QUOTE(Scremaz @ Dec 3 2017, 15:33)

speaking of which, most important stats for shade armors are DEX and AGI. check for your next armor to have those two, if it's a Mag.
Part of the build, IMO, is to need craploads of PABs: STR is needed for damage to reduce how many FRDs you need to clear a round, as well as overall speed of clearing. Dex is super good, but STR adds a whole lot of raw damage. END is needed to take those hits during the cleanup/short rounds. Light armor is only worth wearing instead of heavy if it gives all of that.
QUOTE(Scremaz @ Dec 3 2017, 15:33)

afaik you should still need a bit of Swift. not sure how much, but i'd bet on at least 3 or 4 levels. i guess they may be better on the waki, but i may be wrong.
apart for that, yep, go for butcher and fatality.
Well, I do not have complete agile set, so you're probably right. Mkay, so it looks like between your answer and lololo's, then really all four possible potencies are useful, unlike with 1h. That's encouraging. Should be a fairly cheap IW commission then.
QUOTE(Scremaz @ Dec 3 2017, 15:33)

doesn't seem half bad, at least to try.
Maybe at least 45% bad? Maybe 30% bad?
Well, feeling more confident on the set. I am looking forward to blowing some stamina on low difficulties for a few days and gradually building up to test what it does and how it operates live then. Some day. After more exp grinding...
QUOTE(Scremaz @ Dec 3 2017, 15:33)

why not? just use skyward sword to stack PA on them and/or imperil, right after FRD.
frankly speaking, i never tried it, so i may be wrong. however i'd say be careful about your OC bar. by the time stuns expire, you absolutely have to have either low amount of mobs or enough OC for FRD, and FRD available at every new round. if you need to cast new spells, do it at the end of the round - even at the cost of wasting some rounds.
3.1 basically all, like every non-1H style. *maybe* you could drop either spark or spirit shield though
3.2 imperil for SGs, maybe Silence for very powerful mobs
3.3 i'd drop spirit stance, but skyward sword may still be useful - at least for SGs
Even if not from personal experience, sounds like a good set of things to keep an eye out for and be mindful of. The OC bar is a fickle resource to manage. Even when OC is in abundance with 1h style, OC-using skills like OFC are just so damn hungry.
Well, playtesting will be interesting to say the least.
As for Why not [use this build on SGs]? 'cause 1h style seems to be working pretty well. Part of the context of the FRD build is that it looks more offense-leaning than 1h, and might therefore clear out some content more quickly/efficiently than 1h. I don't expect it to do so against SGs, which are single high-hp content.
All else roughly equal, 1h+heavy:
- 1h gets slightly more damage from five armor slots. It seems power armor vs shade, raw ADB numbers, especially with slaughter, seem higher on heavy.
- 1h gets to basically double all of its damage output due to permanent spirit stance being easy to maintain.
- 1h gets to often enjoy close to another doubling of damage vs a single target due to PA stacks, essentially for free.
All these contribute to quite a lot of single-target damage ability. Pretty close to 4x damage considering those last two points.
FRD-Niten+light gets:
- Slightly more damaging weapons due to 2-handers being very slightly higher ADB than one-handers, and a wakizashi in offhand instead of a shield.
- Slightly more damage from Niten's abilities than 1h's.
- Offhand Strike probably significant source of single-target damage.
- Skyward Sword probably comparable to Vital Strike for situational single-target damage burst.
I guess this brings up another question from me
5) Do elemental/void strikes of only my Katana matter? Does the Offhand Strike get those too?
5.1) what kind of offhand strike chance is possible and what kind of chance should I expect?
5.2) Wakizashi's don't hit very hard, how much damage can I really expect out of Offhand Strike?
(Honestly, I probably ought to go read the wiki again for these...)
QUOTE(lololo16 @ Dec 3 2017, 21:56)

I use Skyward sword whenever I have more than 200 of overcharge, but since you are going to need two or more frd per round I think it would be better not to use any of them [other Overcharge-consuming skills]
After using frd don't do anything that isn't killing monsters. Use weaken instead of frd if there are just a few monsters (or don't use anything. Overpower is useful here). Try to hit some monsters before using it
This sounds like the best advice so far. I'll keep that in mind. FRD+the rounds of stuns it create = murder stuff only.
"Cleanup" and "Maintenance" happen after reducing the enemy count very low. Got it.
QUOTE(lololo16 @ Dec 3 2017, 21:56)

It's [Overpower potency]useful if you are powerful enough to kill ALMOST all of them with only one frd or when you use skyward sword instead of frd (less than 6 monsters)
This is very helpful information. So 6 opponents is a good rule of thumb to know when to use FRD or when to rely on your evasion/mitigation/regen? Is this also a good rule of thumb to decide if a second FRD should be used or if I should enter cleanup?
QUOTE(lololo16 @ Dec 3 2017, 21:56)

I use those that you mentioned, but the most important are SoL, regen and haste.
I have IA2, so that lets me keep SoL and Haste up. So I could do the same buffing strategy with this build as I do with 1h: keep casting regen when it runs out and use channeling procs/gems to mostly pay for heartseeker mostly. Just need to pay attention during cleanup to ensure there is enough duration left in both to last through the FRD next round. Possibly recast early in those cases, and eat up the slightly inefficient mana consumption that entails.
QUOTE(Drksrpnt @ Dec 3 2017, 23:23)

Where are you getting that 30% number from? Like why would you need 30 and not more? are there diminishing returns on attack speed after it gets to a certain amount or what?
The main answer was given by Scremaz and Sickentide, yes. It's more "I need to be at least this fast to ride."
There is also a slight bit of diminishing returns, yes. For example, if my agility, wakizashi, agile prefixes, and X Swift Strikes potencies gets me to 30%, then 18-x potencies could all go to Fatality/Butcher and increase my damage (and some to Overpower too). Every level of Swift Strikes above X isn't Fatality/Butcher/Overpower.
Additional speed above 30% may be useful. I don't really have the experience with it to know. Having the cooldown of FRD end before stun does on my enemies matters for survival and is part of the build. Additional speed might let my get some extra attacks in during that stun, but I don't know how much damage that represents compared to other potencies.
Another build consideration is that if more of the needed speed in my build comes from Swift Strikes, I could potentially wear more Savage shade armors instead of Agile. Which is roughly the same as getting Fatal Potencies instead of Swift Strikes.
Or it might be the case that going well above 30% is good. Swift Strikes/Agile in this context might result in more damage than Fatality/Butcher/Savage.
Whatever the "ideal" mix is, I don't know. It's a budget set to try the build, focusing on achieving the minimum in order to try it out and get a feel for it, rather than seeking to take it to end-game. Once it is working and I can play around with it, I can seek to refine it from there.