QUOTE(rpgman1 @ Jan 14 2012, 23:48)

How do mages survive when they can be hurt big time? I know I have to blast them before they kill me, but using up mana pots quickly stinks. Guess I need to raise prof in elem and staff to have a better chance of killing them.
Spirit shield takes the sting out of the big hits. Also, mages can get higher curative proficiency, which makes regen last longer and heal for more and makes cure more effective. Especially if going holy damage, then cure I can heal you to full when you are almost dead.
QUOTE(dcherry @ Jan 14 2012, 23:54)

High levels survive using Spirit Shield. Low levels rely on Spark. <- this is the last line of defense
Spark of life is good even at later levels, especialy if yo put it in an auto-cast slot.
Normally spark of life is used up when it activates, and you have to recast it, which makes it a costly spell. But with auto-cast, it just re-activates the round after it has been used, and there is no change in upkeep or cast cost, so the only cost for it to activate is the spirit cost.
Does wonders to take the edge out of those sudden crits and skill hits and means you don't ahve to worry as much, since even s pirit shield can be broken through if several mobs get in good hits in one round, but spark of life will always save you as long as you have spirit.
QUOTE(smilejb @ Jan 15 2012, 08:46)

Was wondering how useful if at all absorb can be for a melee user? And if it is useful, how to implement it.
Not useful at all.
I tried it once, and it never once activated.
It only works on magical attacks, and the only player-created mosnters that has a magical attack is elementals.
Possibly that it could work if you are doing a lot of legendaries and gods, but IMO it was a waste of AP and mana.
QUOTE(Mr. Plow @ Jan 15 2012, 09:36)

Lol my question was not worded very well.
I meant, since it seems that physical accuracy (not necessarily hit chance) is only based on the character (and not the monster itself) there may be a value for a character to get (virtually if not completely) 100% accuracy.
If the accuracy gains are really based on getting Heartseeker and AF that's kind of a let down actually. Those are spells not passive bonuses, right?
Still, thanks for the help (IMG:[
invalid]
style_emoticons/default/smile.gif)
Accuracy and accuracy gains are applid multiplicatively, not additively.
So basically, think of it like this. Your base accuracy is 80% or something, which means your miss chance is 20%. All accuracy gains then affect the miss chance, and does it by percentage.
So heartseeker adds 50% accuracy. That means your miss chance of 20% gets cut in half, down to 10%.
And then your gear all add 40% accuracy (I think all pieces actually are counted individually, but to make it easier), now that remaining 10% miss chance gets reduced by 40% down to 6%.
Add in another huge accuracy bonus somewhere for another 50%, and the 6% gets cut down to 3%.
You are still "only" at 97% accuracy, despite accuracy bonuses of +50%, +40% and +50%.
Add in another accuracy bonus, this one at a whopping 66%, and your accuracy only actually increases by 2 percentagepoints to 99%.
Because of this, it is impossible to get to 100% accuracy, unless you have an accuracy bonus for at least 100% accuracy.
Not even going with several 99% accuracy bonuses would actually make your accuracy 100%.
It would make it so close to it that misses would be extremely uncommon, but they would still be there.
Also, monsters can evade your hits, which is shown as misses, so that also affects your total, which is applied after your attack has hit.
QUOTE(aiwotorimodose @ Jan 15 2012, 13:36)

isn't 2H prof only about extra splash slot?
my domino strike chances is always at 49% even with raising prof
The chance is based on proficiency and on stats, and it increases very slowly. You got a base cance of 40%, and then it is dependant on your strength and dextererity, mulitplied by your proficiency, where you got a base multiplier of your str and dex of 1, which doubles at 200 proficiency.
Which means the big thing is almost stats. You probably have stats that give you a modest equivalent of 6%, which with 100 proficiency only gets multiplied by 1.5 to 9% (so 49% with the base of 40% tacked on). So even if your proficiency hit 200, that would mean your total chance would still be only 52%.
So you need to raise those stats....