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post Dec 5 2017, 20:21
Post #102525
lololo16




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QUOTE(reality_marble @ Dec 5 2017, 15:11) *

for light would be shadowsinger no? (・_・ヾ

You can use fleet or negation (like I do), focus your investment on your weapon. I can't Imagine a mace being fast, though.
With niten I need 2100 turns to clear a 100 round IW
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post Dec 5 2017, 20:58
Post #102526
ikki.



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QUOTE(reality_marble @ Dec 5 2017, 18:00) *

1,46XX ε===(っ≧ω≦)っ
more then 1,465, probablys less than 1,4675 as x2 = 2,935 & spel2 is "2,93", although 1,4675 *4 = 5,87% exacts

1,4675 * 1 = 1,4675 rounds up to 1,47 confirm (´• ω •`)
*2 = 2,935 rounds down to 2,93 confirm (´• ω •`)
*3 = 4,4025 rounds down to 4,40 ? (・・; )ゞ
*4 = 5,87 exacts confirm (´• ω •`)
*5 = 7,3375 rounds up to 7,34 ? (・・; )ゞ

wells, maybe is 1,4675 inded

lvl 3 = 4.40
(IMG:[funkyimg.com] http://funkyimg.com/i/2A3Y7.png)
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post Dec 5 2017, 21:03
Post #102527
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~ヾ(・ω・)
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post Dec 5 2017, 21:24
Post #102528
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QUOTE(reality_marble @ Dec 5 2017, 16:35) *

anyways, of question: is 2H good for IW uses? ,,(((  ̄□)_/
in the "can be dones without heavy heavy investiments of moneys" way?

1h too slow, too slow, and my mages needs too much elixir in a IWBTH leg run and don't see improvements soon


Your 1H is too slow because you're not properly equipped/not playing properly.
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post Dec 5 2017, 21:27
Post #102529
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QUOTE(Ikki Pop @ Dec 5 2017, 19:58) *

lvl 3 = 4.40

seems legit. basically,

Cast_speed = roundp(Spellweaver * 1.4675)
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post Dec 5 2017, 21:33
Post #102530
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QUOTE(decondelite @ Dec 5 2017, 14:24) *

Your 1H is too slow because you're not properly equipped/not playing properly.

Is there a wrong way to 1h? 1h mage is probably wrong but I don't think many normal people are going out like that.
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post Dec 5 2017, 21:53
Post #102531
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QUOTE(decondelite @ Dec 5 2017, 17:24) *

Your 1H is too slow because you're not properly equipped/not playing properly.

knows ・゚・(。>ω<。)・゚・
but back in time had time playing DW and got happier because it felt more speed (((ง’ω’)و三 ง’ω’)ڡ≡ ☆⌒ミ((x_x)
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post Dec 5 2017, 22:15
Post #102532
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QUOTE(qw3rty67 @ Dec 5 2017, 20:33) *

Is there a wrong way to 1h? 1h mage is probably wrong but I don't think many normal people are going out like that.


Yes there are wrong ways to play 1H. It used to be my case when I began. For my part it was having some attack speed bonus and evade and I was using Depr spells too much in an attempt to survive attacks.
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post Dec 6 2017, 13:18
Post #102533
EsotericSatire



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The old version of the script that I modified works fine in palemoon but I am too tired to remember what I changed last time.

I'll have to compare the two scripts and work it out. zzzzzzzz


Maybe I'll try an alternate browser too.
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post Dec 6 2017, 13:23
Post #102534
Cleavs



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QUOTE(qw3rty67 @ Dec 5 2017, 20:33) *

Is there a wrong way to 1h? 1h mage is probably wrong but I don't think many normal people are going out like that.

1H + shade of fleet is highly sub-optimal. just saying.
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post Dec 6 2017, 20:52
Post #102535
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So the wiki says "Rapier of Slaughter + Wakizashi of Balance - The most offensive DW combo."
Does rapier really beat club considering stunned enemies can't parry? They also can't evade, but that's a moot point with 200ac. Or do you need a godly rapier before it starts to come ahead?
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post Dec 6 2017, 20:57
Post #102536
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QUOTE(qw3rty67 @ Dec 6 2017, 19:52) *

So the wiki says "Rapier of Slaughter + Wakizashi of Balance - The most offensive DW combo."
Does rapier really beat club considering stunned enemies can't parry? They also can't evade, but that's a moot point with 200ac. Or do you need a godly rapier before it starts to come ahead?


it's probably the rapier's combination of high parry and penetrated armor that makes this strong offensively.

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post Dec 6 2017, 21:08
Post #102537
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hmmmm.... but with pen armor due to a offhands rapier or balans + a main hand axe of is laughter damag woulds be
superor no? ヽ(>_<ヽ) ―⊂|=0ヘ(^‿^ )

This post has been edited by reality_marble: Dec 6 2017, 21:26
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post Dec 6 2017, 21:19
Post #102538
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QUOTE(reality_marble @ Dec 6 2017, 20:08) *

hmmmm.... but with pen armor due to a offhands rapier or balans + a main hand axe of is laughter damag woulds be superor no? ヽ(>_<ヽ) ―⊂|=0ヘ(^‿^ )


waki + rapier is much more parry, and parry is damage on all the monsters. Axe hits just one. I'd go rapier.
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post Dec 6 2017, 21:25
Post #102539
Cryosite



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QUOTE(DJNoni @ Dec 6 2017, 11:19) *

waki + rapier is much more parry, and parry is damage on all the monsters. Axe hits just one. I'd go rapier.


How is parry damage for a DW build? It doesn't have counterattack like 1h.
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post Dec 6 2017, 21:29
Post #102540
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makes sens ( ̄ω ̄)
but if i cloud axe you a question (@^◡^) it woulds be still better for school girl bullying no?
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post Dec 6 2017, 21:46
Post #102541
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QUOTE(Cryosite @ Dec 6 2017, 20:25) *

QUOTE(DJNoni @ Dec 6 2017, 20:19) *

waki + rapier is much more parry, and parry is damage on all the monsters. Axe hits just one. I'd go rapier.

How is parry damage for a DW build? It doesn't have counterattack like 1h.

exactly. only way i can find for a waki of balance to bring more damage is to boost crits. but still, since wakis of balance have the same crit range of whatever other weapon, one may want to go with, saying, shortswords of balance, if he already has enough evade/parry.

or also club of slaughter + rapier of balance (which should allow to reach 100% offhand strike anyways), since clubs and rapiers of non-balance have the same crit chance range
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post Dec 6 2017, 22:21
Post #102542
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Balance suffix on DW is mainly to bring offhand strike to 100% instead of ~90%, plus some extra crit. I didn't think too much about that blurb on the wiki. While not strictly true for players of medium to high level, it seemed that section was focusing on very low level players who will usually want to go rapier+wakizashi (although club+wakizashi or club+rapier is also good on low level players).

Now that DW and other styles like 2H or Niten been demonstrated to be powerful even at higher levels post-0.85 maybe that whole "advice" section could be reworked. I think it fine for now though, because 0.85 is still somewhat recent and who knows how the game could change in the future.
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post Dec 6 2017, 22:36
Post #102543
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QUOTE(reality_marble @ Dec 6 2017, 14:29) *

makes sens ( ̄ω ̄)
but if i cloud axe you a question (@^◡^) it woulds be still better for school girl bullying no?

If you're the 1% rich, maybe. The godly axe users I've seen had just as godly gear in every other slot, and if you're using skills you don't need axes to kill sgs in one hit. I can do it with stanced frenzy on pfudor if I get lucky rolls and they all hit one target, and I've never use more than the first five forge upgrades. The axe guys just used normal hits and spirit stance with power gear, but I'm pretty sure that was before pdufor got added.

Goes without saying that 1H axe is less than ideal (IMG:[invalid] style_emoticons/default/biggrin.gif)

QUOTE(DJNoni @ Dec 6 2017, 13:57) *

it's probably the rapier's combination of high parry and penetrated armor that makes this strong offensively.

But a non-rapiers X damage * 0.5ish mit is at best equal to a rapier's 0.5X damage with zero mit. Granted my best rapier actually does deal half the damage of my non-rapiers (IMG:[invalid] style_emoticons/default/blink.gif) , but even then you'd have to get three crits in a row to get all three stacks, IF they don't parry. Meanwhile the club user could always imperil once and get two stacks on three targets if they aren't using stance. It's just hard to see why rapier gets the top pick as mainhand.
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post Dec 6 2017, 22:47
Post #102544
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QUOTE(qw3rty67 @ Dec 6 2017, 10:52) *

So the wiki says "Rapier of Slaughter + Wakizashi of Balance - The most offensive DW combo."
Does rapier really beat club considering stunned enemies can't parry? They also can't evade, but that's a moot point with 200ac. Or do you need a godly rapier before it starts to come ahead?


QUOTE( "The Wiki")
DW: Rapier in your main hand for damage and Wakizashi in your offhand for the high parry chance. Preferably with "of Slaughter" suffix for main hand weapon and "of Nimble" suffix for offhand weapon. Other viable combinations include:
Club+Rapier
Club of Slaughter + Rapier of Balance - Good offensive combination but lacks defense.
Rapier+Wakizashi
Rapier of Slaughter + Wakizashi of Nimble / of Swiftness - Plays closer to 1H (less healing used). High Parry due to DW's Parry bonus. Good for Grindfest.
Rapier of Slaughter + Wakizashi of Balance - The most offensive DW combo.
Rapier of Nimble + Wakizashi of Nimble - The most defensive DW combo. Less damage due to low ADB.


I think there is a misunderstanding here. Also, this wiki entry is... lulzy.

So, the default assumption here is that you'll be playing with Rapier and Wakizashi. Reason being: Penetrated Armor from Rapier and overall best weapon in the game by most peoples' opinions. Pair with Wakizashi to get two different procs, high attack speed and parry.

The entry then goes on to explore various suffixes within that assumption. "Slaughter+Balance" is the most offensive Rapier+Wakizashi DW combo, not the most offensive/damaging combo of all weapon types. Notice that after briefly mentioning Club+Rapier, it gives another bolded heading of "Rapier+Wakizashi."

Rapier's PA proc, decent damage, and good parry stat are probably irreplaceable, so the following all assume you're pairing with one. Which weapon goes in which hand matters case by case.

I'm also mostly assuming Balance for off-hand to raise accuracy and thus Offhand Strikes proc chance to 100%. Other suffixes would be viable if you can achieve that through forging. Nimble for more parry and Swift for more attack speed would be good choices for defensive value. Slaughter less valuable since off-hand damage is capped at 50%. Defensive suffixes grant full effect, thus more attractive.

Slaughter for main hand is default choice, since you get full damage from main weapon, and Slaughter is overall best suffixe. You could go with Balance for more crit, Nimble/Swift for more survivability.

Club is a reasonably good offense choice. Stun adds some survivability, while also removing some defensive effects from the target. However, stun isn't an amazing defensive effect since monster still build up MP/SP and will nuke you once stun wears off if they're still alive. Clubs also lack attack speed or parry. The stun just serves to act as Overpower potency, though it has to proc to take effect, making it questionably better than just having enough OP between your two weapons. If you do use a club, you could squeeze in a little more Fatality/Butcher and possibly up your damage a bit as a result. Club would be your main hand and Rapier off-hand in this combo.

Axes do have significantly more ADB than Wakizashi or Rapier. But they have no defensive value at all. No speed nor parry. You'd be playing a glass cannon build using an axe. You'd also want it in your main hand.

Shortswords have reasonably good parry, reasonably good ADB. Might be a safer choice of slashing weapon than an axe, and more damage than a Wakizashi. Problem is that for offhand, the ADB isn't as critical. It's being halved regardless, so the difference in damage between the two is half. Shortsword of Slaughter as main-hand might be a good choice, with Rapier of Balance offhand.

As for replacing the Rapier, double axes for most raw ADB possible. Axe+Club to mix procs, etc. These are totally glass cannon options though, and you're going to get tons of damage and spend so much time healing/sparking.
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