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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 7 2012, 07:40
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DSpooky
Group: Members
Posts: 334
Joined: 2-October 08

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How does a higher level mage go through a match? I mean I does the mana regen from gold/rainbow aura that powerful that they can spam attacks while still regen-ing their mana at a good rate? How much of a difference does ET make? I find that it takes several whacks to get that into play at which point they have free reign to hit back.
Also if you have different tiers of a certain element, do they do more damage if you have all tiers, ie if I have maxed out on both lightning element tiers, does this mean my lighting attacks would do more damage than if I only got the second tier?
This post has been edited by DSpooky: Jan 7 2012, 09:59
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Jan 7 2012, 10:28
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roadgray
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11

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QUOTE(DSpooky @ Jan 7 2012, 06:40)  How does a higher level mage go through a match? I mean I does the mana regen from gold/rainbow aura that powerful that they can spam attacks while still regen-ing their mana at a good rate? How much of a difference does ET make? I find that it takes several whacks to get that into play at which point they have free reign to hit back.
Also if you have different tiers of a certain element, do they do more damage if you have all tiers, ie if I have maxed out on both lightning element tiers, does this mean my lighting attacks would do more damage than if I only got the second tier?
I cast my primary spell (pestilence) if something remains standing, I cast my complementary spell (purge/condemn). On higher difficulties it's the same, just with the higher tier spells. You don't want to stop for ETing unless you really have to (schoolgirl arenas, deep item worlds). Mana regen is insignificant because you don't go trough many turns. You just use a pot if you're ruining low. No. It's good having different tiers of spells though, to pick the most cost-efficient one depending on difficulty.
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Jan 8 2012, 02:59
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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My 2 cent on Heavy... While I am not a Heavy user myself, I didn't think that its suck or not usable. It actually does what it supposed to do pretty well, and the prof bonus is quite good too. I simply just don't like having to cast spells more often due to high inf and my IA is only lv.1, and this is the main reason why I stick with Light for now. Light also suits my preference, char stats, playstyle and habit better than Heavy. That's all. (IMG:[ invalid] style_emoticons/default/wink.gif) QUOTE(varst @ Jan 7 2012, 03:32)  The main impact comes from a change in 0.6.3: monsters will attack immediately after stun expires. Before the patch, you can have 1-2 chances to stun the monsters again after stun expires with light armor. That's hurting kevlar so much that it's price immediately drops, while some ex plate of protection is valued ridiculously high.
Wait... Really?! (IMG:[ invalid] style_emoticons/default/blink.gif) Since you get hit more now using mace, I thought the price would go up since people might want more defense... I was wrong? (IMG:[ invalid] style_emoticons/default/huh.gif) QUOTE(varst @ Jan 7 2012, 03:32)  melees have more trouble fun finding a comfortable set of equipments.
Fixed (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by buktore: Jan 8 2012, 03:32
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Jan 8 2012, 07:40
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(buktore @ Jan 8 2012, 08:59)  Since you get hit more now using mace, I thought the price would go up since people might want more defense... I was wrong? (IMG:[ invalid] style_emoticons/default/huh.gif) Remember the fact that auction's bids are always driven by high-level players? As long as those 200-300 lvlers don't find kevlar appealing, the price won't increase. Also notice that some ex plate of protection has tripled its price since the patch, all driven by high lvlers. QUOTE(varst @ Jan 7 2012, 04:32) 
melees Mages have more trouble fun finding a comfortable set of equipments.
Fixed that again (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jan 8 2012, 13:48
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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QUOTE(varst @ Jan 8 2012, 06:40)  Also notice that some ex plate of protection has tripled its price since the patch, all driven by high lvlers. Fixed that again (IMG:[ invalid] style_emoticons/default/tongue.gif) How much data do we have for this? I actually remember people posting that high mitigation was still doing jack for them, and sure a couple guys going crazy with some exquisite plates shouldn't represent the game (and its mechanics) as a whole... If I had the credits, I wouldn't mind burning some on a couple pieces which can only get buffed with the game going forward - or simply because Iliked that item. One cannot just rule this out. If anything, I'd say Light price should've gone up, since Heavy users are gonna get hit anyway when stun break, and what's gonna save your butt is evasion at that point - at least that's from my Shade vs Heavy tests :E Btw speaking of stuns breaking, you think it's gonna stay like this? It's kinda odd that monsters basically attack twice in a row, and when it happens and they are exagitated it freaking hurts... This post has been edited by wr4st3r: Jan 8 2012, 16:16
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Jan 8 2012, 14:01
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Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

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So. Magic attack 1087, Holy EDB 101,2 vs Magic attack 851, Holy EDB 151,2. What would be better dps-wise?
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Jan 8 2012, 16:11
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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You can always do FSM on BT and see how long it takes you to kill it with both sets 
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Jan 8 2012, 19:44
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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Not enough info, you left out divine prof~
base magic damage * (1+EDB) * (1+prof/200)
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Jan 8 2012, 22:37
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rpgman1
Group: Members
Posts: 7,292
Joined: 28-November 09

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I'm a 2H melee fighter and notice that the enemies are starting to overwhelm me the higher I climb into the Arena. Should I start using a mace since it has the ability to stun foes?
Also is Confuse a useful or should I wait until Lvl 70 to get access to Regen?
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Jan 8 2012, 22:40
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(rpgman1 @ Jan 8 2012, 20:37)  I'm a 2H melee fighter and notice that the enemies are starting to overwhelm me the higher I climb into the Arena. Should I start using a mace since it has the ability to stun foes?
Also is Confuse a useful or should I wait until Lvl 70 to get access to Regen?
maces will help some. Confuse was the very last thing I added AP too, I've used it about 5 times and that was just to mess with my own monsters.
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Jan 8 2012, 23:11
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rpgman1
Group: Members
Posts: 7,292
Joined: 28-November 09

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QUOTE(4EverLost @ Jan 8 2012, 15:40)  maces will help some. Confuse was the very last thing I added AP too, I've used it about 5 times and that was just to mess with my own monsters.
It's not like I can plow through enemies since I have average equipment (mostly cotton and leather) except my longsword which is good, but it has high burden. Confuse is useless then. I notice that mages do better at higher levels in the Arena. Could it be due to more powerful magic and better equipment? This post has been edited by rpgman1: Jan 8 2012, 23:13
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Jan 8 2012, 23:36
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(rpgman1 @ Jan 8 2012, 21:11)  It's not like I can plow through enemies since I have average equipment (mostly cotton and leather) except my longsword which is good, but it has high burden. Confuse is useless then. I notice that mages do better at higher levels in the Arena. Could it be due to more powerful magic and better equipment?
to be a good mage you need a lot of AP to get the spells, mana & life tanks. I was 2nd melee most of the time until I hit level ~150. Its just very hard to cast spells at lower levels since you don't have many magic points or item slots to hold stuff. stay with melee until you get more AP. Then reset your tree and pick the spells you want.
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Jan 8 2012, 23:43
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rpgman1
Group: Members
Posts: 7,292
Joined: 28-November 09

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QUOTE(4EverLost @ Jan 8 2012, 16:36)  to be a good mage you need a lot of AP to get the spells, mana & life tanks. I was 2nd melee most of the time until I hit level ~150. Its just very hard to cast spells at lower levels since you don't have many magic points or item slots to hold stuff.
stay with melee until you get more AP. Then reset your tree and pick the spells you want.
Ah guess I need to do more training then. Is Scavenger worth investing since the Bazaar doesn't seem to carry as many potions anymore? I notice that sometimes I see rare equipment for sale like Phase and Shade, but they're way out of my price range.
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Jan 9 2012, 02:55
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Homicidalsage
Group: Catgirl Camarilla
Posts: 1,370
Joined: 8-April 08

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Does activating Spirit Mode increase the power of the new Innate Skills, Orbital Friendship Cannon, Shield Bash and whatnot?
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Jan 9 2012, 03:07
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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yes
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Jan 9 2012, 07:25
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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I tried spirit mode and shatter strike, it kept saying not enough overcharge and then would suck up 40% for the failure on the overcharge from a 102% overcharge. So it only works with OFC and FUS RO DAH only?
If it does, how much overcharge do I actually need to use it.
This post has been edited by trikon000: Jan 9 2012, 07:27
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Jan 9 2012, 08:24
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ExTe
Group: Members
Posts: 9,716
Joined: 6-April 09

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Guys. do u have the link to the h verse weapons base rolls n max rolls?
cant find it.
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Jan 9 2012, 08:29
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Jan 9 2012, 08:43
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ExTe
Group: Members
Posts: 9,716
Joined: 6-April 09

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QUOTE(varst @ Jan 9 2012, 15:29)  Wow thanks. found out that my fine phase robe has almost max holy dmg(5.4 out of 5.63) but no one wanna buy LOL tink i will keep it for my self
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Jan 9 2012, 08:56
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HaliZorat
Group: Members
Posts: 1,258
Joined: 13-February 11

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QUOTE(trikon000 @ Jan 9 2012, 00:25)  I tried spirit mode and shatter strike, it kept saying not enough overcharge and then would suck up 40% for the failure on the overcharge from a 102% overcharge. So it only works with OFC and FUS RO DAH only?
If it does, how much overcharge do I actually need to use it.
Your actual Overcharge while in Spirit Mode is "Overcharge on screen - 10". So when using skills, you technically need at least 110% (210% for OFC) because the 10%/turn thing results in you having less than 100% (200%) and insufficient OC for the skill.
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