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post Dec 5 2017, 17:24
Post #102517
ikki.



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QUOTE(decondelite @ Dec 5 2017, 17:56) *
Small question to mages: what is the actual increase of casting speed induced by a Spellweaver potency?

my unfinished holy staff - spellweaver lvl1 = 1.47% cs
(IMG:[funkyimg.com] http://funkyimg.com/i/2A41S.png)

This post has been edited by Ikki Pop: Dec 5 2017, 21:41
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post Dec 5 2017, 17:35
Post #102518
reality_marble



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anyways, of question: is 2H good for IW uses? ,,(((  ̄□)_/
in the "can be dones without heavy heavy investiments of moneys" way?

1h too slow, too slow, and my mages needs too much elixir in a IWBTH leg run and don't see improvements soon

This post has been edited by reality_marble: Dec 5 2017, 17:45
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post Dec 5 2017, 18:19
Post #102519
sickentide



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QUOTE(reality_marble @ Dec 5 2017, 17:35) *

anyways, of question: is 2H good for IW uses? ,,(((  ̄□)_/
in the "can be dones without heavy heavy investiments of moneys" way?

1h too slow, too slow, and my mages needs too much elixir in a IWBTH leg run and don't see improvements soon

with enough forging on a nice mace/shade set, you can do legendary PF IWs without a sweat using draughts as the only consumables. with minimal forging and some mag pieces, you can do the same with the help of either scrolls of swiftness/protection/shadows (fast, slight cost) or weaken (slower, cheaper) during the last 10-20 rounds. can't really comment on the speed compared to 1H until i have my penultimate mace ready and a 1H set to compare

This post has been edited by sickentide: Dec 5 2017, 18:47
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post Dec 5 2017, 19:06
Post #102520
reality_marble



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QUOTE(sickentide @ Dec 5 2017, 14:19) *
can't really comment on the speed compared to 1H until i have my penultimate mace ready and a 1H set to compare

considers your currents 2h to be h-hayai ε===(っ≧ω≦)っ ? i into meaning, does it ☆*:.。.FELL.。.:*☆ fast?

believes me 1h does not feel fast at alls, noice to play while watching something, while reading something, but it feels slow
this what a feeling would be plenty enough

This post has been edited by reality_marble: Dec 5 2017, 19:06
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post Dec 5 2017, 19:17
Post #102521
sickentide



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QUOTE(reality_marble @ Dec 5 2017, 19:06) *

considers your currents 2h to be h-hayai ε===(っ≧ω≦)っ ? i into meaning, does it ☆*:.。.FELL.。.:*☆ fast?

believes me 1h does not feel fast at alls, noice to play while watching something, while reading something, but it feels slow
this what a feeling would be plenty enough

a 90 round PF IW takes me about 2000 turns. it's fast enough for me, maintaining an effective stunlock is more interesting gameplay than 1H style so i don't mind not being the fastest, and there's still plenty of room for improvement since my weapon is only forged to 5
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post Dec 5 2017, 19:20
Post #102522
reality_marble



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danke ヽ(*・ω・)ノ nice to know


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post Dec 5 2017, 20:02
Post #102523
lololo16




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QUOTE(reality_marble @ Dec 5 2017, 12:35) *

anyways, of question: is 2H good for IW uses? ,,(((  ̄□)_/
in the "can be dones without heavy heavy investiments of moneys" way?

It's possible but you'll have to invest a bit (like equivalent to 2 power of slaughter pieces) if you don't want to be slow...

This post has been edited by lololo16: Dec 5 2017, 20:12
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post Dec 5 2017, 20:11
Post #102524
reality_marble



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QUOTE(lololo16 @ Dec 5 2017, 16:02) *

It's possible but you'll have to invest a bit (like 2 power of slaughter pieces) if you don't want to be slow...

for light would be shadowsinger no? (・_・ヾ
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post Dec 5 2017, 20:21
Post #102525
lololo16




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QUOTE(reality_marble @ Dec 5 2017, 15:11) *

for light would be shadowsinger no? (・_・ヾ

You can use fleet or negation (like I do), focus your investment on your weapon. I can't Imagine a mace being fast, though.
With niten I need 2100 turns to clear a 100 round IW
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post Dec 5 2017, 20:58
Post #102526
ikki.



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QUOTE(reality_marble @ Dec 5 2017, 18:00) *

1,46XX ε===(っ≧ω≦)っ
more then 1,465, probablys less than 1,4675 as x2 = 2,935 & spel2 is "2,93", although 1,4675 *4 = 5,87% exacts

1,4675 * 1 = 1,4675 rounds up to 1,47 confirm (´• ω •`)
*2 = 2,935 rounds down to 2,93 confirm (´• ω •`)
*3 = 4,4025 rounds down to 4,40 ? (・・; )ゞ
*4 = 5,87 exacts confirm (´• ω •`)
*5 = 7,3375 rounds up to 7,34 ? (・・; )ゞ

wells, maybe is 1,4675 inded

lvl 3 = 4.40
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post Dec 5 2017, 21:03
Post #102527
reality_marble



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~ヾ(・ω・)
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post Dec 5 2017, 21:24
Post #102528
KitsuneAbby



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QUOTE(reality_marble @ Dec 5 2017, 16:35) *

anyways, of question: is 2H good for IW uses? ,,(((  ̄□)_/
in the "can be dones without heavy heavy investiments of moneys" way?

1h too slow, too slow, and my mages needs too much elixir in a IWBTH leg run and don't see improvements soon


Your 1H is too slow because you're not properly equipped/not playing properly.
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post Dec 5 2017, 21:27
Post #102529
Cleavs



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QUOTE(Ikki Pop @ Dec 5 2017, 19:58) *

lvl 3 = 4.40

seems legit. basically,

Cast_speed = roundp(Spellweaver * 1.4675)
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post Dec 5 2017, 21:33
Post #102530
qw3rty67



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QUOTE(decondelite @ Dec 5 2017, 14:24) *

Your 1H is too slow because you're not properly equipped/not playing properly.

Is there a wrong way to 1h? 1h mage is probably wrong but I don't think many normal people are going out like that.
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post Dec 5 2017, 21:53
Post #102531
reality_marble



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QUOTE(decondelite @ Dec 5 2017, 17:24) *

Your 1H is too slow because you're not properly equipped/not playing properly.

knows ・゚・(。>ω<。)・゚・
but back in time had time playing DW and got happier because it felt more speed (((ง’ω’)و三 ง’ω’)ڡ≡ ☆⌒ミ((x_x)
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post Dec 5 2017, 22:15
Post #102532
KitsuneAbby



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QUOTE(qw3rty67 @ Dec 5 2017, 20:33) *

Is there a wrong way to 1h? 1h mage is probably wrong but I don't think many normal people are going out like that.


Yes there are wrong ways to play 1H. It used to be my case when I began. For my part it was having some attack speed bonus and evade and I was using Depr spells too much in an attempt to survive attacks.
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post Dec 6 2017, 13:18
Post #102533
EsotericSatire



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The old version of the script that I modified works fine in palemoon but I am too tired to remember what I changed last time.

I'll have to compare the two scripts and work it out. zzzzzzzz


Maybe I'll try an alternate browser too.
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post Dec 6 2017, 13:23
Post #102534
Cleavs



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QUOTE(qw3rty67 @ Dec 5 2017, 20:33) *

Is there a wrong way to 1h? 1h mage is probably wrong but I don't think many normal people are going out like that.

1H + shade of fleet is highly sub-optimal. just saying.
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post Dec 6 2017, 20:52
Post #102535
qw3rty67



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So the wiki says "Rapier of Slaughter + Wakizashi of Balance - The most offensive DW combo."
Does rapier really beat club considering stunned enemies can't parry? They also can't evade, but that's a moot point with 200ac. Or do you need a godly rapier before it starts to come ahead?
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post Dec 6 2017, 20:57
Post #102536
Noni



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QUOTE(qw3rty67 @ Dec 6 2017, 19:52) *

So the wiki says "Rapier of Slaughter + Wakizashi of Balance - The most offensive DW combo."
Does rapier really beat club considering stunned enemies can't parry? They also can't evade, but that's a moot point with 200ac. Or do you need a godly rapier before it starts to come ahead?


it's probably the rapier's combination of high parry and penetrated armor that makes this strong offensively.

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