QUOTE(UnknowDestroyer @ Dec 4 2017, 08:41)

Is there any reason why OC decrease on immediate action (item usage) during Spirit Stance?
Also as i see in the wiki: Spirit Stance consumes one point of Spirit and 10% overcharge per round.
This could be outdated, anyone could point me to the HV update which make it costs OC per action instead of round/turn?
Spirit Stance consumes 10% OC per action, not round. That includes actions which have very high speed, like potions.
A "round" is one complete side having all their HP depleted/flee. A "turn" is you taking an action.
Both you and your enemies take turns. You both get as many turns as you can get based on how fast you are in general and how speedy the actions you take are.
Potions/scrolls and so on are just super fast actions. You still increase your turn count taking those actions, but they are so fast you can do an infinite number of them relative to how fast your opponents are going.
Of related note, some actions are "very slow" too. Heartseeker spell, for example, has a very long casting time and you'll often see opponents getting two-ish turns when you cast it.
QUOTE(Scremaz @ Dec 4 2017, 08:54)

you're implying FRD could actually be used for its damage (IMG:[
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style_emoticons/default/heh.gif)
Everyone needs damage, and part of this is to explore what kind of damage is possible with the build.
QUOTE(Scremaz @ Dec 4 2017, 08:54)

FRD requires 100 OC. skyward sword another 100. and you won't need spirit stance.
for this purpose Niten behaves like DW. therefore:
5) offhand gets an elemental strikes, yep. given waki's low BUR, you may also go for an elemental one to know from the start which strike it'll have
5.1) i have 92% with a high-ACC, 21-level waki. i expect to reach 94 when fully forged. maybe around 88~90 at your level, but reaching 100 should be easy with a Balance. in general it should be 75 + 0.5 * waki_ACC (assuming all the other things are maxed. check here:
https://ehwiki.org/wiki/Fighting_Styles#Dual_Wielding)5.2) relatively low, i guess. probably a good bunch may be due to offhand's Void. considering low ADB, 0.8 reduction etc etc, probably Balance to boost overall Crit may be better at your level. just FYI, this is a very lazy sample of damages done with my Shade DW set (Rapier/Waki):
https://forums.e-hentai.org/index.php?showtopic=211457aye.
First off, thanks for the data sample. It was very helpful. I came to the conclusion that, using my method of assessing things, you can roughly translate offhand-strike to about 50% main weapon damage.
There are ideal choices you can make in Wakizashi. You can make poorer choices. But the proc chance of Off-Hand being able to go to 100%, and the overall damage of the proc capped at 50% are the major contributors.
In your data set, you have about 50% ADB on your waki as you have on your rapier. But both pale in comparison to the ADB from armor/PABs. So the damage of your regular strikes and offhand strikes is pretty close to the same, factoring in the 50% cap.
(IMG:[
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https://i.imgur.com/Qlr1ZXk.png)
This data sample is also pretty nice in that it is pretty close to the same size chunk of damage I'd be interested in for an FRD "burst." FRD itself hits for some amount of damage, then I get fairly safe 5 turns to beat up on things. As lololo's advice suggests, this burst has a goal of either killing everything (ideal) or reducing the enemies down to minimally dangerous quantities. If neither of those happen (likely in my case) FRD again.
Your data sample shows 4 strikes worth of damage, and all to one opponent. That's pretty similar to what I'd collect with Niten for an FRD burst: 5 attacks. I'd also be getting some domino strikes in there, as well as many more bleeds from domino bleed procs.
So if I had your stats, but was using Niten, and went to five actions, I could expect about 92k damage, plus some more from domino.
QUOTE(Scremaz @ Dec 4 2017, 08:54)

well, a bit more than 30% may give you a safety margin of 1 turns or even 2 - which means, stun will expire 1~2 turns after FRD cooldown does. but more than that feels like wasted damage to me.
Of course, that 5 actions is more or less based on the idea of 5 rounds of stun = 5 of my own actions. Being faster than the opponents by enough could sneak a few more actions in before they take 5 stunned turns. Every action I take in that time would be about 15k damage (and more domino procs). Getting 7 actions would be worth about a 40% hike in damage.
To give that some measure of perspective, the opponents I typically face at the moment in my usual 1h arena clearing have mostly 50k hp, with a few frail ones having notably less, and most "tanky" ones having 75K, and the extreme upper limit (ssss2's giants) with about 85k hp.
So, with your stats, a single FRD+5action salvo could probably demolish even the strongest giant, while the rest of the mob getting hit with only domino strikes. It could also probably kill or nearly kill two opponents of average HP (beasts and robots and lizards and the like). (Also forgetting to include FRD itself contributing to damage)
FRD+7 action salvo could could more consistently kill two opponents, while also having 40% more domino damage softening up everything else not being focused on.
I'm failing to see how this is wasteful in any sense of the word.