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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 20 2012, 14:02
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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x25 = IWBTH? Why are you doing End of Days on IWBTH in the first place?
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Jan 20 2012, 14:11
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(FiniteA @ Jan 20 2012, 19:55)  Not sure how do people clear 50 rounds x25 in EoD seems 13Godly isnt enough. But if you ET on them, to cure the extra damage is more than the mana you steal =.=
It really depends on your gear. If you can't do that, don't force yourself to do that. QUOTE((Cheater) Tiap @ Jan 20 2012, 20:02)  x25 = IWBTH? Why are you doing End of Days on IWBTH in the first place?
Foe experience. x2.5 experience bonus and lower number of monsters per round makes it an alternative choice of leveling Especially for those who can't clear EOD fast enough.
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Jan 20 2012, 15:02
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FiniteA
Group: Members
Posts: 2,419
Joined: 3-November 11

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Right. I may try x6 or x8 EoD tomorrow.
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Jan 20 2012, 15:15
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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QUOTE(varst @ Jan 20 2012, 13:11)  Foe experience. x2.5 experience bonus and lower number of monsters per round makes it an alternative choice of leveling Especially for those who can't clear EOD fast enough.
I don't get, one can't clear EoD fast enough and... ramps it up to 25x? :E
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Jan 20 2012, 15:23
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aiwotorimodose
Group: Members
Posts: 7,012
Joined: 23-December 11

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QUOTE(wr4st3r @ Jan 20 2012, 20:15)  I don't get, one can't clear EoD fast enough and... ramps it up to 25x? :E
why won't a masochist? (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jan 20 2012, 15:50
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FiniteA
Group: Members
Posts: 2,419
Joined: 3-November 11

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QUOTE(wr4st3r @ Jan 20 2012, 21:15)  I don't get, one can't clear EoD fast enough and... ramps it up to 25x? :E
The first 50 rounds is quick. But you have to ET in the last 50 rounds, which is time consuming. (IMG:[ invalid] style_emoticons/default/blink.gif)
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Jan 20 2012, 16:55
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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Hi all, I've been pointed here by a really helpful member to try and improve my build. First of all, I'd like to reassure king zeal about trades: everyone, and I mean every single one I've interacted with on the forums so far has been supportive, kind and honest. I know that a dozen members aren't statistically relevant, but still... Back on topic, my build is a light armored warrior. It's rather effective, but it obviously needs improvement since I had to wait for the Spark of Life to take down the Schoolgirls on normal (Konata aside, she went down on first try right at level 75). Here's the relevant info: Dualwield stats (mostly for Ring of Blood)  Niten Ichiryu stats (for grind/crysfests)  I'll spare you the two-handed set, since it's even more pathetic: it's got the burden of the Niten and a damage output below the dualwield... Ability tree:  Auras:  Trainer:  Here's my current equipment: Superior Shade Helmet of NegationFine Shade Breastplate of NegationSuperior Shade Gauntlets of NegationSuperior Shade Leggings of NegationAverage Shade Boots of the FleetExquisite Shortsword of SlaughterExquisite Shortsword of BalanceFine Katana of SlaughterFine Wakizashi of BalanceAs you can see I've reset my abilities a couple of times through trial and error runs: I've started as a mage, no fun, done that to no end on D&D; then mage-warrior, nicer but I didn't have anything "of the battlecaster"; nerfing-warrior, instadeaths (mine); self-buffing warrior, meh; eventually I went for pure self-healing warrior lowering INT to a bare minimum and things started to work ('till the last update, after which I struggled more). I maxed the xp, health and mana tanks, took protection and removed shadow veil (it never seemed to offer real improvement on defense even when paired with protection). I can keep it up for 40 rounds with Niten relying only on gems, up to 55 rounds if I get lucky with the drops. I'm open to any and every suggestion (reworking my stats, my abilities, et cetera) as long as it's not "turn to mage", I'd like to keep a melee build (I'm there with you, Bunker Buster). My sincere thanks to anyone who'll be so kind to help me! This post has been edited by Hoheneim: Jan 20 2012, 16:58
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Jan 20 2012, 17:13
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roadgray
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11

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I know there was a post somewhere detailing the upgrade costs for equipment but I can't find it. So... Do any upgrades require more than one Binding?
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Jan 20 2012, 17:23
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(roadgray @ Jan 20 2012, 23:13)  I know there was a post somewhere detailing the upgrade costs for equipment but I can't find it. So... Do any upgrades require more than one Binding?
Here and the next page.And all upgrades require one Binding only. At least for now. I'm going to double-post.
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Jan 20 2012, 17:24
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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@Hoheneim
After viewing your equipment set, I am seriously thinking if Niten works better than two-handed. My answer? Yes IF AND ONLY IF Niten has its separate prof. Currently Niten won't give you any prof, so it would be better if you use a two-handed weapon. Prof. is important, as it gives you extra base damage.
For light-melee, mace seems to be the best choice; it has good weapon damage, and it's stunning proc can keep you alive.
Primary attributes: Get more AGI and WIS. As a light melee speed is your weapon, and WIS gives you more MP for survival.
AP tree: You NEED to take supportive/depreciating spells. Pick 1 poison, full weaken/blind/silence (coming soon!), full shadow veil/haste. Pick 1 infusion slot so you can use them against legends/gods. Pick regen and use it.
Fortunately you're 25 ability boost away from the optimal point, so you don't need to reset your abilities now.
Aura: Not much on it, it won't affect much anyway.
Training: Train adept learner till 120/300, and ability boost till 40/100. Seems to be optimal point. get pack rat as it gives you more item slots. At your level you should already have at least 1 of them.
Train Scavenger/quartermaster/archaeologist is you want more drops.
Here's some general ideas; as for detailed strategies, I will leave that to experienced melees.
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Jan 20 2012, 20:07
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roadgray
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11

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QUOTE(varst @ Jan 20 2012, 16:23)  Here and the next page.And all upgrades require one Binding only. At least for now. I'm going to double-post. Thank you.
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Jan 20 2012, 20:16
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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@Hoheneim When your switching from melee to maging at around 100, you will need to find out how many pots your going to need since your going to be at a disadvantage for casting spells. Use the Growing Storm arena to find out if you can survive as a mage. If you can't just yet, just melee the rest of the above areas that return 1K until you can survive as a mage. Use everything below for training your prof. Occasionally test the higher lvl arenas when you feel your ready. Your going to need A LOT of mana pots because your prof is low in the required magic prof, you will not be doing enough damage. This is what my hybrid melee/mage tree looks like: [ i186.photobucket.com] http://i186.photobucket.com/albums/x151/tr...e_level_130.pngI can switch back and forth without any problems or use mismatch equipment and still live, like having half shade armor and half gossamer/phase. I only picked the basics in magic, 1 element / 1 holy / 1 dark , and just filling out the last tier magic spells when they become available. This post has been edited by trikon000: Jan 20 2012, 20:18
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Jan 20 2012, 20:16
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smilejb
Group: Members
Posts: 558
Joined: 24-May 09

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@ Hoheneim You need to invest way more in the trainer. Everything takes forever to train anyway so I always try to have something useful. (of course if I don't have the money for anything useful, I would rather wait). But yea, we are almost the same level with so many different stats.
I can clear about 75 rounds on gf on heroic. Maybe more if I use more items. And I can do all arena challenges on heroic. If you can do better, than you don't have to listen to me. (as we are almost the same level).
But if you keep reading, my stats are basically strength dominates @132 before everything. My heavy armor and auras gives it +28. Dex is half that. Wis and end are half dex and intelligence and agility are 25% of wisdom.
I am a heavy armor 2h with a mace. I hardly even use protection anymore. (i might cast it if I don't need haste or regen anymore). Oh, and my heavy armor gets plus 32 for endurance.
I say switch to heavy armor atleast for now. With haste I can still attack twice (sometimes) before the mobs attack me. I feel safe knowing that it takes a lot to bring me down. And if I ever get unsure, and I'm doing the arena, I'll cast spark of life just to be sure.
I'd show stats but maybe later. I don't feel like uploading a couple of printscreens.
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Jan 20 2012, 20:55
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(varst @ Jan 20 2012, 18:24)  After viewing your equipment set, I am seriously thinking if Niten works better than two-handed. My answer? Yes IF AND ONLY IF Niten has its separate prof. Currently Niten won't give you any prof, so it would be better if you use a two-handed weapon. Prof. is important, as it gives you extra base damage.
You're right, proficiency is very important and Niten could really use a separate proficiency stat. That said, I literally HAD to resort to Niten due to the elevate damage output and hit chance granted by equipping both a katana of slaughter and a wakizashi of balance paired with the domino effect (a lifesaver). If it wasn't for this style I wouldn't have progressed at all once I hit my "sixties". Not to talk about the damage output reduction following the last update. So far it's the only style viable at higher difficulties than normal. Even now, I had to find way better shortswords to make dualwield almost as useful as my Niten. One aspect I don't find really clear is how and how much actually the two-handed and dualwield proficiencies affect the niten ichiryu style. QUOTE(varst @ Jan 20 2012, 18:24)  AP tree: You NEED to take supportive/depreciating spells. Pick 1 poison, full weaken/blind/silence (coming soon!), full shadow veil/haste. Pick 1 infusion slot so you can use them against legends/gods. Pick regen and use it.
As you can see looking at the deprecating proficiency, I tried spells like poison, weaken, slow and the like, but by the time I nerfed one enemy the others regularly sent me to kingdom come. I've tried Regen too, with little success. Same with Shadow Veil. The impression I got was that my mana was just depleting twice as fast while the damage I was dealt didn't change much. The infusion slot is tempting, if there's no ability more urgent than that I should spend my point in that. What Infusions would you suggest me to use? Do you think a scroll slot would be useful too? QUOTE(varst @ Jan 20 2012, 18:24)  Fortunately you're 25 ability boost away from the optimal point, so you don't need to reset your abilities now.
I'm sorry, you lost me here... QUOTE(varst @ Jan 20 2012, 18:24)  Training: Train adept learner till 120/300, and ability boost till 40/100. Seems to be optimal point. get pack rat as it gives you more item slots. At your level you should already have at least 1 of them.
Train Scavenger/quartermaster/archaeologist is you want more drops. I'll surely invest more credits in those adept learner and ability boost, now that I can hold my ground a little and raise up some funds. The Scavenger/quartermaster/archaeologist part is both interesting and tricky, as I gather. I read that they actually interfere with each other to some extent, so I will surely need some kind of walkthrough to their usage. QUOTE(varst @ Jan 20 2012, 18:24)  Here's some general ideas; as for detailed strategies, I will leave that to experienced melees.
You've been very helpful as always, thank you!
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Jan 20 2012, 21:05
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Regen (or more precisely, Regen II) is what will keep you alive most of the time later on. Doing anything without it is nothing short of suicide. Training Supportive (duration) and Curative (amount healed per turn) will make it more effective and convenient to use.
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Jan 20 2012, 21:13
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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I'm interested to see if other builds also works. I mean, will they have the same efficiency as the current builds that we know? Something that's not working at higher level may actually works at lower levels.
So...
@trikon000 Can you also tell me the number of turns you have to spend per round, and the difficulty you're playing? And what are the equipments that you're using? When you're in battle, how are you going to use your spells/attacks? Also, how is your primary attributes allocated?
@smilejb What you said sounds like 'power build', which relies on pure power to overrun enemies. I'm interested to know how many turns you need to spend per round. Since you don't have many points in WIS, do you have any problem with the usage of mana potions?
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Jan 20 2012, 21:13
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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QUOTE((Cheater) Tiap @ Jan 20 2012, 20:05)  Regen (or more precisely, Regen II) is what will keep you alive most of the time later on. Doing anything without it is nothing short of suicide. Training Supportive (duration) and Curative (amount healed per turn) will make it more effective and convenient to use.
It's so painful to use it with heavy armor (IMG:[ invalid] style_emoticons/default/anime_cry.gif)
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Jan 20 2012, 21:13
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king zeal
Group: Gold Star Club
Posts: 505
Joined: 29-November 09

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QUOTE(varst @ Jan 20 2012, 08:35)  It actually depends on your level/playing style. I have SP shield and spark, so I can clear high-difficulty arenas without much difficulty. That's why I'm doing high-difficulty arenas for its better equipments/EXP/credits, and play through low-difficulty GF/IW for items/credits.
However you don't have those two spells, so it can be difficult for you to clear high-difficulty arenas. That's why I would suggest you to play in arenas with normal difficulty for credits, and GF/CF for experience. You basically won't have any downside of failing in CF/GF.
As for advices in wiki, I think it worths more discussion. Still, thanks Joe for that. When you're power-leveling, the last thing you concern is drops. And at lv.200 and below you can easily get equipments through WTS instead of grinding that yourself. Also, CF costs 1/2 the stamina than arenas.
Well, all I want right now is the best stamina allocation for power leveling. Thanks to ring of blood, I have 90k credit stockpiled right now. So I'm not concerned about credits. So should I be running arena on great stam or GF/CF on great stam?
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Jan 20 2012, 21:22
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JamesCID
Group: Catgirl Camarilla
Posts: 1,116
Joined: 15-October 07

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QUOTE((Cheater) Tiap @ Jan 20 2012, 13:05)  Training Supportive (duration) and Curative (amount healed per turn) will make it more effective and convenient to use.
Isn't Regen's duration determined by Divine prof and not supportive?
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Jan 20 2012, 21:28
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Duration is only affected by Supportive prof (or Deprecating prof for deprecating spells). IIRC Divine Prof doesn't really have any effect on non-offensive spells. Holy EDB does boost Cure, though. http://ehwiki.org/wiki/Spells
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