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post Jan 29 2012, 10:25
Post #11341
4EverLost



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What will increase Orbital Friendship Cannon damage?
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post Jan 29 2012, 11:13
Post #11342
varst



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I pretty much have no idea where I should spend my credits now. No I am serious.

More trainings on drops? -> 5 more upgrades and all of them will be in 1M range

Better equipments? -> maybe, but most of them are so good that leveling them through IW seems a better choice on resource management. Maybe a good katalox staff would help...

On crystals? -> I would rather get crystal perks, thanks.

On materials? -> Am I ready to spend millions of credits on 1 equipment, only to see it becomes rubbish because of new patches?

On comics? -> I've H@H.

On haths? Good, let's see what I can get...

+EXP -> Sounds good.
+ credits -> I'm not sure if the credits thrown in will save me credits...
+ crystals -> you can't grind crystals now, that's problematic...
+ IA3 -> seems to be the best choice now? I don't need to worry about mana anymore.
+ attack -> hell expansive

So.....training on drops -> IA3 -> +EXP? Any other good ideas?

This post has been edited by varst: Jan 29 2012, 11:14
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post Jan 29 2012, 11:18
Post #11343
sigo8



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Put Bounties on untranslated manga.
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post Jan 29 2012, 11:31
Post #11344
varst



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QUOTE(sigo8 @ Jan 29 2012, 17:18) *

Put Bounties on untranslated manga.


Well, I'm just trying to brainstorm some new ideas, but yours sounds good.
Maybe I'll throw in some 10-20k when I see some good bounties.

And no I won't donate credits (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jan 29 2012, 11:35
Post #11345
4EverLost



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QUOTE(varst @ Jan 29 2012, 09:13) *

I pretty much have no idea where I should spend my credits now. No I am serious.

More trainings on drops? -> 5 more upgrades and all of them will be in 1M range

Better equipments? -> maybe, but most of them are so good that leveling them through IW seems a better choice on resource management. Maybe a good katalox staff would help...

On crystals? -> I would rather get crystal perks, thanks.

On materials? -> Am I ready to spend millions of credits on 1 equipment, only to see it becomes rubbish because of new patches?

On comics? -> I've H@H.

On haths? Good, let's see what I can get...

+EXP -> Sounds good.
+ credits -> I'm not sure if the credits thrown in will save me credits...
+ crystals -> you can't grind crystals now, that's problematic...
+ IA3 -> seems to be the best choice now? I don't need to worry about mana anymore.
+ attack -> hell expansive

So.....training on drops -> IA3 -> +EXP? Any other good ideas?


credit perks are good to cut training costs but hath prices are rather high. when they were 2000-5000 it was worth it

crystal perks would be nice just so you can get 500 crystals from artifacts. I wont use any of mine until I have all those perks.

The exp perks are nice but with IWBTH was added its not something most people need.

AL is ok to a point, mine hasn't changed in over a year

I'd go with training for drops. keep them all in the 1 to 1.5 million range
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post Jan 29 2012, 11:49
Post #11346
danixxx



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QUOTE(varst @ Jan 29 2012, 12:13) *

I pretty much have no idea where I should spend my credits now. No I am serious.

More trainings on drops? -> 5 more upgrades and all of them will be in 1M range

Better equipments? -> maybe, but most of them are so good that leveling them through IW seems a better choice on resource management. Maybe a good katalox staff would help...

On crystals? -> I would rather get crystal perks, thanks.

On materials? -> Am I ready to spend millions of credits on 1 equipment, only to see it becomes rubbish because of new patches?

On comics? -> I've H@H.

On haths? Good, let's see what I can get...

+EXP -> Sounds good.
+ credits -> I'm not sure if the credits thrown in will save me credits...
+ crystals -> you can't grind crystals now, that's problematic...
+ IA3 -> seems to be the best choice now? I don't need to worry about mana anymore.
+ attack -> hell expansive

So.....training on drops -> IA3 -> +EXP? Any other good ideas?

I would take the crystal perks first it's the hath perks who gives the more benefits even if you can't do crysfest they keep coming from artifacts and arenas. Next IA and trainings like 4everlost said. Oh and i suggest you keep at least 1 million in case you see a really good katalox in an auction or a shop.
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post Jan 29 2012, 11:53
Post #11347
LangTuTaiHoa



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What's more important: Magical Accuracy or Magical Damage? I tend to choose staffs with > 50% accuracy till now. And is there any chance to increase total Magic Accuracy to 100%? I'm at 95.6% right now.
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post Jan 29 2012, 11:54
Post #11348
hzqr



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What's the point of getting EXP perks when you're 6 levels away from not having to level up anymore?
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post Jan 29 2012, 12:00
Post #11349
handabanana



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QUOTE(sigo8 @ Jan 28 2012, 21:24) *

Exile takes me 6 Godly Mana and 2 Godly Spirit. I'm Light Armor and DW (I 2H sometimes too). Considering you use average potions I'd say you did good.
How exactly did you come to this opinion? I haven't done a ton of testing but in my experience I use a lot more mana when I don't have Spirit stance on constantly. After all killing things faster means you have to reapply you buff less often per round.

Aw, geez. I remember when having to use a single lesser health potion to avoid running out of mana during the last 5 rounds of Exile on normal was considered "unlucky" to me because I either didn't get as many mana gems or didn't manage my mana correctly. So I guess it's normal for melee to be chugging potions in arenas now. Well, at least all those potions I've been hoarding up will be put to some use now. It's not like I'm losing money from using pots in Exile since I get a grand when I win. But I guess I just really liked earning all that exp and credit without having to spend any credits.
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post Jan 29 2012, 12:03
Post #11350
Mr. Plow



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The only thing I'd throw in (from an obviously less experienced position) is that something like IA3 is going to be much more noticeable then training. I mean obviously you'll have the third slot and everything, but since training changes the percentages incrementally I think it's harder to notice a LV 39 Scavenger from a LV 40 Scavenger. The effects will be there (especially since you guys do way more rounds then I do), but if you feel like you want an immediate gain training will probably be a let down.
Again, I very well may be suggesting a fairly trite reminder but I guess its just my two cents.
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post Jan 29 2012, 12:10
Post #11351
varst



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QUOTE(LangTuTaiHoa @ Jan 29 2012, 17:53) *

What's more important: Magical Accuracy or Magical Damage? I tend to choose staffs with > 50% accuracy till now. And is there any chance to increase total Magic Accuracy to 100%? I'm at 95.6% right now.


Well I should answer your question first.
Damage is always better than accuracy, since you don't need to worry about evasion/mitigation/cures if your opponents get killed.

However, below lv.130 your accuracy will probably be so bad that you miss a lot of monsters.
That's why a focus staff is suggested.

When you get arcane focus at lv.130, you'll get boost magical accuracy boost, so you no longer needs focus staff.
That's the time when you should start finding a good destruction staff.

And it's impossible to get magic accuracy to 100% WITHOUT using some expansive items, because of how accuracy is calculated.

This post has been edited by varst: Jan 29 2012, 12:16
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post Jan 29 2012, 14:33
Post #11352
Valheran



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Increasing Magic Dmg is linear, but with acc you get less effect the higher you are. When you have 80% any investment in acc will completly own any affordable Dmg increase, but at ~93-95+ it's better to just forget it and go dmg all the way.
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post Jan 29 2012, 14:40
Post #11353
Hoheneim



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QUOTE(varst @ Jan 29 2012, 11:13) *

On haths? Good, let's see what I can get...

+EXP -> Sounds good.
+ credits -> I'm not sure if the credits thrown in will save me credits...
+ crystals -> you can't grind crystals now, that's problematic...
+ IA3 -> seems to be the best choice now? I don't need to worry about mana anymore.
+ attack -> hell expansive

So.....training on drops -> IA3 -> +EXP? Any other good ideas?


FWIW, I'd say that hath -> crystals may be your best investment, given your position on the other options. You can't farm as much as before the latest patch, but it's not like you can't farm at all or that you can't benefit from it. Once you've built your army of critters you'll be able to forge/trade/sell pretty much anything you want. And after that you'll have enough funds to to anything else...

OTOH, if after level 300 there's no real drive in leveling up anymore, hath-> XP is just a waste.
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post Jan 29 2012, 22:11
Post #11354
boobs



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HV Newbie here.

I've gotten advice to stick to melee under 80 so that's the route I'm going now just deciding between DW or 2H.

Is there a preferred weapon to be in Main weap vs. Off hand?
For melee is it STR > END > AGI=DEX=WISDOM?

Is it preferable to go tank route or evade route?
What are some of the preferred suffixes in armors for either?

Thanks
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post Jan 29 2012, 22:34
Post #11355
varst



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QUOTE(boobs @ Jan 30 2012, 04:11) *

HV Newbie here.

I've gotten advice to stick to melee under 80 so that's the route I'm going now just deciding between DW or 2H.

Is there a preferred weapon to be in Main weap vs. Off hand?
For melee is it STR > END > AGI=DEX=WISDOM?

Is it preferable to go tank route or evade route?
What are some of the preferred suffixes in armors for either?

Thanks


Probably you should use both playing styles: DW for ROB and difficult fights, 2H for fast grinding.

For weapons, it's usually like:
Main hand: Axe, Club (for their high damage).
Most people use club now because of stun proc.
Offhand: more choices.
Club -> increase stun chance
rapier -> PA which works well against legends/gods
dagger -> parry
shortsword -> mixture of everything

As for stats, you can probably stay everything balanced except INT, which you may want to keep that lower.
At your level, a few points in primary stat won't matter too much.

Whether to tank or not depends on your armor.
If you want to tank, you can choose
heavy armor -> plate/shield armor with protection suffix
light armor -> kevlar with protection suffix
Difference mainly on physical mitigation and burden/interference.

If you want to evade, you need to choose shade armor.
But this route can get quite expansive, so you may want to try tank route first.

Make your decision, then try to find the equipments again.

This post has been edited by varst: Jan 29 2012, 22:37
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post Jan 30 2012, 01:02
Post #11356
Valheran



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What's the deal with "new" phase and "old" phase? How can I tell which is which?
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post Jan 30 2012, 01:04
Post #11357
hzqr



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Old Phase has crap EDB and, most of the time, AGI/DEX bonuses.
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post Jan 30 2012, 01:24
Post #11358
boobs



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QUOTE(varst @ Jan 29 2012, 22:34) *

Probably you should use both playing styles: DW for ROB and difficult fights, 2H for fast grinding.

For weapons, it's usually like:
Main hand: Axe, Club (for their high damage).
Most people use club now because of stun proc.
Offhand: more choices.
Club -> increase stun chance
rapier -> PA which works well against legends/gods
dagger -> parry
shortsword -> mixture of everything

As for stats, you can probably stay everything balanced except INT, which you may want to keep that lower.
At your level, a few points in primary stat won't matter too much.

Whether to tank or not depends on your armor.
If you want to tank, you can choose
heavy armor -> plate/shield armor with protection suffix
light armor -> kevlar with protection suffix
Difference mainly on physical mitigation and burden/interference.

If you want to evade, you need to choose shade armor.
But this route can get quite expansive, so you may want to try tank route first.

Make your decision, then try to find the equipments again.


With regards to price of armors. How much would I expect to be spending on Kevlar armors with protection suffix and Shade armors with fleet or negation suffix?
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post Jan 30 2012, 02:29
Post #11359
4EverLost



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QUOTE(Valheran @ Jan 29 2012, 23:02) *

What's the deal with "new" phase and "old" phase? How can I tell which is which?


Current phase (this patch) and older phase (older patches) have changed what stats can be on it. Its changed many times, at one time the evade on those items was very high now. A lot of the older phase can be good for melee.

Attack Accuracy Bonus: was removed on current phase
Resist Chance: was removed
Agility: removed
Dexterity: removed

You can't this kind of phase anymore
Curse-weaver
Demon-fiend
Earth-walker
Elementalist
Heaven-sent
Priestess
Raccoon
Cheetah

and some of the things you can get on Gossamer has changed too.
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post Jan 30 2012, 02:45
Post #11360
Genoside



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QUOTE(boobs @ Jan 29 2012, 18:24) *

With regards to price of armors. How much would I expect to be spending on Kevlar armors with protection suffix and Shade armors with fleet or negation suffix?


I'm not entirely what you would call an expert, but I've been looking for the same things for the past few days so I've seen the general prices. Kevlar of Protection seems to vary wildly between sellers who know its value and higher end stats so its hard to really nail down a solid price. I've seen good pieces range from 5k-30k. Shade armor is also extremely tough to price right now, the patch just hit so most of the shade you see people selling is old, which is more or less worthless vs new shade. The market on new Shade is still forming for the most part, but I've seen a few pieces of average+ quality for 15k+. I'm sure they'll most likely be higher than previously since the new patch makes grinding slower and harder.
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