 |
 |
 |
Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
|
Dec 28 2011, 16:30
|
Valheran
Group: Members
Posts: 1,243
Joined: 22-March 11

|
Then I'm utterly lost.
Let's start at the beginning.
@EHwiki, formula is:
magic_dmg = (1 + Magic attack damage) * (1 + EDB? / 100 ) * (1 +Prof / 200 ) * (1 + boost_bonus) * (1 + hath_bonus) * stamina_damage_factor
So it is wrong? If 1 goes by it, then at any lvl 1MDB=1EDB. And that's not the case, from all above data.
This post has been edited by Valheran: Dec 28 2011, 16:31
|
|
|
Dec 28 2011, 17:08
|
eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10

|
sorry i have a strange question EDB : INT with damage, 1 EDB equals how many INT do the same ? like this situation two gloves QUOTE Holy Damage Bonus: 23.1 INT: 11.23 QUOTE Holy Damage Bonus: 24.81 INT: 4.04 i am using the first one , i feel may be int do more damage but not sure T_T
|
|
|
Dec 28 2011, 17:30
|
valiant12
Newcomer
 Group: Members
Posts: 39
Joined: 29-June 09

|
If im using 2h weapon - what stats and armour type should i go for?
|
|
|
|
 |
|
Dec 28 2011, 17:42
|
wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

|
QUOTE(valiant12 @ Dec 28 2011, 16:30)  If im using 2h weapon - what stats and armour type should i go for?
Armor wise, it's either Heavy or Light. Imho, go for the first only if you're really having trouble handling mobs and find youself oneshotted several times. Power armor is arguably the only choice here: you want to hit hard, or monster will simply be all over you with their spells. Otherwise Light seems to have a little edge over heavy: Kevlar is great because gives you nice mitigations (basically same if not higher than Power armor, of course lower than Plate+Protection sets) and you still get some decent evade. If you're comfortable with monsters hitting hard, Shade (Fleet, or the rarer Shadowdancer) is great with its offensive and evade bonus. As far as stats go, you need basically everything which is not INT - it's pretty much useless on a melee, so you can keep it kinda low (something about 1/3, or even 1/4 of the other stats). Other stats, I tend to have them equally leveled, though I'd rather boost survivability (Endurance, Wisdom) on a lower level character.
|
|
|
|
 |
|
Dec 28 2011, 17:43
|
Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

|
Hrm, well here's a spreadsheet if you want to play around with it (usual disclaimers apply):
[attachmentid=10760]
[attachmentid=10759]
This post has been edited by Ballistic9: Dec 28 2011, 17:44
|
|
|
|
 |
|
Dec 28 2011, 18:11
|
valiant12
Newcomer
 Group: Members
Posts: 39
Joined: 29-June 09

|
QUOTE(wr4st3r @ Dec 28 2011, 17:42)  Armor wise, it's either Heavy or Light. Imho, go for the first only if you're really having trouble handling mobs and find youself oneshotted several times. Power armor is arguably the only choice here: you want to hit hard, or monster will simply be all over you with their spells. Otherwise Light seems to have a little edge over heavy: Kevlar is great because gives you nice mitigations (basically same if not higher than Power armor, of course lower than Plate+Protection sets) and you still get some decent evade. If you're comfortable with monsters hitting hard, Shade (Fleet, or the rarer Shadowdancer) is great with its offensive and evade bonus.
As far as stats go, you need basically everything which is not INT - it's pretty much useless on a melee, so you can keep it kinda low (something about 1/3, or even 1/4 of the other stats). Other stats, I tend to have them equally leveled, though I'd rather boost survivability (Endurance, Wisdom) on a lower level character.
Cool thanks for the tip (IMG:[ invalid] style_emoticons/default/smile.gif) atm im using DW + heavy armour because well...its the items ive found so far, but i will start switching my gear to light and find a 2h weapon... kind of disappointed to read that mages seem to be the only end game class atm
|
|
|
|
 |
|
Dec 28 2011, 19:18
|
hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

|
QUOTE(Ballistic9 @ Dec 28 2011, 14:37)  Base damage = (INT * 1.25) + (WIS *0.75) + (Staff Prof * 0.5) + (Title rank) + (Equip MDB)
Bonus damage = (1.5 if crit) * (1.5 if channelled) * (1 + Arcane Focus + Riddlemaster) * ( 1 + StaminaBonus) * (1 + HathPerk) * (1 + EDB) * (1 + proficiency/200)
Final damage = Base damage * Bonus damage * (2 if primary AOE target) * (1 + (SpellAbilityPoints - 1)*0.0625) * ElemResist - ElemAbsorb Could these formulas be used to assign a score to each staff? I was thinking something like: CODE Elemental Score = (INT*1.25 + WIS *0.75 + MDB) * (1 + EDB/100) * (1 + prof/200) Example: Legendary Ebony Staff of MjolnirCODE Elec Score (scaled to my level) → (15.77*1.25 + 7.87*0.75 + 326.60) * (1 + 52.87/100) * (1 + 42.06/200) = 652 However, this one gives: CODE Elec Score → (13.51*1.25 + 7.55*0.75 + 497.09) * (1 + 13.09/100) * (1 + 38.69/200) = 701 I'm fairly sure I would wreak more havoc with the Legendary stick, so something's wrong. Any ideas?
|
|
|
|
 |
|
Dec 28 2011, 19:39
|
varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

|
QUOTE((Cheater) Tiap @ Dec 29 2011, 01:18)  I'm fairly sure I would wreak more havoc with the Legendary stick, so something's wrong. Any ideas?
Count your INT/WIS/prof. in and try again? Cross terms can have huge impact. I tried putting INT=WIS=300, staff prof.=200, Elem prof. = 278, and it yields something like Mjolnir staff = 4182 Destruction staff = 3563 which indicates that mjolnir staff MAY be better when casting elec spells. This post has been edited by varst: Dec 28 2011, 19:39
|
|
|
|
 |
|
Dec 28 2011, 19:41
|
Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

|
Wait, would that work? Because it's like Ballistic mentioned in the top post the value of EDB vs 2prof varies according to the current balance between them. Even MDM would be part of the balance. Like in this example the Destruct staff gives more elec damage on its own but considering your existing base MDM that the legendary can feed off of (amplify further), the mjol might be a tough competitor/surpass the destruct staff. e: ninja-ed by varst (IMG:[ invalid] style_emoticons/default/ohmy.gif) This post has been edited by dcherry: Dec 28 2011, 19:42
|
|
|
|
 |
|
Dec 28 2011, 19:56
|
hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

|
QUOTE(varst @ Dec 28 2011, 18:39)  I tried putting INT=WIS=300, staff prof.=200, Elem prof. = 278, and it yields something like Mjolnir staff = 4182 Destruction staff = 3563 QUOTE(dcherry @ Dec 28 2011, 18:41)  Wait, would that work? Because it's like Ballistic mentioned in the top post the value of EDB vs 2prof varies according to the current balance between them. Wouldn't it be necessary to count in the EDB bonus from other equipment (ie, Phase) as well then? I was half-thinking of making a script to calculate scores automatically, but if it's so much tied to your current equipment it would be useless.
|
|
|
Dec 28 2011, 19:59
|
Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

|
Yes, it would. Which would unfortunately bring you back to square one. You basically need the whole set balanced.
|
|
|
Dec 28 2011, 20:03
|
Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

|
Not sure if you can make a universally accurate item score, too many stats to juggle. Power varies depending on player's other gear, attributes, etc which're different for everyone (which is why I use the spreadsheet). The legendary is slightly better than this for my elec damage, but not enough to be noticable (-247 base damage, +164% bonus damage, final bonus: +47). Other elements suffer more so. YMMV. This post has been edited by Ballistic9: Dec 28 2011, 20:39
|
|
|
Dec 29 2011, 00:33
|
grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

|
A long time ago, in a galaxy far, far away, I wrote a script that you plugged all of your character data into and it would approximate your "strength" based on known formulas. Then I got bored with HV and said fuck it and jerked off instead. (True) story of my life.
|
|
|
Dec 29 2011, 02:03
|
Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

|
whole lot of text that is hard to care about here
|
|
|
Dec 29 2011, 07:10
|
Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

|
I find the best way to deal with post-patch depression is to just take a break >_> (Or find a rare item. That usually works too.)
|
|
|
Dec 29 2011, 10:24
|
Loli connnnn
Group: Gold Star Club
Posts: 10,978
Joined: 21-August 10

|
Hey guys There was a limitation of having 1000 eq which shown at equipment page, after last update I can find it nowhere, is the limitation removed?
|
|
|
Dec 29 2011, 10:26
|
4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

|
QUOTE(Loli connnnn @ Dec 29 2011, 08:24)  Hey guys There was a limitation of having 1000 eq which shown at equipment page, after last update I can find it nowhere, is the limitation removed?
nope, i hit it again the other day.
|
|
|
Dec 29 2011, 10:49
|
Loli connnnn
Group: Gold Star Club
Posts: 10,978
Joined: 21-August 10

|
QUOTE(4EverLost @ Dec 29 2011, 16:26)  nope, i hit it again the other day.
Ahha.. that's mean the limitation is still there but we can't check it.... maybe we should inform Tenboro about this (IMG:[ invalid] style_emoticons/default/huh.gif)
|
|
|
Dec 29 2011, 11:01
|
skillchip
Group: Catgirl Camarilla
Posts: 5,755
Joined: 31-December 06

|
I'm sure he knows, it's just one of those incomplete features that we have to deal with for a bit
|
|
|
Dec 29 2011, 11:01
|
wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

|
QUOTE(Loli connnnn @ Dec 29 2011, 09:49)  Ahha.. that's mean the limitation is still there but we can't check it.... maybe we should inform Tenboro about this (IMG:[ invalid] style_emoticons/default/huh.gif) I think he knows, many people mentioned it in the release notes thread.
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|