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post Jan 13 2012, 07:48
Post #10821
Ballistic9



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I get ~2-6 artifacts per arena clear (40/7 Scav/Arch). I tend to get more when doing IW than in other modes (CF/GF included for some reason). Also get more 1H weapons in IW ><

QUOTE(Randommember @ Jan 13 2012, 13:39) *
Why is a humanoid easier to level up than any other monster?
The cost for each increase is the same, there is no difference in amount of crystal needed that I can find, that would make humanoids cheaper or better in any way.


Stats caps. With undead/mechanoid some elem resists are 75 capped at start so you can't use those for raising PL. Giant STR caps @ 11 upgrades, with Avion it's AGI. etc etc

This post has been edited by Ballistic9: Jan 13 2012, 07:52
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post Jan 13 2012, 07:50
Post #10822
king zeal



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I just need some general guidance to what to do from now on.

Status
[puu.sh] http://puu.sh/deHU

my main staff
http://hentaiverse.org/pages/showequip.php...;key=e9840ade6f

Abilities
[puu.sh] http://puu.sh/deIz

Trainer
[puu.sh] http://puu.sh/deII

I play as a mage and I like the aoe skills, but I am constantly frustrated at how easily my character dies because I only wear clothes armor.
Currently, my goal is to defeat Konata in ring of blood so I am putting ability points into deprecation spells.

So what I'm asking from the experts is whether I'm going through the right path (should I convert to melee class?) and how to better defend myself from being wiped out in one round.

Also, what difficulty should I play? Normal, hard, or something higher? And is grindfest better for me or is item world better for me? and at what difficulty? Currently, I spam grindfest on hard.

All comments are appreciated.
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post Jan 13 2012, 08:11
Post #10823
varst



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QUOTE(king zeal @ Jan 13 2012, 13:50) *

I just need some general guidance to what to do from now on.

All comments are appreciated.


1. Allocate your primary attributes to a more balanced status.
At your level, don't let any status go pass the (1.1*lvl) mark, since it requires tons of EXP.
Raise STR/DEX to about 80% of your level, AGI/END/INT/WIS to 100% of your level, and then put anything else to INT/WIS evenly.
AGI also affects how fast you can go, and with better AGI you can avoid being hit twice in the same round.

2. Try to find a ebony staff of focus with base accuracy>50%. At your level accuracy is more important than power.
Use destruction staff after lv.130, when you get arcana focus to improve your accuracy.
How about your armor?
General advice is to use elementalise/fox. You can find tons of them in WTS.

3. PICK MORE HP TANKS. It helps you to survive.

Pull some AP from EXP tank and put that into MP tanks. You're a mage, so you need more mana.
Though gems/potions only recovers your base MP, more MP tanks means that you can have more buffer against mana overflow,which happens when you're using better mana potions/mana gems.

Pull AP from slow, leave 1 AP in poison and pull the rest, and invest them into weaken.

Also pull APs from elec tier 1. You will need them 100-200 levels later.
Only keep your highest tier spells together with one elemental tier 1 spell.

4. If you have credits, train Adept learner till 120/300, ability boost till 40/100.
Train 1 level of pack rats to give you 1 more item slot.

5. If you want to level up faster, play on high-difficulty grindfests with great stamina, then finish your arenas on normal difficulty with normal stamina.

This post has been edited by varst: Jan 13 2012, 08:18
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post Jan 13 2012, 08:47
Post #10824
king zeal



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QUOTE(varst @ Jan 13 2012, 08:11) *

1. Allocate your primary attributes to a more balanced status.
At your level, don't let any status go pass the (1.1*lvl) mark, since it requires tons of EXP.
Raise STR/DEX to about 80% of your level, AGI/END/INT/WIS to 100% of your level, and then put anything else to INT/WIS evenly.
AGI also affects how fast you can go, and with better AGI you can avoid being hit twice in the same round.

2. Try to find a ebony staff of focus with base accuracy>50%. At your level accuracy is more important than power.
Use destruction staff after lv.130, when you get arcana focus to improve your accuracy.
How about your armor?
General advice is to use elementalise/fox. You can find tons of them in WTS.

3. PICK MORE HP TANKS. It helps you to survive.

Pull some AP from EXP tank and put that into MP tanks. You're a mage, so you need more mana.
Though gems/potions only recovers your base MP, more MP tanks means that you can have more buffer against mana overflow,which happens when you're using better mana potions/mana gems.

Pull AP from slow, leave 1 AP in poison and pull the rest, and invest them into weaken.

Also pull APs from elec tier 1. You will need them 100-200 levels later.
Only keep your highest tier spells together with one elemental tier 1 spell.

4. If you have credits, train Adept learner till 120/300, ability boost till 40/100.
Train 1 level of pack rats to give you 1 more item slot.

5. If you want to level up faster, play on high-difficulty grindfests with great stamina, then finish your arenas on normal difficulty with normal stamina.



Thank you for the helpful advice.
1. i took out 10 int and put them into wis, end, and agi.
[puu.sh] http://puu.sh/deUu

2. Currently, I don't see any Ebony staff of focus in my inv nor the equipment shop. Is there another staff you would recommend me to use as temporary replacement?

my armors are
hat
http://hentaiverse.org/pages/showequip.php...;key=33ef94a3f6
body
http://hentaiverse.org/pages/showequip.php...;key=e39f11a934
hands
http://hentaiverse.org/pages/showequip.php...;key=db63e47964
legs
http://hentaiverse.org/pages/showequip.php...;key=68ed461eeb
feet
http://hentaiverse.org/pages/showequip.php...;key=d696f768b6
3. I just did an AP reset. and I have 39aps to distribute.
Ideally, I would prefer to have a maxed exp tank, but if that is going to hinder my combat capabilities, I guess I would have to add to hp/mp tanks.

How many points do you recommend me to put into hp and mp tanks? distribute 39aps equally? 20hp tanks 19 mp tanks?
and how many points should i put into exp tank? I really enjoy fast leveling.

4. I only have around 20k credit. and my adept learner is 62 and ability boost is 22. Should I worry too much about getting 120 adept learner and 40 ability boost asap?

5. so great stamina is 80~100?
Which difficulty should I play at for grindfest? Hard? Heroic? Nightmare? around how many rounds should I survive to determine which difficulty would suit me?

ok so finish arena at normal with below 80 stamina.

So Item world isn't recommended?

Again, thank you for your advice.
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post Jan 13 2012, 09:25
Post #10825
varst



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1. Go and take a look at WTS. Many people are selling equipments/items/whatever they can sell there.
As I've said, elementalist helps you against normal monsters/konata. You may use your destruction staff against konata, but that's an exception case. Use focus staff till lv.130.
Your heimdall/phase pant of priestess look okay and you can keep that. Others you can just throw away and find replacements in WTS.
Against legendaries, you also need heaven-sent clothes.

2. Leave 5 AP to mana tank and put the rest into hp tank then.
You can keep those APs in EXP tank if you really want to fast-leveling.

3. You can do your trainings when you have credits to share. That's just a point where you should stop.

4. I can't be sure which difficulty you should be playing in. I would suggest the difficulty where you can clear mobs in at most 3-4 rounds, so monsters can't use their skills against you.
Mobs gives you less damage in IW (depending on equipment's quality), but you don't receive any credits from IW.
And if you don't care about equipments and credits, crysfest is even a better choice compared to grindfest.
You only get crystals/artifacts (no equipment, no credits), but it consumes less stamina than grindfest.
So you can grind more experience in crysfest per stamina.

Quick reference:
Arenas:
Good : credits, equipments (esp. in high level).
Bad: less drops on average, can be difficult.

Grindfest:
Good: Balance between credits and EXP. Can also grind items in high level.
Bad: consumes tons of stamina (2 times arenas)

Crtsfest:
Good: EXP per stamina (1/2 time arenas). Can also grind crystals in high level.
Bad: you only get crystals and artifacts. No equipments, no items, no credits.

IW:
Good: Drops. You can raise your equipment's level in high level.
Bad: No credits, less EXP (depending on item's quality).

This post has been edited by varst: Jan 13 2012, 09:39
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post Jan 13 2012, 13:20
Post #10826
wr4st3r



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QUOTE(Ballistic9 @ Jan 13 2012, 06:48) *

I get ~2-6 artifacts per arena clear (40/7 Scav/Arch). I tend to get more when doing IW than in other modes (CF/GF included for some reason). Also get more 1H weapons in IW ><


Wait Balli, do you mean like 6 artifacts per 100 round (longest arena), or do you mean by clearing all your daily arenas?

The first would be insane...
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post Jan 13 2012, 14:27
Post #10827
HaliZorat



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QUOTE(varst @ Jan 13 2012, 00:25) *

My insight: sometimes it DOES matter whether you're playing arenas or other things
Arenas (especially those lower level ones) on average have fewer monsters per round than other battle modes.
And the numbers of artifacts you get is dependent on how many monsters you've defeated, not how many rounds you've cleared.

The result is that on average you would get less artifacts per round playing arenas, comparing to other battle modes, even if you play the same amount of rounds.
So if you want to get more artifacts/items, you should go and play grindfests/IWs.
(You would also get more equipments, but quality over quality, so it seems areans' still a better place for good equipments)


That's to be expected since like you said, I battle fewer monsters on average. Still, I would hope that even then, I could get at least 1 artifact per day given the number of rounds I fight.
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post Jan 13 2012, 15:18
Post #10828
n125



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Artifacts always seem to come to me in bursts (30/6 Scavenger/Archaeologist). I'll find maybe 5-8 over the span of a couple of days and then barely any for a week or so. I only do around 400 rounds a day though (Trio down to Crusade). Today I did all of my arenas because I was in a Credit hole, thanks to the addictive nature of those damn Bazaar crystals, and I walked away with only two artifacts in all; I didn't even find them until I was well into the first page. I think my luck is shit in general though.

How do you guys play Grindfest anyway? I've never really bothered with it so I don't know of any good strategies to approach it with. Do you set the difficulty to Normal to maximize the number of rounds you can last, or do you find a balance between difficulty and duration? Are drops in late rounds generally nicer than those you get from turning in trophies (say, schoolgirl trophies and Saplings)? And as far as Credits are concerned, are arenas a better source for them, or can Grindfest pull a healthy amount (via round clears and Bazaar-bound loot) as well? If Grindfest can be just as (if not more) productive as arenas then it might be a nice change of pace for me.
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post Jan 13 2012, 16:17
Post #10829
just om3ga



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wow. high training level ~_~ scavenger upgrade cost is too high for me. T__T don't have any other income beside arena battles. and i'm too lazy to complete all arenas everyday.

maximum grindfest level i reach is around 40 cuz' i have some luck for gem drops, but not using any items beside gem drops.

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post Jan 13 2012, 17:21
Post #10830
trikon000



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@just om3ga
You don't have to have too high a lvl into scavenger to see some returns, 15 or higher will do when your still below 200. The main focus of having high lvl in scavenger is to have more equipment drops for arenas.


@n125
It is probably the best way to look at CF/GF is to define what you want out of it. You can probably bring in maybe 1 artifact or more per run with 30/6, since you hit the maximum number of monsters in a round earlier than in arena. If you can do a few hundred rounds, you can make a decent amount of credits using GF, otherwise arena is still more cost effective for credits.

varst pro/con'ed the arena and CF/GF/IW.


When your stamina > 80 (based on what it says in the wiki) (regardless of your lvl)
CF : for 1 stamina, you can do 40 rounds
GF : for 1 stamina, you can do 10 rounds
IW : for 1 stamina, you can do 20 rounds
Arena : for 1 stamina, you can do 20 rounds

That is why I limit my farming runs to 40 rounds per run in CF. My only objective for those CF runs are for artifacts only. As a prof trainer, I will stay in a run until I run out of pots to lvl.
I will normally have 3-5 stamina left if I only do the arenas with only 1K credits rewards. That means I can do 3-5 runs in CF if I skip the remaining arenas below 1K returns.

This post has been edited by trikon000: Jan 13 2012, 17:35
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post Jan 13 2012, 17:42
Post #10831
Raidy



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Artefact average for me is terrible. From HVstat best rate was around 550 rounds / artefact. Now its dropped to like 1100 rounds / artefact
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post Jan 13 2012, 17:54
Post #10832
Randommember



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QUOTE(n125 @ Jan 13 2012, 14:18) *

How do you guys play Grindfest anyway? I've never really bothered with it so I don't know of any good strategies to approach it with. Do you set the difficulty to Normal to maximize the number of rounds you can last, or do you find a balance between difficulty and duration? Are drops in late rounds generally nicer than those you get from turning in trophies (say, schoolgirl trophies and Saplings)? And as far as Credits are concerned, are arenas a better source for them, or can Grindfest pull a healthy amount (via round clears and Bazaar-bound loot) as well? If Grindfest can be just as (if not more) productive as arenas then it might be a nice change of pace for me.

Depends on your purpose for doing the grindfest.
Sometimes I play on easy, and in crysfest, in order to kill many monsters, hit a lot and get hit a lot, for drop chances on artifacts and to grind proficiency (switched to mage recently, and need to get my staff and cloth prof up, so early on I grind away by hitting them with my staff).
Other times I play on IWBTH, them hitting for only half damage means it's easier than in a arena and you get a lot of XP for it.

As for drops, difficulty, number of rounds in etc only affect the quality of the item, meaning if it fine, superior, exquisite etc, or if it is greater, superior, godly for potions. It does not affect the chance if it's a cotton piece or a phase piece, or it's suffix, or it the weapon is etheral or not, those things are completely random.
And the same goes for turning in trophies, so turning in a noodly appendage, the best trophy, will yield an item that is often superior och even exquisite, but it won't ahve a higher chance of being ethereal or having a good suffix.
So for those things, quantity counts over quality, and getting lots of drops and hope for luck instead of betting on luck for those few trophies.

Crysfest is not good for getting cash, since you gain no credits and all drops turn in crystals, unless you are planning on selling crystals, which I have no idea how good that is for income.
Grindfest works fairly nicely, the credits per round is somewhat equal and drops are of lower quality at first but gets better (grindfests gets a bonus to quality the further in you get, while arenas get a set bonus based on the arenas level) and you will quickly hit 9 monsters per round, and get good drop chances simply because of that.
But no arena clear bonus, neither the bonus drop or the cash, which is quite significant (for some of the early arenas, the credit bonus is equivalent of 50+ credits per round, topping at Blazing Field for 70 credits per round in bonus, 700 clear bonus for 10 rounds).
But for me, the increased stamina cost for grindfests usually means I avoid them in favor of arenas, since I never play below 80 stamina and I can do twice as many rounds in arenas as in grindfest, other than a few rounds on IWBTH.


QUOTE(just om3ga @ Jan 13 2012, 15:17) *

wow. high training level ~_~ scavenger upgrade cost is too high for me. T__T don't have any other income beside arena battles. and i'm too lazy to complete all arenas everyday.

maximum grindfest level i reach is around 40 cuz' i have some luck for gem drops, but not using any items beside gem drops.

You are still fairly low in levels, the income increases as you get higher and as you start to top off on training and such and you'll be having more spare cash since there is less to spend it on.
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post Jan 13 2012, 18:59
Post #10833
4EverLost



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QUOTE(Randommember @ Jan 13 2012, 05:39) *

Scary....
I tend to do about half of the arenas every day, basically the early ones and the late ones and skip the ones in the middle.

My training is 28/50 scavenger and 5/10 archeologist, and I'm getting about 1 artifact per week.....
It just boggles my mind to see people getting several artifacts a day.
I've heard that said several times, but I've never understood why.


Only doing half your arenas isn't going to be a lot of rounds. Doing all mine is 1600 rounds and that isn't very many if looking for a lot of artifacts. When you start clearing 5000 rounds a day with high scavenger/archeologist you can get 10-20 artifacts a day
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post Jan 13 2012, 19:05
Post #10834
aiwotorimodose



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on low lv

I do CF at easy to increase staff prof which also increase cloth prof in progress, the result in quite good as about 1+ prof per 30 rounds which can be easily done w/o pot (cure & regen needed).

CF on hard dropped twice crystal compared to easy and can give 4 times exp than GF (only 1/4 energy needed), some crystal can be sold at a good price which means it can give you better income than pot dropped at IW, but trading those stuff consuming so much time that doing IW is still a better choice for lv-ing, not to mention the chance for scroll/infu/equip drop. Although this has been my primary source for exp to easily boost my lv until 90. As low lv only consume a tiny part on energy in arena, I can maximize the rest daily energy into exp in CF.

Today I do IW on hard to get pots rather than CF on hard as I don't want to lv so fast until my proc gaining up to my lv. The dropped pot still give pluses than the one used inside and for restoration before starting over again.

had tried GF for some times on low lv but the cash dropped isn't that worthy compared to the energy consumed. I'd prefer IW/CF instead to lv-ing twice/quadruple as more. might tried it again after I reach a higher lv if the per round creadit received is worthy enough.

This post has been edited by aiwotorimodose: Jan 13 2012, 19:07
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post Jan 13 2012, 20:57
Post #10835
qqaaqq



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suggestions on checking monsters.

should i check them hourly, or should i check them conservatively ~once per day. my monsters are 70-100ish and average bout 1-2 kill a day each. which way do you guys think is better.

thinking about creating a bunch of lvl 1's and just checking them hourly.
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post Jan 13 2012, 21:05
Post #10836
4EverLost



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QUOTE(qqaaqq @ Jan 13 2012, 18:57) *

suggestions on checking monsters.

should i check them hourly, or should i check them conservatively ~once per day. my monsters are 70-100ish and average bout 1-2 kill a day each. which way do you guys think is better.

thinking about creating a bunch of lvl 1's and just checking them hourly.


once a day is normal, 2-3 if they do a lot.

level 1 monsters aren't going to do anything. get them to 25-50 min or 75-99 if you want to keep them low level.

I opened up 4 new monsters slots today, just need to pick some names for them now.
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post Jan 13 2012, 21:16
Post #10837
Ballistic9



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QUOTE(wr4st3r @ Jan 13 2012, 19:20) *
Wait Balli, do you mean like 6 artifacts per 100 round (longest arena), or do you mean by clearing all your daily arenas?


Per full clear of course (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 13 2012, 21:24
Post #10838
rpgman1



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I'm still lucky enough to find any artifacts at all for a week. Since my level is too low, I just have to grind for credits. Running H@H gives me 2 Hath a day. I can see the mage's potential in clearing out multiple enemies with 1 or 2 spell casts, but the mana is going down quickly with Haste, Shadow Veil, and Regen.

This post has been edited by rpgman1: Jan 13 2012, 21:25
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post Jan 13 2012, 21:37
Post #10839
aiwotorimodose



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QUOTE(rpgman1 @ Jan 14 2012, 02:24) *

I'm still lucky enough to find any artifacts at all for a week. Since my level is too low, I just have to grind for credits. Running H@H gives me 2 Hath a day. I can see the mage's potential in clearing out multiple enemies with 1 or 2 spell casts, but the mana is going down quickly with Haste, Shadow Veil, and Regen.

I only haste/SV from channeling for now. As the enemies aren't that deadly on earlier rounds (<50) it won't be necessary to always has those buff applied.
unlocking innate arcana is a good choice once you has to breach a higher round.
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post Jan 13 2012, 22:09
Post #10840
qqaaqq



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QUOTE(4EverLost @ Jan 13 2012, 21:05) *

once a day is normal, 2-3 if they do a lot.

level 1 monsters aren't going to do anything. get them to 25-50 min or 75-99 if you want to keep them low level.


i was thinking of level 1's just to get the 1% chance of gifting every hour, i wasn't expecting them to get any kills.
and not planning on forging anytime soon so I won't be needing the high-grade stuff.

but i'd laugh if they did (IMG:[invalid] style_emoticons/default/laugh.gif)

for my 70+ guys i was thinking since they only get about 1-2 kills a day, i might as well check em hourly since 1%X24 checks(more like 8 ish when i start school though (IMG:[invalid] style_emoticons/default/cry.gif) ) is still = to 24 hours X 1kill.
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