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post Dec 30 2011, 20:00
Post #10361
cybchaos



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QUOTE((Cheater) Tiap @ Dec 30 2011, 18:41) *

At your level, RL should have ~215k HP, IPU ~340k and FSM ~490k.



QUOTE(dcherry @ Dec 30 2011, 18:43) *

Shouldn't be... I remember PMing Joe about adding it to the wiki and he said he did. Should be under settings or innate arcana or something to that effect.

@cybhchaos I haven't visited unicorn lately/recorded anything about him so I can't really help you with that. Well more like, I could help you but I think someone more familiar with the unicorn would give you better advice. Bad advice is worse than no advice IMO

But if no one recommends you anything and you don't feel safe entering the IPU fight, get a full set of thrice blessed gear (cotton if you're going cloth, leather if you're going light, plate if you're going heavy), silence him, and use your highest bleed damage 2h weap (illithid would be preferred but your full stash of godly mana's should last you)

Thrice Blessed gear should negate most of IPU's regular damage and silence will stop his special attacks. I'd also recommend focus-ing before you cast silence (be wary of that 1 turn focus that might leave you vulernable)

e: rawr ninja'ed by tiap. Did you find the hp relation for all 3 bosses? (IMG:[invalid] style_emoticons/default/ohmy.gif)


Thank you.
I suppose it's doable then.
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post Dec 30 2011, 20:00
Post #10362
Maximum_Joe



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QUOTE(dcherry @ Dec 30 2011, 09:43) *

Should be under settings or innate arcana or something to that effect.

http://ehwiki.org/wiki/HentaiVerse_Settings#Auto-cast_Slots
Alternatively: http://ehwiki.org/wiki/Innate_Arcana
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post Dec 30 2011, 20:07
Post #10363
roadgray



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QUOTE
Primary stat increases are limited to 20 per stat and the chance of gaining an increase in a particular stat is decreased every time it goes up

Does this mean that stat increases for a particular stat becomes less likely (compared to the other stats) or do stat increases in general become less likely?
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post Dec 30 2011, 20:08
Post #10364
Maximum_Joe



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QUOTE(roadgray @ Dec 30 2011, 10:07) *

Does this mean that stat increases for a particular stat becomes less likely (compared to the other stats) or do stat increases in general become less likely?

Seems to be both:
QUOTE((Cheater) Tiap @ Dec 29 2011, 15:15) *

Am I just unlucky or are the last 20 attribute bonuses insanely hard to get?
I think I got one from the last 60+ Artifacts.
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post Dec 30 2011, 20:22
Post #10365
Slobber



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Yes. About a few weeks ago I was going on an artifact spam run.

The artifact boost always seem to try to equalize your stats. ie it aims for a equal bonus to each stat (but the likelihood of this isn't very high so it's not uncommon to have say 9 of one stat and 6 of other - that 6 will have a pretty good chance of increasing easily though)

I made a post about the ratio's in shrine a while back. It was something like 1/3 chance when my artifact bonuses were about 8 across the spread. It became 1/4 for my next batch (about 10 across the spread).

https://forums.e-hentai.org/index.php?s=&am...t&p=1440019 this was when i got my 1/3rd. i thnk it was a few weeks after that ig ot my 1/4

e: guess it was a little over a month ago instead of a few weeks ago lolz
e: err i guess i didn't post my 1/4th.. bah.

This post has been edited by dcherry: Dec 30 2011, 20:27
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post Dec 30 2011, 20:33
Post #10366
roadgray



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Ok thanks. I'm still missing 54 so I guess it will take while.
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post Dec 30 2011, 20:44
Post #10367
wr4st3r



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QUOTE(cybchaos @ Dec 30 2011, 18:22) *

I'm tempted to try out Invisible Pink Unicorn and Flying Spaghetti Monster for the first clear boni.
I've already killed Real Life and I had to use half of the Godly Mana Potions I brought along (3 of 7).

Somewhere in this thread I read that FSM is five times stronger than Real Life (in terms of HP?), how much stronger is IPU compared to Real Life?

How would I fare against both of them? My setup:

I have Ability Boost on 42, thus my health and mana tanks are all filled and I have Poison, Haste, Shadow Veil, Spark of Life and Silence maxed,
but I don't have Weaken and Bewilder.
I'm a meelee two-handed sword fighter, the other proficiencies are quite low.
My main weapon is not ethereal, but I have an Ethereal Katana of Balance 20 levels below mine. I might have to use that one.
I have various power armours in all armour slots.

I could really need the money right now.


Once you hit lv 110 (Silence) they are all very doable - pretty easy actually, just a bit redundant.

Basically you perma Silence them, also keeping up Slow (at least for FSM, can't remember if IPU is that fast too) and Poison (adds some decent damage for a very low mana cost).
Buff wise, depends on your set: if you wanna stay on the safe side, switch your weaker Power gear with some elemental pieces (Dark for FSM, Holy for IPU, check the wiki), since you can't Weaken them (Silence cancels it out).
If you bring like 3 decent elemental pieces (they're very cheap on the market), you probably won't need Protection at all, allowing you to safely go with Haste, and Shadow Veil if needed.

Don't be afraid to use scrolls (Shielding, Swiftness, Shadows - Life you don't need, unless you run out of mana pots there's no way to die with this gameplan and Heavy armor) if you don't think you're gonna make it mana wise: the first clear money is well worth it.
Infusions help tremendously, you might wanna use them when they get exagitated, to finish them off asap.

Weapon wise, it's kinda tough. If you use Infusions it won't matter what you bring, and a stun weapon it's actually better since it will prevent the boss to hit you - and at the same time you'll be scoring better damage.
If you use some elemental armor, Katana should be better because even if they'll be hitting you every turn, they'll just do crap damage.

Don't forget to activate Spirit Stance every time your Overcharge refills, you need all damage possible. It's also better than Shatter Strike (dunno about katanas' skill though).

QUOTE(dcherry @ Dec 30 2011, 18:43) *

Shouldn't be... I remember PMing Joe about adding it to the wiki and he said he did. Should be under settings or innate arcana or something to that effect.


You're right, just checked and it mentions it. :>
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post Dec 30 2011, 22:45
Post #10368
skillchip



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Anyone know if monsters still have an absorption stat or is it just mitigation now for them?
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post Dec 31 2011, 11:38
Post #10369
Mr. Plow



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So how much are you guys getting hit?
According to the tracker I'm getting hit ~66% of the time and I didn't know if that was normal. I know my equipment isn't great (also have a 87% hit chance (that feels a bit lower)), but since you guys have already helped me on my stats I'm mildly confident in those.
This probably leads into my next question (though I know it's been asked millions of times), how are you guys lasting so long on higher difficulties? The answers I've seen suggest that abilities really help, but I can't see myself having enough MP (I'm melee so no ET) for that to be a viable solution. I mean, I'm getting to the high level 30s in Grindfest on Normal, and can't even pass the second arena challenge on IWBTH (up to the third on BT).
On the plus side, are health recoveries after arena clears back? I just got one, though maybe it's a glitch...
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post Dec 31 2011, 13:15
Post #10370
wr4st3r



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QUOTE(Mr. Plow @ Dec 31 2011, 10:38) *

So how much are you guys getting hit?
According to the tracker I'm getting hit ~66% of the time and I didn't know if that was normal. I know my equipment isn't great (also have a 87% hit chance (that feels a bit lower)), but since you guys have already helped me on my stats I'm mildly confident in those.


Afaik (someone please correct me on this), your hit chance feels a bit lower because that is just your chance to hit the opponent - that value doesn't include their chance to actually evade the attack.

QUOTE(Mr. Plow @ Dec 31 2011, 10:38) *

This probably leads into my next question (though I know it's been asked millions of times), how are you guys lasting so long on higher difficulties? The answers I've seen suggest that abilities really help, but I can't see myself having enough MP (I'm melee so no ET) for that to be a viable solution. I mean, I'm getting to the high level 30s in Grindfest on Normal, and can't even pass the second arena challenge on IWBTH (up to the third on BT).


30 levels on normals is a bit low for your level, but that aside, when you're low level you just won't be going that far with grindfests and the likes, it's just like that.

Leveling up, you'll get more APs to put into Health/Magic Tanks (more survivability), and you'll have access to better gear; you'll also get new and more effective skills, and with proficiencies going up your buffs/debuffs duration will get better, allowing you to stay on the battlefield for more turns.

As far as very long runs go, Spirit Shield (lv. 190) should (I've yet to get it) be of great help, since even harder hits and crits which would normally 1/2 shot you, will just drain 1/4 of health and some spirit points.

QUOTE(Mr. Plow @ Dec 31 2011, 10:38) *

On the plus side, are health recoveries after arena clears back? I just got one, though maybe it's a glitch...


It still refills your pools if it's the first time you clear the arena, or if you clear it on a difficulty settings higher than your previous clear.

That's probably what happened there...
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post Dec 31 2011, 13:16
Post #10371
Valheran



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When you increase "highest clear" on any arena / RoB - including from "never" you get recovery.

Are you plate or light?
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post Dec 31 2011, 13:17
Post #10372
4EverLost



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QUOTE(Mr. Plow @ Dec 31 2011, 09:38) *

So how much are you guys getting hit?
According to the tracker I'm getting hit ~66% of the time and I didn't know if that was normal. I know my equipment isn't great (also have a 87% hit chance (that feels a bit lower)), but since you guys have already helped me on my stats I'm mildly confident in those.
This probably leads into my next question (though I know it's been asked millions of times), how are you guys lasting so long on higher difficulties? The answers I've seen suggest that abilities really help, but I can't see myself having enough MP (I'm melee so no ET) for that to be a viable solution. I mean, I'm getting to the high level 30s in Grindfest on Normal, and can't even pass the second arena challenge on IWBTH (up to the third on BT).
On the plus side, are health recoveries after arena clears back? I just got one, though maybe it's a glitch...


You should still get healed when you finish an arena/RoB for the first time on a Difficulty level.

As to the rest of it. Most high levels have all/most of the ability done. High Action speed helps

I've got an Overall chance of getting hit: 37.91% over 5073 rounds using cloth.

This post has been edited by 4EverLost: Dec 31 2011, 13:24
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post Dec 31 2011, 13:58
Post #10373
Annoyed



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@ Experts

How much damage can soul burst able to do ?

and for soul burst which equipment is good fox or Demon fiend Gear ?
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post Dec 31 2011, 15:10
Post #10374
Ballistic9



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Depends on the target. Best gear should be katalox destruction staff + demon-fiend gossamer, but because it's prof and not EDB the damage boost isn't huge. Using Infusion of Gaia should be a straight up +25% soul damage boost though.
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post Dec 31 2011, 15:15
Post #10375
xxaimlessxx



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question: is it worth it to upgrade weapon stats? It's pretty hard to find a good weapon at my level that isn't literally cut in half in stats. Also just asking as a noob is being a mage or a melee better for ppl my level?
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post Dec 31 2011, 16:38
Post #10376
Maximum_Joe



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QUOTE(xxaimlessxx @ Dec 31 2011, 05:15) *

is it worth it to upgrade weapon stats?

Highly unlikely. Even if you have amazing gear you won't get much benefit at your level.
QUOTE

Also just asking as a noob is being a mage or a melee better for ppl my level?

Melee until 90-110. From there it's up to you if you wanna switch.
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post Dec 31 2011, 22:14
Post #10377
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Q: I want to speed up loot drops from enemies since it's still hard to get decent equipment and the enemies are hitting much harder now. What do I need to get enemies to drop items more frequently?
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post Dec 31 2011, 22:24
Post #10378
Maximum_Joe



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QUOTE(rpgman1 @ Dec 31 2011, 12:14) *

What do I need to get enemies to drop items more frequently?

Scavenger training.
http://ehwiki.org/wiki/Training
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post Dec 31 2011, 22:29
Post #10379
Mr. Plow



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QUOTE(wr4st3r @ Dec 31 2011, 03:15) *

Afaik (someone please correct me on this), your hit chance feels a bit lower because that is just your chance to hit the opponent - that value doesn't include their chance to actually evade the attack.
30 levels on normals is a bit low for your level, but that aside, when you're low level you just won't be going that far with grindfests and the likes, it's just like that.

Leveling up, you'll get more APs to put into Health/Magic Tanks (more survivability), and you'll have access to better gear; you'll also get new and more effective skills, and with proficiencies going up your buffs/debuffs duration will get better, allowing you to stay on the battlefield for more turns.

As far as very long runs go, Spirit Shield (lv. 190) should (I've yet to get it) be of great help, since even harder hits and crits which would normally 1/2 shot you, will just drain 1/4 of health and some spirit points.
It still refills your pools if it's the first time you clear the arena, or if you clear it on a difficulty settings higher than your previous clear.

That's probably what happened there...


That was kind of what I was thinking, unless it just seems like I'm not hitting anything because it's painful when I miss (IMG:[invalid] style_emoticons/default/tongue.gif)

Ah, thank you for detailing the "easifying" process, the fact that my success will increase with my levels makes me feel better.

Aaaand yep, that was the first time I had beaten that arena on a higher difficulty, I guess I misunderstood the patch notes hahaha.

QUOTE(Valheran @ Dec 31 2011, 03:16) *

When you increase "highest clear" on any arena / RoB - including from "never" you get recovery.

Are you plate or light?


All light.

QUOTE(4EverLost @ Dec 31 2011, 03:17) *

You should still get healed when you finish an arena/RoB for the first time on a Difficulty level.

As to the rest of it. Most high levels have all/most of the ability done. High Action speed helps

I've got an Overall chance of getting hit: 37.91% over 5073 rounds using cloth.

Wow, do you mind me asking how you guys have most of the ability tree done? The Wiki says there are 627 slots and it seems even the highest level players are in the high 300s. Obviously Training helps, but that would only account for ~400 AP. Unless you mean most/all of the AP they need, ie. elemental or dark/light spells for melee, etc.

This post has been edited by Mr. Plow: Dec 31 2011, 23:01
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post Dec 31 2011, 22:49
Post #10380
Maximum_Joe



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Artifacts can reward AP.

This post has been edited by Maximum_Joe: Dec 31 2011, 22:50
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