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post Dec 14 2017, 18:27
Post #102668
Cryosite



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QUOTE(decondelite @ Dec 14 2017, 05:04) *

Just a quick question: has anyone ever tried to get a full mitigation build instead of a slaughter build, for power?
If you take Ruby/Cobalt/... prefixes, mitigation suffixes, and mitigation potencies (instead of juggernaut and capacitor), you could get a nice 65% specific mitigation for every element (minus one, because only 5 armor parts), 40-45% for the physical ones. And unforged.

I'm asking because that could make non-mace 2H decently playable with power armor. If any incoming damage (save for void) is reduced to nothing but a scratch, that could be better than a 1H+Power of Slaughter.


[i.imgur.com] Working on it.

All slots with mitigation suffix. 2 slots with no prefix still, 3 slots with no IW10 still. One IW'd slot got cap5.

This post has been edited by Cryosite: Dec 14 2017, 18:29
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post Dec 15 2017, 04:02
Post #102669
JFK_360_Noscope



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Does the damage of Iris Attack, Backstab, and Frenzied blows get increased by damage boosts like Riddlemaster's buff and Heartseeker?
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post Dec 15 2017, 07:40
Post #102670
BlueWaterSplash



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Elemental mitigations are probably underrated. I've been playing with 30% to 50% elemental mitigation in most elements since I first started playing 1H. That's part of why I always had a crap buckler (at IW10) with 25% block chance and didn't care.

I still don't really care about my shield, although it's now a better buckler (also IW10) with 35% block chance.

However to see the full benefit of elemental mitigations you have to IW at least a few pieces of armor and also try to carefully build your prefixed set to have some mitigation in each element.
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post Dec 15 2017, 08:55
Post #102671
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Using a shit buckler like that is just gimping your damage since most of 1H damage come from counter attack.
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post Dec 15 2017, 09:42
Post #102672
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QUOTE(UnknowDestroyer @ Dec 15 2017, 07:55) *

Using a shit buckler like that is just gimping your damage since most of 1H damage come from counter attack.

When you play 1H and most of your damage is done by counter attacks, you make something wrong. (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Dec 15 2017, 11:24
Post #102673
KitsuneAbby



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QUOTE(Uncle Stu @ Dec 15 2017, 08:42) *
When you play 1H and most of your damage is done by counter attacks, you make something wrong. (IMG:[invalid] style_emoticons/default/mellow.gif)


Oh my bad. A big share of my damage is done by my counterattacks, I clear DwD within 24 mins and TT within 7-8 mins. I am really doing something wrong. (IMG:[invalid] style_emoticons/default/duck.gif)
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post Dec 15 2017, 11:26
Post #102674
friggo



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QUOTE(Uncle Stu @ Dec 15 2017, 10:42) *

When you play 1H and most of your damage is done by counter attacks, you make something wrong. (IMG:[invalid] style_emoticons/default/mellow.gif)


Explain.

For a proper 1H build, most of the damage IS done through counterattacks. As a very long-time 1H player, I'm confused by your statement (IMG:[invalid] style_emoticons/default/huh.gif)
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post Dec 15 2017, 12:02
Post #102675
Uncle Stu



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QUOTE(friggo @ Dec 15 2017, 10:26) *

Explain.

For a proper 1H build, most of the damage IS done through counterattacks. As a very long-time 1H player, I'm confused by your statement (IMG:[invalid] style_emoticons/default/huh.gif)

Fine. Lets take a look at the counter, they dont have any strikes, so this could be a sign for a weapon that is not fully IWed and even lack the second strike and damage is caped to 76%. So of course a single counter can just do less damage as a normal attack would. Also 1H is mostly played with rapier and the penetrated armor effect is most likely to be used also by normal attacks that also can inflict it. So it is impossible for counterattacks to do most of your damage, it is possible for them to do a lot of your damage but that just means you did something wrong.

And i really do wonder why someone like you would actually believe most of his damage is dealed by counter. (IMG:[invalid] style_emoticons/default/huh.gif)

Edit: i did forgot crit. There is no crit for counter. So it could also be a sign for a low crit chance and/or crit damage bonus.

This post has been edited by Uncle Stu: Dec 15 2017, 12:09
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post Dec 15 2017, 12:18
Post #102676
friggo



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Well, you do counter three enemies per attack.

Sure, if your main hit crits, it'll likely outdamage your counters. But overall, the counters still contribute a significant amount of damage.

From an arena run just now:

Example turn #1 (no crit):

QUOTE
Your spike shield hits Cracker Jim for 5 points of fire damage.
Cracker Jim gains the effect Stunned.
You counter Cracker Jim for 9990 points of void damage.
You parry the attack from Cracker Jim.
Your spike shield hits Mikami Yuka for 5 points of fire damage.
Mikami Yuka gains the effect Stunned.
You counter Mikami Yuka for 9726 points of void damage.
Mikami Yuka uses Suki Suki Daisuki. You parry the attack.
Your spike shield hits Sakurai Kei for 5 points of fire damage.
Sakurai Kei gains the effect Stunned.
You counter Sakurai Kei for 4018 points of void damage.
Sakurai Kei uses Hihiirokane. You block the attack.
Cracker Jim gains the effect Penetrated Armor.
Void Strike hits Cracker Jim for 2374 void damage.
Elec Strike hits Cracker Jim for 1311 elec damage.
You hit Cracker Jim for 4547 void damage.


Example turn #2 (crit):

QUOTE
Your spike shield hits Cracker Jim for 5 points of fire damage.
Cracker Jim gains the effect Stunned.
You counter Cracker Jim for 7037 points of void damage.
Cracker Jim uses Incest. You block the attack.
Your spike shield hits Mikami Yuka for 5 points of fire damage.
Mikami Yuka gains the effect Stunned.
You counter Mikami Yuka for 13462 points of void damage.
Mikami Yuka uses Suki. You block the attack.
Your spike shield hits Sakurai Kei for 5 points of fire damage.
Sakurai Kei gains the effect Stunned.
You counter Sakurai Kei for 4201 points of void damage.
You block the attack from Sakurai Kei.
Cracker Jim gains the effect Penetrated Armor.
Void Strike hits Cracker Jim for 4387 void damage.
Elec Strike hits Cracker Jim for 2870 elec damage.
You crit Cracker Jim for 14740 void damage.


Don't be dissing counters (IMG:[invalid] style_emoticons/default/duck.gif)
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post Dec 15 2017, 12:21
Post #102677
ikki.



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i saw here that for 4+1 mage set best cotton prof slot is shoes or gloves
which is better - shoes or gloves? and why? where can i read about it?
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post Dec 15 2017, 12:31
Post #102678
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QUOTE(JFK_360_Noscope @ Dec 15 2017, 03:02) *

Does the damage of Iris Attack, Backstab, and Frenzied blows get increased by damage boosts like Riddlemaster's buff and Heartseeker?

Pretty sure yes.

QUOTE(Ikki Pop @ Dec 15 2017, 11:21) *

i saw here that for 4+1 mage set best cotton prof slot is shoes or gloves
which is better - shoes or gloves? and why? where can i read about it?

It depends on which prof factor you have to reach (0.68? 0.8? 1.0?), how much you mean to forge your fears, whether you have the perk or not... long story short, that prof factor is given by the grand total of your prof, so the cotton armors should provide what you cannot provide in any other way.
In my sig there's a prof calculator, it should at least give you a glimpse of the reasoning.
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post Dec 15 2017, 12:32
Post #102679
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QUOTE(Ikki Pop @ Dec 15 2017, 11:21) *

i saw here that for 4+1 mage set best cotton prof slot is shoes or gloves
which is better - shoes or gloves? and why? where can i read about it?

wiki advice advanced


It depends on the prof of your staff and prof of the shoes. Shoes will work, especially with redwood it's easy with shoes.

Just a note: I chose gloves for my cold build. That's usually way cheaper. and just as good.
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post Dec 15 2017, 13:25
Post #102680
reality_marble



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EDB ranges min - max for Phases clothes (∩` ロ ´)⊃━炎炎炎炎炎:
Cap: 15.14 to 16.97
Robe: 18.1 to 20.18
Gloves: 13.68 to 15.36
Pants: 16.59 to 18.58
Shoes: 12.24 to 13.75

This is your EDB loss by the piece you choose to substitute for Cotton. If you can pass your prof_factor target with Shoes, then it is the lesser damage reduction of all.
The difference between Shoes and Gloves is kinda small /(・ × ・)\ and it *might* end up being cheaper in both the Cotton and the Phase. It is a matter of how much you need to sacrifice to pass your target.
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post Dec 15 2017, 13:32
Post #102681
ikki.



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Scremaz, DJNoni, reality_marble, thanks, now i get it
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post Dec 15 2017, 13:46
Post #102682
Cleavs



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QUOTE(reality_marble @ Dec 15 2017, 12:25) *

It is a matter of how much you need to sacrifice to pass your target.

as far as i understood, it's more a matter of reaching a certain prof factor first, and worrying about EDB later (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Dec 15 2017, 14:05
Post #102683
reality_marble



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QUOTE(Scremaz @ Dec 15 2017, 09:46) *

as far as i understood, it's more a matter of reaching a certain prof factor first, and worrying about EDB later (IMG:[invalid] style_emoticons/default/unsure.gif)

Yes, but we will have to lose something in 'potential' to reach there. (=`ω´=) Thus, I said sacrifice.

I agree that it would be better to calculate and pass the factor first. Getting a Staff, the Perk, training your proff, then finding you bought a 5% prof Shoe but would need a 50% prof Shoe because you didn't calculated the prof your Staff + Shoe would be with a max level of forging would be kinda sad... ( ̄ω ̄; )

This post has been edited by reality_marble: Dec 15 2017, 14:16
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post Dec 15 2017, 14:20
Post #102684
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QUOTE(Scremaz @ Dec 15 2017, 12:46) *

as far as i understood, it's more a matter of reaching a certain prof factor first, and worrying about EDB later (IMG:[invalid] style_emoticons/default/unsure.gif)

Not anymore since prof can now range from 0 to your level * 1.2.
There is no things like max prof.
You can have 0.68 today and get 0.72 3 weeks from now.

It's better to get a non-optimal prof factor first and get to the 0.65-0.7 range later.
Basically shoes or GTFO.
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post Dec 15 2017, 14:21
Post #102685
Cleavs



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QUOTE(reality_marble @ Dec 15 2017, 13:05) *

I agree that it would be better to calculate and pass the factor first. Getting a Staff, the Perk, training your proff, then finding you bought a 5% prof Shoe but would need a 50% prof Shoe because you didn't calculated the prof your Staff + Shoe would be with a max level would be kinda sad... ( ̄ω ̄; )

speaking of which, personally i'd do the preliminary math with a mid level of forging. or mid-high, but not the maximum possible. both to do micro-adjustments when needed and because the last 25 levels of forging have a very bad ROI (all those credits add a +8% on the base value, afterall)
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post Dec 15 2017, 14:59
Post #102686
reality_marble



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QUOTE(Sapo84 @ Dec 15 2017, 10:20) *

Not anymore since prof can now range from 0 to your level * 1.2.
There is no things like max prof.
You can have 0.68 today and get 0.72 3 weeks from now.

My prof/lvl ratio has been (  ̄ー ̄)φ__ ~1.080-1.087 since ~40 lvls ago. Lvl 2 at assimilator. Of course, I would probably still pass the target with a Shoe. A 42%prof staff and -21%prof mag gloves forged to ~35 each is giving me 0,73 factor with the perk. But a 50% Shoes would still give me less prof than my -21% Gloves, so calculating to see what fits you current options is good.

Agree that Shoes > all. But another slot instead of Shoes might allow someone to play for some nice time until he can get the perk. Specially as the perk costs ~4.25M credits.
At this point it still is a lot of money for me __〆( ̄ー ̄ ) and for the people that don't play a lot it might be some months of work.
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post Dec 15 2017, 15:20
Post #102687
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QUOTE(as013 @ Dec 14 2017, 09:11) *
16M according to cost calculator (a lot was rounded up and overestimated, could be lower if you buy things cheap)
5M phazon
1.6M each for INT and WIS
1.3M for spell damage
1.3M for resist
1.5M for evade
2M for physical mitigation
1.4M for magical mitigation

So, for end-game gear, 16M is the cost you might have to spend anyway... I guess the base can go that much.

QUOTE(as013 @ Dec 14 2017, 09:11) *
Being a cheap and poor doge, I only forge my spell damage and evade to whatever materials I have. I clear DwD in around 15 min.
Dunno, I don't burn, I coolly f r e e z e


QUOTE(DJNoni @ Dec 14 2017, 09:19) *
Cold: SG3 PF is 12-13min with forge EDB to 50 on all phases, plus one radiant forged to 50 on MDB as well. Justifiable? Well, if you have the credits why not?

Even on nintendo, I still need 30 minutes to finish DWD. So full forge will be able to clear it in 12-13 minutes? Man..., where did you get all those moaney?
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