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post Jan 25 2012, 23:49
Post #11261
Slobber



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QUOTE(varst @ Jan 25 2012, 08:11) *

It'll only piss me off more.


How come? I thought it was a good concept. Would have saved you a lot of time since it was basically a good "go to" for starting players.

@king zeal sounds like you're mage. I would hold out til level 130 (you should have arcane meditation + silence by then). Should also try training up that divine prof (Banish) so that the FSM fight is faster (in case you decide to fight him as a mage). I find bleeding RL (+poison) is the easiest way to kill him at your level.

As for the gear, what would you replace it with? If your wallet allows for phase, you should be able to grab some from an auction. Make sure to focus on 1 element (2 at most)

I would *personally* recommend having all 4 elements (can maybe skip on wind?) since you'll probably run up against manbear and friends.
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post Jan 26 2012, 00:09
Post #11262
aloc1234



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Seriously, is there something wrong with my pet? he is pl 38 for, well, maybe 48 hours and he didn't attack anyone yet. Am I doing something wrong?

And, just to be sure if he attacks, where would the message saying that he did 'something' appear?
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post Jan 26 2012, 00:11
Post #11263
rpgman1



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I've met MBP in the 2nd round of Cryfest on Heroic as a mage. It took a long time to kill MBP since I didn't have access to fire magic and has over 20k HP. Using 3 godly mana pots against it and got over 4k EXP. I'm just too weak to kill enemies in 2 hits on Heroic, but I can on Normal and Hard.
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post Jan 26 2012, 00:14
Post #11264
rpgman1



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QUOTE(aloc1234 @ Jan 25 2012, 17:09) *

Seriously, is there something wrong with my pet? he is pl 38 for, well, maybe 48 hours and he didn't attack anyone yet. Am I doing something wrong?

And, just to be sure if he attacks, where would the message saying that he did 'something' appear?

Probably not many low level players getting killed by your monsters. I get materials once a day for one monster, and the next day another monster brings me some materials.
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post Jan 26 2012, 00:52
Post #11265
Mi-Ala Starbreeze



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Logged back on after two or three weeks.
Saw the new 0.6.4 thread, read it for a while, then switched back to my beloved melee. Then I went to IWBTH lvl240 arena to grind some exp as I usually do when I am in a good mood...
...and I got VAPORIZED. INSTANTLY. Poked the button for a small while and got rolled over within 6 turns under effect of Haste/SShield/Regen2.
The Heck?
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post Jan 26 2012, 01:04
Post #11266
sigo8



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QUOTE(Mi-Ala Starbreeze @ Jan 25 2012, 14:52) *

Logged back on after two or three weeks.
Saw the new 0.6.4 thread, read it for a while, then switched back to my beloved melee. Then I went to IWBTH lvl240 arena to grind some exp as I usually do when I am in a good mood...
...and I got VAPORIZED. INSTANTLY. Poked the button for a small while and got rolled over within 6 turns under effect of Haste/SShield/Regen2.
The Heck?

All your old shade armor is now crap, only old of the shadow-dancer is any good now. You need new burdenless shade armor. Any burden at all really kills you evade now.
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post Jan 26 2012, 01:13
Post #11267
Mi-Ala Starbreeze



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QUOTE(sigo8 @ Jan 26 2012, 01:04) *

All your old shade armor is now crap, only old of the shadow-dancer is any good now. You need new burdenless shade armor. Any burden at all really kills you evade now.

MY burden is @ 10.5, not really that much. MY interference, though, seems to be quite high - 35.5.
Still there is NO way some "evade-reduction" might render me THAT squishy.
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post Jan 26 2012, 01:22
Post #11268
sigo8



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QUOTE(Mi-Ala Starbreeze @ Jan 25 2012, 15:13) *

MY burden is @ 10.5, not really that much. MY interference, though, seems to be quite high - 35.5.
Still there is NO way some "evade-reduction" might render me THAT squishy.

It could have just been bad luck I guess. Exactly have quickly where you killed?
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post Jan 26 2012, 01:31
Post #11269
hzqr



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Enjoying the new patch yet?
Attached Image
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post Jan 26 2012, 04:24
Post #11270
Mi-Ala Starbreeze



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QUOTE(sigo8 @ Jan 26 2012, 01:22) *

It could have just been bad luck I guess. Exactly have quickly where you killed?

Got pulverized by Eila, Pirate bird and Lissy, three enemies. It seems that stun weapons are no longer viable? For some reason when they broke out of stun they took me to 20% hp in one turn.
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post Jan 26 2012, 04:30
Post #11271
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QUOTE(Mi-Ala Starbreeze @ Jan 25 2012, 21:24) *

Got pulverized by Eila, Pirate bird and Lissy, three enemies. It seems that stun weapons are no longer viable? For some reason when they broke out of stun they took me to 20% hp in one turn.

Seems enemies are more resilient and do crits more often to me. Doesn't even matter what difficulty I'm in, enemies keep hitting me even with H + SV + Pro. Obviously evade, block, and parry are life-savers, but enemies may still get in lucky hits to you.
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post Jan 26 2012, 04:59
Post #11272
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It feels like when I had crap gear on 2 patches ago. I can live with crap gear for another 2 months before I go buy some new stuff.
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post Jan 26 2012, 10:45
Post #11273
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QUOTE(dcherry @ Jan 26 2012, 05:49) *

How come? I thought it was a good concept. Would have saved you a lot of time since it was basically a good "go to" for starting players.


[trolling]

I thought so, till I found that I need tons of time to make any amendments.
Which I don't have any motivation to do now, because of all those mage-melee arguments.

Seriously, I haven't trolled melees in the last patch, I even asked if the initial skill system is fair to melees.
Then when I'm talking about hp buff to lower-level players, SOME people treated it at mage whining.
Just because I'm a mage, so everything I said is mage whining?
Sorry, I admit I'm getting mean, but why this argument has to be so persistent?

[/trolling]

What I've been doing is just collecting people's good advices/comments.
It's the collaborated work from everyone of you. If that's great, it's because you guys are giving some good comments.

Edit: By the way, if there's any melees who're worrying about the OC charge when fighting against gods, try to use a soul stone.
You don't need to put your AP into OC tanks for that tier 3 skills, which you only use 1-2 times during the whole fight.

This post has been edited by varst: Jan 26 2012, 11:31
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post Jan 26 2012, 12:01
Post #11274
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Hmm... Now that interference doesn't shorten spell duration anymore, it certain has become a lot more attractive for me. (IMG:[invalid] style_emoticons/default/ph34r.gif)

I think I'll allocate 10-20% of my R&D resources for its development... (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 26 2012, 12:13
Post #11275
Evil Scorpio



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QUOTE(varst @ Jan 26 2012, 12:45) *
You don't need to put your AP into OC tanks for that tier 3 skills, which you only use 1-2 times during the whole fight.
Actually I use it constantly in RoB, every time when my Overcharge reach the max limit: Overcharge Max + Stun -> Chain 1 -> Chain 2 -> Chain 3 -> waiting to Overcharge restore -> Repeat. Since it deals a significantly higher amount of damage than usual attacks - it's very useful. (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by Evil Scorpio: Jan 26 2012, 12:13
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post Jan 26 2012, 12:20
Post #11276
varst



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QUOTE(Evil Scorpio @ Jan 26 2012, 18:13) *

Actually I use it constantly in RoB, every time when my Overcharge reach the max limit: Overcharge Max + Stun -> Chain 1 -> Chain 2 -> Chain 3 -> waiting to Overcharge restore -> Repeat. Since it deals a significantly higher amount of damage than usual attacks - it's very useful. (IMG:[invalid] style_emoticons/default/happy.gif)


Understand that extra overcharge is useful.
What I'm trying to suggest is for those lv.110 players, who may not have enough AP to pick overcharge and other tanks at the same time.

This post has been edited by varst: Jan 26 2012, 12:20
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post Jan 26 2012, 14:03
Post #11277
rawrpies



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QUOTE(varst @ Jan 26 2012, 11:45) *

You don't need to put your AP into OC tanks for that tier 3 skills, which you only use 1-2 times during the whole fight.


If you're level 110 you probally need to.

Doing FSM with DW on IWBTH my OC generation wasn't high enough to get 75% OC within the allowed turns for chain 3. (as for abilities, everything is still in spells)

100% OC -> skill 1 -> 50% OC -> spend 4-5 turns racking up OC -> skill 2 -> 25% OC -> spend 4-5 turns racking up OC -> 60% or around that OC -> chain 2 ends.

I assume if your damage output is decent you should be able to do it with 100% OC, although my damage output says I should try again when I get 125% OC.

As for math:
Assuming you have 9 turns total once you use skill 1. (The buff for 2nd skill lasts 5 turns? The buff for 3th skill only lasts 4?)

If you start with 100% OC when you use skill 1, you will need to generate 8,33% OC per turn.
If skill 2 does not generate any OC, you actually need to generate 9,38% OC per turn.

I don't know if anyone figured out how much damage equals how much % OC?
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post Jan 26 2012, 14:06
Post #11278
Randommember



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QUOTE(varst @ Jan 26 2012, 09:45) *

[trolling]
Seriously, I haven't trolled melees in the last patch, I even asked if the initial skill system is fair to melees.
Then when I'm talking about hp buff to lower-level players, SOME people treated it at mage whining.
Just because I'm a mage, so everything I said is mage whining?
Sorry, I admit I'm getting mean, but why this argument has to be so persistent?
[/trolling]

No no, not everything you say is treated as mage whining, just everything you say that isn't about buffing melees or anything that can be remotely taken as favoring mages.
[/trolling]

And as for persistence, the melee vs mage thing is far older and longer-reaching than just Hentaiverse.
I think someone summed it up nicely with a link to dramatica encyclopaedia or something, about the linear power growth of melees compared to a logarithmic growth for mages. Which is something that has endured for many years and in many games.
Still, people want balance, and it is a fact that mages are weaker at lower levels and melees are weaker at higher levels.

QUOTE(varst @ Jan 26 2012, 09:45) *

What I've been doing is just collecting people's good advices/comments.
It's the collaborated work from everyone of you. If that's great, it's because you guys are giving some good comments.

I don't know how anal the moderators on the EHwiki is compared to normal wikipedia, but it should be possible to just create a page with beginners advice, and make it a large one, where everyone can contribute.
And if there are differing opinions, simply create two (or more) parts of the page with the different schools of thoughts.
Because it's good to have something like that out there for the new players, the only real problem with your page is that it's difficult to find if you don't know about it.


QUOTE(varst @ Jan 26 2012, 09:45) *

Edit: By the way, if there's any melees who're worrying about the OC charge when fighting against gods, try to use a soul stone.
You don't need to put your AP into OC tanks for that tier 3 skills, which you only use 1-2 times during the whole fight.

How many soul stones do people have lying about?
I have never used a soul stone and I've never sold or traded one, and I only have 2.
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post Jan 26 2012, 14:09
Post #11279
Randommember



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QUOTE(Evil Scorpio @ Jan 26 2012, 11:13) *

Actually I use it constantly in RoB, every time when my Overcharge reach the max limit: Overcharge Max + Stun -> Chain 1 -> Chain 2 -> Chain 3 -> waiting to Overcharge restore -> Repeat. Since it deals a significantly higher amount of damage than usual attacks - it's very useful. (IMG:[invalid] style_emoticons/default/happy.gif)

How do the damage of skills compare to using spirit stance for the double damage output?
Also, keep in mind that spirit stance also decreases mana costs and it seems to affect upkeep for IA spells as well, so using OC for spirit stance will save you mana.
I can't really test the new skills out since my only melee proficiency over 50 is for 2H, and that style didn't get any new skills....
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post Jan 26 2012, 14:18
Post #11280
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QUOTE(Randommember @ Jan 26 2012, 16:06) *
How many soul stones do people have lying about?
I have never used a soul stone and I've never sold or traded one, and I only have 2.
Meh... I have four now, but I don't remember when I've used it. With my current 222% OC I don't even need to do it, it's enough to perform a solid chain of 3 skills in a row, and OC reach the max amount again when cooldown is over.
QUOTE(Randommember @ Jan 26 2012, 16:09) *
How do the damage of skills compare to using spirit stance for the double damage output?
Also, keep in mind that spirit stance also decreases mana costs and it seems to affect upkeep for IA spells as well, so using OC for spirit stance will save you mana.
I can't really test the new skills out since my only melee proficiency over 50 is for 2H, and that style didn't get any new skills....

My usual damage with 1H against FSM is 4k max (I think, I don't remember correctly). So double damage is around 8k. Chain skills give me at least 30-40k each, and as I've said before I use them constantly. Plus Chain 3 on 1H (Merciful Blow) kills ANY enemy with Bleeding Wound active and <25% of health. Do the math. (IMG:[invalid] style_emoticons/default/biggrin.gif)

[attachembed=11497]

This post has been edited by Evil Scorpio: Jan 26 2012, 14:35
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