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post Jan 20 2012, 21:31
Post #11101
skillchip



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Regen duration is determined by curative prof
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post Jan 20 2012, 21:32
Post #11102
varst



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@Hoheneim

Well, that's why I spend a few minutes thinking about using niten at low-level.
The only problem (and the biggest one) is that niten don't give you any prof., so you have to play other styles eventually.
Otherwise, niten seems to work really well.
You can check the fighting styles page in wiki to learn more about how prof. affects niten.

Depreciating spells are used when you need to deal with bosses/legends/gods.
You don't need to use that on normal monsters.

Regen's efficiency starts to drop at around lv.100. Fortunately you'll get regen2 at lv.150, which is everyone's ultimate source of HP.
Haste seems to work well for melee.
As for shadow veil, you're going to get less hits, which sometimes is difficult to observe.
It's one of those spells which you are difficult to determine its efficiency except when observing the number of times you need to cast cure.

As for infusion, it's used against bosses/legends/gods. Check their weakness in the wiki
You should also get some scroll slots, though I'm not sure if you need 3-4 of them.

For those training about drops, I've been working on that right now, and here's my draft.

QUOTE(king zeal @ Jan 21 2012, 03:13) *

So should I be running arena on great stam or GF/CF on great stam?


GF/CF on great stamina.
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post Jan 20 2012, 21:34
Post #11103
JamesCID



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QUOTE((Cheater) Tiap @ Jan 20 2012, 13:28) *

Duration is only affected by Supportive prof (or Deprecating prof for deprecating spells).
IIRC Divine Prof doesn't really have any effect on non-offensive spells. Holy EDB does boost Cure, though.

http://ehwiki.org/wiki/Spells



Uhm, then the formula for regen should be completely different.

Right Now I have 25 divine prof and 145 supportive, yet my Regen only lasts for 15 turns, I could swear regen's duration is more on the line of Base_duration*(1+Divine_Prof/50)
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post Jan 20 2012, 21:35
Post #11104
JamesCID



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QUOTE(skillchip @ Jan 20 2012, 13:31) *

Regen duration is determined by curative prof



If that was the case then There's something off, I'm at 66 points of curative prof.

Actually scratch that, it's 16 turns. It does fit.

This post has been edited by JamesCID: Jan 20 2012, 21:37
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post Jan 20 2012, 21:38
Post #11105
hzqr



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So is it Curative or Supportive? I can't check since I have them as the same level.
If it's Curative the wiki needs to be updated.
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post Jan 20 2012, 21:40
Post #11106
varst



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Curative, I just tried that.

Edit: And I don't find anywhere that said regen's duration depends on supportive prof.



This post has been edited by varst: Jan 20 2012, 21:43
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post Jan 20 2012, 21:40
Post #11107
sigo8



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QUOTE((Cheater) Tiap @ Jan 20 2012, 11:38) *

So is it Curative or Supportive? I can't check since I have them as the same level.
If it's Curative the wiki needs to be updated.

But the wiki always said regen was based on curative.
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post Jan 20 2012, 21:46
Post #11108
hzqr



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The duration formula only mentioned Supportive, so that's what I always used.
It makes more sense to use Supportive for duration and Curative for amount IMO, but oh well.
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post Jan 20 2012, 21:50
Post #11109
varst



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So I just added curative to the duration formula.
IMO it makes no sense to have separate supportive/curative prof. in the first place.
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post Jan 20 2012, 21:57
Post #11110
Hoheneim



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Thanks to anyone who answered my request so far.

QUOTE(varst @ Jan 20 2012, 22:32) *
You can check the fighting styles page in wiki to learn more about how prof. affects niten.


I already did. the confusing part comes from an exchange I read here on the forums. I can't cite the exact source, for I don't remember what was the exact thread, but the gist of it was that there's a damage multiplier paired to each style: 1H -> x1, 2H -> <1.5, DW x2 and NI -> x2.5. But I can't seem to find info about it in the wiki.

QUOTE(varst @ Jan 20 2012, 22:32) *
For those training about drops, I've been working on that right now, and here's my draft.


I'll check that ASAP, thank you.
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post Jan 20 2012, 22:06
Post #11111
buktore



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FYI some info in the fighting style page in wiki are outdated. I thought of changing it myself but for various reason (laziness, mostly...), I didn't.
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post Jan 20 2012, 23:04
Post #11112
Hoheneim



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QUOTE(buktore @ Jan 20 2012, 23:06) *

FYI some info in the fighting style page in wiki are outdated. I thought of changing it myself but for various reason (laziness, mostly...), I didn't.


I hope you'll find a bit of time (and willpower!) to update it, since it'd be useful.

The UserTalk that Varst linked makes for a great read, but I have to disagree on this part:

QUOTE
For melees, it’s suggested to keep the following trend:

WIS=END=AGI=STR=DEX>INT


In my experience DEX and STR are head and shoulders above the rest: if you can't hit hard enough and often enough it doesn't matter how tough or fast you are, they'll down you.

Follows END, then AGI. WIS is last, but just because INT isn't even in the picture.

I had to prioritize my attributes this way to stand a chance in the arena on hard and above.

Still, I'm open to suggestions if I overlooked anything in my priority list.
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post Jan 20 2012, 23:17
Post #11113
trikon000



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QUOTE(varst @ Jan 20 2012, 14:13) *

@trikon000
Can you also tell me the number of turns you have to spend per round, and the difficulty you're playing?
And what are the equipments that you're using?
When you're in battle, how are you going to use your spells/attacks?
Also, how is your primary attributes allocated?


with set 1 (equips in sig) Dual Wield:
[i186.photobucket.com] http://i186.photobucket.com/albums/x151/tr...e/with_set1.png

with set 2 2H mace:
[i186.photobucket.com] http://i186.photobucket.com/albums/x151/tr...e/with_set2.png

with set 3 (mismatch gossomer at the moment) mage:
[i186.photobucket.com] http://i186.photobucket.com/albums/x151/tr...e/with_set3.png

base stats (nothing on, bare handed):
[i186.photobucket.com] http://i186.photobucket.com/albums/x151/tr..._stats_set0.png

With set 1 it takes 1 or 2 whacks to kill anything, unless I miss to bad luck. 1 hit with SM on.
With set 2 it takes a few swings and the round is clear. Shattered strike kills every monster lower than a rare, I might miss on some uncommon for whatever roll like dodge or something.
With set 3 it took me 15 lvls to bring up the damage in all 3 magic types to a decent lvl to 1 shot most rooms. My prof was zero in all 3 when I started maging.

With set 3, I haven't tried on higher than HARD atm.

with set 1 and set 2 I can do about 20 rounds of BT, but it takes a few hundred turns when the mobs get over 5. I run out of pots by 20, Since I don't have SS yet that is all I can do at the moment.

my ability tree @ 143 atm, saving the AP for the 150 tree:
[i186.photobucket.com] http://i186.photobucket.com/albums/x151/tr...e_level_143.png

This post has been edited by trikon000: Jan 20 2012, 23:36
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post Jan 20 2012, 23:27
Post #11114
buktore



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QUOTE(Hoheneim @ Jan 21 2012, 04:04) *

I hope you'll find a bit of time (and willpower!) to update it, since it'd be useful.


I think of wiki as something formal. So if I'm doing it, I just can't do it half-assedly, I would have to do it seriously ... I do not have this kind of commitment or enough passion to do that right now...

QUOTE(Hoheneim @ Jan 21 2012, 04:04) *

The UserTalk that Varst linked makes for a great read


I've read it a few days ago and it certainly a great read. (IMG:[invalid] style_emoticons/default/smile.gif)

But for an opinion piece like this, there's will always be an disagreement. I for one do not agree with him, or even agree with you for that matter, and I don't expect anyone to agree with me as well. I didn't post anything about it because lately I don't have that much energy for a debate, even if it's a good one. Nor is it easy for anyone to supply a good evidence to support the opinion; if they ever want to do it in the first place, that is...

This post has been edited by buktore: Jan 20 2012, 23:32
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post Jan 20 2012, 23:41
Post #11115
Hoheneim



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QUOTE(buktore @ Jan 21 2012, 00:27) *
But for an opinion piece like this, there's will always be an disagreement. I for one do not agree with him, or even agree with you for that matter, and I don't expect anyone to agree with me as well. I didn't post anything about it because lately I don't have that much energy for a debate, even if it's a good one. Nor is it easy for anyone to supply a good evidence to support your opinion; if they ever want to do it in the first place, that is...


Losing the will to debate (in a nice way) on a forum is a real pity.

Still, here noone wants to force anyone to do something unwillingly. Not like one could even if he wanted to...
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post Jan 20 2012, 23:43
Post #11116
varst



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The page in wiki should be correct now, at least I don't see anything wrong now.


@Hoheneim
Well you can be correct, as it's what I defined as fine-toning.

I notice that my recommendation is pretty coarse because
1. It's a draft, and I'm still working on it.
2. It's never intended to be a guide on 'what you should do'.

Rather, it's a guide on 'what you shouldn't do'.
It is to prevent players from making the following mistakes
1. Having 0 in any of the primary attributes.
2. Put insufficient emphasis on WIS/AGI
3. Put too much emphasis on END/STR.

I'm not kidding; all of the above are real cases which people posts in this thread.

I can suggest players to put more emphasis to AGI if they're light melee, or put more emphasis to END if they're heavy melee.
But what's the optimum level? It's impossible to tell without knowing other aspects of the game, like equipments/spells/auras.


@trikon000

Well I expected some battlecaster build (IMG:[invalid] style_emoticons/default/tongue.gif)
It sounds like some in-transition from melee to mage.
Thanks for your information, so I know more how the transition goes now.

This post has been edited by varst: Jan 20 2012, 23:45
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post Jan 21 2012, 00:21
Post #11117
eramosat



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Here's a question I haven't found too much discussion on. My level of 113 is a big factor:

I don't feel there's any significant value in my scroll or infusion slots. Most of my battles never utilise them...they just aren't needed or efficient, and when factoring in the additional cost of obtaining them, they really don't make much sense to use too much. I equip them..and use them when trying out new styles..or when fighting legendaries...but they're not big factors. Have I missed something? This applies both to melee and maging approaches.

This post has been edited by eramosat: Jan 21 2012, 00:22
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post Jan 21 2012, 00:24
Post #11118
buktore



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IMO... If you got every gear, and therefore every 'options' to choose from, today you ended up with only a handful of such options to choose from and it's not that hard to pick.

I believe character stats has less effects than they use to be before the rewrite patch; each stats give so small effect and assess their benefits is very difficult, and bonus from gears eclipsed most impact they gives anyway ... I use to be quite a vocal advocates of high STR for melee, now I just keep my mouth shut in public when it come to 'character stats build' and my strategy for stats allocation that I actually use now is simply 'up whatever stats, whenever I feels like it' ... True story.

Because of various reasons, the game is mostly about grinding and drops nowadays, so there isn't a real need for discuss 'strategy' anymore... (IMG:[invalid] style_emoticons/default/sleep.gif) You guys can continue to do so, of course.

Just my 2 cent.

EDIT:: typo

This post has been edited by buktore: Jan 21 2012, 03:17
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post Jan 21 2012, 00:50
Post #11119
grumpymal



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QUOTE(buktore @ Jan 20 2012, 17:24) *

Because of various reasons, the game is mostly about grinding and drops nowadays, so there isn't a real need for discuss 'strategy' anymore... (IMG:[invalid] style_emoticons/default/sleep.gif)

Basically. You can make do with crappy equipment for a while, but if you want to do anything other than Normal, you'll need at least one piece of amazing equipment. And that involves grinding -- either to get loot or to get credits to get loot.
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post Jan 21 2012, 01:02
Post #11120
rpgman1



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QUOTE(derpymal @ Jan 20 2012, 17:50) *

Basically. You can make do with crappy equipment for a while, but if you want to do anything other than Normal, you'll need at least one piece of amazing equipment. And that involves grinding -- either to get loot or to get credits to get loot.

No kidding. That's why I was so ecstatic to get these Superior Shade Boots of Negation as an Arena drop. Lots of grinding in the Arena on Heroic. The rest have to be bought in the WTS section and I still need a Shade Helmet to complete my collection. Too many people using Giants at my level, which makes my mace kind of weak, but the Stun proc is too good to pass up along with Domino Strike.

As for mages, I can see the damage potential in wiping out groups fast but the mana draining is pretty fast. Of course, people pay high prices for Fenrir and Heimdall equipment so it is worth investing in magic.
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