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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 28 2017, 07:21
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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QUOTE(Setton-san @ Nov 28 2017, 00:20)  What does 'ADB' mean?
Attack Damage Bonus
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Nov 28 2017, 08:09
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Noni
Group: Catgirl Camarilla
Posts: 13,445
Joined: 19-February 16

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QUOTE(Lastwizard05 @ Nov 28 2017, 03:01)  How you guyz allocate primary attributes for magical fighting style? I am still finding the balance...
INT=WIS, highest Dex = lv - 50 END = INT -20 AGI =INT-10 STR = 0
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Nov 28 2017, 08:24
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JogadorAbs
Newcomer
 Group: Members
Posts: 31
Joined: 22-June 15

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I have a question about the economy: Whats the biggest income of credits in the game that isnt another player? Where all those millions upon millions of credits come from to begin with?
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Nov 28 2017, 08:40
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UnknowDestroyer
Group: Gold Star Club
Posts: 250
Joined: 4-August 12

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Gallery Upload, Bounty, etc.
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Nov 28 2017, 12:01
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ikki.
Group: Gold Star Club
Posts: 2,994
Joined: 11-October 16

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QUOTE(Lastwizard05 @ Nov 28 2017, 05:01)  How you guyz allocate primary attributes for magical fighting style? I am still finding the balance... str = dex = 0 agi = end = level wis = int = max
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Nov 28 2017, 12:16
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Ikki Pop @ Nov 28 2017, 11:01)  str = dex = 0 agi = end = level wis = int = max
Having a flat 0 in a stat is a mistake not to do for any fighting style, because all stats contribute to the spirit bar and you're better off with a considerably better SP pool than a single point in one of the maxed out stats. That is, I'm not even mentioning the fact that parry is boosted by the Dex stat.
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Nov 28 2017, 12:19
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(decondelite @ Nov 28 2017, 11:16)  I'm not even mentioning the fact that parry is boosted by the Dex stat.
this. i'm not sure what's the effect of a bigger base SP pool for mages, but DEX is the only way to boost Parry for them. getting a 20%-ish shouldn't be a bad thing
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Nov 28 2017, 12:45
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qiaoyao12456
Group: Members
Posts: 295
Joined: 26-November 14

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QUOTE(Lastwizard05 @ Nov 28 2017, 04:01)  How you guyz allocate primary attributes for magical fighting style? I am still finding the balance...
AGI=END=INT=WIS=DEX+50=STR+100
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Nov 28 2017, 13:04
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Lastwizard05 @ Nov 28 2017, 03:01)  How you guyz allocate primary attributes for magical fighting style? I am still finding the balance...
INT = WIS END = AGI = WIS - 5 DEX = WIS - 55 (I have no idea where the 55 comes from, ideally you should check the defensive boost of DEX compared to AGI and find the values that gives the same efficiency) STR = 0 until level 500 (at level 500 it will just have the unallocated points) QUOTE(JogadorAbs @ Nov 28 2017, 07:24)  Where all those millions upon millions of credits come from to begin with?
You can pretty much get millions of credits by just playing (credits drop, artifacts, equip drops and, if you do fests, crystals). The other source should be considered a contribute to the site more than a way to get a benefit in HV. Porn > HV.
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Nov 28 2017, 15:02
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ikki.
Group: Gold Star Club
Posts: 2,994
Joined: 11-October 16

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QUOTE(decondelite @ Nov 28 2017, 13:16)  Having a flat 0 in a stat is a mistake not to do for any fighting style, because all stats contribute to the spirit bar and you're better off with a considerably better SP pool than a single point in one of the maxed out stats. That is, I'm not even mentioning the fact that parry is boosted by the Dex stat. parry for mage? for what? imperil -> spell -> everybody dead triggered SoL consumed 50 % of sp fewer sp are easier and faster to restore by sd right?
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Nov 28 2017, 15:32
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Ikki Pop @ Nov 28 2017, 14:02)  parry for mage? for what? imperil -> spell -> everybody dead
triggered SoL consumed 50% of sp fewer sp are easier and faster to restore by sd right?
No parry > Monsters attack while you imperil > YOU dead Bigger SP pool > easier to maintain with draughts + less spirit potions used + spirit regeneration strenghtened
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Nov 28 2017, 15:33
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crute
Group: Gold Star Club
Posts: 1,599
Joined: 7-May 12

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According to wiki 's formulas on sp, sp consumption of spark+shield, sd + natural restoration, increasing pans will not affect the ratio among them. Thus, str provides 0 useful stats.
Reality may of course be different since wiki is known to be not 100% accurate
This post has been edited by cirrux: Nov 28 2017, 15:35
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Nov 28 2017, 15:35
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Cryosite
Group: Members
Posts: 553
Joined: 29-August 17

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QUOTE(Ikki Pop @ Nov 28 2017, 05:02)  parry for mage? for what? imperil -> spell -> everybody dead
May as well say evade, Juggernaut, and various other forms of defense are useless. Do let us all know how it is you successfully kill everything without getting a single hit ever though. QUOTE(Ikki Pop @ Nov 28 2017, 05:02)  triggered SoL consumed 50% of sp fewer sp are easier and faster to restore by sd right?
Two issues: First: SoL has a cooldown. If you forgo too much defensive stuff, you get Sparked faster than this cooldown and die. Second: The amount of spirit lost to being sparked is 50% of base spirit. The amount of spirit restored by SD is 1% of base spirit per tick, 50 ticks = 50%. The actual amount of base spirit you have doesn't matter either way for either. More or less doesn't help nor hinder you. Spirit Shield, on the other hand, converts big hits partially into spirit damage. That's just applied to your total spirit. As in, the value boosted by your Spirit Tank general ability. Larger base spirit means more max spirit. Which reduces what % of your spirit is lost to any particular attack, which means your remaining spirit will generally be a higher % of your base, and make you able to Spark more easily and also increases the amount of spirit regenerated by potions/draughts relative to any particular Spirit Shield losses. And, lastly, Spirit Elixirs restore based on max spirit, not base. So higher base * Spirit Tank = bigger Spirit Elixir heals. Which gives you more Sparks/Spirit Shield benefit per restorative after a high enough base spirit is reached. This post has been edited by Cryosite: Nov 28 2017, 19:28
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Nov 28 2017, 15:39
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ikki.
Group: Gold Star Club
Posts: 2,994
Joined: 11-October 16

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QUOTE(decondelite @ Nov 28 2017, 16:32)  Bigger SP pool > easier to maintain with draughts + less spirit potions used + spirit regeneration strenghtened sp = 500 spark triggered -> sp = sp - sp * 0.5 = 250 sd restore 250 sp in n turns sp = 1000 spark triggered -> sp = sp - sp * 0.5 = 500 sd restore 500 sp in 2n turns right? i'm try to ask about this before, but nobody reply This post has been edited by Ikki Pop: Nov 28 2017, 15:44
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Nov 28 2017, 15:44
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(JogadorAbs @ Nov 28 2017, 08:24)  I have a question about the economy: Whats the biggest income of credits in the game that isnt another player? Where all those millions upon millions of credits come from to begin with?
Some of us got really bored, and one of us put on a record. This is just from Arena and RE https://forums.e-hentai.org/index.php?showt...p;#entry4928377I am at one third to half of his earning potential. Some of us do grindfest as they start making a profit doing it.
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Nov 28 2017, 15:44
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dragon54
Group: Gold Star Club
Posts: 175
Joined: 16-August 11

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How can i buy the Star? And is it possible buy Bronze Star with 10M?
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Nov 28 2017, 15:45
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(Cryosite @ Nov 28 2017, 14:35)  The amount of spirit restored by SD is 1% of base spirit per tick, 40 ticks = 40%.
And, lastly, Spirit Elixirs restore based on max spirit, not base. So higher base * Spirit Tank = bigger Spirit Elixir heals. Which gives you more Sparks/Spirit Shield benefit per restorative after a high enough base spirit is reached.
QUOTE(Ikki Pop @ Nov 28 2017, 14:39)  sp = 500 spark triggered -> sp = sp - sp * 0.5 = 250 sd restore 250 sp in n turns
sp = 1000 spark triggered -> sp = sp - sp * 0.5 = 500 sd restore 500 sp in 2n turns
ladies and gentlemen, SP Draughts/Elixirs are supposed to restore Base SP. at least, according to Abilities tree page. is this reported to be wrong, perhaps?
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Nov 28 2017, 15:50
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(dragon54 @ Nov 28 2017, 14:44)  How can i buy the Star?
1. contact a seller. if you don't know one, open a WTB thread 2. discuss terms of payment with him/her/it 3. go here: https://e-hentai.org/bitcoin.php, generate a BTC Wallet address and send it to the seller 4. wait a bit 5. apply donation depending on the terms discussed at 2, you may need to pay before or after the BTC has been sent. personally i suggest to ask if it's possible to do after. QUOTE(dragon54 @ Nov 28 2017, 14:44)  And is it possible buy Bronze Star with 10M?
should be a good price, yep.
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Nov 28 2017, 16:03
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Cryosite
Group: Members
Posts: 553
Joined: 29-August 17

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QUOTE(Ikki Pop @ Nov 28 2017, 05:39)  sp = 500 spark triggered -> sp = sp - sp * 0.5 = 250 sd restore 250 sp in n turns
sp = 1000 spark triggered -> sp = sp - sp * 0.5 = 500 sd restore 500 sp in 2n turns
right? i'm try to ask about this before, but nobody reply
Wrong. SP = X Spark Triggered -> SP = SP - SP * 0.5 = 0.5X SD (Spirit Draught) Restores 0.01X/t, 50t duration = 0.5X. Spirit Potion Restores 0.5X Spirit Elixir restores X+Spirit Tank+SP Hath Perk, +0.01X/t, 50t duration. What X actually is only matters for Spirit Elixir in this comparison, and bigger is better. This post has been edited by Cryosite: Nov 28 2017, 19:24
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Nov 28 2017, 18:00
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Noni
Group: Catgirl Camarilla
Posts: 13,445
Joined: 19-February 16

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QUOTE(Ikki Pop @ Nov 28 2017, 14:39)  sp = 500 spark triggered -> sp = sp - sp * 0.5 = 250 sd restore 250 sp in n turns
sp = 1000 spark triggered -> sp = sp - sp * 0.5 = 500 sd restore 500 sp in 2n turns
right? i'm try to ask about this before, but nobody reply
I am not sure about this, but this is in fact how I have set it up. As low as possible.
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