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post Jan 6 2012, 15:00
Post #10601
Valheran



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I'm asking from simple curiosity, since in HV, as in every single fantasy game, I'm mage from lvl 0 and will stay that way: Do Eth weapons do full dmg to, for example, RL? As in same as they'd do to all other targets?
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post Jan 6 2012, 15:24
Post #10602
Ballistic9



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Void weapons bypass crush/pierce/slash mitigation but not physical mitigation.
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post Jan 6 2012, 15:29
Post #10603
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So, how much do highest bosses have over normal monster of equal lvl? I'm not likely to experience it myself, staffing notwithstanding?
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post Jan 6 2012, 17:27
Post #10604
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‾\(°_O)/‾

Hard to say. YMMV depending on level, difficulty, what you consider a normal mob, your stats/gear etc.

If you were Lv200+, you could test with FSM. It has base 25 all stats, some of the top player-created giants have close to that (STR/END).
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post Jan 6 2012, 19:20
Post #10605
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Posting my Stats/Abilities tree here, Am i able to get some constructive comments about if im doing anything wrong or chose the wrong abilities?

My Armour sucks atm so i wont bother posting that, atm with my playstyle im doing Two-Hand with Protection/Cure/Haste
(IMG:[i1116.photobucket.com] http://i1116.photobucket.com/albums/k572/mehmahmeh/Verse.png)

I guess while im at it i will ask what kind of armour should i start investing into?
Difference between Plate/Kevlar?
Which Prefix and Suffix should i aim for?
Are their certain playstyles associated with Plate/Kevlar or its just merely min/maxing stats?

This post has been edited by valiant12: Jan 6 2012, 19:31
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post Jan 6 2012, 19:57
Post #10606
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One thing that leaps into mind, is low accuracy. I'd think you quite vulnerable to bad luck miss streaks. I could imagine right Balance weapon might easily halve your miss rate, while keeping dmg loss quite slight. But again, I'm mage, what do I know? (IMG:[invalid] style_emoticons/default/tongue.gif)

Anyway, some points into dex wouldn't hurt.

Also, minimum 6 points into overcharge would enable you to pull spirit mode shattering strike. It can be quite useful on higher difficulties. And, despite you being melee, mana tank is actually good for decreasing pot usage.

This post has been edited by Valheran: Jan 6 2012, 20:01
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post Jan 6 2012, 20:15
Post #10607
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Valiant12, I'm no expert but I have some thoughts.

Abilities look ok...I would spend a point on Regen, which gets you more health than Cure but spread out over a number of turns. I like Poison as well, it helps slow down bosses but it's more efficient to have all 5 points of it, so not as easy to try out..

You haven't tried any spells at all? Someday you will want/need to...you should try resetting your abilities, buying some and experimenting with other fighting styles, then you'll know if it really works for you or not. Be aware, the cost of resetting goes up each time you use it,

I don't own Haste, so I don't know practically how much that helps you...but your burden looks quite high, which works against you in exact same area....high burden reduces your speed. Kevlar armour, as opposed to plate, will help dramatically with that. Even just light armor as opposed to heavy will help out a lot too.

The best thing to do is try out everything, you can use simple Grindfest runs at the same level, and compare the results.

Good luck.
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post Jan 6 2012, 21:00
Post #10608
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QUOTE(valiant12 @ Jan 7 2012, 01:20) *

Posting my Stats/Abilities tree here, Am i able to get some constructive comments about if im doing anything wrong or chose the wrong abilities?

I guess while im at it i will ask what kind of armour should i start investing into?
Difference between Plate/Kevlar?
Which Prefix and Suffix should i aim for?
Are their certain playstyles associated with Plate/Kevlar or its just merely min/maxing stats?


1. Take a few points from END and put that into other stat. At your level it's better to have more balanced stats.

2. Pick a point in poison and regen, and take 5 points into weaken. At your level you'll need them against bosses.

As for armor, here's my opinion (from what I know from other melees):

Light armor:

Shade gives you evade and a small bonus in ADB. That's what you would concern.
Most likely associated with mace for multiple attacks before stun expires.

Kevlar falls between shade and plate, and in current patch it seems to be inferior to plate.

Heavy armor:

Plate have highest mitigation in the game, thus protection should be the best suffix.
Can be combined with scythe for normal grinding or with mace for difficult arenas.

Shield armor is something so strange that not many people's actively using.
It isn't bad, but it's so rare that getting a good piece is something like a miracle.

Power armor can give huge ADB bonus and has lower burden than plate, but high interference can be troublesome for new players.
Slaughter and balance suffix seems to be good currently, with focus on lower interference.
It seems to be something more suitable for high-level players.

This post has been edited by varst: Jan 6 2012, 21:58
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post Jan 6 2012, 21:47
Post #10609
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QUOTE(varst @ Jan 6 2012, 20:00) *

Kevlar falls between shade and plate, and in current patch it seems to be inferior to plate.


Uhm is there a particular reason for this, patch wise? Asking because I don't remember any change about armors...

I have never actually put Kevlar on (so take my opinion for what it's worth), but I'd still go Kevlar over Plate looking at the bonuses: it has lower interference and burden (which help so much), slightly lower mitigations but also some evade bonus (6-7 % total on a decent full set, not even max base values).

Maybe I'm missing something here, but having only recently started with Light (still switching actually and testing stuff) it really helps you go further than Heavy...

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post Jan 6 2012, 21:56
Post #10610
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That's why I said Kevlar's caught in between shade and protection.

At lower level mitigation is more useful than small bonus on evade/speed, since you're going to get hit anyway.
At higher level you're going to play in higher difficulty, and evade is much more important for survival in that case.
(Unless you're talking about power armor of slaughter, but that's another story)
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post Jan 6 2012, 21:57
Post #10611
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QUOTE(varst @ Jan 6 2012, 20:00) *

Power armor (...) has lower burden than shade


Where did that come from?
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post Jan 6 2012, 21:58
Post #10612
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QUOTE(Valheran @ Jan 7 2012, 03:57) *

Where did that come from?


Typo, should be plate, thanks!
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post Jan 6 2012, 22:09
Post #10613
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QUOTE(varst @ Jan 6 2012, 20:56) *

That's why I said Kevlar's caught in between shade and protection.

At lower level mitigation is more useful than small bonus on evade/speed, since you're going to get hit anyway.
At higher level you're going to play in higher difficulty, and evade is much more important for survival in that case.
(Unless you're talking about power armor of slaughter, but that's another story)


You're right, but then it's not something which came out in 0.6.3 I guess...

That aside though, I still think Kevlar is a very decent alternative for mid-level: it's hell of cheap and I'd still take it over Plate if I were around level 100+ (basically when you Focused Aura lv. 2 and the Ascended title, so that evasion starts racking up and the boost from Kevlar/Shade starts to get noticeable)...

QUOTE(varst @ Jan 6 2012, 20:56) *

(Unless you're talking about power armor of slaughter, but that's another story)


I swear I've been using Power for a lot now, and I've yet to figure out if a full Slaughter set is better than a mix of Balance (assuming they got high crit chance ofc) and Slaughter - which is what I'm currently using.
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post Jan 6 2012, 22:32
Post #10614
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QUOTE(wr4st3r @ Jan 7 2012, 04:09) *

You're right, but then it's not something which came out in 0.6.3 I guess...

That aside though, I still think Kevlar is a very decent alternative for mid-level: it's hell of cheap and I'd still take it over Plate if I were around level 100+ (basically when you Focused Aura lv. 2 and the Ascended title, so that evasion starts racking up and the boost from Kevlar/Shade starts to get noticeable)...
I swear I've been using Power for a lot now, and I've yet to figure out if a full Slaughter set is better than a mix of Balance (assuming they got high crit chance ofc) and Slaughter - which is what I'm currently using.


The main impact comes from a change in 0.6.3: monsters will attack immediately after stun expires.
Before the patch, you can have 1-2 chances to stun the monsters again after stun expires with light armor.
That's hurting kevlar so much that it's price immediately drops, while some ex plate of protection is valued ridiculously high.

And as dcherry have said a few posts ago, melees have more trouble finding a comfortable set of equipments.
As a mage there's only two stat that we really care: MDB and EDB.
Melees? Choosing your playstyle is already interesting.
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post Jan 7 2012, 00:13
Post #10615
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How much resistance is considered "Impervious"?
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post Jan 7 2012, 00:20
Post #10616
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What Hath Perks do people invest their Hath in first?
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post Jan 7 2012, 01:26
Post #10617
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QUOTE(skillchip @ Jan 7 2012, 06:13) *

How much resistance is considered "Impervious"?


Should still be 75+ AFAIK.
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post Jan 7 2012, 01:52
Post #10618
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Ok was wondering since none of the player monsters seem to be impervious when scanned
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post Jan 7 2012, 02:36
Post #10619
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QUOTE(Ballistic9 @ Jan 7 2012, 00:26) *

Should still be 75+ AFAIK.


Is there a hard cap? In the gif you (iirc) posted, I don't remember any mob having more than 75...
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post Jan 7 2012, 02:37
Post #10620
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Monster Lab monsters cap out at 75
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