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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Dec 30 2011, 15:45
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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QUOTE(varst @ Dec 30 2011, 05:54)  If you haven't got all the basic auras from training refined aura, get them first. But this point doesn't interfere with your planning on hath perks.
As for IA1+2 or black/white aura, that's some difficult matter. I would say it's better to get black/white aura first. Though they both gives a boost to melee playstyle, aura also gives exp bonus, which means you can level up faster. And in HV, leveling faster is always a good thing. Also, not trying to convince you into mage style, but as I've said, IA works better for melees. So if you wanna be a mage in the future, black/white auras would give you more benefits.
IA does not prevent you from casting one of th IA spells. If you get channeling, you can still cast it and replace the IA-version and remove the upkeep cost. The advantage for a mage is that they can one-shot entire rounds, which means mobs don't get to hit them. But stopping to cast non-damage spells gives mobs time to act. The biggest benefit of IA is that you save turns on casting them, and mages use far less turns than a melee, so they save more turns percentagewise. I have one IA slot, and thought it was a pretty bad investment as a melee, still same upkeep cost and no chance for channeling. Since casting buffs and heals are a melees only chance for channeling basically. But as a mage, that IA slot is gold, and I wish I had another (and a third and that Arcane focus could be put in auto-cast) so all buffs would be up right from the start and I can get right down to blasting away monsters. QUOTE(Ballistic9 @ Dec 30 2011, 12:18)  Hrm, I see. Once you get some decent proficiency & gear, Banish recasting is superior. Did some quick testing on BT FSM (dropped a nice hat XD) and the number's don't quite compare. I have a sneaking suspicion that the debuff explosions crit but aren't explicitly stated in the combat log (numbers may be inflated). Using the AOE dark spells for element switching is of course a huge waste of mana. Crits are also wasted during element switching, and you also have the problem of the element debuffs not being up 100% of the time.  Hmm, yes, that spreadsheet makes a good argument. Not the least because I never even considered using AoEs against a single-target like FSM. Does make sense when I think about it, does double damage against main-target and costs twice as much when fully upgraded, so actually same damage/mana. But with single-target spells, the explode does more damage compared to main spell hit, so that kinda skewed it. But yeah, spamming banish instead of smite+disintegrate would hold the advantage, I can see that. QUOTE(wr4st3r @ Dec 30 2011, 14:05)  Thanks for the feedback guys.
I'm actually even more unsure about what to get: Black and White Aura wise, the exp boost is great, but the other bonuses don't seem much of a big deal to me.
Regen bonuses from Rainbow on the other hand seem awesome, but it'll be ages before I get my hands on it (and I've gone 4 days without dropping a single artifact, on top of that), but I'm not sure if it'd be better in the long-run - leveling faster should grant me quicker access to better gear.
I guess I'll get to 200 haths and toss a coin or something lol - leanining more towards 200 haths auras though. I'm not sure I get it, IA spells can proc Channeling?
This may be total bullcrap, but for some reason the spells I use on round 1 (especially Heartseeker) seem to have a higher chance of triggering Channeling - to the point that it happens almost every time.
Cure I and Protection on the other hand don't seem to channel that good, a couple hours ago I went 40 rounds with only those two and it never triggered, that was ass.
Channeling depends on mana cost as a percentage of your total mana, as answered above. IA vs auras are hard, no real right answer IMO. I like fast leveling, so I'm leaning towards auras and it's auras I'm saving up for. I went for an IA slot because it was cheap and I wanted some perks quick, instead of having to wait months for one of the auras. Here's a small bonus tho. The black&white auras give bonus to experience, but also a small bonus to certain stats and +10% to mana or hp depending on which one you go for. It doesn't say if it is +10% base or +10% total, but if it is the latter, that'd make it really awesome (since at lvl 250, you got +162% to both from mana/hp tanks). But it also gives a 25% bonus to power, which is the little meter with how much karma you can give out. But it is also a heavy factor in how many spirit points you have, you get 1 spirit point per 7 power, and while it is not a straight 25% bonus, but is counted in with other bonuses, it should still be a pretty considerable one, meaning a noticeable boost to spirit points. Something that is far from useless, and shouldn't be forgotten.
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Dec 30 2011, 17:47
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Innate Arcana really helps to keep your Supportive proficiency up, especially when coupled with a decent level in Assimilator.
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Dec 30 2011, 18:41
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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QUOTE((Cheater) Tiap @ Dec 30 2011, 16:47)  Innate Arcana really helps to keep your Supportive proficiency up, especially when coupled with a decent level in Assimilator.
That it does, a small hidden benefit. Instead of a small chance of getting supportive proficiency every time you cast a supportive spell, you have a small chance of gaining supportive proficiency every turn that an auto-cast spell is running. I've no idea if the effect is cumulative with multiple spells in auto-cast, but it does give more proficiency than by casting them the old-fashioned way.
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Dec 30 2011, 19:09
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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I have IA3, max Assimilator and capped staff/cloth/magic profs. Takes 1.5 arena clears for profs to cap themselves after a level up, with the exception of Curative. Before this patch I had to drain my remaining mana on Cure1 in the first 10 arenas to cap it, without the auto-refill it looks like it'll take 4-5 arena clears for it to auto-cap without grinding.
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Dec 30 2011, 19:17
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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Woha that's cool, didn't know about that. Is it mentioned somewhere, or it's like a hidden property of IA? Too bad interference would kill my profs anyway lol (IMG:[ invalid] style_emoticons/default/anime_cry.gif)
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Dec 30 2011, 19:22
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cybchaos
Group: Members
Posts: 147
Joined: 11-March 10

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I'm tempted to try out Invisible Pink Unicorn and Flying Spaghetti Monster for the first clear boni. I've already killed Real Life and I had to use half of the Godly Mana Potions I brought along (3 of 7).
Somewhere in this thread I read that FSM is five times stronger than Real Life (in terms of HP?), how much stronger is IPU compared to Real Life?
How would I fare against both of them? My setup:
I have Ability Boost on 42, thus my health and mana tanks are all filled and I have Poison, Haste, Shadow Veil, Spark of Life and Silence maxed, but I don't have Weaken and Bewilder. I'm a meelee two-handed sword fighter, the other proficiencies are quite low. My main weapon is not ethereal, but I have an Ethereal Katana of Balance 20 levels below mine. I might have to use that one. I have various power armours in all armour slots.
I could really need the money right now.
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Dec 30 2011, 19:41
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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QUOTE(cybchaos @ Dec 30 2011, 18:22)  Somewhere in this thread I read that FSM is five times stronger than Real Life (in terms of HP?), how much stronger is IPU compared to Real Life? At your level, RL should have ~215k HP, IPU ~340k and FSM ~490k.
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Dec 30 2011, 19:43
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE(wr4st3r @ Dec 30 2011, 10:17)  Woha that's cool, didn't know about that. Is it mentioned somewhere, or it's like a hidden property of IA? Too bad interference would kill my profs anyway lol (IMG:[ invalid] style_emoticons/default/anime_cry.gif) Shouldn't be... I remember PMing Joe about adding it to the wiki and he said he did. Should be under settings or innate arcana or something to that effect. @cybhchaos I haven't visited unicorn lately/recorded anything about him so I can't really help you with that. Well more like, I could help you but I think someone more familiar with the unicorn would give you better advice. Bad advice is worse than no advice IMO But if no one recommends you anything and you don't feel safe entering the IPU fight, get a full set of thrice blessed gear (cotton if you're going cloth, leather if you're going light, plate if you're going heavy), silence him, and use your highest bleed damage 2h weap (illithid would be preferred but your full stash of godly mana's should last you) Thrice Blessed gear should negate most of IPU's regular damage and silence will stop his special attacks. I'd also recommend focus-ing before you cast silence (be wary of that 1 turn focus that might leave you vulernable) e: rawr ninja'ed by tiap. Did you find the hp relation for all 3 bosses? (IMG:[ invalid] style_emoticons/default/ohmy.gif) This post has been edited by dcherry: Dec 30 2011, 19:43
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Dec 30 2011, 19:58
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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QUOTE(dcherry @ Dec 30 2011, 18:43)  e: rawr ninja'ed by tiap. Did you find the hp relation for all 3 bosses? (IMG:[ invalid] style_emoticons/default/ohmy.gif) Not really, just approximations. FSM → ~4050*level IPU → ~2800*level RL → ~1800*level
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Dec 30 2011, 20:00
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cybchaos
Group: Members
Posts: 147
Joined: 11-March 10

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QUOTE((Cheater) Tiap @ Dec 30 2011, 18:41)  At your level, RL should have ~215k HP, IPU ~340k and FSM ~490k.
QUOTE(dcherry @ Dec 30 2011, 18:43)  Shouldn't be... I remember PMing Joe about adding it to the wiki and he said he did. Should be under settings or innate arcana or something to that effect. @cybhchaos I haven't visited unicorn lately/recorded anything about him so I can't really help you with that. Well more like, I could help you but I think someone more familiar with the unicorn would give you better advice. Bad advice is worse than no advice IMO But if no one recommends you anything and you don't feel safe entering the IPU fight, get a full set of thrice blessed gear (cotton if you're going cloth, leather if you're going light, plate if you're going heavy), silence him, and use your highest bleed damage 2h weap (illithid would be preferred but your full stash of godly mana's should last you) Thrice Blessed gear should negate most of IPU's regular damage and silence will stop his special attacks. I'd also recommend focus-ing before you cast silence (be wary of that 1 turn focus that might leave you vulernable) e: rawr ninja'ed by tiap. Did you find the hp relation for all 3 bosses? (IMG:[ invalid] style_emoticons/default/ohmy.gif) Thank you. I suppose it's doable then.
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Dec 30 2011, 20:07
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roadgray
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11

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QUOTE Primary stat increases are limited to 20 per stat and the chance of gaining an increase in a particular stat is decreased every time it goes up Does this mean that stat increases for a particular stat becomes less likely (compared to the other stats) or do stat increases in general become less likely?
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Dec 30 2011, 20:08
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(roadgray @ Dec 30 2011, 10:07)  Does this mean that stat increases for a particular stat becomes less likely (compared to the other stats) or do stat increases in general become less likely?
Seems to be both: QUOTE((Cheater) Tiap @ Dec 29 2011, 15:15)  Am I just unlucky or are the last 20 attribute bonuses insanely hard to get? I think I got one from the last 60+ Artifacts.
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Dec 30 2011, 20:22
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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Yes. About a few weeks ago I was going on an artifact spam run. The artifact boost always seem to try to equalize your stats. ie it aims for a equal bonus to each stat (but the likelihood of this isn't very high so it's not uncommon to have say 9 of one stat and 6 of other - that 6 will have a pretty good chance of increasing easily though) I made a post about the ratio's in shrine a while back. It was something like 1/3 chance when my artifact bonuses were about 8 across the spread. It became 1/4 for my next batch (about 10 across the spread). https://forums.e-hentai.org/index.php?s=&am...t&p=1440019 this was when i got my 1/3rd. i thnk it was a few weeks after that ig ot my 1/4 e: guess it was a little over a month ago instead of a few weeks ago lolz e: err i guess i didn't post my 1/4th.. bah. This post has been edited by dcherry: Dec 30 2011, 20:27
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Dec 30 2011, 20:33
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roadgray
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11

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Ok thanks. I'm still missing 54 so I guess it will take while.
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Dec 30 2011, 20:44
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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QUOTE(cybchaos @ Dec 30 2011, 18:22)  I'm tempted to try out Invisible Pink Unicorn and Flying Spaghetti Monster for the first clear boni. I've already killed Real Life and I had to use half of the Godly Mana Potions I brought along (3 of 7).
Somewhere in this thread I read that FSM is five times stronger than Real Life (in terms of HP?), how much stronger is IPU compared to Real Life?
How would I fare against both of them? My setup:
I have Ability Boost on 42, thus my health and mana tanks are all filled and I have Poison, Haste, Shadow Veil, Spark of Life and Silence maxed, but I don't have Weaken and Bewilder. I'm a meelee two-handed sword fighter, the other proficiencies are quite low. My main weapon is not ethereal, but I have an Ethereal Katana of Balance 20 levels below mine. I might have to use that one. I have various power armours in all armour slots.
I could really need the money right now.
Once you hit lv 110 (Silence) they are all very doable - pretty easy actually, just a bit redundant. Basically you perma Silence them, also keeping up Slow (at least for FSM, can't remember if IPU is that fast too) and Poison (adds some decent damage for a very low mana cost). Buff wise, depends on your set: if you wanna stay on the safe side, switch your weaker Power gear with some elemental pieces (Dark for FSM, Holy for IPU, check the wiki), since you can't Weaken them (Silence cancels it out). If you bring like 3 decent elemental pieces (they're very cheap on the market), you probably won't need Protection at all, allowing you to safely go with Haste, and Shadow Veil if needed. Don't be afraid to use scrolls (Shielding, Swiftness, Shadows - Life you don't need, unless you run out of mana pots there's no way to die with this gameplan and Heavy armor) if you don't think you're gonna make it mana wise: the first clear money is well worth it. Infusions help tremendously, you might wanna use them when they get exagitated, to finish them off asap. Weapon wise, it's kinda tough. If you use Infusions it won't matter what you bring, and a stun weapon it's actually better since it will prevent the boss to hit you - and at the same time you'll be scoring better damage. If you use some elemental armor, Katana should be better because even if they'll be hitting you every turn, they'll just do crap damage. Don't forget to activate Spirit Stance every time your Overcharge refills, you need all damage possible. It's also better than Shatter Strike (dunno about katanas' skill though). QUOTE(dcherry @ Dec 30 2011, 18:43)  Shouldn't be... I remember PMing Joe about adding it to the wiki and he said he did. Should be under settings or innate arcana or something to that effect.
You're right, just checked and it mentions it. :>
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Dec 30 2011, 22:45
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skillchip
Group: Catgirl Camarilla
Posts: 5,755
Joined: 31-December 06

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Anyone know if monsters still have an absorption stat or is it just mitigation now for them?
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Dec 31 2011, 11:38
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Mr. Plow
Group: Gold Star Club
Posts: 1,260
Joined: 28-June 10

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So how much are you guys getting hit? According to the tracker I'm getting hit ~66% of the time and I didn't know if that was normal. I know my equipment isn't great (also have a 87% hit chance (that feels a bit lower)), but since you guys have already helped me on my stats I'm mildly confident in those. This probably leads into my next question (though I know it's been asked millions of times), how are you guys lasting so long on higher difficulties? The answers I've seen suggest that abilities really help, but I can't see myself having enough MP (I'm melee so no ET) for that to be a viable solution. I mean, I'm getting to the high level 30s in Grindfest on Normal, and can't even pass the second arena challenge on IWBTH (up to the third on BT). On the plus side, are health recoveries after arena clears back? I just got one, though maybe it's a glitch...
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Dec 31 2011, 13:15
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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QUOTE(Mr. Plow @ Dec 31 2011, 10:38)  So how much are you guys getting hit? According to the tracker I'm getting hit ~66% of the time and I didn't know if that was normal. I know my equipment isn't great (also have a 87% hit chance (that feels a bit lower)), but since you guys have already helped me on my stats I'm mildly confident in those.
Afaik (someone please correct me on this), your hit chance feels a bit lower because that is just your chance to hit the opponent - that value doesn't include their chance to actually evade the attack. QUOTE(Mr. Plow @ Dec 31 2011, 10:38)  This probably leads into my next question (though I know it's been asked millions of times), how are you guys lasting so long on higher difficulties? The answers I've seen suggest that abilities really help, but I can't see myself having enough MP (I'm melee so no ET) for that to be a viable solution. I mean, I'm getting to the high level 30s in Grindfest on Normal, and can't even pass the second arena challenge on IWBTH (up to the third on BT).
30 levels on normals is a bit low for your level, but that aside, when you're low level you just won't be going that far with grindfests and the likes, it's just like that. Leveling up, you'll get more APs to put into Health/Magic Tanks (more survivability), and you'll have access to better gear; you'll also get new and more effective skills, and with proficiencies going up your buffs/debuffs duration will get better, allowing you to stay on the battlefield for more turns. As far as very long runs go, Spirit Shield (lv. 190) should (I've yet to get it) be of great help, since even harder hits and crits which would normally 1/2 shot you, will just drain 1/4 of health and some spirit points. QUOTE(Mr. Plow @ Dec 31 2011, 10:38)  On the plus side, are health recoveries after arena clears back? I just got one, though maybe it's a glitch...
It still refills your pools if it's the first time you clear the arena, or if you clear it on a difficulty settings higher than your previous clear. That's probably what happened there...
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