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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Dec 27 2017, 01:59
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sv24
Group: Members
Posts: 221
Joined: 5-May 12

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Sorry for sounding silly with this 25 minutes thing, but in that case how do I make them do battles? After all it says in the wiki part you pointed out that they can bring gifts up to once per hour.
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Dec 27 2017, 02:06
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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By naming them, what you allready did and every hour is just refering to when they actually win a battle after battle. And no there is no magical trick to make them win battle after battle.
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Dec 27 2017, 02:47
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(sv24 @ Dec 27 2017, 00:59)  how do I make them do battles?
hope in RNG. you can also try to boost their PLs a bit, but it's 90% a matter of luck, really. in such conditions i wouldn't waste too much credits in crystals, if i happened to be only a casual trainer. QUOTE(sv24 @ Dec 27 2017, 00:59)  After all it says in the wiki part you pointed out that they can bring gifts up to once per hour.
once per hour? (IMG:[ invalid] style_emoticons/default/huh.gif) This post has been edited by Scremaz: Dec 27 2017, 02:49
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Dec 27 2017, 02:51
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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QUOTE(sv24 @ Dec 27 2017, 00:59)  Sorry for sounding silly with this 25 minutes thing, but in that case how do I make them do battles? After all it says in the wiki part you pointed out that they can bring gifts up to once per hour. You don't make them battle. They're just picked up randomly by the game when players engage in battles. Do you lose often? No. So it means that monsters win rarely. Even when they do, there are so many monsters out there that the likelihood that one of yours was in the pack that won, is small. It really takes a monster to be one of the strongest in the entire game to win regularly. Just create them, then leave them where they are without expecting them to do wonders. And thank Tenboro for making it so they do bring gifts at least once every 3 days. If you want more gifts, create more monsters and don't bother raising their PL, because doing so is only a credit sink.
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Dec 27 2017, 02:56
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(decondelite @ Dec 27 2017, 01:51)  thank Tenboro for making it so they do bring gifts at least once every 3 days.
^ QUOTE(decondelite @ Dec 27 2017, 01:51)  If you want more gifts, create more monsters and don't bother raising their PL, because doing so is only a credit sink.
^^
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Dec 27 2017, 03:21
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Scremaz @ Dec 27 2017, 01:47)  once per hour? (IMG:[ invalid] style_emoticons/default/huh.gif) He means this sentence in the wiki. A monster can give gifts up to once per hour.
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Dec 27 2017, 04:36
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Maharid
Group: Catgirl Camarilla
Posts: 2,389
Joined: 27-April 10

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Fundamentally there is an hard limit, no matter how much a monster win it can bring gift at max 1 time every 60 minutes.
So if you got a gift from a monster that monster will not bring gift for at least 60 minutes, even if it win a battle.
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Dec 27 2017, 07:39
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,510
Joined: 31-July 10

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QUOTE(Uncle Stu @ Dec 26 2017, 15:21)  A monster can give gifts up to once per hour.
I don't think its possible anymore. Too many monsters, monster algorithm changed and players are more geared up on average. Years ago when there were a lot less monsters and I had one in the top 20 I could get a gift every 2-3 hours in peak timeslots from it. Now its far less but i have more monsters.
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Dec 27 2017, 07:47
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(EsotericSatire @ Dec 27 2017, 06:39)  I don't think its possible anymore. Too many monsters, monster algorithm changed and players are more geared up on average.
Years ago when there were a lot less monsters and I had one in the top 20 I could get a gift every 2-3 hours in peak timeslots from it. Now its far less but i have more monsters.
I agree. But this is the sentence that is writen in the wiki.
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Dec 27 2017, 11:31
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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QUOTE(EsotericSatire @ Dec 27 2017, 06:39)  I don't think its possible anymore. Too many monsters, monster algorithm changed and players are more geared up on average.
Years ago when there were a lot less monsters and I had one in the top 20 I could get a gift every 2-3 hours in peak timeslots from it. Now its far less but i have more monsters.
Take a peek at Jenga's database at how many PL1200+ there are: [ hvlist.niblseed.com] https://hvlist.niblseed.com/?selectby=plvl&...&orderbyb=1
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Dec 28 2017, 10:42
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Cryosite
Group: Members
Posts: 553
Joined: 29-August 17

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QUOTE(EsotericSatire @ Dec 26 2017, 21:39)  I don't think its possible anymore. Too many monsters, monster algorithm changed and players are more geared up on average.
Years ago when there were a lot less monsters and I had one in the top 20 I could get a gift every 2-3 hours in peak timeslots from it. Now its far less but i have more monsters.
Pretty sure I see every single pl2400 monster in the game several times each DWD. I don't think the monster pool is quite large enough to space them out that much. I do agree that the low rate of player death does spread out those wins a lot. I imagine that the 1-hr cap probably does still exist, in order to prevent abuse though. A "team of players" could all decide they want to suicide vs their friend's monsters. They'd get banned if they got caught I think, but in addition to that, they couldn't push more gifts to their friend than 1 per hour per monster.
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Dec 28 2017, 21:48
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Cryosite @ Dec 28 2017, 09:42)  I think, but in addition to that, they couldn't push more gifts to their friend than 1 per hour per monster.
And because iirc only a single monster from the same player can appear in one battle, i think it would not even be worth the afford. (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Dec 29 2017, 00:58
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Basara Nekki
Group: Gold Star Club
Posts: 7,578
Joined: 13-September 12

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QUOTE(Basara Nekki @ Dec 26 2017, 01:43)  I did tests to compare the experience gain in Arenas and IW (PFUDOR, Stamina < 80). (IMG:[ imgur.com] https://imgur.com/x78sUVG.jpg) The numbers themselves are not important (even because each has a different gain), but the simple comparison between them does. From the above, only IWs up to 55 rounds are more advantageous in terms of gain experience. The only advantage I see of the IW on the Arenas (of the same number of rounds) is that, as the amount of monsters in the IW is higher, statistically speaking the probability of drops in general is higher. Since I do not use scripts, I can not know the exact numbers to make this comparison in the drops. (IMG:[ invalid] style_emoticons/default/heh.gif) In addition to the credits, which are markedly lower in IW, I did not see much difference in the gains from the sale of equipment to the bazaar. So the only advantage it would be for the account of other items (crystals, restoratives, infusions, scrolls, and perhaps tokens and artifacts). The IW can be a good alternative for anyone who is not a mage, and also for those who do not want to spend hours in a row in a grindfest. QUOTE(Scremaz @ Dec 26 2017, 08:03)  hmm... so these datas are partly outdated, uh? https://ehwiki.org/wiki/Battles#Battle_ModesJust passing by to confirm some things. I did some more tests and found that the experience modifier to the World Item is valid, even for values less than 1. In the page of the wiki (link posted by Scremaz) it is written: 1x - 1,2x. I think there should be an observation in place, indicating the formula posted by Sapo84: (PXP0 - 100) * 0,004. Or, if we use the known PXP0 limit values (103 and 421), we will have a range of 0,012x to 1,284x. These were the results of today's tests: (IMG:[ imgur.com] https://imgur.com/Ly1WtAO.jpg) I chose the 50 round arena because it was the last one with EXP Mod = 1,0. I compared it with the 50 round IW to check the difference in the experience gain for the same number of rounds, and the 75 round IW to check the same thing for a same EXP Mod. The experience values shown in the table are an average. The numbers are not "totally" accurate because sampling is low. I would have to repeat this for at least a week to have a more reliable average value. But I believe that only with this already gives to get a good idea. Comparing Arena 50 with IW 75, you can see that the experience gained is of the same order of magnitude, since both have the same EXP Mod (1,0). And the ratios (IW50 / Arena 50) and (IW50 / IW 75) presented close results among themselves, and also with the value given by the formula (PXP0 - 100) * 0,004, in the case 0,872.
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Dec 29 2017, 12:10
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Setton-san
Group: Members
Posts: 674
Joined: 15-April 13

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Is getting Resplendent Regeneration hath perk worth it?
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Dec 29 2017, 12:45
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Ass Spanker
Group: Gold Star Club
Posts: 4,171
Joined: 25-July 12

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QUOTE(Setton-san @ Dec 29 2017, 18:10)  Is getting Resplendent Regeneration hath perk worth it?
No. Go for the essential pack first. Then if you are a hath baron that have too many haths and know no place to spend them, buy RR.
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Dec 29 2017, 14:32
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Setton-san
Group: Members
Posts: 674
Joined: 15-April 13

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QUOTE(as013 @ Dec 29 2017, 18:45)  No. Go for the essential pack first. Then if you are a hath baron that have too many haths and know no place to spend them, buy RR.
What are those packs? I already have 3 Innate Arcana which I think are the most useful ones. Should I buy Vigorous Vitality next? Actually if I don't win the OFC Giveaway that's currently in the WTS thread, should I buy an OFC set for 500+K instead? This post has been edited by Setton-san: Dec 29 2017, 14:34
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Dec 29 2017, 14:55
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UnknowDestroyer
Group: Gold Star Club
Posts: 250
Joined: 4-August 12

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OFC is always good. It raises your clear speed a lot especially round with 5+ enemies.
And VV yes, since it give you 10% max "base" hp, meaning it'll also boost your cure, regen and health draught.
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Dec 29 2017, 21:59
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(UnknowDestroyer @ Dec 29 2017, 13:55)  OFC is always good. It raises your clear speed a lot especially round with 5+ enemies.
And VV yes, since it give you 10% max "base" hp, meaning it'll also boost your cure, regen and health draught.
^ i remember somepony once coded a script to check all items auctioned until now. something like that. it could have been f4tal, but i'm not sure. any idea, anyone?
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Dec 29 2017, 22:06
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SleepDealer
Group: Gold Star Club
Posts: 3,020
Joined: 6-February 12

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QUOTE(Scremaz @ Dec 30 2017, 00:59)  ^ i remember somepony once coded a script to check all items auctioned until now. something like that. it could have been f4tal, but i'm not sure. any idea, anyone?
QUOTE(f4tal @ Nov 10 2017, 16:24)  Created a collection of equipment were auctioned in Super's and Kedama's auctions with last bid information and PR stats. Two variants: - Last 5 months (1957 gears total: 1,202 gears from Super's auctions & 755 gears from Kedama's auctions);
- Last 12 months (3831 gears total: 3,076 gears from Super's auctions & 755 gears from Kedama's auctions);
Use them as quick reference to estimate price for your equipment. You can sort the table by clicking on the headers  *** 5 months *** Online:[ jsfiddle.net] https://jsfiddle.net/jzbgdv3e/ HTMLfile:
2017_11_14_table_05.html ( 200.29k )
Number of downloads: 35*** 12 months *** Online:[ jsfiddle.net] https://jsfiddle.net/qje7va9v/ HTMLfile:
2017_11_14_table_12.html ( 376.52k )
Number of downloads: 38Right-click on attachement -> Download / Save as / Save Link as -> Open via browser This post has been edited by SleepDealer: Dec 29 2017, 22:07
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Dec 29 2017, 22:11
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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