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post Dec 4 2017, 20:10
Post #102497
Cleavs



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QUOTE(Drksrpnt @ Dec 4 2017, 19:04) *

Main reason I was asking about the 30% number is because it's so easy to get there. At least for me.

I have This waki that I got from lottery a while back, and with that and my club and no other speed boosting items I get 33.3% attack speed. Granted my club has two swift strike potencies but even with 1 that would push you over 30%, even without agile shade.

I guess my higher level also helps though, with the Light Speed ability slotted, but still.

29.8 here with a decent waki and DW style too. no swift strike.

shouldn't be too hard to reach with Niten style either. a SS-based IW and Agile pieces were needed on 2H playstyle (when the only contribution comes from 2H weapon's AGI roll and is very low, if compared to a waki) and most likely at cryo's level as well. but yep, before start speaking about IW she'd better equip gears and see at which point she is.
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post Dec 4 2017, 20:59
Post #102498
Cryosite



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QUOTE(UnknowDestroyer @ Dec 4 2017, 08:41) *

Is there any reason why OC decrease on immediate action (item usage) during Spirit Stance?

Also as i see in the wiki: Spirit Stance consumes one point of Spirit and 10% overcharge per round.
This could be outdated, anyone could point me to the HV update which make it costs OC per action instead of round/turn?


Spirit Stance consumes 10% OC per action, not round. That includes actions which have very high speed, like potions.

A "round" is one complete side having all their HP depleted/flee. A "turn" is you taking an action.

Both you and your enemies take turns. You both get as many turns as you can get based on how fast you are in general and how speedy the actions you take are.

Potions/scrolls and so on are just super fast actions. You still increase your turn count taking those actions, but they are so fast you can do an infinite number of them relative to how fast your opponents are going.

Of related note, some actions are "very slow" too. Heartseeker spell, for example, has a very long casting time and you'll often see opponents getting two-ish turns when you cast it.

QUOTE(Scremaz @ Dec 4 2017, 08:54) *

you're implying FRD could actually be used for its damage (IMG:[invalid] style_emoticons/default/heh.gif)


Everyone needs damage, and part of this is to explore what kind of damage is possible with the build.

QUOTE(Scremaz @ Dec 4 2017, 08:54) *

FRD requires 100 OC. skyward sword another 100. and you won't need spirit stance.
for this purpose Niten behaves like DW. therefore:
5) offhand gets an elemental strikes, yep. given waki's low BUR, you may also go for an elemental one to know from the start which strike it'll have
5.1) i have 92% with a high-ACC, 21-level waki. i expect to reach 94 when fully forged. maybe around 88~90 at your level, but reaching 100 should be easy with a Balance. in general it should be 75 + 0.5 * waki_ACC (assuming all the other things are maxed. check here: https://ehwiki.org/wiki/Fighting_Styles#Dual_Wielding)
5.2) relatively low, i guess. probably a good bunch may be due to offhand's Void. considering low ADB, 0.8 reduction etc etc, probably Balance to boost overall Crit may be better at your level. just FYI, this is a very lazy sample of damages done with my Shade DW set (Rapier/Waki): https://forums.e-hentai.org/index.php?showtopic=211457
aye.


First off, thanks for the data sample. It was very helpful. I came to the conclusion that, using my method of assessing things, you can roughly translate offhand-strike to about 50% main weapon damage.

There are ideal choices you can make in Wakizashi. You can make poorer choices. But the proc chance of Off-Hand being able to go to 100%, and the overall damage of the proc capped at 50% are the major contributors.

In your data set, you have about 50% ADB on your waki as you have on your rapier. But both pale in comparison to the ADB from armor/PABs. So the damage of your regular strikes and offhand strikes is pretty close to the same, factoring in the 50% cap.

(IMG:[i.imgur.com] https://i.imgur.com/Qlr1ZXk.png)

This data sample is also pretty nice in that it is pretty close to the same size chunk of damage I'd be interested in for an FRD "burst." FRD itself hits for some amount of damage, then I get fairly safe 5 turns to beat up on things. As lololo's advice suggests, this burst has a goal of either killing everything (ideal) or reducing the enemies down to minimally dangerous quantities. If neither of those happen (likely in my case) FRD again.

Your data sample shows 4 strikes worth of damage, and all to one opponent. That's pretty similar to what I'd collect with Niten for an FRD burst: 5 attacks. I'd also be getting some domino strikes in there, as well as many more bleeds from domino bleed procs.

So if I had your stats, but was using Niten, and went to five actions, I could expect about 92k damage, plus some more from domino.

QUOTE(Scremaz @ Dec 4 2017, 08:54) *
well, a bit more than 30% may give you a safety margin of 1 turns or even 2 - which means, stun will expire 1~2 turns after FRD cooldown does. but more than that feels like wasted damage to me.


Of course, that 5 actions is more or less based on the idea of 5 rounds of stun = 5 of my own actions. Being faster than the opponents by enough could sneak a few more actions in before they take 5 stunned turns. Every action I take in that time would be about 15k damage (and more domino procs). Getting 7 actions would be worth about a 40% hike in damage.

To give that some measure of perspective, the opponents I typically face at the moment in my usual 1h arena clearing have mostly 50k hp, with a few frail ones having notably less, and most "tanky" ones having 75K, and the extreme upper limit (ssss2's giants) with about 85k hp.

So, with your stats, a single FRD+5action salvo could probably demolish even the strongest giant, while the rest of the mob getting hit with only domino strikes. It could also probably kill or nearly kill two opponents of average HP (beasts and robots and lizards and the like). (Also forgetting to include FRD itself contributing to damage)

FRD+7 action salvo could could more consistently kill two opponents, while also having 40% more domino damage softening up everything else not being focused on.

I'm failing to see how this is wasteful in any sense of the word.
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post Dec 4 2017, 23:44
Post #102499
qw3rty67



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Got any anecdotal odds for selling vs shrining trophies? I mean this guy "only" cost 33 noodles. Or 800ish sgs (IMG:[invalid] style_emoticons/default/smile.gif) Plus soulfuse tax for us lowly lowbies (IMG:[invalid] style_emoticons/default/cry.gif)
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post Dec 5 2017, 00:05
Post #102500
reality_marble



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dunnos if you would get that droppy with 33 noodly (◕‿◕)
savadancer adb almost 80% would be very good result

you wills falls in this fugging nothing
okays, was anothers times, but would take the money over the noodly unless already has very very noice set,
which you has not (me nethers 。゚(。ノωヽ。)゚。 )

also congratz for lolololololol for becoming the rich ppl ヽ(*・ω・)ノ

This post has been edited by reality_marble: Dec 5 2017, 00:06
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post Dec 5 2017, 00:55
Post #102501
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how did lololo become the rich people
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post Dec 5 2017, 01:25
Post #102502
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QUOTE(Cryosite @ Dec 4 2017, 13:03) *

So 6 opponents is a good rule of thumb to know when to use FRD or when to rely on your evasion/mitigation/regen? Is this also a good rule of thumb to decide if a second FRD should be used or if I should enter cleanup?

You will kill them faster using skyward, so you should use it only if you have more than 60% of overcharge (against 5, 6 or even 7 monsters). When there are only 4 or less monster you can try killing them with normal attacks.
With that set of yours, you won't be able to use 2 frd unless there are more than 7 monsters, if you use it, you won't have enough overcharge for the next round. You are not weak enough
I tried it with this stuff Wakizashi Katana Helmet Breastplate Gauntlets Leggings Boots

QUOTE
Additional speed above 30% may be useful. I don't really have the experience with it to know.

Well, you will need to cure less if you have more speed. In my case, I can't use more than one frd (because they die too fast) and that's a big problem when I do an IW or fest :s. When it comes to normal arenas I can use 4 savage armors and don't have any problem

IW of a peerless equip.

7962 attack base damage
59.8 % crit chance / +65 % damage
36.9 % attack speed bonus

Attached Image

7938 attack base damage
59.3 % crit chance / +67 % damage
40.2 % attack speed bonus

Attached Image

QUOTE(BlueWaterSplash @ Dec 4 2017, 19:55) *

how did lololo become the rich people

I don't know (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Dec 5 2017, 04:56
Post #102503
Cryosite



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QUOTE(lololo16 @ Dec 4 2017, 15:25) *

You will kill them faster using skyward, so you should use it only if you have more than 60% of overcharge (against 5, 6 or even 7 monsters). When there are only 4 or less monster you can try killing them with normal attacks.


Definitely sounds like a bit of a learning curve to it. I'll have to learn to manage that OC meter much more closely with the build.

Sounds fun though.

QUOTE(lololo16 @ Dec 4 2017, 15:25) *
With that set of yours, you won't be able to use 2 frd unless there are more than 7 monsters, if you use it, you won't have enough overcharge for the next round. You are not weak enough
I tried it with this stuff Katana


...that Katana.

If I'm understanding right, you switched to that set of gear to try to match my set's performance, and you still wound up destroying everything in a single FRD?That's pretty encouraging to hear.

Overall though, I think I need to find myself a Balance Wakizashi. It'll be way easier to hit 50 acc with it than the one I have.
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post Dec 5 2017, 08:00
Post #102504
neoissary



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Ckyc has record several thousands noodly,not many good things.
Noodly won't pays back on average,or riches would push them higher.
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post Dec 5 2017, 10:23
Post #102505
ArcFive



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The basic guide on the FAQ says use light armor up to Lv 200.

I get the 2H usage, but why light armor though?
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post Dec 5 2017, 10:47
Post #102506
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QUOTE(ArcFive @ Dec 5 2017, 10:23) *

The basic guide on the FAQ says use light armor up to Lv 200.

I get the 2H usage, but why light armor though?

due to its evade and resist values, light armour is said to offer better defence than heavy, and this is most important during lower levels where defence in general is lower
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post Dec 5 2017, 10:54
Post #102507
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Because:

1) The "Heavy HP" ability tends to require a high level before being decently developped:
https://ehwiki.org/wiki/Abilities#Heavy_Armor

2) Heavy armor as heither a very high burden (plate armor), or a very high interference (power armor), both of which being very problematic for a low level player:
https://ehwiki.org/wiki/Equipment#Tables

When you are a higher level, your heavy armor grants you a bit more HP, your MP tank and regeneration are more efficient and your heavy armor is of a higher quality, which means lower burden and interference. At some point you can even afford spamming spells.
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post Dec 5 2017, 12:00
Post #102508
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HALP!?

How do I get the monsterbation userscript working on firefox quantum or palemoon.

I had the previous version sort of working but I can't rememeber how. I updated the script then it stopped working.

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post Dec 5 2017, 12:07
Post #102509
Cleavs



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QUOTE(EsotericSatire @ Dec 5 2017, 11:00) *

How do I get the monsterbation userscript working on firefox quantum or palemoon.

I had the previous version sort of working but I can't rememeber how. I updated the script then it stopped working.

cannot speak for the specific script, so i'll simply give you some generic hints.


afaik the new firefox requires TamperMonkey, rather than Grease.

another option (suggested by admin) may be to stick with portable Firefox 52 ESR (an old version which will still be updated for some months) for playing purposes.
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post Dec 5 2017, 12:16
Post #102510
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QUOTE(EsotericSatire @ Dec 5 2017, 08:00) *

HALP!?

How do I get the monsterbation userscript working on firefox quantum or palemoon.

I had the previous version sort of working but I can't rememeber how. I updated the script then it stopped working.


There's a greasemonkey fork for palemoon here that works fine: [addons.palemoon.org] https://addons.palemoon.org/extensions/
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post Dec 5 2017, 13:58
Post #102511
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QUOTE(Scremaz @ Dec 5 2017, 11:07) *

cannot speak for the specific script, so i'll simply give you some generic hints.
afaik the new firefox requires TamperMonkey, rather than Grease.

another option (suggested by admin) may be to stick with portable Firefox 52 ESR (an old version which will still be updated for some months) for playing purposes.


I suggest Chrome Portable for my part. It's a beast for that.
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post Dec 5 2017, 14:08
Post #102512
reality_marble



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QUOTE(EsotericSatire @ Dec 5 2017, 08:00) *
palemoon.

i has nice fix!

✺◟( • ω • )◞✺ uninstall.exe


of joke, used palleoman once and couldnts make script works at all
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post Dec 5 2017, 14:25
Post #102513
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QUOTE(EsotericSatire @ Dec 5 2017, 12:00) *

HALP!?

How do I get the monsterbation userscript working on firefox quantum or palemoon.

I had the previous version sort of working but I can't rememeber how. I updated the script then it stopped working.

do you get any errors in the developer console or does the script just flat out refuse to run?
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post Dec 5 2017, 16:56
Post #102514
KitsuneAbby



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Small question to mages: what is the actual increase of casting speed induced by a Spellweaver potency?
I just finished the IW of a staff, and its total casting speed is only +5.87%, not the +9-10% I thought it should have:
https://hentaiverse.org/equip/146595952/d6a4f5b1c7

Even if I calculate 100/108 it still gives 92.5%, I really don't understand how Speelweaver works.
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post Dec 5 2017, 17:00
Post #102515
reality_marble



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1,46XX ε===(っ≧ω≦)っ
more then 1,465, probablys less than 1,4675 as x2 = 2,935 & spel2 is "2,93", although 1,4675 *4 = 5,87% exacts

1,4675 * 1 = 1,4675 rounds up to 1,47 confirm (´• ω •`)
*2 = 2,935 rounds down to 2,93 confirm (´• ω •`)
*3 = 4,4025 rounds down to 4,40 confirm (´• ω •`)
*4 = 5,87 exacts confirm (´• ω •`)
*5 = 7,3375 rounds up to 7,34 ? (・・; )ゞ

wells, maybe is 1,4675 inded

This post has been edited by reality_marble: Dec 5 2017, 21:03
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post Dec 5 2017, 17:08
Post #102516
Cleavs



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QUOTE(reality_marble @ Dec 5 2017, 16:00) *

1,46XX ε===(っ≧ω≦)っ

it really seems so: 1.4675, rounded to 1.47: https://hentaiverse.org/equip/73993754/d356459ccd

i wonder why such an odd value...
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