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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Dec 22 2017, 23:02
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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It's not like anyone untrustworthy is going to start doing IWs (IMG:[ invalid] style_emoticons/default/heh.gif)
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Dec 22 2017, 23:04
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(gianfrix94 @ Dec 22 2017, 22:02)  It's not like anyone untrustworthy is going to start doing IWs (IMG:[ invalid] style_emoticons/default/heh.gif) I trust someone > I dont trust someone > I mistrust someone Am i the only one who see a difference between dont trust someone and actually mistrust someone? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Dec 23 2017, 00:03
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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What are the best low cost hath perks?
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Dec 23 2017, 00:08
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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QUOTE(reality_marble @ Dec 22 2017, 20:46)  I don't get why to charge 9c/PXP... Be capitalist pig, charge more, profit ヽ( ˋ(00)´ )ノ With 8c/pxp it makes roughly 140kC for a full IW with no shard on a Legendary. It can already be seen as expensive to the eyes of a customer. And then if he wants to get a perfect IW, the price charged to him is multiple times that amount, without even including the shards. It's quite easy to exceed a price of 500kC that way. You gotta keep in mind that in all cses, the price charged must remain reasonable compared to price of the equipment itself.
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Dec 23 2017, 00:16
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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QUOTE(Uncle Stu @ Dec 22 2017, 16:04)  Am i the only one who see a difference between dont trust someone and actually mistrust someone? (IMG:[ invalid] style_emoticons/default/unsure.gif) There's no such thing as trust, only what you can afford to lose (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(gianfrix94 @ Dec 22 2017, 17:03)  What are the best low cost hath perks? Vigorous Vitality makes a real difference, but I wouldn't sweat buying it first. Yakety Sax is amazing, but I don't know how often people actually flee anymore. Probably not worth it now that you get healed for free after battles. That name, tho. Innate Arcana 1 and 2 and Postage Paid are immediate must-haves. These are the only cheap ones as far as I'm concerned. Wiki boasts Thinking Cap but gives no reason. Monsters will just outpace your gear, but dawn raises profs for free so maybe someone will take the bait. Would rather spend 250 hath on upgrades. Just go big and get Daemon Duality. The difference is yuge.
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Dec 23 2017, 00:19
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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extra strength is one of the few perks that actually *have* a payback.
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Dec 23 2017, 00:28
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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QUOTE(Scremaz @ Dec 22 2017, 17:19)  extra strength is one of the few perks that actually *have* a payback. At what monster count does it become worth it? How does it compare to having a ton of monsters and using Inspiration training?
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Dec 23 2017, 00:35
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(qw3rty67 @ Dec 22 2017, 23:28)  At what monster count does it become worth it? How does it compare to having a ton of monsters and using Inspiration training?
dunno, lol. i only know that it slowed down the pace at which i have to purchase pills, so i'm saving credits. if i'm saving credits, it's an investment with a payback time and a ROI. plus, it spares me the hassle of looking for pills. i tend to use hath for perks and credits for all the rest without converting them due to the volatility of the exchange rates, and that one doesn't seem so bad. plus, i have GS's bonus morale drop, so for a non-GS it should be even more interesting. [edit]: btw, sitting at 62 mobs. 64 in the matter of 3 tokens. This post has been edited by Scremaz: Dec 23 2017, 00:38
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Dec 23 2017, 00:50
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chjj30
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14

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QUOTE(Scremaz @ Dec 23 2017, 06:35)  dunno, lol. i only know that it slowed down the pace at which i have to purchase pills, so i'm saving credits. if i'm saving credits, it's an investment with a payback time and a ROI. plus, it spares me the hassle of looking for pills.
i tend to use hath for perks and credits for all the rest without converting them due to the volatility of the exchange rates, and that one doesn't seem so bad. plus, i have GS's bonus morale drop, so for a non-GS it should be even more interesting. [edit]: btw, sitting at 62 mobs. 64 in the matter of 3 tokens.
A Gold Star means also double Slots. If all the Slots are used, the Player with Gold Star needs the same Amount of Happy Pills if compared with one without Gold Star, but gets more Gifts. I think the Player without Gold Star schould save the Credits for the first Gold Star, instead of getting Extra Strength Formula. I think that Extra Strength Formula doesn't have a high Priority. They'd better consider it after they play much, have one Gold Star and lots of Monsters.
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Dec 23 2017, 01:26
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Scremaz. You have no idea how happy you made your uncle with a single sentence. (IMG:[ invalid] style_emoticons/default/happy.gif) Btw i would guess it starts to be worth it at around 20~30 monster. This is a bit hard to say because there are so many different possibilitys people could have when they actually train it.
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Dec 23 2017, 07:55
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Maharid
Group: Catgirl Camarilla
Posts: 2,389
Joined: 27-April 10

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Another question: What bonus give the "Adopt a server" donation?
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Obviously trust is the first thing sending equipment, sabregimp was my first IWer but is now closed, decondelite and DJNoni are trusted users so they are ok but obviously i will not send a peerless or an high valued legendary to the first that pass.
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Hath Perks Postage Paid, the first thing to get, always. Innate Arcana 1-2-3 as soon as you can, they are monstrous. Vigirous Vitality, no matter the fighting style you are using, this thing is a must. Resplendent Regeneration, a little less effective now that you refill when finishing a battle but still a great perk to have (expecially if you have "Gold Star Club", +100% MP and SP Regeneration is fantastic). Effluent Ether and Suffusive Spirit, the first better for mages, the second for Meele (1H expecially), both a bit pricy but they are good to have.
Enigma Energizer, good bonus even if it is a chance encounter. Thinking Cap and Mentats, get them after level 350-400.
Dæmon Duality I, my next perk, it is simply too good but 2000H are not for all.
Extra Strength Formula, if you have a lot of monsters.
Eminent Elementalist, Divine Warmage and Death and Decay, the one for the magic you use (but after the others).
Yakety Sax is nearly useless, learn to run when you see real trouble coming.
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Dec 23 2017, 12:48
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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QUOTE(Maharid @ Dec 23 2017, 03:55)  Another question: What bonus give the "Adopt a server" donation?
Satisfaction of doing at least a little to contribute to the people's attemp to get reference material (⁄ ⁄>⁄ ▽ ⁄<⁄ ⁄)Plus ~15 Hath a day for each slot + GP
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Dec 23 2017, 21:25
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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I need an expert (or more ...) to help me understand what is going on with the repair cost of my iitem. in wiki (Vd. Forge.Repair) the formula is QUOTE Scraps Needed = 1 + rounddown((100 - condition%) / quality_mod (SIC. it lacks the closing second parenthesis in the wiki original, BTW.) where condition% is the equipment's condition in percentage, and the quality_mod value is specified in table, and for my equip. is 10, since it is a Superior Shocking Axe of Slaughter that you can see HERE So with 51% condition, metal scraps needed should be 1 + round( 49 / 10 ), which gives 6. However when I go to Forge -> Repair and select it, it tells me 11 are needed !! Is it a bug ? In the formula, or in the Forge, or in my reasonong ? Please explain, thank you all and merry Xmas (IMG:[ invalid] style_emoticons/default/blink.gif)
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Dec 23 2017, 21:45
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(mundomuñeca @ Dec 23 2017, 20:25)  Is it a bug ? In the formula, or in the Forge, or in my reasonong ?
I would guess the formula is just not up to date. QUOTE(mundomuñeca @ Dec 23 2017, 20:25)  Please explain, thank you all and merry Xmas (IMG:[ invalid] style_emoticons/default/blink.gif) And you. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Dec 23 2017, 21:57
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(Uncle Stu @ Dec 23 2017, 22:45)  I would guess the formula is just not up to date.
That's what I initially assumed, but then checking with other equips, for those others the numbers match. ThisSup Axe is the only one which gives ne different result. In fact, it seems the Forge calculates it as if it were an Exquisite ! Does the fact that it is a 3 PABs Sup. influence the calculation in some way ? If so, it should be mentioned in the wiki. (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Dec 23 2017, 22:25
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jantch
Group: Gold Star Club
Posts: 3,699
Joined: 13-May 12

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QUOTE(mundomuñeca @ Dec 23 2017, 14:25)  Is it a bug ? In the formula, or in the Forge, or in my reasonong
The old (pre 0.82) equipment seems to have weird values for the quality coefficient, possibly based on pxp. For a new superior at 52% I need 5 scraps to repair (pxp=234). Pre 0.82 superior 51% pxp=299 11 scraps 56% pxp=294 8 scraps 78% pxp=295 4 scraps 83% pxp=309 6 scraps This post has been edited by jantch: Dec 23 2017, 22:25
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Dec 23 2017, 23:47
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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QUOTE(mundomuñeca @ Dec 23 2017, 20:25)  -snip- Considering what has been said so far, yes the formula is slightly off. It's the equipment's numerical condition that should be used in the formula, not the equip's condition percentage. So my conclusion: yet another wiki article that needs correction... We're doing that quite a lot recently, it's exhausting. We'll check that with the other wiki contributors when we have a bit of time.
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Dec 24 2017, 01:07
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(decondelite @ Dec 24 2017, 00:47)  Considering what has been said so far, yes the formula is slightly off. It's the equipment's numerical condition that should be used in the formula, not the equip's condition percentage.
I think jantch implies that is the potency to get involved, noy the condition (numerical or percentage). That makes some sense to me, if I look at others equip for comparison ... but I cannot find a fix for the formula that works for all cases (IMG:[ invalid] style_emoticons/default/sad.gif) In a certain sense, it is proper that this Sup costs like a Exq to repair, since it's almost better then most Exq I've seen, but still ... I bought it cheap from Bazaar and thought "3 PABs and good ADB and my level, plus Shoking that goes well with me, I like Elec everywhere, AND JUST 6 SCRAPS TO FULL CONDITION ..." ...... then BANG, the surprise (IMG:[ invalid] style_emoticons/default/wacko.gif) (IMG:[ invalid] style_emoticons/default/dry.gif)
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