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post Jan 30 2012, 23:02
Post #11381
4EverLost



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QUOTE(smilejb @ Jan 30 2012, 20:44) *

But I would think anything under superior is junk. And even if its superior or better, depending on its prefixes and suffixes, it could just be junk as well.



1st part false, 2nd part very true
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post Jan 30 2012, 23:08
Post #11382
rpgman1



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I notice that the new Shade equipment with Arcanist suffixes are highly sought after due to low interference while other suffixes for Shade equipment have much higher interference. My old Shade equipment is pretty much terrible since the new patch and monsters get critical hits more often even on Normal. It's even harder to gain credits even with my Ethereal Longsword. Ethereal Maces are highly sought after, but paying them will be costly.
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post Jan 30 2012, 23:18
Post #11383
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QUOTE(4EverLost @ Jan 30 2012, 13:02) *

1st part false, 2nd part very true

I get that some lower quality equipment may have some important stats higher and lower unimportant stats, but in general isn't he right? I mean if we assume equipment to be fairly even in its stat increases, etc. wouldn't a higher quality piece have more to give then a lower one? Either that or I completely don't know what the point of the qualities are (IMG:[invalid] style_emoticons/default/tongue.gif)

Of course, if you're adding in ethereal stuff, I understand that the benefits of ethereal weapons can out stripe a higher quality.
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post Jan 30 2012, 23:35
Post #11384
hzqr



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The prefix is just a measure of the overall quality of the item. The problem is that it considers every stat, even those no one cares about.
Mages couldn't care less about Physical Absorption in a Phase piece, ACB is pretty much useless in a Power piece, nobody cares about Resist, etc. etc.
You could very well have a Fair that, for all intents and purposes, works better than a Magnificent (assuming it has good stats where it matters).

This is how I generally estimate the quality of an item (in order of importance), YMMV:
  • Club, Mace, Scythe, Katana: proc damage/duration > proc chance > ADB
  • Staff (Destruction): MDB > Prof > EDB > INT
  • Staff (EDB suffix): EDB > Prof > MDB > INT
  • Shield: Block
  • Gossamer: Prof (only near max, elemental/holy/dark)
  • Phase: EDB > Evade > INT
  • Kevlar: Physical Mitigation
  • Shade: Evade > Interference > ADB > Crit
  • Plate: Physical Mitigation > Interference
  • Shield armor: Block
  • Power: ADB
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post Jan 30 2012, 23:35
Post #11385
trikon000



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QUOTE(smilejb @ Jan 30 2012, 15:44) *

Wow, feeling pretty good with myself there. My scavenger is at 18 but lotd is 6 and quartermaster is 5.

I do want to up my scavenger but I'm buying crystals instead. Figure the loot the critters brings is worth more than getting a couple of extra potions or semi crappy equipment. (especially if I get a phazon, they going for 100k right now).

As for selling equips, well I don't think I have anything really worth selling. But I would think anything under superior is junk. And even if its superior or better, depending on its prefixes and suffixes, it could just be junk as well.

I find it easier to sell everything but that to people.


It is low because I have more in Archaeologist. Mostly for farming artifacts, I don't get as much as the I did from 2 patches ago so I decided to switch over to getting gear drops.
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post Jan 31 2012, 00:07
Post #11386
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My archaeologist is at 4. Would be more but I switched over to crystals temporarily. I figure that those phazon drops are worth 100k. So I want to up that chance by having more monsters at higher levels. (it seems like making them all 100 is a goal).

I'm not really on here enough to worry about crysfest though. I figure once every other day, check monsters and do some arenas.
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post Jan 31 2012, 01:56
Post #11387
4EverLost



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QUOTE(smilejb @ Jan 30 2012, 22:07) *

My archaeologist is at 4. Would be more but I switched over to crystals temporarily. I figure that those phazon drops are worth 100k. So I want to up that chance by having more monsters at higher levels. (it seems like making them all 100 is a goal).

I'm not really on here enough to worry about crysfest though. I figure once every other day, check monsters and do some arenas.


make an army of giants/Mechanoid at level 95-99 that will get you a lot of wins

Mr. Plow: I toss out a lot of Superior items that have lower stats then avg/fine/fair gear. In general the overall stats should be higher on the superiors but more often then not the higher stats are in something not needed or wanted.
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post Jan 31 2012, 02:24
Post #11388
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QUOTE((Cheater) Tiap @ Jan 30 2012, 13:35) *

The prefix is just a measure of the overall quality of the item. The problem is that it considers every stat, even those no one cares about.
Mages couldn't care less about Physical Absorption in a Phase piece, ACB is pretty much useless in a Power piece, nobody cares about Resist, etc. etc.
You could very well have a Fair that, for all intents and purposes, works better than a Magnificent (assuming it has good stats where it matters).

This is how I generally estimate the quality of an item (in order of importance), YMMV:
  • Club, Mace, Scythe, Katana: proc damage/duration > proc chance > ADB
  • Staff (Destruction): MDB > Prof > EDB > INT
  • Staff (EDB suffix): EDB > Prof > MDB > INT
  • Shield: Block
  • Gossamer: Prof (only near max, elemental/holy/dark)
  • Phase: EDB > Evade > INT
  • Kevlar: Physical Mitigation
  • Shade: Evade > Interference > ADB > Crit
  • Plate: Physical Mitigation > Interference
  • Shield armor: Block
  • Power: ADB



QUOTE(4EverLost @ Jan 30 2012, 15:56) *


Mr. Plow: I toss out a lot of Superior items that have lower stats then avg/fine/fair gear. In general the overall stats should be higher on the superiors but more often then not the higher stats are in something not needed or wanted.


Gotcha.
That's what I thought you meant but wanted to clarify.

Also thanks Tiap for the list, definitely saved that in my CP for future use.
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post Jan 31 2012, 02:54
Post #11389
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I saved that list too.

And about the mechs/giants, that feels kind of cheap. Thought I would be creative and just choose whatever. Besides, its not about how many kills they get. Just the fact that they get some.
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post Jan 31 2012, 03:02
Post #11390
4EverLost



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QUOTE(smilejb @ Jan 31 2012, 00:54) *

I saved that list too.

And about the mechs/giants, that feels kind of cheap. Thought I would be creative and just choose whatever. Besides, its not about how many kills they get. Just the fact that they get some.


anyone can make as many monsters as they can in any class they want. if i make 50 monsters should i only make 1 giant and 1 mech? is it still cheap if i make 10 of each type or how about an army of Celestial, Sprite, Elementals they all suck at lower levels and often still do at higher levels. They are waste of crystals/tokens
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post Jan 31 2012, 04:46
Post #11391
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If you currently have a giant in the 50-60 range, I hate you.

Few questions about different spells.

The wiki says shadow veil is a 20% evade boost, is this additive (your current evade+20%, ie 5% base evade turns into 25%) or multiplicative (5% base evade turns into 6%?)

I've noticed that since I've installed STAT that my Domino Strikes sits at 21% pretty steadily, whereas my stat sheet has it at 44%. I know that it will be lower than the stat sheet proc chance because of attacks made against singular monsters, but less than half seems really low considering the vast majority of my battles are in grindfest/arenas/IW. Wondering if there may be a bug with Domino Strikes itself, or if STATS may record it wrong.

Since the recent patch which difficulty would be the best for general leveling. I've been comparing Hard-Hell but it seems like there is just a massive amount of RNG now with battles, such as having 2 Giants spawn in a 3+ monster battle, or having multiple mobs line up special attacks at the same time or in a row. It makes it hard to get a gauge and my experience gains have differed pretty wildly. For a bit of anecdotal evidence, I did 4 runs of Hard in Grindfest yesterday and made it 18-31-22-15, the 15 was me going from about 95% HP to dead, the other 3 were runs where I used my normal setup of 2 mana pots and 1 health potion.

Why does crushing damage do so much more than every other damage type? Do monsters that do crushing damage have naturally higher damage ranges or Strength? I find it particularly annoying because my crushing mitigation is the highest out of all of my mitigation stats.
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post Jan 31 2012, 05:04
Post #11392
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I have a question that I tried to research on the wiki and got nowhere fast. How does the character xp system (xp used for stats) work? I mean do you get more if on higher difficulty, more auras, exp tanks, etc etc.
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post Jan 31 2012, 05:40
Post #11393
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There are no hard numbers, but the amount of XP needed for 1 point increase is acting like the upgrade system for the trainer.

I haven't seen a XP table for monsters but I am at a level where I can notice the difference in XP when changing difficulty levels.

The more auras, exp tanks, etc you got make the XP bumps more noticable.
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post Jan 31 2012, 05:52
Post #11394
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QUOTE(Genoside @ Jan 31 2012, 02:46) *

The wiki says shadow veil is a 20% evade boost, is this additive (your current evade+20%, ie 5% base evade turns into 25%) or multiplicative (5% base evade turns into 6%?)


Its like putting on another piece of gear with 20% evade, your new evade with SV on would be 1-0.8*.95=24%.

Think of it as taking 20% less hits
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post Jan 31 2012, 08:11
Post #11395
etothex



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Mostly play mage, but experimenting with 1H/DW, cuz i just take way too much damage in cloth.

For a 1H/DW melee, what would be considered the best/most efficient way to clear large crowds, ie, take out the strongest one first, or weaken the strongest one and take it out last, etc?

Similar question for fighting style skill use, best way to use them?

With DW, I can generally one-shot most of the less dangerous ones, but not giants and mini-bosses. I have generally been using it at the start of a new round to at least get rid of 1 mob, then rebuilding spirit, and using it as needed for the rest of the round. Not too sure how effective blinding (from iris strike) a stronger mob and letting it be is?

For 1H, Shield bash and finish the mob, or try to finish some others before stun runs out? Use it on weak or strong mobs?

TIA

This post has been edited by etothex: Jan 31 2012, 08:13
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post Jan 31 2012, 08:20
Post #11396
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If you want to be a melee fighter here are some basic rules you should follow.

AP into healing, mana, and health are the most important, feel free to put some into spirit and overcharge. You will need to heal yourself (the healing spells and mana), and you can never have too much health.

DW is not very good IMO, however this was before the recent patch so meh. However a VERY reliable idea is to use a 2-handed weapon (ie probably a mace) with good damage, proc chance, and duration and aim to kill the enemy with the biggest amount of blue (mana bar) because if he launches his special it can hurt ALOT. Maces and other 2H weapons domino as well at times so you may end up hitting multiple guys at once. You may want a lot of dex for that though.

If you can afford it you can see if you can get an ether weapon and that will get rid of your problems with giants.

Shields can be good, if you want to tank through the mobs. Easier to try and wipe them all out ASAP IMO.

Good luck.

This post has been edited by DSpooky: Jan 31 2012, 08:22
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post Jan 31 2012, 08:45
Post #11397
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QUOTE((Cheater) Tiap @ Jan 31 2012, 05:35) *

The prefix is just a measure of the overall quality of the item. The problem is that it considers every stat, even those no one cares about.
Mages couldn't care less about Physical Absorption in a Phase piece, ACB is pretty much useless in a Power piece, nobody cares about Resist, etc. etc.
You could very well have a Fair that, for all intents and purposes, works better than a Magnificent (assuming it has good stats where it matters).

This is how I generally estimate the quality of an item (in order of importance), YMMV:
  • Club, Mace, Scythe, Katana: proc damage/duration > proc chance > ADB
  • Staff (Destruction): MDB > Prof > EDB > INT
  • Staff (EDB suffix): EDB > Prof > MDB > INT
  • Shield: Block
  • Gossamer: Prof (only near max, elemental/holy/dark)
  • Phase: EDB > Evade > INT
  • Kevlar: Physical Mitigation
  • Shade: Evade > Interference > ADB > Crit
  • Plate: Physical Mitigation > Interference
  • Shield armor: Block
  • Power: ADB


Just adding my views:
Basically you need to take a look at the B/I for every melee armors/weapons you want to pick.
As per current patch, the importance of B/I just increases.

Power -> ADB (slaughter) > Crit rate (balance) = B/I.
Phy. miti can be important, but that shouldn't be your main concern.
Shield -> Block (barrier) > phy. miti. (protection).
Mix shield armor with plate can be good AFAIK.
Plate -> phy. miti > B/I
But they're so abundant that you're not going to get much credits from them. (except exquisite ones)

Shade -> Really a mix-and-match.
arcanist -> Low interference. Seems difficult to find that with good evade, so I'll pick ADB over evade.
Fleet -> Evade because it has higher base roll. Then Int > ADB because difficult to find fleet with good ADB.
Shadowdancer -> ADB and Evade because it's its strength. Ignore Int as you can balance that with arcanist.

Kevlar -> phy. miti. > B/I
Gossamer, EDB phase -> Same

Shield -> Not sure. You may get better result from a buckler because of its low B/I now.
It depends on how you're choosing your fighting style and equipments.

Staff (Destruction) -> MDB >>>> Prof=EDB=INT
Yeah, MDB is that important.
Staff (EDB suffix) -> EDB=MDB >> Prof

Weapons
Bleeding weapons (scythe, katana) -> high bleeding chance and duration.
Stun Weapon (club, mace) Void >>>> ADB = B/I = Proc. chance + crit chance = proc. duration
Equally important, but void always wins. And IF you get your first void, you never question its stats (IMG:[invalid] style_emoticons/default/tongue.gif)
Rapier -> PA duration/chance. That's why they're used.

My 2'cents.

This post has been edited by varst: Jan 31 2012, 08:48
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post Jan 31 2012, 11:08
Post #11398
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I am wondering is there a way that can leveling up fast for a low level melee like me?

Ehwiki's HentaiVerse_Settings page says IWBTH can give 25 times experience with only 10 times enemy HP, but if I encounter 3 mobs at first round, it almost garanteed i am going to die.



here is my equipments:

QUOTE(eqwer @ Jan 26 2012, 15:05) *

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post Jan 31 2012, 11:23
Post #11399
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QUOTE(eqwer @ Jan 31 2012, 17:08) *

I am wondering is there a way that can leveling up fast for a low level melee like me?

Ehwiki's HentaiVerse_Settings page says IWBTH can give 25 times experience with only 10 times enemy HP, but if I encounter 3 mobs at first round, it almost garanteed i am going to die.
here is my equipments:


Hm....not a melee, but my opinions:

Weapons:
Your only choice is stun weapons (mace, club). Bleeding won't cause much damage and prone to counter-attacks.
At your level a balance suffix may work better than slaughter suffix. You simply don't have enough accuracy to hit monsters, and if you miss, domino strike won't even occur.
(I said MAY work better. You need to sacrifice some attack power)
If you DW, then you can pick a slaughter club; DW generally has better accuracy from its off-hand.

Armor:
Choose plate or kevlar, but not both.
You'll lose the respective set's bonus. Yes that bonus is small, but you need every improvements possible.
Choose armor with protection suffix. At least that'll stack your physical mitigation for survival.
Plate of protection can be cheap and easily accessible. Kevlar will be a bit more expansive.

Spells:
If you're playing for a few rounds only, try to utilize your depreciating spells.
If you're getting hit too often, use weaken. Yes I know it costs you tons of mana, but curing yourself also costs you tons of mana.

Lastly, if you still can't survive, try to lower your difficulty to BT or so.
You'll get less EXP per round, but you also spend less time per round.

(P.S. You can also improve your efficiency by using scrolls, but they'll cost you tons of credits to do so.)

This post has been edited by varst: Jan 31 2012, 11:29
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post Jan 31 2012, 11:46
Post #11400
eqwer



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I used to have a 2m fiber internet connection, which allowed me to ran hath for a short while, as resuilt it leave me 9 hath now, don't know is it enogh for buying a whole new set of armor and weapons.



edit:
if I can afford, is ethereal weapons going to help?

also on fighting style
two handed stuner
dual wielding 2 stuners
dual wielding stuner with penetrater
which style is more likely goiong to help me survive at first round?

This post has been edited by eqwer: Jan 31 2012, 12:12
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