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post Dec 28 2011, 16:30
Post #10291
Valheran



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Then I'm utterly lost.

Let's start at the beginning.

@EHwiki, formula is:

magic_dmg = (1 + Magic attack damage) * (1 + EDB? / 100 ) * (1 +Prof / 200 )
* (1 + boost_bonus) * (1 + hath_bonus) * stamina_damage_factor

So it is wrong? If 1 goes by it, then at any lvl 1MDB=1EDB. And that's not the case, from all above data.

This post has been edited by Valheran: Dec 28 2011, 16:31
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post Dec 28 2011, 17:08
Post #10292
eovcoo5



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sorry i have a strange question

EDB : INT

with damage, 1 EDB equals how many INT do the same ?

like this situation two gloves

QUOTE
Holy Damage Bonus: 23.1
INT: 11.23

QUOTE
Holy Damage Bonus: 24.81
INT: 4.04


i am using the first one , i feel may be int do more damage but not sure T_T
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post Dec 28 2011, 17:30
Post #10293
valiant12



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If im using 2h weapon - what stats and armour type should i go for?
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post Dec 28 2011, 17:42
Post #10294
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QUOTE(valiant12 @ Dec 28 2011, 16:30) *

If im using 2h weapon - what stats and armour type should i go for?


Armor wise, it's either Heavy or Light.
Imho, go for the first only if you're really having trouble handling mobs and find youself oneshotted several times. Power armor is arguably the only choice here: you want to hit hard, or monster will simply be all over you with their spells.
Otherwise Light seems to have a little edge over heavy: Kevlar is great because gives you nice mitigations (basically same if not higher than Power armor, of course lower than Plate+Protection sets) and you still get some decent evade. If you're comfortable with monsters hitting hard, Shade (Fleet, or the rarer Shadowdancer) is great with its offensive and evade bonus.

As far as stats go, you need basically everything which is not INT - it's pretty much useless on a melee, so you can keep it kinda low (something about 1/3, or even 1/4 of the other stats). Other stats, I tend to have them equally leveled, though I'd rather boost survivability (Endurance, Wisdom) on a lower level character.
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post Dec 28 2011, 17:43
Post #10295
Ballistic9



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Hrm, well here's a spreadsheet if you want to play around with it (usual disclaimers apply):

[attachmentid=10760]

[attachmentid=10759]

This post has been edited by Ballistic9: Dec 28 2011, 17:44
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post Dec 28 2011, 18:11
Post #10296
valiant12



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QUOTE(wr4st3r @ Dec 28 2011, 17:42) *

Armor wise, it's either Heavy or Light.
Imho, go for the first only if you're really having trouble handling mobs and find youself oneshotted several times. Power armor is arguably the only choice here: you want to hit hard, or monster will simply be all over you with their spells.
Otherwise Light seems to have a little edge over heavy: Kevlar is great because gives you nice mitigations (basically same if not higher than Power armor, of course lower than Plate+Protection sets) and you still get some decent evade. If you're comfortable with monsters hitting hard, Shade (Fleet, or the rarer Shadowdancer) is great with its offensive and evade bonus.

As far as stats go, you need basically everything which is not INT - it's pretty much useless on a melee, so you can keep it kinda low (something about 1/3, or even 1/4 of the other stats). Other stats, I tend to have them equally leveled, though I'd rather boost survivability (Endurance, Wisdom) on a lower level character.


Cool thanks for the tip (IMG:[invalid] style_emoticons/default/smile.gif) atm im using DW + heavy armour because well...its the items ive found so far, but i will start switching my gear to light and find a 2h weapon...

kind of disappointed to read that mages seem to be the only end game class atm
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post Dec 28 2011, 19:18
Post #10297
hzqr



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QUOTE(Ballistic9 @ Dec 28 2011, 14:37) *
Base damage = (INT * 1.25) + (WIS *0.75) + (Staff Prof * 0.5) + (Title rank) + (Equip MDB)

Bonus damage = (1.5 if crit) * (1.5 if channelled) * (1 + Arcane Focus + Riddlemaster) * ( 1 + StaminaBonus) * (1 + HathPerk) * (1 + EDB) * (1 + proficiency/200)

Final damage = Base damage * Bonus damage * (2 if primary AOE target) * (1 + (SpellAbilityPoints - 1)*0.0625) * ElemResist - ElemAbsorb

Could these formulas be used to assign a score to each staff?
I was thinking something like:
CODE
Elemental Score = (INT*1.25 + WIS *0.75 + MDB) * (1 + EDB/100) * (1 + prof/200)

Example: Legendary Ebony Staff of Mjolnir
CODE
Elec Score (scaled to my level) → (15.77*1.25 + 7.87*0.75 + 326.60) * (1 + 52.87/100) * (1 + 42.06/200) = 652

However, this one gives:
CODE
Elec Score → (13.51*1.25 + 7.55*0.75 + 497.09) * (1 + 13.09/100) * (1 + 38.69/200) = 701

I'm fairly sure I would wreak more havoc with the Legendary stick, so something's wrong.
Any ideas?
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post Dec 28 2011, 19:39
Post #10298
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QUOTE((Cheater) Tiap @ Dec 29 2011, 01:18) *

I'm fairly sure I would wreak more havoc with the Legendary stick, so something's wrong.
Any ideas?


Count your INT/WIS/prof. in and try again?
Cross terms can have huge impact.

I tried putting INT=WIS=300, staff prof.=200, Elem prof. = 278, and it yields something like
Mjolnir staff = 4182
Destruction staff = 3563

which indicates that mjolnir staff MAY be better when casting elec spells.

This post has been edited by varst: Dec 28 2011, 19:39
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post Dec 28 2011, 19:41
Post #10299
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Wait, would that work? Because it's like Ballistic mentioned in the top post the value of EDB vs 2prof varies according to the current balance between them.

Even MDM would be part of the balance. Like in this example the Destruct staff gives more elec damage on its own but considering your existing base MDM that the legendary can feed off of (amplify further), the mjol might be a tough competitor/surpass the destruct staff.

e: ninja-ed by varst (IMG:[invalid] style_emoticons/default/ohmy.gif)

This post has been edited by dcherry: Dec 28 2011, 19:42
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post Dec 28 2011, 19:56
Post #10300
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QUOTE(varst @ Dec 28 2011, 18:39) *
I tried putting INT=WIS=300, staff prof.=200, Elem prof. = 278, and it yields something like
Mjolnir staff = 4182
Destruction staff = 3563
QUOTE(dcherry @ Dec 28 2011, 18:41) *
Wait, would that work? Because it's like Ballistic mentioned in the top post the value of EDB vs 2prof varies according to the current balance between them.

Wouldn't it be necessary to count in the EDB bonus from other equipment (ie, Phase) as well then?
I was half-thinking of making a script to calculate scores automatically, but if it's so much tied to your current equipment it would be useless.
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post Dec 28 2011, 19:59
Post #10301
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Yes, it would. Which would unfortunately bring you back to square one. You basically need the whole set balanced.
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post Dec 28 2011, 20:03
Post #10302
Ballistic9



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Not sure if you can make a universally accurate item score, too many stats to juggle. Power varies depending on player's other gear, attributes, etc which're different for everyone (which is why I use the spreadsheet). The legendary is slightly better than this for my elec damage, but not enough to be noticable (-247 base damage, +164% bonus damage, final bonus: +47). Other elements suffer more so. YMMV.

This post has been edited by Ballistic9: Dec 28 2011, 20:39
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post Dec 29 2011, 00:33
Post #10303
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A long time ago, in a galaxy far, far away, I wrote a script that you plugged all of your character data into and it would approximate your "strength" based on known formulas. Then I got bored with HV and said fuck it and jerked off instead. (True) story of my life.
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post Dec 29 2011, 02:03
Post #10304
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whole lot of text that is hard to care about here
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post Dec 29 2011, 07:10
Post #10305
Ballistic9



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I find the best way to deal with post-patch depression is to just take a break >_> (Or find a rare item. That usually works too.)
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post Dec 29 2011, 10:24
Post #10306
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Hey guys
There was a limitation of having 1000 eq which shown at equipment page, after last update I can find it nowhere, is the limitation removed?
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post Dec 29 2011, 10:26
Post #10307
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QUOTE(Loli connnnn @ Dec 29 2011, 08:24) *

Hey guys
There was a limitation of having 1000 eq which shown at equipment page, after last update I can find it nowhere, is the limitation removed?


nope, i hit it again the other day.
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post Dec 29 2011, 10:49
Post #10308
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QUOTE(4EverLost @ Dec 29 2011, 16:26) *

nope, i hit it again the other day.

Ahha.. that's mean the limitation is still there but we can't check it....
maybe we should inform Tenboro about this (IMG:[invalid] style_emoticons/default/huh.gif)
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post Dec 29 2011, 11:01
Post #10309
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I'm sure he knows, it's just one of those incomplete features that we have to deal with for a bit
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post Dec 29 2011, 11:01
Post #10310
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QUOTE(Loli connnnn @ Dec 29 2011, 09:49) *

Ahha.. that's mean the limitation is still there but we can't check it....
maybe we should inform Tenboro about this (IMG:[invalid] style_emoticons/default/huh.gif)


I think he knows, many people mentioned it in the release notes thread.
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