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post Dec 14 2017, 13:00
Post #102661
reality_marble



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QUOTE(clarkiest @ Dec 14 2017, 01:18) *

Fire mages, what's your clear time with SG3 PF? How much forge required to get there?

more-clark I can say to you that a starting set, even forged to 5, did not raised my clear time from my 1h set.

2904 turns / 1h28m back then (°ㅂ°╬). I was doing nearly the same time on 1H + OFC. Disclaimer: my internet at the time was worse than what I have and I still didn't knew you could hoover a magic rotation... so this clear time is not very precise

After substituting my prof shoes to a mag charged gloves + getting 1 charged phase it dropped to ~2614 turns and time to ~45:14 (〃^▽^〃) but internet got better too... so this clear time is not very precise too

After getting 1 more charged phase (★ω★), turns at 2830 (lost a lot of edb%, was totally worth it so far) but clear time at 39:15, but this without focusing 100% in doing it and even taking breaks to drink water and so... not that much precise three, return of imprecise (*/ω\)... Probably around 36m playing seriously. With phases forged to 5 and a fiery destruction staff mdb25%/edb75% forged 40/37.

Most of the time is spent bullying schoolgirls (⁄ ⁄•⁄ω⁄•⁄ ⁄) , so that is why I assume that the dark sages would be better for that.
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post Dec 14 2017, 13:50
Post #102662
sickentide



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QUOTE(Cryosite @ Dec 14 2017, 00:03) *

For the context of a new player lacking the funds and gear Sickentide has access to, I'd say the "popular" choice of putting the longsword down in favor of the rapier and shield is overall the best advice.

when it comes to PF IWs and PFfest, i agree, they may be more accessible to 1H builds if you're not prepared to do some heavy optimisations. however, i'd like to note that i was able to do PF REs and arenas with a pure self-drop set of unforged mag shades, some leather and my rusty old mace of the illithid. mace isn't the fastest option, but if you can get one with good stun rate, it doesn't take a lot of forging or investment into armour to make it work
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post Dec 14 2017, 13:58
Post #102663
reality_marble



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QUOTE(clarkiest @ Dec 14 2017, 01:18) *

Fire mages, what's your clear time with SG3 PF? How much forge required to get there?

forge 5 at all, 2 charged phase, 1 mag charged cotton, fiery of destruction staff
phase forged to 5 except one at 4, fiery staff of destruction MDB 29%, EDB 77%, EProf 42%, Int 24%, Wis 27% forged mdb40 edb37
(∩` ロ ´)⊃━炎炎炎炎炎

3000 turns, 30 minutes right now

This post has been edited by reality_marble: Dec 14 2017, 13:58
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post Dec 14 2017, 14:09
Post #102664
Scremaz



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QUOTE(reality_marble @ Dec 14 2017, 12:58) *

forge 5 at all, 2 charged phase, 1 mag charged cotton, fiery of destruction staff
phase forged to 5 except one at 4, fiery staff of destruction MDB 29%, EDB 77%, EProf 42%, Int 24%, Wis 27% forged mdb40 edb37
(∩` ロ ´)⊃━炎炎炎炎炎

3000 turns, 30 minutes right now

slightly less on tuesdays, i suppose?
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post Dec 14 2017, 15:04
Post #102665
KitsuneAbby



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Just a quick question: has anyone ever tried to get a full mitigation build instead of a slaughter build, for power?
If you take Ruby/Cobalt/... prefixes, mitigation suffixes, and mitigation potencies (instead of juggernaut and capacitor), you could get a nice 65% specific mitigation for every element (minus one, because only 5 armor parts), 40-45% for the physical ones. And unforged.

I'm asking because that could make non-mace 2H decently playable with power armor. If any incoming damage (save for void) is reduced to nothing but a scratch, that could be better than a 1H+Power of Slaughter.
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post Dec 14 2017, 15:11
Post #102666
Scremaz



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QUOTE(decondelite @ Dec 14 2017, 14:04) *

If you take Ruby/Cobalt/... prefixes

at this point, better to prioritize useful prefixes like Zircon/Ruby if possible
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post Dec 14 2017, 15:11
Post #102667
reality_marble



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QUOTE(Scremaz @ Dec 14 2017, 10:09) *
slightly less on tuesdays, i suppose?

wells, tyr's days means days of the gods after alls
blessing of wars and RNG is of receive ↑_(ΦwΦ)Ψ i suppos

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post Dec 14 2017, 18:27
Post #102668
Cryosite



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QUOTE(decondelite @ Dec 14 2017, 05:04) *

Just a quick question: has anyone ever tried to get a full mitigation build instead of a slaughter build, for power?
If you take Ruby/Cobalt/... prefixes, mitigation suffixes, and mitigation potencies (instead of juggernaut and capacitor), you could get a nice 65% specific mitigation for every element (minus one, because only 5 armor parts), 40-45% for the physical ones. And unforged.

I'm asking because that could make non-mace 2H decently playable with power armor. If any incoming damage (save for void) is reduced to nothing but a scratch, that could be better than a 1H+Power of Slaughter.


[i.imgur.com] Working on it.

All slots with mitigation suffix. 2 slots with no prefix still, 3 slots with no IW10 still. One IW'd slot got cap5.

This post has been edited by Cryosite: Dec 14 2017, 18:29
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post Dec 15 2017, 04:02
Post #102669
JFK_360_Noscope



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Does the damage of Iris Attack, Backstab, and Frenzied blows get increased by damage boosts like Riddlemaster's buff and Heartseeker?
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post Dec 15 2017, 07:40
Post #102670
BlueWaterSplash



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Elemental mitigations are probably underrated. I've been playing with 30% to 50% elemental mitigation in most elements since I first started playing 1H. That's part of why I always had a crap buckler (at IW10) with 25% block chance and didn't care.

I still don't really care about my shield, although it's now a better buckler (also IW10) with 35% block chance.

However to see the full benefit of elemental mitigations you have to IW at least a few pieces of armor and also try to carefully build your prefixed set to have some mitigation in each element.
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post Dec 15 2017, 08:55
Post #102671
UnknowDestroyer



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Using a shit buckler like that is just gimping your damage since most of 1H damage come from counter attack.
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post Dec 15 2017, 09:42
Post #102672
Uncle Stu



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QUOTE(UnknowDestroyer @ Dec 15 2017, 07:55) *

Using a shit buckler like that is just gimping your damage since most of 1H damage come from counter attack.

When you play 1H and most of your damage is done by counter attacks, you make something wrong. (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Dec 15 2017, 11:24
Post #102673
KitsuneAbby



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QUOTE(Uncle Stu @ Dec 15 2017, 08:42) *
When you play 1H and most of your damage is done by counter attacks, you make something wrong. (IMG:[invalid] style_emoticons/default/mellow.gif)


Oh my bad. A big share of my damage is done by my counterattacks, I clear DwD within 24 mins and TT within 7-8 mins. I am really doing something wrong. (IMG:[invalid] style_emoticons/default/duck.gif)
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post Dec 15 2017, 11:26
Post #102674
friggo



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QUOTE(Uncle Stu @ Dec 15 2017, 10:42) *

When you play 1H and most of your damage is done by counter attacks, you make something wrong. (IMG:[invalid] style_emoticons/default/mellow.gif)


Explain.

For a proper 1H build, most of the damage IS done through counterattacks. As a very long-time 1H player, I'm confused by your statement (IMG:[invalid] style_emoticons/default/huh.gif)
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post Dec 15 2017, 12:02
Post #102675
Uncle Stu



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QUOTE(friggo @ Dec 15 2017, 10:26) *

Explain.

For a proper 1H build, most of the damage IS done through counterattacks. As a very long-time 1H player, I'm confused by your statement (IMG:[invalid] style_emoticons/default/huh.gif)

Fine. Lets take a look at the counter, they dont have any strikes, so this could be a sign for a weapon that is not fully IWed and even lack the second strike and damage is caped to 76%. So of course a single counter can just do less damage as a normal attack would. Also 1H is mostly played with rapier and the penetrated armor effect is most likely to be used also by normal attacks that also can inflict it. So it is impossible for counterattacks to do most of your damage, it is possible for them to do a lot of your damage but that just means you did something wrong.

And i really do wonder why someone like you would actually believe most of his damage is dealed by counter. (IMG:[invalid] style_emoticons/default/huh.gif)

Edit: i did forgot crit. There is no crit for counter. So it could also be a sign for a low crit chance and/or crit damage bonus.

This post has been edited by Uncle Stu: Dec 15 2017, 12:09
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post Dec 15 2017, 12:18
Post #102676
friggo



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Well, you do counter three enemies per attack.

Sure, if your main hit crits, it'll likely outdamage your counters. But overall, the counters still contribute a significant amount of damage.

From an arena run just now:

Example turn #1 (no crit):

QUOTE
Your spike shield hits Cracker Jim for 5 points of fire damage.
Cracker Jim gains the effect Stunned.
You counter Cracker Jim for 9990 points of void damage.
You parry the attack from Cracker Jim.
Your spike shield hits Mikami Yuka for 5 points of fire damage.
Mikami Yuka gains the effect Stunned.
You counter Mikami Yuka for 9726 points of void damage.
Mikami Yuka uses Suki Suki Daisuki. You parry the attack.
Your spike shield hits Sakurai Kei for 5 points of fire damage.
Sakurai Kei gains the effect Stunned.
You counter Sakurai Kei for 4018 points of void damage.
Sakurai Kei uses Hihiirokane. You block the attack.
Cracker Jim gains the effect Penetrated Armor.
Void Strike hits Cracker Jim for 2374 void damage.
Elec Strike hits Cracker Jim for 1311 elec damage.
You hit Cracker Jim for 4547 void damage.


Example turn #2 (crit):

QUOTE
Your spike shield hits Cracker Jim for 5 points of fire damage.
Cracker Jim gains the effect Stunned.
You counter Cracker Jim for 7037 points of void damage.
Cracker Jim uses Incest. You block the attack.
Your spike shield hits Mikami Yuka for 5 points of fire damage.
Mikami Yuka gains the effect Stunned.
You counter Mikami Yuka for 13462 points of void damage.
Mikami Yuka uses Suki. You block the attack.
Your spike shield hits Sakurai Kei for 5 points of fire damage.
Sakurai Kei gains the effect Stunned.
You counter Sakurai Kei for 4201 points of void damage.
You block the attack from Sakurai Kei.
Cracker Jim gains the effect Penetrated Armor.
Void Strike hits Cracker Jim for 4387 void damage.
Elec Strike hits Cracker Jim for 2870 elec damage.
You crit Cracker Jim for 14740 void damage.


Don't be dissing counters (IMG:[invalid] style_emoticons/default/duck.gif)
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post Dec 15 2017, 12:21
Post #102677
ikki.



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i saw here that for 4+1 mage set best cotton prof slot is shoes or gloves
which is better - shoes or gloves? and why? where can i read about it?
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post Dec 15 2017, 12:31
Post #102678
Scremaz



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QUOTE(JFK_360_Noscope @ Dec 15 2017, 03:02) *

Does the damage of Iris Attack, Backstab, and Frenzied blows get increased by damage boosts like Riddlemaster's buff and Heartseeker?

Pretty sure yes.

QUOTE(Ikki Pop @ Dec 15 2017, 11:21) *

i saw here that for 4+1 mage set best cotton prof slot is shoes or gloves
which is better - shoes or gloves? and why? where can i read about it?

It depends on which prof factor you have to reach (0.68? 0.8? 1.0?), how much you mean to forge your fears, whether you have the perk or not... long story short, that prof factor is given by the grand total of your prof, so the cotton armors should provide what you cannot provide in any other way.
In my sig there's a prof calculator, it should at least give you a glimpse of the reasoning.
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post Dec 15 2017, 12:32
Post #102679
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QUOTE(Ikki Pop @ Dec 15 2017, 11:21) *

i saw here that for 4+1 mage set best cotton prof slot is shoes or gloves
which is better - shoes or gloves? and why? where can i read about it?

wiki advice advanced


It depends on the prof of your staff and prof of the shoes. Shoes will work, especially with redwood it's easy with shoes.

Just a note: I chose gloves for my cold build. That's usually way cheaper. and just as good.
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post Dec 15 2017, 13:25
Post #102680
reality_marble



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EDB ranges min - max for Phases clothes (∩` ロ ´)⊃━炎炎炎炎炎:
Cap: 15.14 to 16.97
Robe: 18.1 to 20.18
Gloves: 13.68 to 15.36
Pants: 16.59 to 18.58
Shoes: 12.24 to 13.75

This is your EDB loss by the piece you choose to substitute for Cotton. If you can pass your prof_factor target with Shoes, then it is the lesser damage reduction of all.
The difference between Shoes and Gloves is kinda small /(・ × ・)\ and it *might* end up being cheaper in both the Cotton and the Phase. It is a matter of how much you need to sacrifice to pass your target.
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