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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Dec 29 2011, 11:16
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Loli connnnn
Group: Gold Star Club
Posts: 10,978
Joined: 21-August 10

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QUOTE(skillchip @ Dec 29 2011, 17:01)  I'm sure he knows, it's just one of those incomplete features that we have to deal with for a bit
QUOTE(wr4st3r @ Dec 29 2011, 17:01)  I think he knows, many people mentioned it in the release notes thread.
Ahah... I see, thanks guys (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Dec 29 2011, 12:02
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~Nanodesuyo
Group: Members
Posts: 1,540
Joined: 30-March 10

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seens like I will need to mage-style since melee are not happy a long time ago x_x
what suffixes are best for equips to mage, seens like phase > gossamer > cotton ?
i should choose ebony for elementals, katalox for dark/holy as I understood , right ? >.< ty
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Dec 29 2011, 12:21
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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QUOTE(~Nanodesuyo @ Dec 29 2011, 11:02)  seens like I will need to mage-style since melee are not happy a long time ago x_x
what suffixes are best for equips to mage, seens like phase > gossamer > cotton ?
i should choose ebony for elementals, katalox for dark/holy as I understood , right ? >.< ty
Not to sound like a lazy-dick or anything, but go back just 2 pages and there's tons of info on staves and maging - I asked as well. :> As for the equip, it's like you said, Phase is the best (also no burden/interference) and the rarest, so unless it's not that good, prepare to spend lots of credits in auctions.
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Dec 29 2011, 12:24
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cheesey
Group: Members
Posts: 1,688
Joined: 25-August 08

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Has anyone fought FSM with melee since the latest patch? It used to take me 6-7 Infusions of Divinity, a Mana Potion or two and a load of Scrolls of Swiftness for me to whack it to death on Normal with a mace. I usually used Spirit Attack to finish it off as well. How hard is FSM now after the patch? I imagine that Shattering Strike will be useless and Spirit Mode won't last the whole fight, so can I still kill FSM in a relatively timely manner?
Also, what spells are recommended for FSM aside from Silence, which I already use? I usually just Silence him and proceed to smash face.
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Dec 29 2011, 12:45
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~Nanodesuyo
Group: Members
Posts: 1,540
Joined: 30-March 10

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QUOTE(wr4st3r @ Dec 29 2011, 08:21)  Not to sound like a lazy-dick or anything, but go back just 2 pages and there's tons of info on staves and maging - I asked as well. :>
As for the equip, it's like you said, Phase is the best (also no burden/interference) and the rarest, so unless it's not that good, prepare to spend lots of credits in auctions.
Sorry, I don't wanted to mean like a lazy one too ;3 and don't worry, you are not a lazy-dick or anything for saying that (IMG:[ invalid] style_emoticons/default/smile.gif) I've read the topics you posted, just got doubts about the suffixes, but I think it's best if I choose my best options for my game style. Will test mage battles later, trying to up some proficiences. Any better doubts I will ask again. Thanks (IMG:[ invalid] style_emoticons/default/happy.gif)
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Dec 29 2011, 12:56
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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QUOTE(cheesey @ Dec 29 2011, 11:24)  Has anyone fought FSM with melee since the latest patch? It used to take me 6-7 Infusions of Divinity, a Mana Potion or two and a load of Scrolls of Swiftness for me to whack it to death on Normal with a mace. I usually used Spirit Attack to finish it off as well. How hard is FSM now after the patch? I imagine that Shattering Strike will be useless and Spirit Mode won't last the whole fight, so can I still kill FSM in a relatively timely manner?
Also, what spells are recommended for FSM aside from Silence, which I already use? I usually just Silence him and proceed to smash face.
I did it yesterday on Heroic, no infusion and a ethereal mace bad base damage. For non-endgamers like you and me I don't really think it changed that much, you still Silence+Nerf FSM and bash him to oblivion. This because as a rule of thumb, at lower levels one'd put his extra points in Health and Magic tank first, rather than in Spirit Tank and Overcharge, so the nerf bat hits us lighter than, say, someone who's level 300 and had like Overcharge maxed. Along those, I had Slow and Poison up 100 % of the time (FSM is pretty fast and you don't want Stun to drain twice in a turn, and Poison on Heroic hits for 310 damage for 75 turns, resulting in 23000+ damage, which is like 2 or 3 hits in Spirit Stance). Buff wise, all I had was Heartseeker (huge help), Protection and the occasional Regen II when something channeled. You may want to use a different buffset depending on your gear though. I did use 5-6 scrolls of Swiftness+Shadows (had to make it safe since all I had left was 2 godly Manas and 1 Elixir) though when it got exagitated, but on Normal and Hard FSM doesn't hurt that much. What really changes is the fact that you gotta make use of your Spirit Stance or your damage output will be at least 33 % lower (previous Overcharge bonus, and this values goes up if you invested in some Overcharge), so every time your Overcharge is full, activate it because you cannot generally afford to lose that much damage. Differently from Arenas and Grindfest (ie, scenarios with lots of mobs) Spirit Stance is also way better than Shatter Strike in a boss 1 on 1, since you won't be oneshotting jack, and Spirit Stance + Stun deals more damage than + PA + Stun (even adding the damage from Shatter itself).
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Dec 29 2011, 13:02
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(~Nanodesuyo @ Dec 29 2011, 02:02)  seens like I will need to mage-style since melee are not happy a long time ago x_x
what suffixes are best for equips to mage, seens like phase > gossamer > cotton ?
i should choose ebony for elementals, katalox for dark/holy as I understood , right ? >.< ty
1) Yes. You'll want to end up wearing Phase with an EDB to your damage type of choice. Phase also has no burden and high evade. For now, just wear Gossamer with the Elementalist suffix since Phase is expensive and your proficiencies probably aren't high enough to compensate for slanting yourself completely towards one damage type. Don't bother with Cotton. You might also want to consider making a Heimdall/Heaven-sent suit just for FSM. 2) Yes. If you find that your spells are missing too often, get a staff with the Focus suffix; otherwise, go with the Destruction suffix. High MDM, Magic Accuracy, and EDB. You won't really need to worry about ET for a long time so feel free to ignore the proc stat for now. I'd also recommend maxing out Pack Rat so you can carry as many Mana Potions as possible. This post has been edited by n125: Dec 29 2011, 13:02
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Dec 29 2011, 13:14
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HaliZorat
Group: Members
Posts: 1,258
Joined: 13-February 11

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QUOTE(cheesey @ Dec 29 2011, 05:24)  Has anyone fought FSM with melee since the latest patch? It used to take me 6-7 Infusions of Divinity, a Mana Potion or two and a load of Scrolls of Swiftness for me to whack it to death on Normal with a mace. I usually used Spirit Attack to finish it off as well. How hard is FSM now after the patch? I imagine that Shattering Strike will be useless and Spirit Mode won't last the whole fight, so can I still kill FSM in a relatively timely manner?
Also, what spells are recommended for FSM aside from Silence, which I already use? I usually just Silence him and proceed to smash face.
Dual-Wielder here, so Shatter Strike and maces don't apply, but here's how it's been for me. Big note here: I have Spirit Shield. You (and wr4st3r) do not. I still cast Nerf + Weaken + Poison on it as I have before for constant incremental damage, for his regular attacks to be weaker, and for my hits to be more damaging. Should I feel that he's doing a lot through his Spirit Attack & Skill and draining my SP too much, I'll switch up Weaken for Silence, but this occurs very rarely. I don't have any AP invested in Slow... so yeah. On my side, I cast Haste, Regen and Heartseeker. Spirit Shield is up via Innate Arcana, and since it's only 1 enemy, I don't bother waiting till I get Channelling for Heartseeker. Regen is enough for me, but there's always the occasional Cure that's cast. When Overcharge is full, I use Iris Strike... which I suppose does enough damage to offset the decrease in damage I normally did through regular attacks in the last patch. I'm careful on my use of Spirit Mode due to me being vulnerable to those AP draining attacks, but if I see a good chance to use it, I will. (This is generally when FSM still has all the debuffs + PA & Stun while I have all of my buffs on, as well FSM having low SP due to using its Spirit Attack) Because my supply in Infusions is low, I generally only use them when it's agitated (aka, when it's most threatening) or when I'm in Spirit Mode. Overall, not that much different. Takes only a bit more time for me. Perhaps more costly in terms of MP and Infusion, though.
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Dec 29 2011, 13:23
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~Nanodesuyo
Group: Members
Posts: 1,540
Joined: 30-March 10

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QUOTE(n125 @ Dec 29 2011, 09:02)  1) Yes. You'll want to end up wearing Phase with an EDB to your damage type of choice. Phase also has no burden and high evade. For now, just wear Gossamer with the Elementalist suffix since Phase is expensive and your proficiencies probably aren't high enough to compensate for slanting yourself completely towards one damage type. Don't bother with Cotton. You might also want to consider making a Heimdall/Heaven-sent suit just for FSM.
2) Yes. If you find that your spells are missing too often, get a staff with the Focus suffix; otherwise, go with the Destruction suffix. High MDM, Magic Accuracy, and EDB. You won't really need to worry about ET for a long time so feel free to ignore the proc stat for now.
I'd also recommend maxing out Pack Rat so you can carry as many Mana Potions as possible.
[ i1228.photobucket.com] http://i1228.photobucket.com/albums/ee447/Ryougami/012.png[ i1228.photobucket.com] http://i1228.photobucket.com/albums/ee447/Ryougami/013.png[ i1228.photobucket.com] http://i1228.photobucket.com/albums/ee447/Ryougami/014.pngThank you very much about the suffix help (IMG:[ invalid] style_emoticons/default/biggrin.gif) will note it. About pack rat, not a problem xD will only finish my arenas here, and start training prof. tyvm =3
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Dec 29 2011, 13:37
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~Nanodesuyo
Group: Members
Posts: 1,540
Joined: 30-March 10

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QUOTE(varst @ Dec 29 2011, 09:28)  You don't need to train your prof. Just re-allocate your attributes, get suitable focus ebony staff + elementalist clothes, and start spamming spells. Your prof. will skyrocket naturally. Also, continue to train on adept learner/ability boost till 120/40.
ok, noted too. Last question, so I leave u guys alone for a good time xD about the abilitie tree, should i get all spells, or some of them are too bad to learn ? i heard that lightning its a good choice since many mobs dont got high resist to it, and divine for FSM. besides that, should I know anything ?
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Dec 29 2011, 14:00
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mustardpie
Group: Members
Posts: 2,717
Joined: 25-April 11

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Banish + Thunderstorm works quite well. Banish kills most non giants/mech monsters and thunderstorm finishes them off. I think it's also a good idea to get Soul Harvest. It costs less mana than Banish, works the same as the Banish + Thunderstorm combo, and gives you forbidden prof which will help when you get you Pestilence. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Dec 29 2011, 14:22
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Personally I would get the following spells: Poison, Weaken, bewilder, Haste, SV, blind, spark, AF, Nerf, SP shield, X-nerf, cure1/2, regen1/2
As for elemental spells, get the highest tier of all elements, then get 2 tier 1 complementing spells.
For holy/dark spells, get both tiers. Eventually you'll need them (especially in legendary arenas)
As for soul spells, soul burst/fire is a must. As for soul reaper/harvest, get them only if you haven't defeated RL yet. There's a long time you don't need to worry about SP, and soul harvest has low damage output when comparing with its mana consumption.
Depending on your level and equipments, here's some suggestions: Before 130/150: 4-element rotation with focus staff 130/150: Use AF from chanelling, concentrate on 1 element or holy/dark, find a good destruction staff, find good EDB phases 180: Eventually you'll need holy/dark for legends. That's why holy/dark is more popular than elementals right now.
This post has been edited by varst: Dec 29 2011, 14:26
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Dec 29 2011, 17:04
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Valheran
Group: Members
Posts: 1,243
Joined: 22-March 11

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Anyone tried how Wind/ Lightning combo works vs. Lightning/ Fire?
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Dec 29 2011, 17:25
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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QUOTE(cheesey @ Dec 29 2011, 11:24)  Has anyone fought FSM with melee since the latest patch? It used to take me 6-7 Infusions of Divinity, a Mana Potion or two and a load of Scrolls of Swiftness for me to whack it to death on Normal with a mace. I usually used Spirit Attack to finish it off as well. How hard is FSM now after the patch? I imagine that Shattering Strike will be useless and Spirit Mode won't last the whole fight, so can I still kill FSM in a relatively timely manner?
Also, what spells are recommended for FSM aside from Silence, which I already use? I usually just Silence him and proceed to smash face.
Things change quite a bit when you get spirit shield, it's just that powerful since it can absorb the really heavy hits, making silence less valuable. For me, I do heartseeker, which is a must from the time you get it, it's simply that good, and then haste in my IA-slot, which makes you faster, meaning you take less damage because mobs are by comparison slower. Haste is also one of the cheaper buff spells, much cheaper that protection and shadow veil. Poison is also really a must for a boss. It lasts for a long time, and is therefore really cost-effective. It does decent damage especially compared to the time it lasts, making it pretty damn awesome against something where it can run it's full course. It also adds some other benefits, like it lower the chance the affected monster has to avoid your attacks, but unkown how much, or if there even is such an effect and not just something written on the spell for fun and flavor. But if it does, every little bit is a bonus. And lastly, it halves the monsters mana and spirit regen. Something that makes no difference if you got silence on it all the time, but once you start taking the big hits with spirit shield instead, poison will essentially make it take twice as long for the monster to load them up. FSM is also nice in that it does one type of damage, namely dark. And you can find gear with resistance to dark, with the suffix "spirit-ward", they are cheap and you can find them in the bazaar. You can easily get up to 50-60% resistance to dark damage, which means FSMs normal attacks become really weak (but I think one of his specials does soul). After you get spirit shield, you can use weaken instead of silence, making all his melee attacks do half damage and can't crit, while lowering his physical mitigation a little, making you do more damage. So post 190 Buffs: Heartseeker, haste, spirit shield, Regen (when needed, sometimes you can make do with Regen I, which is cheaper but heals a little less). Debuffs: Poison, weaken, possibly nerf (makes you do more damage and him less damage, but costs mana and doesn't last that long). As for pre-190, stuck up on scroll of life, giving you the spark of life, or lots of mana potions to try and keep silence up and protection, since without weaken (doesn't stack with silence) he does more melee damage and a melee crit might end up as dangerous as a special attack. Overall, don't do FSM until you hit 190. You might wanna do him just once, to get the first clear bonus to use that for something, but other than that, you do all the monsters in RoB only once, and then you save your token of bloods and start grinding FSM when you hit 190 to get the tropy to turn in. The blood tokens will stack and will be waiting for you, no need to rush and risk getting killed and lose valuable blood tokens. Once you get up there, 3 tokens a day will go surprisingly quickly and a week later you wonder what happened, since it seemed like you had many more. FSM is also weak to holy, so bring holy infusions, those will really kick up your damage. I'd imagine using one in combination with starting spirit mode will give a good result. Or, you do what I do, you get a staff and get the two holy and dark spells and just alternate between casting them, making the status proc they do explode, and stop to use ET whenever your mana runs low. That's how I decided being a mage was better, cause boy does that go faster and simpler, and even without a good staff and still wearing light armor and with low proficiencies....
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Dec 29 2011, 17:38
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~Nanodesuyo
Group: Members
Posts: 1,540
Joined: 30-March 10

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Ok, i tested somethings, and I will stick with melee style for the moment...will take too much time to change to mage style, and don't got any equipments or credits at moment for doing that.
Nowadays im stuck with dual-wield style for arenas and legendarys, but now training a 2h style to gryndfest better.
Will try to store some equipments when I drop, and keep leveling, since level 102 looks like just the beginning of hentaiverse system.
Hope one day Tenboro gives melee a boost xDD
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Dec 29 2011, 17:45
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purng
Group: Members
Posts: 4,589
Joined: 17-August 10

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QUOTE(Valheran @ Dec 29 2011, 17:04)  Anyone tried how Wind/ Lightning combo works vs. Lightning/ Fire?
Wind and Lighning didn't work together because Undead monsters have high resistance them.
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Dec 29 2011, 17:49
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rawrpies
Group: Catgirl Camarilla
Posts: 341
Joined: 25-April 11

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QUOTE(Randommember @ Dec 29 2011, 18:25)  Overall, don't do FSM until you hit 110
Fixed that for you, sure it might not be fast, but every time I get 3 blood tokens I just do FSM and kill him in ~400 rounds using 2 godly manas (when using DW), I probally won't have enough damage output to kill him before I use all my pots. Silence is the key to killing any RoB monster without using spark/spirit shield.
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Dec 29 2011, 18:37
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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QUOTE(rawrpies @ Dec 29 2011, 16:49)  Fixed that for you, sure it might not be fast, but every time I get 3 blood tokens I just do FSM and kill him in ~400 rounds using 2 godly manas (when using DW), I probally won't have enough damage output to kill him before I use all my pots. Silence is the key to killing any RoB monster without using spark/spirit shield.
But there isn't all that much point to it. The tokens will still be there waiting for you, and you can do it quicker and more efficient later, and with less risk, and the trophies are quite possibly even more valuable the higher you are. Grind arenas with that time spent instead, for more cash. I can understand doing it the first time for that first time clear bonus, but after that, the bonus is the same as for most arenas, which can be done quicker, give more drops and more credits from each individual round. Not to mention that bosses tend to give very low xp in return for the amount of time and effort it takes to kill them.
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Dec 29 2011, 19:14
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~Nanodesuyo
Group: Members
Posts: 1,540
Joined: 30-March 10

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just wondering, every post I see you guys recommendation, I notice that you say to train adept to 120/300 and ability 40/100. Any point for being this number exactly ? maybe from this point will cost a lot ?
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