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post Jan 18 2012, 01:55
Post #11021
Slobber



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QUOTE(sigo8 @ Jan 17 2012, 16:33) *

Speaking of the wiki the strategy pages need updating especially the Equipment Advice page, it still says maces suck.


https://forums.e-hentai.org/index.php?showtopic=47834 <- Best to suggest that here. In some melee players' opinions, they *do* still suck.


QUOTE(WoopsE @ Jan 17 2012, 16:36) *

Agreed, that was one of the reasons I decided to ask here for advice.

I tried to ask things that wouldn't be covered by the wiki, sorry if I asked something dumb.


Advice isn't found on the Wiki. But there is a lot of info. 9/10 times you can tell if someone checked the Wiki or did their research beforehand. "how much does a repurposed actuator sell for" clearly shows the person put 0 effort into finding the answer to what they're asking. I don't mean to scare people off the from Ask the Expert's thread but most people see this thread as their first line + solution to everything. It's not. It should be the *last/second last resort* and IMO it's very selfish on the askers' part to do that. All the people doing the regular answering (I'm not one of the regulars) are doing it for free and are vastly under-appreciated.

1. Hypothetically your weapon choice isn't that great since it conflicts a little with the heavy armor. But no one other than another level 50-70 melee can really tell you just how accurate that theory is. Try using a high bleed longsword/scythe of balance and compare the effectiveness of the two (how far in grindfest/arena each weapon brings you). From a glance I'm assuming your survival rate should be pretty good (as tanky as it gets) but your kill speed is compromised and the longer the fights are, the more you'll have to heal.

2. As a modern melee I'd say you don't really have much desirable abilities. I'd personally suggest you concentrate on more Exp bonuses

3. Exp boost is pretty cheap and worth taking a look at. Pack rat is pretty nice and lets you survive longer. Refined aura (around 1 level since it's pretty costly) should be helpful. Scavenger/Archaeologists and friends are good trainings to look at if you plan on playing this game in the long run.

4. If you're going heavy your best choice is a full suit of plate armor of protection. So IMO your armor can be improved.

5. Your artifacts are probably better off being sold on the forums. Check WTB and WTS forum sections. That extra credit will help you way more than an Ability Point or extra attribute point or *shudder* 100 crystals
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post Jan 18 2012, 02:17
Post #11022
wr4st3r



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QUOTE(dcherry @ Jan 18 2012, 00:55) *

https://forums.e-hentai.org/index.php?showtopic=47834 <- Best to suggest that here. In some melee players' opinions, they *do* still suck.


Well I guess the 0.6.3 stun nerf made that relevant/current again lol.

Jokes aside (man, some monsters breaking out of stun are hell with their double attack), Mace should still be the best when it comes to survivability, but the problem is that either it's Ethereal, or you're kind screwed once you hit 200 since you'll be hitting for pathetic damage.

I was messing with HV Sensor, the numbers just condemn them: the top 8 monster categories for 250+ PL monster population consist of 254 monsters; of these, 98 (Dragonkins + Giants, you know what that means lol) have 50 % Crush resist, and other 45 have 25 % resistance.
Long story short, (about) half the monster you fight will resist your attack, with the most common being the toughest.

As I said, Mace is still probably the best for survivability/longer runs, but at least from what I've gathered, that's really not a melee forte.
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post Jan 18 2012, 02:33
Post #11023
sigo8



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QUOTE(dcherry @ Jan 17 2012, 15:55) *

https://forums.e-hentai.org/index.php?showtopic=47834 <- Best to suggest that here. In some melee players' opinions, they *do* still suck.

Looks like Varst is already working on it.

QUOTE(wr4st3r @ Jan 17 2012, 16:17) *

Well I guess the 0.6.3 stun nerf made that relevant/current again lol.

Jokes aside (man, some monsters breaking out of stun are hell with their double attack), Mace should still be the best when it comes to survivability, but the problem is that either it's Ethereal, or you're kind screwed once you hit 200 since you'll be hitting for pathetic damage.

I was messing with HV Sensor, the numbers just condemn them: the top 8 monster categories for 250+ PL monster population consist of 254 monsters; of these, 98 (Dragonkins + Giants, you know what that means lol) have 50 % Crush resist, and other 45 have 25 % resistance.
Long story short, (about) half the monster you fight will resist your attack, with the most common being the toughest.

As I said, Mace is still probably the best for survivability/longer runs, but at least from what I've gathered, that's really not a melee forte.

From what I gather you shouldn't be meleeing past 200, so how a mace fairs past 200 isn't relevant.

Edit: How did I forget my "n't"s?

This post has been edited by sigo8: Jan 18 2012, 02:50
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post Jan 18 2012, 02:39
Post #11024
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If one begin to feel that the damage become too low and want more speed, but don't have eth Mace, Scythe is quite nice at lower difficulty level and certain battle mode where it's not much of a problem staying alive.

This post has been edited by buktore: Jan 18 2012, 03:36
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post Jan 18 2012, 03:18
Post #11025
hzqr



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Anyone know the max bleed for Katana?
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post Jan 18 2012, 03:19
Post #11026
buktore



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Scythe = 30 / Other 2H = 25
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post Jan 18 2012, 04:56
Post #11027
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so does x-nerf get much usage from anyone?
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post Jan 18 2012, 05:06
Post #11028
buktore



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Trio ... And if I feel like it & situation ideals, at final round for some arena.

It's not need though, since it's basically an AoE Nerf, but nice if you don't have anything else to put AP into.
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post Jan 18 2012, 05:41
Post #11029
Raidy



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yeh trio seems to be the only place where it has a chance of being useful right now, at least until dragons arena becomes available, but thats a long way off
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post Jan 18 2012, 05:47
Post #11030
4EverLost



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QUOTE(Raidy @ Jan 18 2012, 03:41) *

yeh trio seems to be the only place where it has a chance of being useful right now, at least until dragons arena becomes available, but thats a long way off


T&T final round or sometimes when playing IWBTH

I use it on the last 25 round of A Dance with Dragons. or any round when I would be casting nerf 3 or more times.
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post Jan 18 2012, 06:14
Post #11031
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I like X-Nerf for IWBTH, increases damage done by a good chunk
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post Jan 18 2012, 06:15
Post #11032
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@Tiap and Dcherry

Thanks for the advices.Things did change during patches, and clothes with AGI bonus is no longer available.
That should be changed to something like INT=WIS=AGI=100%.

(AGI may be important, but it seems illogical to put its emphasis over 'mage' attributes)

@La_Mangouste

Joe always quote wiki together with the answer, which is good.
Visiting the wiki first can surely reduce everyone's workload to answer simple questions.

@dcherry

Patience, patience...
When you feel disrespected, just AFK for a few hours. It always works.

@Tiap

It's easier to bring sayo back than asking Tenb (IMG:[invalid] style_emoticons/default/dry.gif)

@sigo8

Yeah the equipment advice page surely sucks right now.
It's easy to type in 'Mage wins' 'Mace wins'.
It's difficult to give a general idea on different build's strength and weakness, and let people to decide for different patches.
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post Jan 18 2012, 06:25
Post #11033
Ilirith



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Thanks for the various answers!

I think i'l post some screenshots of my stats, abilities, etc.

//Ilirith

(screens will be added in a few minutes, just gotta take em and upload em)

[Edit]Added Screens and questions :3 below[/edit]

Stats:

(IMG:[gyazo.com] http://gyazo.com/00d730581aa86e56649420b8f09499cc.png?1326860487)

Abilities:

(IMG:[gyazo.com] http://gyazo.com/f6b7145acd0b8fa00faf6f3e266677ae.png?1326860678)

Auras:

(IMG:[gyazo.com] http://gyazo.com/94a150bfd29cbd4ec0262d21a867d1b4.png?1326860764)

Items:

(IMG:[gyazo.com] http://gyazo.com/2897fcaccac88866c5759159d74122b6.png?1326860822)

Training:

(IMG:[gyazo.com] http://gyazo.com/b3a8d88304d30e4457cddf112d98702d.png?1326861014)

Figured that equipment won't be of much use as a screenshot, so here is the links instead.
Equipment:
Exquisite ebony staff of the fox
Average gossamer cap of the heaven-sent
Average phase robe of the fox
Fair gossamer gloves of the earth-walker
Superior gossamer pants of the fox
Average phase shoes of the fox

Now that i've posted all the relevant info, here is my question(s).

Abilities:
As you see my ability respec price is getting a tad high ( I had a bad habit of respeccing when i was in the 20-30's ). To avoid increasing the respec price too much, what will be the best way to be sure i'l be able to get the new tier spells? Should i save up some of my points instead of putting them in MP tank, or rely more on training Ability Boost?

Stats:
The reason i increase my Wisdom is mainly to increase my MP regen, so using my 1 IA slot won't be as hard on my mana. Now, is that worth it? Should i focus more on raising supportive prof so the upkeep will decrease?

Training:
I donated a while ago, hence i could afford the couple levels in Refined Aura as well as the one level i have in Assimilator. Also, the donation have given me a possible extra income if i decide to sell the hath i get one of every New Dawn.
Anyways, What i'm unsure about is what i should prioritize.
Should i focus on increasing my Ability Boost or start working on Adept Learner again?

--

I think that was all or at least most of my questions for now.

Any comments about anything is welcome, just because i did not ask about it, does not mean i know what i did ;)

Thanks in advance.

//Ilirith

This post has been edited by Ilirith: Jan 18 2012, 07:03
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post Jan 18 2012, 08:28
Post #11034
trikon000



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QUOTE(Ilirith @ Jan 17 2012, 23:25) *

Thanks for the various answers!

I think i'l post some screenshots of my stats, abilities, etc.

//Ilirith

(screens will be added in a few minutes, just gotta take em and upload em)

[Edit]Added Screens and questions :3 below[/edit]

Stats:

[gyazo.com] http://gyazo.com/00d730581aa86e56649420b8f....png?1326860487

Abilities:

[gyazo.com] http://gyazo.com/f6b7145acd0b8fa00faf6f3e2....png?1326860678

Auras:

[gyazo.com] http://gyazo.com/94a150bfd29cbd4ec0262d21a....png?1326860764

Items:

[gyazo.com] http://gyazo.com/2897fcaccac88866c5759159d....png?1326860822

Training:

[gyazo.com] http://gyazo.com/b3a8d88304d30e4457cddf112....png?1326861014

Figured that equipment won't be of much use as a screenshot, so here is the links instead.
Equipment:
Exquisite ebony staff of the fox
Average gossamer cap of the heaven-sent
Average phase robe of the fox
Fair gossamer gloves of the earth-walker
Superior gossamer pants of the fox
Average phase shoes of the fox

Now that i've posted all the relevant info, here is my question(s).

Abilities:
As you see my ability respec price is getting a tad high ( I had a bad habit of respeccing when i was in the 20-30's ). To avoid increasing the respec price too much, what will be the best way to be sure i'l be able to get the new tier spells? Should i save up some of my points instead of putting them in MP tank, or rely more on training Ability Boost?

Stats:
The reason i increase my Wisdom is mainly to increase my MP regen, so using my 1 IA slot won't be as hard on my mana. Now, is that worth it? Should i focus more on raising supportive prof so the upkeep will decrease?

Training:
I donated a while ago, hence i could afford the couple levels in Refined Aura as well as the one level i have in Assimilator. Also, the donation have given me a possible extra income if i decide to sell the hath i get one of every New Dawn.
Anyways, What i'm unsure about is what i should prioritize.
Should i focus on increasing my Ability Boost or start working on Adept Learner again?

--

I think that was all or at least most of my questions for now.

Any comments about anything is welcome, just because i did not ask about it, does not mean i know what i did (IMG:[invalid] style_emoticons/default/wink.gif)

Thanks in advance.

//Ilirith


Abilities:
Due to the number of times you changed it. You more or less will have to rely on the Ability Boost to adjust what you currently got, lucky for you it is still low so using the AB trainer will not be too bad. From this point forth your going to have to more or less plan out what you want or see the cost of resetting go up.

You might want to fill out 2 or 3 in HP tanks if you got a problem with surviving. Fill out an additional tank if your still not able to survive.

Stats:
They look fine for where your at.

Trainer:
You should do the pack rat to be able to carry more pots.

This post has been edited by trikon000: Jan 18 2012, 08:29
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post Jan 18 2012, 18:43
Post #11035
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Hello I want to ask if enabling the "Scroll Slot" or "Infusion Slot" in the HV abilities page will increase the number of battle inventory slots..?? (IMG:[invalid] style_emoticons/default/unsure.gif)
Ive used all the "Item Slot" abilities but can still use a few more battle inventories. The wiki is not very clear on this..

Ive included my ability tree [img832.imageshack.us] Here.
I have only one ability point letf so i want to make it count. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 18 2012, 18:50
Post #11036
Ilirith



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The Scroll and infusion slots are additional slots, that can only be used for either Scrolls or Infusions.
Their advantage is that they refill during combat if set to Auto on the item page :3
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post Jan 18 2012, 19:22
Post #11037
nurax



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@Ilirith
Thanks.. I see that u are focusing on ur mp tanks and Tier 50 and Tier 60 spells.. I would advice against that cos at this level (60 - I'm at the same level by the way), it would cost you really high mp to cast especially the blizzard and meteor..

I would advice you to fill out all the base elemental spells and the purge spell because they are more cost effective than their tier 50+ counterparts.. (I guess the meteor and the blizzard will be most useful for boss+ classes.. or atleast 100+ levels.)

Also focus more on ur hp tank and balance it out with your mp tank based on ur expected survivability..!!
I used to have the the same ability tree and decided to focus on my HP tanks and base elemental spells.. Now i can easily clear 100+ rounds in grindfest @ normal difficulty (with pots of course)

PS: As varst suggested me to, ill advice u the same (it really worked a whole lot);

QUOTE("varst")

Some advices on abilities:
1. Pick HP tank first. It can help you to survive.
2. Max your AOE spells. It will reduce your casting cost and increase its power.
3. Pick 1 on poison and 5 on weaken. Useful against bosses/legends.
Don't pick slow. At your level its duration's just too low.
4. Pick haste and shadow veil. they can help you to survive.
5. If you have any AP left, invest in MP and EXP tanks in whatever way you like.

If you don't have enough APs, you should train your ability boost till 40/100.
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post Jan 18 2012, 22:26
Post #11038
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I strongly second sticking to tier 1 elements for day to day exping. Tier 2's cost 100% more but deal much less extra dmg. Spell_Data seems to be greatest mystery of HV, but its clearly below 50% extra. Perhaps even less than 130% of tier 2, who knows? Tenboro and God himself, and even that is not certain (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 18 2012, 22:33
Post #11039
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http://ehwiki.org/wiki/Spell_Damage
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post Jan 18 2012, 23:11
Post #11040
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It got figured out accurately recently
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