they're usually harder to kill than Uncommon monsters, along with hitting just as hard or harder. I've started putting weaken on one if I noticed 2 have spawned, and it helps with the damage from them quite a bit. Also shatter strike pretty much clears a round without you taking damage, so every 3-5 rounds you basically get a free round of Exp.
I've been experimenting since the patch with the different difficulty levels. Nightmare/Hell seem to be the best for me by far. You can't increase the level so much that mobs you're actively targetting get multiple specials off because that increases your incoming damage far too much. I would recommend trying the same item world on the different difficulties between Heroic-Hell a few times each and see which one gives you the most Exp before you're defeated/run. Make sure to use the same consumables when you do this to try to cut down the variance in gains for more clear results.
Also if you're doing BT and getting 150 Exp per mob it sounds like you may be under the 80 Stam mark.
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Feb 1 2012, 13:24
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☆Loli Police☆
Group: Gold Star Club
Posts: 7,513
Joined: 28-July 10

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I just go 2 tickets for making it in the monthly toplist. A 'Bronze Ticket' and 'Golden Ticket'. What do I do with them? (IMG:[ invalid] style_emoticons/default/blink.gif)
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Feb 1 2012, 13:50
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Bronze ticket should have the same loot bonus as normal boss trophies, so you can shrine them anytime you want.
Golden ticket should have same loot bonus as IPU, so you probably want to save that until you've achieved higher levels.
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Feb 2 2012, 01:24
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smilejb
Group: Members
Posts: 558
Joined: 24-May 09

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QUOTE(4EverLost @ Jan 30 2012, 18:02)  anyone can make as many monsters as they can in any class they want. if i make 50 monsters should i only make 1 giant and 1 mech? is it still cheap if i make 10 of each type or how about an army of Celestial, Sprite, Elementals they all suck at lower levels and often still do at higher levels. They are waste of crystals/tokens
I said it feels cheap. I'm not going to knock on anyone for doing that. I don't even care if my monsters suck or not. Like I said its not the amount of kills I get but the fact that I get some. For instance I have 7 monsters. In the 3 times I have logged in for the past weekish I have recieved 3 phazons. This last one came from a daimon. And out of those 7, I have just one giant. But besides all that, I'm also thinking about the player experience. Like what is the point of having scan if everything is just going to be a mech or giant? You have a 50/50 guess at what it is anyway. And who wants to fight nothing but mechs and giants? I like a little bit of diversity thank you very much. And even if you don't, I'm sure there are plenty of people who will make only mechs and giants anyway. In conclusion, I really don't actually care about mechs and giants and how good they are. You do whatever you want. I just hope that my combination brings me another phazon :-D.
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Feb 2 2012, 02:16
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Mr. Plow
Group: Gold Star Club
Posts: 1,260
Joined: 28-June 10

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QUOTE(smilejb @ Feb 1 2012, 15:24)  For instance I have 7 monsters. In the 3 times I have logged in for the past weekish I have recieved 3 phazons.
Wow. Do you mind me asking how you've gotten such good drops? I've never gotten anything other then mid/low grade materials. Admittedly, my monsters are pretty low level (highest one is 89), but the wiki only says PL alters the quality of materials dropped (which I assumed to mean low, mid, high wood/cloth/metal/leather). "PL has no effect on the chance to receive rare gifts. " Is it just that you have more monsters in the "getting some kills" range and are thus playing the odds better or is there some other way to boost monster drop quality/rates?
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Feb 2 2012, 03:00
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skillchip
Group: Catgirl Camarilla
Posts: 5,755
Joined: 31-December 06

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Its just luck when its not a low/mid/high
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Feb 2 2012, 03:09
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Mr. Plow
Group: Gold Star Club
Posts: 1,260
Joined: 28-June 10

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QUOTE(skillchip @ Feb 1 2012, 17:00)  Its just luck when its not a low/mid/high
Ok, that's what I thought thanks. I guess I better just make a ton more monsters to increase my chances.
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Feb 2 2012, 04:43
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skillchip
Group: Catgirl Camarilla
Posts: 5,755
Joined: 31-December 06

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Even if you don't level them and they don't get kills, they always have a 1% chance of bringing you something. Just keep in mind that tokens may be used in the future to upgrade monsters.
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Feb 2 2012, 05:13
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Mr. Plow
Group: Gold Star Club
Posts: 1,260
Joined: 28-June 10

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QUOTE(skillchip @ Feb 1 2012, 18:43)  Even if you don't level them and they don't get kills, they always have a 1% chance of bringing you something. Just keep in mind that tokens may be used in the future to upgrade monsters.
Yeah, I've kind of just focused on training up one (working on another now) and have let the other two kind of chill in the single digit PLs for that reason. Upgrading the monsters with Chaos Tokens is an interesting idea, is that direct from Tenb comment or a player suggestion?
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Feb 2 2012, 06:05
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skillchip
Group: Catgirl Camarilla
Posts: 5,755
Joined: 31-December 06

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I believe he said it at one point, but I don't know when or where
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Feb 2 2012, 06:16
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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It's written right there; inside the game! (Monster lab > Create monster > About Monster Creation:) (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Feb 2 2012, 06:56
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(chevelleinc1213 @ Feb 2 2012, 11:35)  I WANNA BE JESUS!!
Growing a beard would be a good start... ---- Anyway... high weapon's proc chance is important for low level. I can sell one of these to you if you want. Just sent me credits, and say which one you want in mooglemail. Price = 3k each. A - ... Herp B - ... Derp This post has been edited by buktore: Feb 2 2012, 07:11
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Feb 2 2012, 08:11
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(skillchip @ Feb 2 2012, 14:01)  lots of things have wrong tooltips in the HV (IMG:[ invalid] style_emoticons/default/smile.gif) HV 0.6.5 The rise of correct tooltips (IMG:[ invalid] style_emoticons/default/tongue.gif) Maybe we should make a list of wrong tooltips, so he can easily correct them
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Feb 2 2012, 13:09
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Soiyu
Newcomer
 Group: Members
Posts: 47
Joined: 30-January 10

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if a weapon has more than one proc (vampire, Illithid, banshee) is only one of them able to active at a time?
how does offhand/ mainhand affect a weapons proc, if it does?
why do spirit gems restore 0 SP?
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Feb 2 2012, 13:20
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Soiyu @ Feb 2 2012, 19:09)  if a weapon has more than one proc (vampire, Illithid, banshee) is only one of them able to active at a time?
how does offhand/ mainhand affect a weapons proc, if it does?
why do spirit gems restore 0 SP?
1. It depends on whether it's a draining proc. (vampire, Illithid, banshee) or a continuous proc (stun, PA, bleeding). If a weapon has a draining proc. and a continuous proc., they will be treated separately. If you DW and both the weapons have a draining proc., then those draining procs. are treated independently. Let's say you DW two weapons with vampire proc; there will be independent proc chance and drain amount, as shown in your character panel. If you DW and both the weapons have a continuous proc., then you need to see if they have the same proc. If they have different proc., they will be treated separately. However, if they have the same proc., then... 2. You'll need to calculate its proc chance and duration. You can simply refer to wiki for the equations. 3.Most likely because you have full SP. You can't get anything more then maximum SP, for obvious reasons. This post has been edited by varst: Feb 2 2012, 13:21
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