QUOTE(Ikki Pop @ Nov 28 2017, 05:02)

parry for mage? for what?
imperil -> spell -> everybody dead
May as well say evade, Juggernaut, and various other forms of defense are useless.
Do let us all know how it is you successfully kill everything without getting a single hit ever though.
QUOTE(Ikki Pop @ Nov 28 2017, 05:02)

triggered SoL consumed 50% of sp
fewer sp are easier and faster to restore by sd
right?
Two issues:
First: SoL has a cooldown. If you forgo too much defensive stuff, you get Sparked faster than this cooldown and die.
Second: The amount of spirit lost to being sparked is 50% of
base spirit.
The amount of spirit restored by SD is 1% of
base spirit per tick, 50 ticks = 50%.
The actual amount of base spirit you have doesn't matter either way for either. More or less doesn't help nor hinder you.
Spirit Shield, on the other hand, converts big hits partially into spirit damage. That's just applied to your total spirit. As in, the value boosted by your Spirit Tank general ability. Larger base spirit means more max spirit. Which reduces what % of your spirit is lost to any particular attack, which means your remaining spirit will generally be a higher % of your base, and make you able to Spark more easily and also increases the amount of spirit regenerated by potions/draughts relative to any particular Spirit Shield losses.
And, lastly, Spirit Elixirs restore based on max spirit, not base. So higher base * Spirit Tank = bigger Spirit Elixir heals. Which gives you more Sparks/Spirit Shield benefit per restorative after a high enough base spirit is reached.
This post has been edited by Cryosite: Nov 28 2017, 19:28