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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 11 2012, 23:54
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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QUOTE(wr4st3r @ Jan 11 2012, 21:30)  Thanks for the feedback guys! I'm not familiar with Mages speed (should be second only to Light melee with Ethereal weapons) and cast time, would it be possible to cast twice on the first turn?
I don't think it's possible. I suspect that the system counts the cost of your action and that then decides when you get to take your next action. Which goes for the mobs too. Only that you get to go first every round. So even if your action speed was through the roof, as long as you don't cheat and get it into negatives, the monsters will still always get their first round after your first round. But then you might get your second and third round before they get their second. But that doesn't really help mages all that much. Also, higher tier spells are a little slower in action speed, A tier 1 spell is equal to a melee attack, and a tier 2 spell is a bit slower. QUOTE(wr4st3r @ Jan 11 2012, 21:30)  I actually still like (and use) Bewilder, it costs nothing, lasts decent, and since you're not sure they're gonna cast anyway it can save some mana over Silence.
Of course if you know the hit might put you in danger it might be best to go safe with Silence, but I think Bewilder can still fit some scenarios...
Costs 10% of your level. And lasts for 5 rounds base, doubled with full AP. Meaning rougly 1% per base round. Silence costs 18% of your level, lasts 7 rounds base, doubled with full AP. So 1,28...% per base round. Both are affected by proficiency so silence is only 28% more expensive per turn, but longer timer on it means it needs to be recasted less. And if they live long enough, they will cast. Works against mobs you kill before the timer on bewilder runs out tho. And bewilder does increase the magic damage dealt to the affected target. Eh, I personally saved in 5 APs and a much-needed slot in my quickbar. QUOTE(wr4st3r @ Jan 11 2012, 22:06)  I'm not sure I get it varst, by Heaven-sent you mean Gossamer?
Or is that actually Phase Heimdall (same with Demon-Fiend -> Fenrir)?
Yeah, gossamer. The burden doesn't really do that much onit, burden is free up to 20 anyways, and you should be able to stay below that if you are careful. And remember, 2 proficiency is about equal to 1% EDB. So a demonfiend gossamer item with +60 is about equal to a fenrir phase item with +30% EDB (which is a really good item). It's just a bit weaker in other stats. The big advantage is that you can find demonfiend/heaven-sent gossamer items in the forum shops for normal prices, less than 5K usually, while phase with the right suffix goes for 200K+ in auctions.
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Jan 11 2012, 23:56
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE((Cheater) Tiap @ Jan 11 2012, 14:11)  Question to mages: what's your base AGI and Action Speed? Liselotte and friends keep double hitting me, and it's been getting increasingly annoying (╯°□°)╯︵ ┻━┻
330/15/10 AGI 218.3 action speed (my char screen stats) don't think liselotte has been double tapping me *yet* e: looks like they double me if i'm unhasted though This post has been edited by dcherry: Jan 12 2012, 00:06
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Jan 12 2012, 00:27
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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QUOTE(Randommember @ Jan 11 2012, 22:54)  Costs 10% of your level. And lasts for 5 rounds base, doubled with full AP. Meaning rougly 1% per base round. Silence costs 18% of your level, lasts 7 rounds base, doubled with full AP. So 1,28...% per base round. Both are affected by proficiency so silence is only 28% more expensive per turn, but longer timer on it means it needs to be recasted less.
And if they live long enough, they will cast. Works against mobs you kill before the timer on bewilder runs out tho. And bewilder does increase the magic damage dealt to the affected target.
Eh, I personally saved in 5 APs and a much-needed slot in my quickbar.
I completely forgot. Bewilder does have a place and an advantage over silence. And that is that it stacks with weakness, which silence does not do. So you can choose bewilder + weaken, or just silence. One stops spells completely, the other decreases damage from spells AND from melee. And also increase the damage you deal, with both magical and melee attacks. Well, time for me to get bewilder.... Now I just need some AP.
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Jan 12 2012, 00:56
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(Randommember @ Jan 11 2012, 21:54)  Yeah, gossamer. The burden doesn't really do that much onit, burden is free up to 20 anyways, and you should be able to stay below that if you are careful.
And remember, 2 proficiency is about equal to 1% EDB. So a demonfiend gossamer item with +60 is about equal to a fenrir phase item with +30% EDB (which is a really good item). It's just a bit weaker in other stats.
The big advantage is that you can find demonfiend/heaven-sent gossamer items in the forum shops for normal prices, less than 5K usually, while phase with the right suffix goes for 200K+ in auctions.
Even though it is cheaper to by demonfiend/heaven-sent gossamer, you still need to take into account the cross-multiplication of EDB and Proficiency. This is what causes EDB to be a lot better then Proficiency gear. Lets look at level 300 gear. With 300 Proficiency and no Staff. A maxed set of Prof Gossamer gear (less then exquisite) will give you 226.1 proficiency. While a max Phase EDB set (less then exquisite) will give you 167.86 EDB. Prof Gear (1+(300+226.1)/200)*(1+0)= 3.6305 times damage EDB Gear (1+300/200)*(1+167.86/100)= 6.6965 times damage Prof gear could give you the ability to blast with multiple elements if it is elementalist, but other then that phase is superior if you are looking at it this way. Also phase gives you higher PABs meaning slightly more damage as well
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Jan 12 2012, 01:46
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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QUOTE(wr4st3r @ Jan 12 2012, 04:30)  So Elemental is more efficient in that scenario, is Elec actually the best pick?
I was looking at your awesome spreadsheet (damn good work!), but keeping in mind monster pupulation (and from my experience at least), Wind seemed actually a better option... No resistance on Giants and Dragonkin (by far the monsters I meet most), still good as everything else on Humanoid, crap damage on Undead but I suppose you just switch to Fire or Holy for them...
Am I missing something here? I use elec as my mjolnir suit has the highest damage stats out of all my suits. Wind suit's not at the same level to compare, but I suspect they have a problem with Beasts. 25% resist mobs can generally be overcome by stacking damage. Primary target 75% resist mobs. The 50% resisters are the ones which'll live with a sliver of HP and be agitated. QUOTE(wr4st3r @ Jan 12 2012, 04:30)  The thing, if you don't go very far in Crysfest (ie: when crystal drop multiplier caps, iirc Ballistic said it was around 450 on Normal, Skillchip gave us the formula but I don't know whether they stop at +3 per drop or something) the drops are so bad (at least with 0 Crystarium, or whatever the perk is called) it ends up being a waste of time, or very close to it - not stamina, that is actually good. Yeah, without Crystanium perks crystal drops on normal difficulty cap at 3 per drop. 15 at the round cap with rank 3. QUOTE((Cheater) Tiap @ Jan 12 2012, 05:11)  Question to mages: what's your base AGI and Action Speed? Liselotte and friends keep double hitting me, and it's been getting increasingly annoying (╯°□°)╯︵ ┻━┻
AS 227. AGI = level +20, Haste on IA. I do my arenas on Hell though (quicker), so might be why I haven't noticed. QUOTE(Randommember @ Jan 12 2012, 05:54)  And remember, 2 proficiency is about equal to 1% EDB. So a demonfiend gossamer item with +60 is about equal to a fenrir phase item with +30% EDB (which is a really good item). It's just a bit weaker in other stats.
The big advantage is that you can find demonfiend/heaven-sent gossamer items in the forum shops for normal prices, less than 5K usually, while phase with the right suffix goes for 200K+ in auctions. That's not quite right. Once your forbidden prof is level capped boosting prof compared to EDB doesn't even compare.
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Jan 12 2012, 02:14
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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QUOTE(Ballistic9 @ Jan 12 2012, 00:46)  I use elec as my mjolnir suit has the highest damage stats out of all my suits. Wind suit's not at the same level to compare, but I suspect they have a problem with Beasts. 25% resist mobs can generally be overcome by stacking damage. Primary target 75% resist mobs. The 50% resisters are the ones which'll live with a sliver of HP and be agitated.
Mmh yeah, checking the bestiary there's some Beasts, just not 420+ and not as many as Dragonkins... Elec nails Mechs but again, not that many of them too with high PL (which are the ones showing more often, right?). It's kinda tough to say which element is the best I guess, don't really know which to pick... At least it seems pretty clear that Elec and Wind come out on top, can't really afford Fire and Cold with that many Giants and Dragonkins.
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Jan 12 2012, 02:51
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Raidy
Group: Members
Posts: 12,814
Joined: 8-July 08

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QUOTE(varst @ Jan 11 2012, 22:12)  For mages... 1. Don't try to play in your 'normal' arena difficulty if you are unsure 2. Rotate among elements or use dark/holy burst(if you're using fenrir/heimdall). I use the former one before I get soul burst, although I primarily use fenrir. 3. After killing the tree, DON'T kill Verdandi first.
Trio isn't difficult, but you can still be caught off guard if you're unprepared.
yeh , ill just try normal difficulty first then increase it next time
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Jan 12 2012, 03:52
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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I'm strongly leaning toward making a Freyr suit myself, though nothing is set in stone yet. At this level I find that I'm encountering so many dragonkin and giants that the two complementary offensive spells I start the round with involve Wind more often than not: Wind -> Electric or Cold -> Wind. Turbulent Air also sounds nice on paper. Beasts and undead are annoying, though.
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Jan 12 2012, 04:06
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~Nanodesuyo
Group: Members
Posts: 1,540
Joined: 30-March 10

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lol, noticed some minutes ago that Bewilder stacks with Silence...but for melees not that useful the magical dmg increase x_x
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Jan 12 2012, 04:33
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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Bewilder stops the moment you hit them, making it a bad choice to use if your melee. Silence works better if your melee.
Silence and Slow work well until you transition to mage where you can use weaken and Bewilder.
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Jan 12 2012, 04:38
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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QUOTE(~Nanodesuyo @ Jan 12 2012, 03:06)  lol, noticed some minutes ago that Bewilder stacks with Silence...but for melees not that useful the magical dmg increase x_x
It's not the damage increase (which you won't get), but rather the fact their spell will hit for only 50 % damage (even less with Nerf), and won't be able to crit you. You really cripple elementals and bosses with them - provided you can still survive the cast. QUOTE(trikon000 @ Jan 12 2012, 03:33)  Bewilder stops the moment you hit them, making it a bad choice to use if your melee. Silence works better if your melee.
That is actually Sleep or Confuse, Bewilder stays on when you damage the target.
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Jan 12 2012, 04:43
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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Judging from your confusing post, you probably confuse Bewilder with Confuse. (IMG:[ invalid] style_emoticons/default/tongue.gif) Either that or Sleep. Bewilder effect doesn't disappear when hit. EDIT::ninja'd This post has been edited by buktore: Jan 12 2012, 04:43
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Jan 12 2012, 04:44
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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It is? I haven't used them since lvl 60. It might have just worn off, can't really tell when the duration is like only 7 or 8 rounds at the time.
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Jan 12 2012, 06:45
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MizuhoChan
Group: Members
Posts: 210
Joined: 27-December 11

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Where does everybody get their credits/hath from? I've got 7 hath right now, but it's taken me quite a while. 6 days so far. And credits are hard to come by now that I've done the arena up to level 60. You don't get a lot for completing it after the first time.
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Jan 12 2012, 07:17
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(MizuhoChan @ Jan 12 2012, 04:45)  Where does everybody get their credits/hath from? I've got 7 hath right now, but it's taken me quite a while. 6 days so far. And credits are hard to come by now that I've done the arena up to level 60. You don't get a lot for completing it after the first time.
sell what you find. trade with other players artifacts ~15k energy drinks ~14k hath ~12k
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Jan 12 2012, 07:37
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MizuhoChan
Group: Members
Posts: 210
Joined: 27-December 11

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Ah, I see. Makes sense I guess. Was just hoping there was a quicker way =P
Thanks.
Incidentally, are energy drinks obtained just like artifacts/tokens/etc? I haven't seen any of those yet.
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Jan 12 2012, 07:44
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rpgman1
Group: Members
Posts: 7,292
Joined: 28-November 09

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QUOTE(MizuhoChan @ Jan 12 2012, 00:37)  Ah, I see. Makes sense I guess. Was just hoping there was a quicker way =P
Thanks.
Incidentally, are energy drinks obtained just like artifacts/tokens/etc? I haven't seen any of those yet.
I've seen them for sale in the Bazaar for 15k and can get sometimes when you offer an Artifact to the Shrine.
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Jan 12 2012, 07:47
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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you can get them from turning in artifacts to the shrine. I only had 1 energy drink drop from the arena. It has the same drop chance as a figurine or close to it.
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Jan 12 2012, 07:51
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rpgman1
Group: Members
Posts: 7,292
Joined: 28-November 09

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QUOTE(trikon000 @ Jan 12 2012, 00:47)  you can get them from turning in artifacts to the shrine. I only had 1 energy drink drop from the arena. It has the same drop chance as a figurine or close to it.
That means the chance to get the energy drink is very low. Kind of odd that I got 3 artifacts in one night from IW grinding, then after that no more.
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Jan 12 2012, 08:02
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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You can up your chances of getting artifacts by the trainer Archaeologist and Scavenger.
I find artifacts more when I go through CrysFest. You can set it to easy to make a run last longer, upping the chance of the drop. If your using CrysFest for obtaining other things, higher difficulty levels will be required.
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