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post Apr 11 2010, 04:50
Post #1141
Sayo Aisaka



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QUOTE(cmdct @ Apr 9 2010, 22:04) *

Just back to the ET issue here:

I just clear a +120 level exquisite item with 6 lesser mana potions and 2 lesser mana draughts, maging relying only with a +7% elec bonus phase piece, and the other pieces just high evasion silk.
My staff was what were called a 20% chance 1 turn ET "crappy" staff of destruction, and I can't beat Longest Journey without items like Sayo did, oblivious because Sayo have much better mage stuff, still he have trouble clearing his Fine axe with the same level on normal, so I have to agree with Boggyb here:

Actually I was using a heavy armour melee setup for Item World, because that's what used to let me survive the longest. But when I tried clearing my Axe with my mage gear the other day, I ended up using fewer items than before. So it looks like I've been doing it wrong. (Never mind, I needed to raise my DW prof too, so all that hacking away wasn't a complete waste of effort...)
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post Apr 11 2010, 06:14
Post #1142
Alpha 7



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QUOTE(Thanos008 @ Apr 10 2010, 20:27) *

Not everybody thinks that "Shadow Veil" is important.

EVERYBODY from Mage to Mighty Warrior agrees that "Haste
is a needed spell.


Actually, no. I never use Haste. Of course, I have +19 AGI from my armor and an Action Speed of 150 (Level +21) and Haste doesn't seem to add anything for me. Shadow Veil, however gives me +12.9 Evade.

I am not much a fan of Ether Theft, either, I use CM to cast spells at half price. This allows me to continue the offensive without having to stand around getting hit while I wait for ET to run its course.
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post Apr 11 2010, 06:20
Post #1143
justin87



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QUOTE(Alpha 7 @ Apr 10 2010, 23:14) *

Actually, no. I never use Haste. Of course, I have +19 AGI from my armor and an Action Speed of 150 (Level +21) and Haste doesn't seem to add anything for me. Shadow Veil, however gives me +12.9 Evade.

I am not much a fan of Ether Theft, either, I use CM to cast spells at half price. This allows me to continue the offensive without having to stand around getting hit while I wait for ET to run its course.


I'm not too dependant on Ether Theft either. I pretty much cast spell on coalested mana too. But if there is only one or two remaining monsters that have CM on. It doesn't hurt to restore some mana.

This post has been edited by justin87: Apr 11 2010, 06:21
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post Apr 11 2010, 06:48
Post #1144
Alpha 7



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QUOTE(justin87 @ Apr 11 2010, 00:20) *

I'm not too dependant on Ether Theft either. I pretty much cast spell on coalested mana too. But if there is only one or two remaining monsters that have CM on. It doesn't hurt to restore some mana.


That's about the only way I do get ET. If, say, I drop a Meteor and then Chain Lightning and a Blue Slime resists the Fire and is strong against Electric, I'll usually just whack it a few times to finish it off, and if has CM, then sometimes I'll get ET, and then it's worth standing around Defending until ET completes. Otherwise, I just exploit CM for spell cost reduction and move on.
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post Apr 11 2010, 09:39
Post #1145
ChosenUno



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Well, I'm a big fan of ether theft. Not so much for gaining mana, but for gaining Channelling. With that, I can keep my supportive spells (Shield and Haste) on 99% of the time with no additional burden to my mana supply. Of course, with proper planing, I always get 1 to 2 turns of ether theft as a bonus, which greatly increases how far I can go.
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post Apr 11 2010, 12:19
Post #1146
hgbdd



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QUOTE(ChosenUno @ Apr 11 2010, 08:39) *

Well, I'm a big fan of ether theft. Not so much for gaining mana, but for gaining Channelling. With that, I can keep my supportive spells (Shield and Haste) on 99% of the time with no additional burden to my mana supply. Of course, with proper planing, I always get 1 to 2 turns of ether theft as a bonus, which greatly increases how far I can go.

That's because you don't have any ratings, and probably your staff is not damage powerful one, in my case everyone kills very faster, only mind reapers, mantras and blue slimes can survive, the HP's blue slime only remain a little, that with 1-2 hits it dies, and the mini-bosses I could get they´re rare to appear, and they need to get CM so it's even more rare.
About using supportive spells without being a burden to my mana supply, I one thing better: mystic gens
Plus killing faster not only save HP, but also turns which make the supportive spells last longer = MP saved.
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post Apr 11 2010, 16:48
Post #1147
Wayward_Vagabond



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QUOTE(buktore @ Apr 10 2010, 20:39) *
Does anyone care about weapon's Attack Damage Multiplier? if not, why?

This is an important stat, but I think accuracy is more important. My axe and dagger together give a 19.1% damage boost, but they have a 51.8% accuracy..
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post Apr 11 2010, 17:07
Post #1148
hgbdd



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QUOTE(Marvin666 @ Apr 11 2010, 15:48) *

This is an important stat, but I think accuracy is more important. My axe and dagger together give a 19.1% damage boost, but they have a 51.8% accuracy..

I disagree, to melee characters it's more important than accuracy, don't forget the more you level up, more acc you have, plus silk/phase also contributes with accuracy
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post Apr 11 2010, 17:22
Post #1149
grumpymal



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I don't really care about accuracy since all of my setups give me no less than 50%, which makes my adjusted accuracy no less than 96%. I'd rather kill things in one-two hits and missing once in a while than always hitting but needing more hits.
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post Apr 11 2010, 17:55
Post #1150
ChosenUno



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Accuracy only reduce your MISS chance by that %, while % damage increase your TOTAL damage. A 50% increase in accuracy with 80% hit chance-->90% accuracy. Not much at all.
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post Apr 11 2010, 20:17
Post #1151
hgbdd



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QUOTE(Sayo Aisaka @ Apr 11 2010, 03:50) *

Actually I was using a heavy armour melee setup for Item World, because that's what used to let me survive the longest. But when I tried clearing my Axe with my mage gear the other day, I ended up using fewer items than before. So it looks like I've been doing it wrong. (Never mind, I needed to raise my DW prof too, so all that hacking away wasn't a complete waste of effort...)

I see, well you also don't need 2W anymore from now on (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 11 2010, 20:38
Post #1152
Wayward_Vagabond



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Wouldn't having a 13% lower accuracy hurt me quite a bit? Not 13% bonus, 13% after bonus.

This post has been edited by Marvin666: Apr 11 2010, 20:39
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post Apr 11 2010, 21:32
Post #1153
hgbdd



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QUOTE(Marvin666 @ Apr 11 2010, 19:38) *

Wouldn't having a 13% lower accuracy hurt me quite a bit? Not 13% bonus, 13% after bonus.

Listen if having more power and less acc makes you killing in 3 turns each mob, and the less power more acc makes you killing in 4 turns each mob, which you save more? 25% less hits for killing or 13% less hits missed?
I have 84% accuracy without bonus, so +50% bonus actually contributes with +8% and that's nothing special, plus more the level up, less contribution the bonus gives.
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post Apr 11 2010, 22:14
Post #1154
20200



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QUOTE(Thanos008 @ Apr 10 2010, 17:27) *

Not everybody thinks that "Shadow Veil" is important.

EVERYBODY from Mage to Mighty Warrior agrees that "Haste
is a needed spell.

Haste is useful, until it stops being useful. (That happens a lot faster for mages/cloth users than for tanks) I'm not sure why I haven't swapped it out for Shadow Veil in my auto-cast.

QUOTE(buktore @ Apr 10 2010, 17:39) *

Does anyone care about weapon's Attack Damage Multiplier? if not, why?

Damage and parry are the only things worth looking at.

QUOTE(Marvin666 @ Apr 11 2010, 07:48) *

This is an important stat, but I think accuracy is more important. My axe and dagger together give a 19.1% damage boost, but they have a 51.8% accuracy..

Accuracy is the least important stat a weapon can have.
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post Apr 12 2010, 00:34
Post #1155
Wayward_Vagabond



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Okay, time to browse the shops for a dagger with a damage boost of more than 10.42%. This is gonna take a while...
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post Apr 12 2010, 00:48
Post #1156
hgbdd



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QUOTE(Marvin666 @ Apr 11 2010, 23:34) *

Okay, time to browse the shops for a dagger with a damage boost of more than 10.42%. This is gonna take a while...

Dagger? What are you talking about, as an off-hand? If the case look for nimble ones for parry, save the power for the main-hand weapon.
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post Apr 12 2010, 00:54
Post #1157
Wayward_Vagabond



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My axe has one of the best bleeds I've ever seen, it stays. I just found a dagger with a 16.07 damage multiplier. My parry dagger has 12.01 on it. Time to look through cmal's assload of daggers again...
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post Apr 12 2010, 01:06
Post #1158
hgbdd



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QUOTE(Marvin666 @ Apr 11 2010, 23:54) *

My axe has one of the best bleeds I've ever seen, it stays. I just found a dagger with a 16.07 damage multiplier. My parry dagger has 12.01 on it. Time to look through cmal's assload of daggers again...

You're aware that the off-hand gets a +50 parry bonus, while the damage multiplier is cut by half?
bdw show your badass bleeding axe please.

Edit:
Actually 2W with this main-hand Rapier and using an off-hand dagger one this 2:
Nimble dagger
Slaughter Dagger
I got a very similar result (actually I don't know which is better)

This post has been edited by cmdct: Apr 12 2010, 01:15
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post Apr 12 2010, 01:16
Post #1159
Thanos008



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QUOTE(Marvin666 @ Apr 11 2010, 07:48) *

This is an important stat, but I think accuracy is more important. My axe and dagger together give a 19.1% damage boost, but they have a 51.8% accuracy..
What he said.

Daggers kick FAR more ass than Scythes do, even though Scythes have better ATK DMG by factors of almost ten-to-one compared to Daggers, and many of them have Bleed DMG values even higher than many of the best Axes out there.

Why??

Because Scythes, in general, have virtually NO Attack Accuracy.

But don't take my word for it; go buy a cheap Scythe and a cheap Dagger, take them both into battle on separate occasions, and see how far each type of weapon gets you.

I haven't scrolled back up to your last Post, buktore, but I guess that you're fairly new to HV and ATK ACC doesn't matter all that much yet and you can wipe out mobs with your bare hands at 100% Hit Rate.

That will change for you before very long, if it hasn't already.
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post Apr 12 2010, 01:17
Post #1160
Wayward_Vagabond



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The 5 best bleed axes I've seen. I own 4 and 5. Yes, I've offered insane amounts of credits for the top 3. Blade's axe is the only one I've seen at my level that has 4 turns, and the only one with over 88 damage.
1 25% 4T 102D
2 23% 3T 88D
3 22% 3T 80D
4 21% 3T 80D
5 20% 3T 71D
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