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Jan 16 2012, 22:54
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Montalgo
Newcomer
 Group: Recruits
Posts: 15
Joined: 12-January 12

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what does autocast do?
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Jan 16 2012, 23:23
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JamesCID
Group: Catgirl Camarilla
Posts: 1,116
Joined: 15-October 07

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Speaking of IA, does each auto-cast slot trigger for supportive proficiency separatedly? I.E. The proficiency raising twice in the same turn while two auto-cast slots are active. Or is the chance of gaining prof higher if you have 2+ slots active than just having one?
I know you can get supportive prof twice in the same turn from auto-cast slots and manually casting a supportive spell like Haste.
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Jan 16 2012, 23:37
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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You can only gain proficiency from IA once per turn. And the chance of it happening decreases as the upkeep decreases (so more slots → lower chance).
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Jan 17 2012, 01:59
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Raidy
Group: Members
Posts: 12,814
Joined: 8-July 08

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QUOTE((Cheater) Tiap @ Jan 17 2012, 07:37)  You can only gain proficiency from IA once per turn. And the chance of it happening decreases as the upkeep decreases (so more slots → lower chance).
weird, i thought it was the opposite (IMG:[ invalid] style_emoticons/default/blink.gif)
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Jan 17 2012, 02:04
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Ilirith
Group: Gold Star Club
Posts: 513
Joined: 31-July 08

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Well, if the chance decreases as the upkeep decreases, wouldn't it only work like that if you have multiple slots with one or more of them being unused?
otherwise having more slots would increase the upkeep since you would have multiple spells going, even though you get a upkeep "bonus" from the perk at higher ranks...
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Jan 17 2012, 02:10
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Shadow of Legend
Newcomer
 Group: Recruits
Posts: 10
Joined: 25-September 11

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Jan 17 2012, 02:14
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Ilirith
Group: Gold Star Club
Posts: 513
Joined: 31-July 08

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Frankly, i have the same problem(s), except i'm still not sure if i want to be onehanded with light armor/mage hybrid or onehanded with heavy armor... up till now i have placed my attributes somewhat evenly, although a bit higher Wis than the rest.
Still i have this familiar warm feeling inside, knowing that everything i've done is just to screw myself over >.>
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Jan 17 2012, 02:35
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE(Shadow of Legend @ Jan 16 2012, 17:10)  Okay, I'm not really sure what I'm doing with my stats, but I'd like to go two-handed sword/magic hybrid, if possible.
First question: Is that even feasible?
Short answer is No. Long answer is, if it *is* feasible, no one has found that special sweetspot.
Second question: Is there anything in particular I should do with my stats? Things are getting quite tedious now...
For a 2H melee, I'd take a little away from the Int and pump up your more important stats (str/dex/agi). End looks like it's well established but up to you whether you want to keep it superior to your other stats by so much. (as long as you're not investing everything into 1 attribute or having excessive int, you can't really go wrong stat wise)
Third question: Would I be better off just going full-on mage?
I would suggest you stay melee until at least level 130 (I think this is when Arcane Meditation is unlocked)
Fourth question: Aside from my stats screen, what other screenshots should I take and upload for you to see? I'll edit this post to include them as needed.
Your equipment/ability/aura screenshots
(This is my first post on these boards. I should probably look around some, huh?)
Yes that's a good idea. Most new players use this thread as a shortcut and lazy way to get info. Most of the info is *already* on the board (the search function is really strong on this forum IMO) and the players that really wish to level quickly (and do) are the ones that take initiative and find the info themselves rather than waiting for it to be given to them.
QUOTE(Ilirith @ Jan 16 2012, 17:14)  Frankly, i have the same problem(s), except i'm still not sure if i want to be onehanded with light armor/mage hybrid or onehanded with heavy armor... up till now i have placed my attributes somewhat evenly, although a bit higher Wis than the rest.
Still i have this familiar warm feeling inside, knowing that everything i've done is just to screw myself over >.>
There is almost *nothing* that isn't reversible on here so no worries about screwing yourself over. http://ehwiki.org/wiki/HentaiVerse <- very strong information source in addition to the info on the board. When I first joined it was very outdated but I was still able to use its information to great gain. Now it's many magnitudes better and more useful. My golden rule: Melee should value all attributes except Int Mage should value all attributes except Dex This post has been edited by dcherry: Jan 17 2012, 02:47
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Jan 17 2012, 02:56
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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QUOTE(Ilirith @ Jan 17 2012, 01:04)  Well, if the chance decreases as the upkeep decreases, wouldn't it only work like that if you have multiple slots with one or more of them being unused? Yeah, I was talking about the decreased upkeep from having multiple slots in general.
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Jan 17 2012, 02:58
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Ilirith
Group: Gold Star Club
Posts: 513
Joined: 31-July 08

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I understand your golden rule regarding melee characters but not for mages... I've read somewhere in this thread ( 5-6 pages back or so ), that dex contributes to parry ( the wiki confirms, as do my stats ). It was said that parry is basically just as important as evade is, which would make dex more interesting than maybe strength?
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Jan 17 2012, 03:01
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Shadow of Legend
Newcomer
 Group: Recruits
Posts: 10
Joined: 25-September 11

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QUOTE(dcherry @ Jan 16 2012, 18:35)  Short answer is No. Long answer is, if it *is* feasible, no one has found that special sweetspot.
For a 2H melee, I'd take a little away from the Int and pump up your more important stats (str/dex/agi). End looks like it's well established but up to you whether you want to keep it superior to your other stats by so much. (as long as you're not investing everything into 1 attribute or having excessive int, you can't really go wrong stat wise)
I would suggest you stay melee until at least level 130 (I think this is when Arcane Meditation is unlocked)
Your equipment/ability/aura screenshots
1. (IMG:[ invalid] style_emoticons/default/sad.gif) 2. I quickly found that I needed the HP to stay alive, even in Normal mode. Everything but my sword sucks. 3. Will do. 4. Screens up in previous post.
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Jan 17 2012, 03:43
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Montalgo
Newcomer
 Group: Recruits
Posts: 15
Joined: 12-January 12

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what is COD?
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Jan 17 2012, 04:25
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Montalgo
Newcomer
 Group: Recruits
Posts: 15
Joined: 12-January 12

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QUOTE(sigo8 @ Jan 17 2012, 03:57)  aah. thanks!
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Jan 17 2012, 04:55
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rpgman1
Group: Members
Posts: 7,293
Joined: 28-November 09

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I assume it was "Charge on Delivery" which is the same. Can't believe IA doesn't gain much prof. when you have more IA slots opened.
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Jan 17 2012, 05:38
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skillchip
Group: Catgirl Camarilla
Posts: 5,755
Joined: 31-December 06

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I thought it was a fish?
And IA works great for getting prof over time, its just not as fast as casting the spells by hand but is cheaper and requires less thoughts and turns
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Jan 17 2012, 05:51
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Protip: IA is not for building profs.
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Jan 17 2012, 06:41
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JamesCID
Group: Catgirl Camarilla
Posts: 1,116
Joined: 15-October 07

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QUOTE(derpymal @ Jan 16 2012, 21:51)  Protip: IA is not for building profs.
Not solely for, but it surely helps. You get to raise your proficiency passively (well, more like automatically) and adds a significant boost if you start a proficiency gain marathon regardless if you are looking for supportive prof or not. Short story: I felt like some of my proficiencies were fairly low so I decided to start with supportive, casting the cheapest supportive spell mana-wise , at the end of some greater/superior potions I ended up with just 3~ points of supportive prof per incursion, which isn't that bad, then I decided to try deprecating prof and oh surprise, to start with the deprecating spells are cheaper and not only that, but wielding a staff mean coalesced mana proc chance, which means even cheaper spells, result: 7~ points of deprecating proficiency per incursion, added to that the single IA slot I have triggered the prof gain quite a few times and ended with 2~ extra supportive prof points. So that's where my question started, if a second IA slot triggers separately, theoretically, I could get 4~ points of supportive prof doing the same, and even considering the 15% reduction, If I had two skills being autocasted the proficiency gain of training deprecating could be on par with just training supportive, that's if the gain chance is actually proportional to the upkeep. I know the gain will decrease as the prof gets to my level but it would be killing two birds with one stone.
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