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post Nov 22 2017, 01:22
Post #102277
f4tal



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QUOTE(sickentide @ Nov 22 2017, 02:09) *

selling to the bazaar will not reforge it, i have bought pieces with IW from the bazaar. if you want it reforged, you have to salvage it, with the usual buyback penalty

Of course!
Thanks. Honestly, I did forget about that rule (IMG:[invalid] style_emoticons/default/smile.gif)
And it was loooong-looong time ago I reforged anything in any way by myself, I mostly prefer to ask for IW service for me.
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post Nov 22 2017, 01:36
Post #102278
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Weird, I had assumed there was some technical issue with storing IW data in the bazaar. Since there isn't, then the reforge through salvage mechanic must have been deliberately implemented in the first place. This means it was probably intended for use.

I suppose you could argue that the salvaging mechanic is intended only for forge upgrades, but even so it would have been a simple matter to leave the IW intact upon salvaging.

This post has been edited by BlueWaterSplash: Nov 22 2017, 01:40
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post Nov 22 2017, 01:46
Post #102279
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One thing I've been wondering is about upgrades and suffixes. If you got a weapon with the 'Balance' suffix, it comes with an increased crit stat. Is that number the base from which you upgrade? Say if you had a balance weapon with 10% crit, after full forge upgrades, you should get 15%, right? Something I've been wondering about recently.
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post Nov 22 2017, 01:55
Post #102280
sickentide



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QUOTE(PapaJuk @ Nov 22 2017, 01:46) *

One thing I've been wondering is about upgrades and suffixes. If you got a weapon with the 'Balance' suffix, it comes with an increased crit stat. Is that number the base from which you upgrade? Say if you had a balance weapon with 10% crit, after full forge upgrades, you should get 15%, right? Something I've been wondering about recently.

i keep a text file with all of my forged gear's unforged base stats, so i just had to check that to confirm: forging a balance weapon with 13.26 crit to 25 gives 16.55, +25%, so it takes the suffix into account

note however that forging to 50 only adds about 36%, not the 50% you may expect

This post has been edited by sickentide: Nov 22 2017, 02:00
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post Nov 22 2017, 03:05
Post #102281
PapaJuk



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QUOTE(sickentide @ Nov 21 2017, 18:55) *

i keep a text file with all of my forged gear's unforged base stats, so i just had to check that to confirm: forging a balance weapon with 13.26 crit to 25 gives 16.55, +25%, so it takes the suffix into account

note however that forging to 50 only adds about 36%, not the 50% you may expect


Well, both of those are good to know, thank you sickentide. It's good to know the base stat is affected by suffixes.

My confusion on the other part of the forge I guess stems from me doing either math, ln functions, or order of operations wrong...here's my math, someone tell me where I fell off the wagon.

"Each upgrade level adds roughly the following factor to the base stat." (I think my confusion stems from the bolded word...)
For non-ADB/MDB factors: 1 + 0.2 * ln(0.1 * forge_count + 1)

Forge 5
1+ 0.2 * ln(0.1*5+1)
1+ 0.2 * ln(.5+1)
1+ 0.2 * ln(1.5)
1+ 0.2 * .405
1+ .081
1.081

Forge 50
1+ 0.2 * ln(0.1*50+1)
1+ 0.2 * ln(6)
1+ 0.2 * 1.792
1+.358
1.358

I was under the impression that the calculator was for each level of upgrading, but is it for the total of all the levels you have put in? So the first 5 levels of upgrades provide you with an 8% increase instead of the expected 5%? Does the tooltip in the forge ever stop saying it is a 1% base stat upgrade? I hate misleading info. (IMG:[invalid] style_emoticons/default/cry.gif)

If that is true, can we re-word or remove this phrase from the wiki? Maybe say something like for the given level of upgrade, the total percentage can be found using the following formula?

"Each upgrade level adds roughly the following factor to the base stat."

This post has been edited by PapaJuk: Nov 22 2017, 03:06
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post Nov 22 2017, 07:02
Post #102282
clarkiest



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Old question,

at which level a mob can reliably keep killing players?
I want to compare the gift between that one strong mob versus the gift from multiple mobs of equal cost.
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post Nov 22 2017, 07:49
Post #102283
UnknowDestroyer



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The higher the mob PL, the harder for them to reliably kill players. Since players who can play at higher difficulty is more experienced at preventing death as they have more access to survivability tools.
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post Nov 22 2017, 09:24
Post #102284
Cryosite



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QUOTE(clarkiest @ Nov 21 2017, 21:02) *

Old question,

at which level a mob can reliably keep killing players?
I want to compare the gift between that one strong mob versus the gift from multiple mobs of equal cost.


There is no such thing. Monsters never reliably kill players. They only ever manage kills due to inexperience or inattention of the player, nothing to do with the actual stats of the monster itself.

This post has been edited by Cryosite: Nov 22 2017, 09:25
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post Nov 22 2017, 11:42
Post #102285
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QUOTE(clarkiest @ Nov 22 2017, 06:02) *

at which level a mob can reliably keep killing players?
I want to compare the gift between that one strong mob versus the gift from multiple mobs of equal cost.

I'd say between 1200PL and 1300PL.
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post Nov 22 2017, 11:42
Post #102286
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QUOTE(clarkiest @ Nov 22 2017, 06:02) *

Old question,

at which level a mob can reliably keep killing players?
I want to compare the gift between that one strong mob versus the gift from multiple mobs of equal cost.


All PLs are actually good to kill players. It's just that if you're a cheapskate and upgrade all its stats to max out its PL with the minimum of credits, it ends with the average garbage stats of most mobs and won't kill for shit.

But if you do like me...
Attached Image Attached Image Attached Image Attached Image

(the first one is a monster that is more than 1 year old, the others are 2-3 months old at most)
That celestial isn't even the mid-PL monster with the highest win/kill ratio I have. I got one with 69/21 and a younger one with 21/7.

Mobs do start killing a bit more once they're above PL400, as they get their spirit attack and the population decreases with higher power levels. You do can notice that chaosing tends to help a lot, though it's not mandatory.

tl;dr
You want your monsters to kill? Then give them the weapons to kill!

This post has been edited by decondelite: Nov 22 2017, 11:45
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post Nov 22 2017, 11:52
Post #102287
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QUOTE(PapaJuk @ Nov 22 2017, 02:05) *

Does the tooltip in the forge ever stop saying it is a 1% base stat upgrade?

it's reported to be wrong, and it's one of those things admin is slowly but steadily patching. follow wiki on this. what you'll earn is a multiplier that will tell you the final roll. if you want to know the boost from lv x to lv (x + n), simply do the math for both cases. or use my spreadsheets (IMG:[invalid] style_emoticons/default/duck.gif)
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post Nov 22 2017, 12:22
Post #102288
f4tal



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QUOTE(Sapo84 @ Nov 22 2017, 12:42) *
I'd say between 1200PL and 1300PL.

I will say same thing too, but, of course, it relies on chaos upgrades.
I think monster with 600PL and maxed out chaos upgrades (all of them) has better and higher chance to kill players (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Nov 22 2017, 12:32
Post #102289
Sapo84



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QUOTE(f4tal @ Nov 22 2017, 11:22) *

I will say same thing too, but, of course, it relies on chaos upgrades.
I think monster with 600PL and maxed out chaos upgrades (all of them) has better and higher chance to kill players (IMG:[invalid] style_emoticons/default/unsure.gif)

Depends on what he means.
For battle won PL > everything.
For killing blows choosing the right type and having maxed out chaos upgrades probably helps a lot.
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post Nov 22 2017, 13:53
Post #102290
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QUOTE(clarkiest @ Nov 22 2017, 03:02) *

at which level a mob can reliably keep killing players?

I guarantee by own experienc that around ~500 /╲/\╭[☉﹏☉]╮/\╱\ to 600
it is what you fight when they start having spirit attack and yuo has not even full superior sets (っ´ω`)ノ(╥ω╥)
afterwards you start getting less and less at risk of kill
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post Nov 22 2017, 14:49
Post #102291
f4tal



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QUOTE(Sapo84 @ Nov 22 2017, 13:32) *

Depends on what he means.
For battle won PL > everything.
For killing blows choosing the right type and having maxed out chaos upgrades probably helps a lot.

I thought about the latter (IMG:[invalid] style_emoticons/default/smile.gif)
If for the former - then, yes, chaos upgrades are not that important given the various random factors.
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post Nov 22 2017, 15:56
Post #102292
clarkiest



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QUOTE(decondelite @ Nov 22 2017, 11:42) *


Oh, I have a daimon at over PL 500. Enjoyed more chaos upgrade than yours. 92 wins and 26 kills. But it hasn't kill shit in this two months. I wonder if there's the magic number to pass before it start to turn into a killing machine.

QUOTE(reality_marble @ Nov 22 2017, 13:53) *


Have several mobs yeah. At most 3 kills/5 win in 2 month. Their low achievements get me thinking of raising them. Hence the question.

QUOTE(UnknowDestroyer @ Nov 22 2017, 07:49) *


QUOTE(Cryosite @ Nov 22 2017, 09:24) *


If this true, ssss2 effort to raise new peerless army will sound counterintuitive. I would like to challenge this view, but I don't have any high level mob to begin with. Thanks for the input btw, I'll consider feeding chow muncher some chaos once I have some to spare.

QUOTE(Sapo84 @ Nov 22 2017, 11:42) *
I'd say between 1200PL and 1300PL.

Is this true? Would all crystal you feed them worth it?
Should I aim for it? Gosh, constant flow of HGC would be swell.
At least would be better than a bunch of low grade stuffs I always got.
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post Nov 22 2017, 16:47
Post #102293
Cryosite



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QUOTE(clarkiest @ Nov 22 2017, 05:56) *

If this true, ssss2 effort to raise new peerless army will sound counterintuitive. I would like to challenge this view, but I don't have any high level mob to begin with. Thanks for the input btw, I'll consider feeding chow muncher some chaos once I have some to spare.


Well, there is a distinct difference between:
Some choice or choices you can make involving your monsters that will result in them never earning a kill.
Some choice or choices you can make that will result in your monsters occasionally getting a kill.
Some choice or choices you can make that will result in your monsters getting frequent kills.
Some choice or choices you can make that will result in your monsters getting consistent kills.

Some gray area and difference in opinion on what words mean and how they apply. You asked for "consistent" kills though, which seems to me to be results like, "I get a kill every day" or so.

Most of the feedback you got from others seems to be sporadic kills every few weeks/months at best. There is clearly some room to increase from "never or once in a blue moon" to "sporadic" but none of those answers appear to be "consistent" like you asked.

I look forward to being proven wrong. But it seems unlikely that there is some secret combination of stats you can build your monsters to that will regularly defeat a player who is paying attention and using a tried and true combat style.
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post Nov 22 2017, 16:51
Post #102294
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QUOTE(clarkiest @ Nov 22 2017, 14:56) *

Is this true? Would all crystal you feed them worth it?

Nope, the ceiling is too high and most of the bindings are worth nothing.
It also constantly gets worse since more high-level monsters are created every day.
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post Nov 22 2017, 16:59
Post #102295
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QUOTE(clarkiest @ Nov 22 2017, 11:56) *

If this true, ssss2 effort to raise new peerless army will sound counterintuitive

not if snek2 wants to have as much monster as higher as objectives
~<:<<<<<> *ssss* *ssss*

then is going straight to his goald and it is being very good at it
~<:<<<<<> *ssss* *ssss*

he just wants to torment the people with silly named monster, 100% efficients rate

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post Nov 22 2017, 17:09
Post #102296
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How do I choose my monsters?
Shall I just upgrade its statues evenly?
Or to magic attack monsters I should upgrade int and wis only?
And as I got some chaos key left, shall I max the number of monsters first or just try to feed some huge monsters with high level?

This post has been edited by amumusdream: Nov 22 2017, 17:09
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