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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 5 2012, 20:48
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Naughty Boy
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Posts: 423
Joined: 7-August 11

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Is AGI really that helpful? I use to add it for the sake of powering up my spirit for the soul dmg blast, but seeing now it's been changed depending on WS (Weapon Style), should I remove AGI to improve other stats? edit : QUOTE Attack Accuracy: 75 + DEX / 25 + AGI / 40 Magic Accuracy: 75 + INT / 25 + WIS / 40 Attack Crit Chance: 3 + DEX / 25 + AGI / 50 Magic Crit Chance: 3 + INT / 25 + WIS / 50 Attack Rating: 1 + STR + DEX * 0.75 + AGI * 0.25 Shield Rating: 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END Magic Rating: 1 + INT * 1.5 + WIS * 0.5 Barrier Rating: 1 + END * 1.5 + WIS * 0.5 Health Points: (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier Health Regen: 5 + END / 10 Magic Points: (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier Magic Regen: 1 + WIS / 50 Spirit Points: (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier Spirit Regen: 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600 Action Speed: 100 + AGI / 3 Overcharge: 100 * Overcharge Modifier Has anything changed since this post from Ten? This post has been edited by Naughty Boy: Jan 5 2012, 20:53
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Jan 5 2012, 21:09
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mustardpie
Group: Members
Posts: 2,717
Joined: 25-April 11

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Just wondering if you could give your opinions on my character's attributes. I'm currently playing as a mage at the moment. (IMG:[ invalid] style_emoticons/default/happy.gif) How is it? Is it okay as it is or do I need to pump up some STR for some mitigation?  This post has been edited by mustardpie: Jan 5 2012, 21:13
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Jan 5 2012, 21:14
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Mr. Plow
Group: Gold Star Club
Posts: 1,260
Joined: 28-June 10

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Ok, so I think I've gotten to the point where my equipment is definitely holding me back. Unfortunately, I feel like I'm pretty bad at picking up new equipment (usually because some base stats will be higher than others, and prioritizing is often difficult ie. comparing a .5 gain in protection with a .4 loss in evade and .1 loss in resist) so I thought I'd create a few dream equipment setups and shoot for those. Of course, these may sound obvious (and the hard part will definitely be finding these pieces of equipment with high stats, but bear with me) I play melee. Armor: Kevlar of Protection Shade of Shadowdancer (or is Fleet/Negation better here?) QUOTE(varst @ Jan 4 2012, 22:00)  2.Or, if you want more protection, change to heavy armor and get a high-bleeding scythe. In that case you'll need protection only...together with cure.
Is this viable option? If I were to get a heavy armor set to go with a scythe, which style would be recommended? I feel like just plate armor (since the point of heavy armor is to have higher defense...and it has the "highest physical protection") may be the way to go, but shield and power seem like they would come in handy and they must be rare for a reason. QUOTE(4EverLost @ Jan 5 2012, 03:08)  Katana: Good WD, AAB, ACB, bleed and you can use Wakizashi Maces: Great WD, shit AAB, stun Scythe: Great WD, shit AAB great bleed Estoc: Good WD, shit AAB but you get penetrated armor
I think Scythes have great damage but you need to make up the low attack accuracy bonus someplace or you wont hit much.
This was really helpful, thanks. Out of curiosity, are longswords just kind of garbage? They don't seem particularly useful, to be honest. So it seems you would suggest either Shade armor with a scythe, or, to follow the original suggestion to pair a scythe with heavy armor, Power armor? QUOTE(wr4st3r @ Jan 5 2012, 07:27)  I was actually wondering if people use daggers at all :E
I thought I was told that DW was good for RoB since it can afford the highest damage per hit. Is this comment more in reference to the fact that most DWers use clubs for the stun proc? In light of all this, my plan for weapons is then: Scythe (to be paired with heavy armor?) Mace Katana and maybe something to DW with if it is still a viable path for RoB As far as suffixes go, dcherry, I feel like I've seen you say "slaughter isn't the only one" a few times, but from the max stats page it seems like slaughter and balance are the most useful...are the stat increases from the other, animal themed suffixes that good? (not trying to come of as insulting or call you out, just curious for the answer from anyone) These lists aren't to say that I'll ignore other good equipment that comes my way, but would a good version of these ~8 equipment types/sets be a good goal? QUOTE(valiant12 @ Jan 5 2012, 10:03)  whats a better difficulty setting for grinding? normal or hard...
For low levels like us, I've found better success lasting longer rounds on normal compared to the increased payoff on hard. I would test it out for yourself though.
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Jan 5 2012, 21:35
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Valheran
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Posts: 1,243
Joined: 22-March 11

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Actually, new patch gave few extra points to hard, since in later rounds with 2-hander you might find yourself launching shattering strike every other round on hard (and killing all before stun ends, if not 1-shotting), but with not enough overcharge generated on normal, meaning SS every third round. Sure, at some points monsters willl get powerful enough even on normal to fill your gauge in single round, but then again, lowbie might find himself getting overwhelmed at that depth.
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Jan 5 2012, 21:39
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rpgman1
Group: Members
Posts: 7,291
Joined: 28-November 09

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I notice that I tend to get item drops more often in Grindfest in Normal. I really need to boost Scavenger and the credits are slow to farm unless I go to the Arena to get them. For 2H weapons, is Katana the best to go then?
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Jan 5 2012, 21:40
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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@naughty your answers are in the wiki
@mustard seems alright to me. your damage seems a tad low for a mage though. but if you're comfortable with that damage, then don't worry about it.
@plow Heavy Armor (Plate/Shield armor) is the *most* synergistic gear to go with scythe theoretically. I haven't tried it for a long time but you just have to think about it for 15 seconds and you'll see why. (Bleed deals damage whenever they hit you and is unaffected by your physical strength, hence tankier you are, the more support your bleed has)
Power armor is nice just because all players want to do big damage
Longswords are kinda garbage and commmon. But because they are common, there are often instances where I'd argue the longsword is better than the scythe or the katana. More common = more drops = higher chance to get "good mods". Just because you have a katana/scythe doesn't make it automatically better than longsword. The mods themselves are important.
Also helps that longswords are dirt cheap ie good for budget players.
I mentioned in another thread that mages don't really have to think much when it comes to gear (99% of the time). Melee's on the other hand, have to plan on their gear much more because there's a lot more to balance and they can't change their approach mid way through a fight. While it's true in most cases that slaughter is the best option, IMO players shouldn't restrict themselves to it. Like in the case of the guy trying to kill RL.
Balance has been advocated due to the accuracy issues low level players have. Can't kill what you can't land a hit on.
As for the other suffixes, some are shitty and are meant to be their for filler. But what about nimble? What about vampire? What about Illithid? I probably forgot one or two but w/e. Half the fun in HV is figuring things out.
ps. ox and friends aren't that great from what i can tell. especially since their effects can be calculated now (courtesy of T) But unless you're slamming RL/IPU/FSM for ungodly amounts of damage, I'd rather have a useful suffix than the useless slaughter
This post has been edited by dcherry: Jan 5 2012, 21:45
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Jan 5 2012, 21:49
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rpgman1
Group: Members
Posts: 7,291
Joined: 28-November 09

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It's true about longswords being dropped more often, but they do come out with nifty mods over Katanas and Scythes sometimes.
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Jan 5 2012, 21:58
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Yeah I know I'm ninja'd. @Naughty Boy AGI is useful since you'll get hit less often if you act faster. However, its efficiency increases with level, so at lower levels you may find other stats more useful. And since I don't know how high your AGI is right now, I can't really give my opinion. That chart from Tenb is outdated. Refer to Chcracter stats in wiki, which is more accurate. @mustardpie Looks fine, though I would suggest reversing AGI and END. As you know, mages have shitty defense, and mitigation from END and STR won't help that much. @Mr. Plow I would just compare Kevlar, plate and shade. Unfortunately, Kevlar now falls between those two: it's defense is lower than plate armor, and its evade is lower than shade armor. So what's the problem? At lower levels what you want is mitigation/absorption. At higher levels you want high evade chance. It means that there's no plausible way of using Kevlar right now, since in the current patch you're going to be hit hard once the stun effect goes away. It's just like battlecaster; falling between maging/meleeing, it isn't doing that much right now.
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Jan 5 2012, 22:21
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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Was messing around with Crysfest today, but there's something I couldn't figure out with the drop rate...
I know from the wiki that higher difficulty settings give better chance to drop crystals - it's also very noticeable going from Normal to Hard.
The thing is, does difficulty also affect the round at which you start getting more crystals?
On Hard it seemed like crystals went from 2x to 3x on round 170, but that wasn't the case on Normal. I could only get to round 185 sadly (crit'd to oblivion for 8500, christ, had yet to use a single pot, was going that good that I didn't even put on Spirit Shield lol) but crys were still dropping at regular rate (2x crystals per drop). Not really sure of this, wish I could've gone further but I can't be arsed trying that again, boy it's boring...
Could anyone shed some light on this for me? :E
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Jan 5 2012, 23:54
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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Probably. Normal difficulty has a 1x multiplier, hard 1.2x (crystals are rounded up). Last time I tried a normal crysfest I started getting x15 crystals around round 450-ish (Crystanium 3).
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Jan 6 2012, 01:40
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Naughty Boy
Group: Members
Posts: 423
Joined: 7-August 11

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QUOTE(varst @ Jan 5 2012, 14:58)  since I don't know how high your AGI is right now, I can't really give my opinion. Added stats & abilities ss's in sig It use to be as high as others, but I've lowered it.
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Jan 6 2012, 02:17
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Formula for crystalfest is as follows: ROUNDUP(((0.004*Round Number)+1)*Difficulty Crystal Mod*Crys Perk Mod)
Crys Perk Mod is: Crys I: 2 Crys II: 3 Crys III: 5
It fits both wr4st3r and Ballistic9's numbers
This post has been edited by skillchip: Jan 6 2012, 02:18
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Jan 6 2012, 06:41
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FiniteA
Group: Members
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Joined: 3-November 11

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What effect is Rounds on C drops and Eq quality in GF?
This post has been edited by FiniteA: Jan 6 2012, 06:41
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Jan 6 2012, 06:51
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Naughty Boy
Group: Members
Posts: 423
Joined: 7-August 11

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These are my stats : [ postimage.org] (IMG:[s5.postimage.org] http://s5.postimage.org/m37ayp1r7/Stats.jpg) I'm a melee user, wondering if I should continue to in/decrease AGI? I'm also wonder if there will be times when our action speed (with haste), will be able to atk certain monsters twice before they atk? This post has been edited by Naughty Boy: Jan 6 2012, 06:55
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Jan 6 2012, 07:41
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(FiniteA @ Jan 6 2012, 12:41)  What effect is Rounds on C drops and Eq quality in GF?
Number of rounds have no effect on the amount of credits you're going to receive The quality of drops, however, does increase when you play deeper into grindfest. QUOTE(Naughty Boy @ Jan 6 2012, 12:51)  I'm a melee user, wondering if I should continue to in/decrease AGI? I'm also wonder if there will be times when our action speed (with haste), will be able to atk certain monsters twice before they atk?
I don't see any problem in your AGI though; looks okay at your level if you're using heavy armor. Though I would suggest lowering your INT and put more EXP into AGI, since at a melee player you won't get that much benefits from high INT. With high AGI and haste you can attack some monsters twice before they can response, but you may need to achieve higher level before you can see the effect. Maybe you can find some heavy armor for your body part and try again? The full heavy set will give you some bonus, and there's no point using a single light armor, even at lower levels. Also, depending your playstyle, eventually you should find a good mace (for difficult grinds) and a good scythe (for fast grinds). DW can be good at lower levels/against bosses, but it's too slow. This post has been edited by varst: Jan 6 2012, 07:41
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Jan 6 2012, 08:56
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Naughty Boy
Group: Members
Posts: 423
Joined: 7-August 11

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QUOTE(varst @ Jan 6 2012, 00:41)  I don't see any problem in your AGI though; looks okay at your level if you're using heavy armor. Though I would suggest lowering your INT and put more EXP into AGI, since at a melee player you won't get that much benefits from high INT.
With high AGI and haste you can attack some monsters twice before they can response, but you may need to achieve higher level before you can see the effect.
Maybe you can find some heavy armor for your body part and try again? The full heavy set will give you some bonus, and there's no point using a single light armor, even at lower levels.
Also, depending your playstyle, eventually you should find a good mace (for difficult grinds) and a good scythe (for fast grinds). DW can be good at lower levels/against bosses, but it's too slow.
K, thanks. I just wanted to make sure that's the case for AGI. I wanted the high INT to help with healing (maybe it doesn't affect Cure that much by having high int?) I use DW clubs/ethereals for bosses, and 2h for most of the arenas/C+GF's. I have a Crude Power Armor of Protect, I just use the light armor for the additional atk power bonus. Guess I'll switch & lose that 13-ish damage. This post has been edited by Naughty Boy: Jan 6 2012, 09:01
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Jan 6 2012, 09:03
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HaliZorat
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INT doesn't affect Cure at all.
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Jan 6 2012, 09:40
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Naughty Boy @ Jan 6 2012, 14:56)  K, thanks. I just wanted to make sure that's the case for AGI. I wanted the high INT to help with healing (maybe it doesn't affect Cure that much by having high int?)
I use DW clubs/ethereals for bosses, and 2h for most of the arenas/C+GF's. I have a Crude Power Armor of Protect, I just use the light armor for the additional atk power bonus. Guess I'll switch & lose that 13-ish damage.
AS HaliZorat have said, INT won't affect your cure. Your cure will be affected by curative prof., through there will be a great discount due to your high interference. Instead of using power armor, how about some trial on plates? 1. They are much cheaper. 2. Plates have lower interference than powers. 3. Plates have higher physical mitigation. Though plates have higher burden, your prof. in heavy armor means you'll have additional endurance and some deduction in burden. http://ehwiki.org/wiki/ProficienciesAlso, most of your power armors will be under-leveled, and at your level it's not so efficient to raise their level through IW. You can always find some plate armor of protection at WTS. Most of them only costs a few thousand credits and should be affordable.
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Jan 6 2012, 10:13
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Annoyed
Group: Members
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Joined: 29-June 09

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new aura is awsome
2 16 You gain 79 Credits! 2 15 You gain 110291 EXP! 2 14 Sonshi dropped [Greater Health Potion] 2 13 You are Victorious
but my karma power is still 451 why ?
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Jan 6 2012, 10:44
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Takes a bit to update unless the update is forced, gave you karma to force update
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