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post Jan 23 2012, 05:18
Post #11201
Ballistic9



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Are you using burden on staff instead of burden in character pane (Godslayer bonus applied)?

Edit: nvm

=(1-(1-Title%)*(1-YellowAura%)*(1-AGI/25/100)*(1-EquipItem1%)*(1-EquipItem2%)*(1-EquipItem3% etc))*(1-Burden*4/3/100)

This post has been edited by Ballistic9: Jan 23 2012, 05:22
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post Jan 23 2012, 07:35
Post #11202
varst



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Ah yes, I've forgotten to add the burden into formula
Wait a min...done.

This post has been edited by varst: Jan 23 2012, 07:46
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post Jan 23 2012, 08:11
Post #11203
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Eh, that explains it.
I was using (1-(EquipItem1+EquipItem2+...)) instead of (1-EquipItem1)*(1-EquipItem2)*....
Thanks.
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post Jan 23 2012, 10:37
Post #11204
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OK, not sure this is the correct thread, but what's the highest possible block percentage you could have? Cause from what I've seen on equips stat-wise, it could be all the way up to 70%+. Does it start to curve or caps at a certain %?

And while I'm at it, same question for mitigations: what's their limit?

This post has been edited by Ser6IjVolk: Jan 23 2012, 10:40
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post Jan 23 2012, 11:25
Post #11205
Hoheneim



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QUOTE(dcherry @ Jan 23 2012, 00:44) *

Going by memory I have something like Scrolls cast the buff as if your prof is 200. Infusions last 40 turns or so. Hopefully someone that's more confident in their memory will speak up


Thanks for the input. I'm positive someone will list the exact numbers, once the panic due to the new patch subsides.

BTW, I really should have tried RL a couple of days ago, when I still had the chance...

BTBTW, I tried out re-taking Shadow Veil, Haste and Poison as suggested... For a couple of days it worked as expected, that's to say they just depleted my mana faster without any actual benefit during battles. Now I can't even afford using them, so I guess I'm resetting my ability tree again once (or IF) I get to the next tier.
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post Jan 23 2012, 11:34
Post #11206
varst



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Try to use your spells in spirit stance if you're a melee.
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post Jan 23 2012, 12:14
Post #11207
Hoheneim



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QUOTE(varst @ Jan 23 2012, 10:34) *

Try to use your spells in spirit stance if you're a melee.


I understand we don't see eye-to-eye on this, but allow me to rephrase:

1. I tried using the spells extensively before the patch. Results: no tangible benefits, mana depletion doubled.

2. I tested them after the patch: WITHOUT spirit stance they obviously cost too much. WITH spirit stance they cost as before the patch, which brings me to point 1.

3. Since I'm back to point 1 BUT monsters are way tougher to down, I can't afford using supportive spells other than protection, because I need all the mana I have to heal myself continuously.

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post Jan 23 2012, 12:27
Post #11208
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Thanks to some awesome people I managed to assemble a starter Phase suit yesterday. The latest patch forced me to stop wearing my Elementalist suit as it is too heavy and causes me to lose 10% of my base Evade. In general, I don't really feel that much more powerful in Phase. I didn't have much trouble with my arenas on Heroic today, but it took an average of 3-4 turns to clear a round, and sometimes more if the enemy resistances didn't line up my way. Is this normal or should I be expecting to clear rounds on this difficulty in 1-2 turns in Phase? My total Wind EDB is 115%--is this really low, or is it a reasonable number for equipment scaled down to my level?

Next step for me is to go back to finishing my new monster and making a Heimdall suit...
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post Jan 23 2012, 12:30
Post #11209
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@Hoheneim
The only way I could come close to those complaints about mana are as follows:
a. using greater mana pots
b. not enough slots.


So explain to us what you got in Pack Rat and what mana pots you are using and what difficulty you are doing it under.




@n125
Ballistic9 did a monster HP stat chart based on lvl. The higher your lvl the less likely your going to be able to 1-shot most rounds now, and that's probably with phase.
https://forums.e-hentai.org/index.php?showt...587&st=260#

This post has been edited by trikon000: Jan 23 2012, 12:40
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post Jan 23 2012, 12:37
Post #11210
aiwotorimodose



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QUOTE(Hoheneim @ Jan 23 2012, 17:14) *

I understand we don't see eye-to-eye on this, but allow me to rephrase:

1. I tried using the spells extensively before the patch. Results: no tangible benefits, mana depletion doubled.

2. I tested them after the patch: WITHOUT spirit stance they obviously cost too much. WITH spirit stance they cost as before the patch, which brings me to point 1.

3. Since I'm back to point 1 BUT monsters are way tougher to down, I can't afford using supportive spells other than protection, because I need all the mana I have to heal myself continuously.

well. that is exactly the same problem for ALL of us. more mana&turn wasted to cure.

varst already you a good advice for now, as we still can't find a better solution.


QUOTE(n125 @ Jan 23 2012, 17:27) *

Thanks to some awesome people I managed to assemble a starter Phase suit yesterday. The latest patch forced me to stop wearing my Elementalist suit as it is too heavy and causes me to lose 10% of my base Evade. In general, I don't really feel that much more powerful in Phase. I didn't have much trouble with my arenas on Heroic today, but it took an average of 3-4 turns to clear a round, and sometimes more if the enemy resistances didn't line up my way. Is this normal or should I be expecting to clear rounds on this difficulty in 1-2 turns in Phase? My total Wind EDB is 115%--is this really low, or is it a reasonable number for equipment scaled down to my level?

Next step for me is to go back to finishing my new monster and making a Heimdall suit...

well that's still better than us who can't even afford few pieces of phase yet LoL

This post has been edited by aiwotorimodose: Jan 23 2012, 12:41
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post Jan 23 2012, 12:51
Post #11211
hzqr



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QUOTE(n125 @ Jan 23 2012, 10:27) *
My total Wind EDB is 115%--is this really low, or is it a reasonable number for equipment scaled down to my level?

Max base EDB from a suit (excluding staff bonuses) is around 23.88, minimum should be around 15.5.
Scaling that to your level, it's [85.5,131.8]
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post Jan 23 2012, 12:57
Post #11212
n125



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QUOTE((Cheater) Tiap @ Jan 23 2012, 02:51) *

Max base EDB from a suit (excluding staff bonuses) is around 23.88, minimum should be around 15.5.
Scaling that to your level, it's [85.5,131.8]


Thanks. (IMG:[invalid] style_emoticons/default/smile.gif) Excluding the staff's EDB, I'm at 102.5%, so it seems like I'm in a good area but with room for improvement.
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post Jan 23 2012, 13:07
Post #11213
varst



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QUOTE(n125 @ Jan 23 2012, 18:57) *

Thanks. (IMG:[invalid] style_emoticons/default/smile.gif) Excluding the staff's EDB, I'm at 102.5%, so it seems like I'm in a good area but with room for improvement.


Not too bad. It's difficult to find/buy phases which gives you more than 80% in that range, scaled to your level.
BTW 80% almost equals max or near-max EDB roll.
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post Jan 23 2012, 13:20
Post #11214
Hoheneim



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QUOTE(trikon000 @ Jan 23 2012, 11:30) *

@Hoheneim
The only way I could come close to those complaints about mana are as follows:
a. using greater mana pots
b. not enough slots.
So explain to us what you got in Pack Rat and what mana pots you are using and what difficulty you are doing it under.


My whole build was posted on this very thread a couple of days ago, I haven't invested in pack rat yet, but that's not the point. Just as the kind of pots I use (greater and superior ones) aren't an issue here.

The point is that I'm talking about normal difficulty and mana depletion BEFORE having to resort to any kind of consumable. I know more slots let you go on longer, but I'm comparing styles here and I'm purposefully leaving any consumable out of the picture.

I'm just stating that a lvl 100ish light armored fighter can't really get actual benefits from various supportive spells when compared to a nitty-gritty protection+cure bash style, all because of the reasons I summed up in my previous post.

QUOTE
well. that is exactly the same problem for ALL of us. more mana&turn wasted to cure.


Exactly. That's precisely the point. I never said it's my problem alone, I was showing an example using my character.

I'm saying that the plethora of supportive spells avaiable are useful only for those characters that could win even without resorting to them and that their usefulness is so much lower the lower a character's level is.

And all this just became more evident after the last patch. For example it doesn't matter if you've got Haste on when you can't down one or more enemies in a single blow.
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post Jan 23 2012, 14:05
Post #11215
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I've always want to know this: Why the wiki have no info about the number of turns and the effect for for infusions & scrolls?
  • Oversight by the 'Authorities'? ... Or is it:
  • Laziness?
  • Don't give a shit about it?
  • For the lulz?
  • Or is it just a way of saying 'Just try it yourself, foo!' to whoever looking for such info?
It's a mystery... (IMG:[invalid] style_emoticons/default/rolleyes.gif)

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post Jan 23 2012, 14:15
Post #11216
varst



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Well, ay my time those scrolls/infusions last for a denfinite number of turns, but then it seems to get changed... (IMG:[invalid] style_emoticons/default/sad.gif)

Since I seldom use those items, I'm not sure how many turns they last now.

I just tested a few, for reference:

Infusion of divinity: 25 turns
Scroll of swiftnes: 30 turns
Scroll of shadows: 30 turns
Scroll of shielding: 45 turns
Scroll of Avatar: haste for 60 turns, barrier and shield for 90 turns.

I probably need more information in order to tell if it's uniform or changes as to player's level/prof.

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post Jan 23 2012, 15:02
Post #11217
buktore



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Prof has nothing to do with it. The duration are fixed. Gaia has more duration, not remember how long though. The next time you T&T would be a good chance to use one. (IMG:[invalid] style_emoticons/default/wink.gif)

Scrolls effect are not complicate. Most are the same as spell version. But a few, like 'Protection' from scroll, for example, are simply a straight 25% damage reduction, not the same bullshit way the current Shield spell works nor the way it written in the wiki (if no one edited it since I saw it last time).

BTW, My last reply have some text bolded for a good reason.

EDIT:: Heh! I just salvage the data from my net cache and get the page from TT battle I did some hours ago, so here: Gaia = 50 turns

This post has been edited by buktore: Jan 23 2012, 15:12
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post Jan 23 2012, 15:34
Post #11218
Hoheneim



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QUOTE(buktore @ Jan 23 2012, 14:02) *

BTW, My last reply have some text bolded for a good reason.


I know.

Here's the catch: I only got 1 Infusion of Gaia and 1 Scroll of Life, but I have 2 Scrolls of the Avatar.

I could either test them by myself and be left with, uh, 0 and 0 and 1 I guess... Or I could ask someone who already used them by the dozen so I can make the most of them when I really need them.

I know, option a is tempting... (IMG:[invalid] style_emoticons/default/wink.gif)

No, really, we've got cost and duration of every single spell, quotes and icons and whatnot but there's next to no info when it comes to scrolls and infusions...
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post Jan 23 2012, 15:38
Post #11219
varst



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So...

Infusions:

Infusion of elements = 25 turns
Infusion of gaia = 50 turns

Description seems to be correct.

Scrolls:

Shield and barrier gives 25% damage deduction.
Absorption has 100% success chance (unless it's a crit from monsters)

Avatars and Gods have double duration.

The only thing I'm not sure is the duration of scroll's effects. Do you get a different number as mine?
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post Jan 23 2012, 15:41
Post #11220
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The same number, yes.

QUOTE(Hoheneim @ Jan 23 2012, 20:34) *

I know.


I know you know. (IMG:[invalid] style_emoticons/default/wink.gif) I was worried varst might think I was nitpicking him, so there...
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