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post Dec 29 2011, 13:37
Post #10321
~Nanodesuyo



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QUOTE(varst @ Dec 29 2011, 09:28) *

You don't need to train your prof. Just re-allocate your attributes, get suitable focus ebony staff + elementalist clothes, and start spamming spells.
Your prof. will skyrocket naturally.
Also, continue to train on adept learner/ability boost till 120/40.


ok, noted too.

Last question, so I leave u guys alone for a good time xD

about the abilitie tree, should i get all spells, or some of them are too bad to learn ?

i heard that lightning its a good choice since many mobs dont got high resist to it, and divine for FSM.

besides that, should I know anything ?
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post Dec 29 2011, 14:00
Post #10322
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Banish + Thunderstorm works quite well. Banish kills most non giants/mech monsters and thunderstorm finishes them off.

I think it's also a good idea to get Soul Harvest.
It costs less mana than Banish, works the same as the Banish + Thunderstorm combo, and gives you forbidden prof which will help when you get you Pestilence. (IMG:[invalid] style_emoticons/default/happy.gif)

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post Dec 29 2011, 14:22
Post #10323
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Personally I would get the following spells:
Poison, Weaken, bewilder, Haste, SV, blind, spark, AF, Nerf, SP shield, X-nerf, cure1/2, regen1/2

As for elemental spells, get the highest tier of all elements, then get 2 tier 1 complementing spells.

For holy/dark spells, get both tiers. Eventually you'll need them (especially in legendary arenas)

As for soul spells, soul burst/fire is a must. As for soul reaper/harvest, get them only if you haven't defeated RL yet.
There's a long time you don't need to worry about SP, and soul harvest has low damage output when comparing with its mana consumption.

Depending on your level and equipments, here's some suggestions:
Before 130/150: 4-element rotation with focus staff
130/150: Use AF from chanelling, concentrate on 1 element or holy/dark, find a good destruction staff, find good EDB phases
180: Eventually you'll need holy/dark for legends. That's why holy/dark is more popular than elementals right now.

This post has been edited by varst: Dec 29 2011, 14:26
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post Dec 29 2011, 17:04
Post #10324
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Anyone tried how Wind/ Lightning combo works vs. Lightning/ Fire?
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post Dec 29 2011, 17:25
Post #10325
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QUOTE(cheesey @ Dec 29 2011, 11:24) *

Has anyone fought FSM with melee since the latest patch? It used to take me 6-7 Infusions of Divinity, a Mana Potion or two and a load of Scrolls of Swiftness for me to whack it to death on Normal with a mace. I usually used Spirit Attack to finish it off as well. How hard is FSM now after the patch? I imagine that Shattering Strike will be useless and Spirit Mode won't last the whole fight, so can I still kill FSM in a relatively timely manner?

Also, what spells are recommended for FSM aside from Silence, which I already use? I usually just Silence him and proceed to smash face.

Things change quite a bit when you get spirit shield, it's just that powerful since it can absorb the really heavy hits, making silence less valuable.

For me, I do heartseeker, which is a must from the time you get it, it's simply that good, and then haste in my IA-slot, which makes you faster, meaning you take less damage because mobs are by comparison slower.
Haste is also one of the cheaper buff spells, much cheaper that protection and shadow veil.

Poison is also really a must for a boss. It lasts for a long time, and is therefore really cost-effective. It does decent damage especially compared to the time it lasts, making it pretty damn awesome against something where it can run it's full course.
It also adds some other benefits, like it lower the chance the affected monster has to avoid your attacks, but unkown how much, or if there even is such an effect and not just something written on the spell for fun and flavor. But if it does, every little bit is a bonus.
And lastly, it halves the monsters mana and spirit regen. Something that makes no difference if you got silence on it all the time, but once you start taking the big hits with spirit shield instead, poison will essentially make it take twice as long for the monster to load them up.

FSM is also nice in that it does one type of damage, namely dark. And you can find gear with resistance to dark, with the suffix "spirit-ward", they are cheap and you can find them in the bazaar.
You can easily get up to 50-60% resistance to dark damage, which means FSMs normal attacks become really weak (but I think one of his specials does soul).

After you get spirit shield, you can use weaken instead of silence, making all his melee attacks do half damage and can't crit, while lowering his physical mitigation a little, making you do more damage.



So post 190
Buffs: Heartseeker, haste, spirit shield, Regen (when needed, sometimes you can make do with Regen I, which is cheaper but heals a little less).
Debuffs: Poison, weaken, possibly nerf (makes you do more damage and him less damage, but costs mana and doesn't last that long).


As for pre-190, stuck up on scroll of life, giving you the spark of life, or lots of mana potions to try and keep silence up and protection, since without weaken (doesn't stack with silence) he does more melee damage and a melee crit might end up as dangerous as a special attack.

Overall, don't do FSM until you hit 190. You might wanna do him just once, to get the first clear bonus to use that for something, but other than that, you do all the monsters in RoB only once, and then you save your token of bloods and start grinding FSM when you hit 190 to get the tropy to turn in.
The blood tokens will stack and will be waiting for you, no need to rush and risk getting killed and lose valuable blood tokens.
Once you get up there, 3 tokens a day will go surprisingly quickly and a week later you wonder what happened, since it seemed like you had many more.

FSM is also weak to holy, so bring holy infusions, those will really kick up your damage. I'd imagine using one in combination with starting spirit mode will give a good result.



Or, you do what I do, you get a staff and get the two holy and dark spells and just alternate between casting them, making the status proc they do explode, and stop to use ET whenever your mana runs low.
That's how I decided being a mage was better, cause boy does that go faster and simpler, and even without a good staff and still wearing light armor and with low proficiencies....
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post Dec 29 2011, 17:38
Post #10326
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Ok, i tested somethings, and I will stick with melee style for the moment...will take too much time to change to mage style, and don't got any equipments or credits at moment for doing that.

Nowadays im stuck with dual-wield style for arenas and legendarys, but now training a 2h style to gryndfest better.

Will try to store some equipments when I drop, and keep leveling, since level 102 looks like just the beginning of hentaiverse system.

Hope one day Tenboro gives melee a boost xDD
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post Dec 29 2011, 17:45
Post #10327
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QUOTE(Valheran @ Dec 29 2011, 17:04) *

Anyone tried how Wind/ Lightning combo works vs. Lightning/ Fire?


Wind and Lighning didn't work together because Undead monsters have high resistance them.
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post Dec 29 2011, 17:49
Post #10328
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QUOTE(Randommember @ Dec 29 2011, 18:25) *

Overall, don't do FSM until you hit 110


Fixed that for you, sure it might not be fast, but every time I get 3 blood tokens I just do FSM and kill him in ~400 rounds using 2 godly manas (when using DW), I probally won't have enough damage output to kill him before I use all my pots.
Silence is the key to killing any RoB monster without using spark/spirit shield.
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post Dec 29 2011, 18:37
Post #10329
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QUOTE(rawrpies @ Dec 29 2011, 16:49) *

Fixed that for you, sure it might not be fast, but every time I get 3 blood tokens I just do FSM and kill him in ~400 rounds using 2 godly manas (when using DW), I probally won't have enough damage output to kill him before I use all my pots.
Silence is the key to killing any RoB monster without using spark/spirit shield.

But there isn't all that much point to it. The tokens will still be there waiting for you, and you can do it quicker and more efficient later, and with less risk, and the trophies are quite possibly even more valuable the higher you are.

Grind arenas with that time spent instead, for more cash.

I can understand doing it the first time for that first time clear bonus, but after that, the bonus is the same as for most arenas, which can be done quicker, give more drops and more credits from each individual round.
Not to mention that bosses tend to give very low xp in return for the amount of time and effort it takes to kill them.
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post Dec 29 2011, 19:14
Post #10330
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just wondering, every post I see you guys recommendation, I notice that you say to train adept to 120/300 and ability 40/100. Any point for being this number exactly ? maybe from this point will cost a lot ?
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post Dec 29 2011, 19:29
Post #10331
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QUOTE(Randommember @ Dec 29 2011, 23:25) *
Once you get up there, 3 tokens a day will go surprisingly quickly and a week later you wonder what happened, since it seemed like you had many more.


I've been getting a lot more token drops post-patch, think I might be able to do daily IPU + FSM now.

QUOTE(Randommember @ Dec 29 2011, 23:25) *

FSM is also weak to holy, so bring holy infusions, those will really kick up your damage. I'd imagine using one in combination with starting spirit mode will give a good result.
Or, you do what I do, you get a staff and get the two holy and dark spells and just alternate between casting them, making the status proc they do explode, and stop to use ET whenever your mana runs low.
That's how I decided being a mage was better, cause boy does that go faster and simpler, and even without a good staff and still wearing light armor and with low proficiencies....


Didn't think that'd work for FSM, he should be impervious to dark damage. Last time I recall trying that the dark damage was hitting him for 300-ish damage, which destroys the element switching's mana efficiency. Works fine on schoolgirls though, they're weak to both.
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post Dec 29 2011, 19:31
Post #10332
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QUOTE(Randommember @ Dec 29 2011, 19:37) *

But there isn't all that much point to it. The tokens will still be there waiting for you, and you can do it quicker and more efficient later, and with less risk, and the trophies are quite possibly even more valuable the higher you are.

Grind arenas with that time spent instead, for more cash.

I can understand doing it the first time for that first time clear bonus, but after that, the bonus is the same as for most arenas, which can be done quicker, give more drops and more credits from each individual round.
Not to mention that bosses tend to give very low xp in return for the amount of time and effort it takes to kill them.

True true, later on you should be able to do it faster, but after 70 levels of being able to have a swing at FSM my speed has increased with... 10 rounds or something around that. Although I now don't use infusions/scrolls unlike my first kill.

But for example, every day I do every arena for my level possible, usually I get atleast 2 token of blood, somedays even 4. I indeed stopped doing FSM for a while after doing him at 110. After a while I had 20+ token of blood laying around.
Now let's say I had waited untill I reach 250 to even start doing FSM again, by that time I would have had around 200 tokens. That is more than 2 months of doing FSM day in, day out. I'd rather do it now once every 1-2 days than having this humongous stockpile of tokens laying around which barely goes down.
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post Dec 29 2011, 19:34
Post #10333
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Kill FSM now, save the trophies for later.
Every time a Magnificent+ under level 200 is generated, somewhere a kitten dies. Horribly.
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post Dec 29 2011, 19:42
Post #10334
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Guess I killed a kitten
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post Dec 29 2011, 19:46
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QUOTE((Cheater) Tiap @ Dec 29 2011, 18:34) *

Kill FSM now, save the trophies for later.
Every time a Magnificent+ under level 200 is generated, somewhere a kitten dies. Horribly.


This is what I've been doing, and I'll probably use turn them in even later lol.

Still it's very doable pre-190, I figure mages with full Holy just break him. I did it today too on Heroic, went down from 625 turns to 540.

Wonder how much faster will it be with Spirit Shield + Weaken, it's advisable to bring some spirit pots right?
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post Dec 29 2011, 20:04
Post #10336
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QUOTE(~Nanodesuyo @ Dec 30 2011, 01:14) *

just wondering, every post I see you guys recommendation, I notice that you say to train adept to 120/300 and ability 40/100. Any point for being this number exactly ? maybe from this point will cost a lot ?


Most likely because I stopped there (IMG:[invalid] style_emoticons/default/tongue.gif)

Yeah, they aren't that cost-effective once passing that vague value.

For adept learner, it costs 1 million credits to train that from 120 to 170.
And since they only have about half the efficiency (counting in 120% from adept learner, 100% from exp tank, 100% from posting bonus) when comparing with arua's exp bonus, the credits are better spent on refined aura and black/whit auras once that mark's passed.

For ability boost, it should cost around 10k at 40/100. From that point onwards it's more efficient to get AP from artifacts.
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post Dec 29 2011, 21:45
Post #10337
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QUOTE(Randommember @ Dec 29 2011, 10:25) *

Haste is also one of the cheaper buff spells, much cheaper that protection and shadow veil.


Just thought I should add that Haste costs the exact same as Shadow Veil. Provided that the same amount of AP is invested into both of them anyways.
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post Dec 30 2011, 01:15
Post #10338
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Am I just unlucky or are the last 20 attribute bonuses insanely hard to get?
I think I got one from the last 60+ Artifacts.
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post Dec 30 2011, 01:15
Post #10339
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QUOTE(~Nanodesuyo @ Dec 29 2011, 18:14) *

just wondering, every post I see you guys recommendation, I notice that you say to train adept to 120/300 and ability 40/100. Any point for being this number exactly ? maybe from this point will cost a lot ?

No point for exact number, but it's somewhere around there that it starts getting too expensive to really be worth it.
But that's a personal thing.
Personally I got adept learner at 152/300 and ability boost at 69/100.
Next level is 23'446 and 33'816 credits respectively.

QUOTE(Ballistic9 @ Dec 29 2011, 18:29) *

I've been getting a lot more token drops post-patch, think I might be able to do daily IPU + FSM now.
Didn't think that'd work for FSM, he should be impervious to dark damage. Last time I recall trying that the dark damage was hitting him for 300-ish damage, which destroys the element switching's mana efficiency. Works fine on schoolgirls though, they're weak to both.

The dark damage is really low, yes.
But it explodes the status effect on him, which explodes for holy damage.
And then it places a dark status effect on him, which explodes for dark damage. That explode does about the same damage as the spells, which means that the dark damage explode and spell are essentially bonus damage, while the holy spell and the holy explode are the main damage.

QUOTE((Cheater) Tiap @ Dec 29 2011, 18:34) *

Kill FSM now, save the trophies for later.
Every time a Magnificent+ under level 200 is generated, somewhere a kitten dies. Horribly.

I saved all my trophies for level 200, I had like 100 each of the boss trophies and probably 20 or so each of the legendaries.
Didn't really get much valuable from them, but it sure gave me a boost in credits when I sold all the crap off.

QUOTE(rawrpies @ Dec 29 2011, 18:42) *

Murderer.
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post Dec 30 2011, 03:05
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Don't know if it's the right place to ask, but I could really use some insight from our veterans on Innate Arcana...

At the moment I got Haths for the first two level of the skill, but was wondering if investing in it really was the best option.
I've yet to switch to Light equip, and with my current gear (Power) and gameplan, there's no real buff I need to keep up 100 % of the time (I'm assuming that's how IA works).

Protection is my go-to buff, but during first rounds of arenas, if a spell channels I'll just go for Regen II and forget about higher mitigations - unless I fall asleep, I won't die even on Heroic with Regen II + Heartseeker when I'm facing < 4-5 monsters.
Heartseeker is what I cast right off the bat (with the 0.6.3 nerfs I cannot afford to have it down anymore, my damage is arse), but it is also my first choice when I'm about to use channel (assuming it's not still up or it'll take some time to expire), so I feel using a IA slot on it would kinda result in a waste of mana.
Haste & Shadow Veil, I only use them during late rounds because interference is just too high, so just like Heartseeker, it'd feel kind of a waste to use the slots on them since they wouldn't be needed on the first rounds.

If I were to use Light, I'd probably just put Haste & Shadow Veil on those, but as my set is not complete (Boots and Gloves I'm not sure they're even decent) and that'll probably take a while, I was really worried about what to do with my Haths - maybe getting a black/white aura, or a better ethereal mace?

Any thoughts/tips on this? I'd really appreciate it. :]

In b4 reroll mage lol.

Kinda related: I'm still lacking the final aura (the INT one, which I passed on being a melee). Do you guys suggest to get it asap?

I know it boosts exp considerably given how it works, but bonuses are somewhat lackluster for a melee.
At the moment the plan was to get to lv. 190 (Focused Aura IV) and grab some much needed +1 % evade, mitigations and some physical hit chance.
Should I just ditch one of those and invest 100k on the last aura slots?
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