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post Jan 17 2012, 17:12
Post #10981
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QUOTE(Maximum_Joe @ Jan 17 2012, 22:46) *

Which yearly award(s) gave aura points?


The Yearly Lottery winners got an Aura point in 2009,2010,2011.
But not this year, I think.
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post Jan 17 2012, 19:23
Post #10982
Randommember



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QUOTE(varst @ Jan 17 2012, 14:20) *

Disagree on this. Those credits can be spent on adept learner/ability boost to achieve better result.

[...]

As you can see, if you do that correctly, you can achieve the same result at lv.160, while delaying the need to invest into refined aura.

I meant top priority for aura points.
The bonus to xp multiplies the bonuses from adept learner/xp tank/posting bonus, so is worth more than the 7% that is stated.
And yeah, if you don't have the cash then you don't have the cash.
And the early levels of adept learner/ability boost should be trained, but that cost rises quickly.
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post Jan 17 2012, 19:49
Post #10983
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The problem is that in order to have that 7% bonus, the aura must be active.
It means that you still need to train refined aura.

The main point is that you can delay your investment till they're needed.
If you put one point into each aura, you'll need to open all the aura slots at lv.70, which requires 250k in total.
For 250k you can train 112 levels of adept learner, which should be comparable to that 49% you get from auras.
250k can be a great burden on lower-level players, and there's a great chance they can't get that.
However, if a player open his aura slots in a progressive way he should get all of them at lv.150; at that level he should have gained about 400-500k through clear bonus from arenas/ROBs.

And one good thing for adept learner is that it has small step size, which means you don't need to save up your credits.

This post has been edited by varst: Jan 17 2012, 20:01
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post Jan 17 2012, 20:50
Post #10984
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I was wondering about the auras since they give bonuses to certain stats. Which is more important at the earlier to get: Pack Rat or Refined Aura? Assimilator is costly though for low level players.
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post Jan 17 2012, 21:04
Post #10985
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Auras. Rat Pack is only a priority if you find yourself chugging potions a lot.
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post Jan 17 2012, 21:06
Post #10986
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What about if I'm going to tackle FSM in the future for the first time? Does Refined Aura still give me an advantage then over Pack Rat then?
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post Jan 17 2012, 21:15
Post #10987
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QUOTE(Randommember @ Jan 17 2012, 05:56) *
No.
Strength adds more to damage than dexterity, and it also raises physical mitigation and hit points.
Dexterity does add to parry and also to crit rate, but damage is less than strength and parry is of less value than sheer hit points.
Also, for two-handers, strength adds twice the bonus to domino strike chance compared to dexterity.


No. You totally misunderstood him.

@Ilirith if his comment confuses you I suggest you ignore it.

@rpgman1 Pack Rat is probably one of the *best* trainings available. I don't know if there's any high level out there who *hasn't* maxed Pack Rat.
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post Jan 17 2012, 21:40
Post #10988
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QUOTE(rpgman1 @ Jan 18 2012, 02:50) *

I was wondering about the auras since they give bonuses to certain stats. Which is more important at the earlier to get: Pack Rat or Refined Aura? Assimilator is costly though for low level players.


Why prioritizing pack rats/refined aura? Both of them are important.
I suggest picking one level of each of them before lv.100, and maximizing that before lv.150.
You should definitely have enough credits to do so.
Assimilator isn't that important IMO. You'll eventually get enough prof. when your leveling speed slows down.

@dcherry & everyone

I should have brought up my opinion on primary attributes yesterday, but I was too tired, so...

While I agree to most of the comments from players on fine-toning attributes, I'm thinking if that would be too difficult for new players to follow on those advices.
As we all know, such fine-toning depends on your level, fighting type, attributes....etc, and I'm not sure if new players can handle such a vast amount of information after playing for a few days.

When I am writing my advices, what I'm trying to do is what Joe have said: keep your stat balanced.

It's something like

QUOTE

For mages, it’s suggested to keep the following trend:

INT=WIS>AGI=END>STR>DEX

For melees, it’s suggested to keep the following trend:

WIS=END=AGI=STR=DEX>INT


I'm also suggesting them to raise their attributes with reference to their level;
For mages, keep INT=WIS=100%, AGI=END=90%, STR=DEX=80%.
For melees, keep everything balanced except INT, which equals 1/4 of WIS.

I'm sure that's not the best way to allocate your attributes, but that's the easiest way to follow.
If they need any fine-toning, they can always ask here.

So what do you guys think on this?
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post Jan 17 2012, 21:48
Post #10989
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QUOTE(varst @ Jan 17 2012, 20:40) *

For melees, keep everything balanced except INT, which equals 1/4 of WIS.


By that, you mean 1/4 of the total value (basically 25 INT every 100 of WIS) , or 1/4 of the current cost to level WIS (something like, to upgrade WIS you need 1,000,000, and 250,000 to upgrade INT).

If it's the former, I'm well above that as it's so cheap I couldn't really get many points in other stats, and I'd be missing on Spirit and Mana which I badly need...
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post Jan 17 2012, 21:50
Post #10990
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I think Agility is more important than Intelligence for lower level mages, as they usually can't muster enough firepower to steamroll enemies consistently and need to rely on Evade/Parry to keep alive (which is why I'd suggest getting Yellow Aura first and foremost).
Wisdom can probably be kept at lower than 100%, as the equipment bonuses always tend to give more Wisdom than Intelligence anyway.
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post Jan 17 2012, 21:54
Post #10991
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The latter. Which means the difference in actual value between INT and other stats should be within 20%. of the current level.
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post Jan 17 2012, 22:07
Post #10992
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All of my stats are well-balanced, but due to equipment I get bonuses in certain categories. For my mage equipment, I get bigger bonuses to Wis, then Int. Agi really helps though in dodging and attacking faster than my enemies. Should I invest my AP into Blind? I already maxed out Haste and Shadow Veil since they're very useful.

This post has been edited by rpgman1: Jan 17 2012, 22:11
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post Jan 17 2012, 22:07
Post #10993
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QUOTE(wr4st3r @ Jan 17 2012, 12:48) *

By that, you mean 1/4 of the total value (basically 25 INT every 100 of WIS) , or 1/4 of the current cost to level WIS (something like, to upgrade WIS you need 1,000,000, and 250,000 to upgrade INT).

If it's the former, I'm well above that as it's so cheap I couldn't really get many points in other stats, and I'd be missing on Spirit and Mana which I badly need...


Varst answered your question in the post above.

QUOTE((Cheater) Tiap @ Jan 17 2012, 12:50) *

I think Agility is more important than Intelligence for lower level mages, as they usually can't muster enough firepower to steamroll enemies consistently and need to rely on Evade/Parry to keep alive (which is why I'd suggest getting Yellow Aura first and foremost).
Wisdom can probably be kept at lower than 100%, as the equipment bonuses always tend to give more Wisdom than Intelligence anyway.


That sounds reasonable I guess? But similar to what I said in my post a while back, as long as someone isn't investing all their bloody exp points into 1 or 2 stats, they should be pretty fine at low level.

@Varst I think when I first started as a "low level mage" (started at around 70) I kept my AGI = INT = WIS. I'm not too sure if it's too valid nowadays. But with the 100%/90%/80% it's more or less equal stats across the board so IMO it's fine.
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post Jan 17 2012, 23:11
Post #10994
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Is it a waste of energy drink to use it while my lv is only 85?

Would I be better off selling it in WTS?
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post Jan 17 2012, 23:21
Post #10995
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QUOTE(king zeal @ Jan 17 2012, 21:11) *

Is it a waste of energy drink to use it while my lv is only 85?

Would I be better off selling it in WTS?


you can sell the drink for 15k, you can use that to train something that would help you more in the long run.
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post Jan 17 2012, 23:56
Post #10996
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How much should I sell this repurposed actuator I dropped?
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post Jan 18 2012, 00:06
Post #10997
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I'm thinking that I'll respect to mage at level 150. When I do which spells should I choose (and how many points)? I remember this being answered but this topic is so large finding it is impossible.

Also what stats are most important for mage armor?

Edit:
QUOTE(La_Mangouste @ Jan 17 2012, 13:56) *

How much should I sell this repurposed actuator I dropped?


To the Bazaar, noone seams uses power armor at the levels its worth reforging.


This post has been edited by sigo8: Jan 18 2012, 00:10
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post Jan 18 2012, 00:14
Post #10998
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K thanks, I guess I'll just keep it.

This post has been edited by La_Mangouste: Jan 18 2012, 00:15
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post Jan 18 2012, 00:15
Post #10999
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QUOTE(La_Mangouste @ Jan 17 2012, 14:14) *

I gonna avoid that, it worths 0 credit at the bazaar.

Uh no, it's worth 10,000C.
http://ehwiki.org/wiki/Bazaar#Item_Shop
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post Jan 18 2012, 00:16
Post #11000
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You answer too fast, how inconvenient.
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